Jukebox

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Reason: track lists for Kirby Tilt 'n' Tumble, Kirby: Nightmare in Dream Land, Kirby's Epic Yarn, Kirby Mass Attack, Kirby's Return to Dream Land, Kirby Battle Royale, Kirby Star Allies and Kirby's Extra Epic Yarn
Quote1.png Play all your fave Kirby music! The Jukebox is now unlocked! Quote2.png
— Kirby Star Allies unlock quote
The Jukebox from Kirby Star Allies.

The Jukebox (also referred to as the Sound Test, or different names in each game) is a special menu in various Kirby games that allows the player to listen to the music and/or sound effects of a given title. It is usually unlocked by clearing the Main Game, or an Extra Game, or by attaining 100% completion.

The Jukebox also usually features Kirby wearing headphones, listening alongside the player.

Game appearances[edit]

Kirby's Dream Land[edit]

The Sound Test is available as part of Configuration Mode in Kirby's Dream Land, which is accessed by inputting ↓, B, and Select on the title screen. This is technically available from the start, but the code is only revealed once Extra Game is completed, and the code for Extra Game is only revealed once the main game is completed. The game's music and sound effects can be listen to separately here. An illustration of Kirby wearing headphones is seen on this screen.

The following table lists every track in the Sound Test of Kirby's Dream Land.

Kirby's Dream Land Sound Test track list  
# Title Notes
00 Bubbly Clouds
01 Green Greens
02 Invincible
03 Game Over
04 Sparkling Star
05 Welcome to Dream Land This theme plays on the title screen.
06 Float Islands
07 Done In This theme plays when Kirby loses a life.
08 Boss Theme
09 Sweet Potato Shooting This theme plays while Kirby is using a Spicy Food or Mint Leaf.
10 Kirby Dance
11 A New Wind for Tomorrow This theme plays during the credits.
12 Castle Lololo
13 Green Greens (no intro)
14 Float Islands (no intro)
15 Bubbly Clouds (no intro)
16 Castle Lololo (no intro)
17 Mt. Dedede
18 Entrance Plays in the main hub area of Mt. Dedede.

Kirby's Adventure / Kirby: Nightmare in Dream Land[edit]

The Sound Test, titled LISTEN TO SOUNDS, is unlocked in Kirby's Adventure after pressing all of the Big Switches in Extra Game. When unlocked, it can be accessed after selecting a file. The game's music and sound effects can be listen to separately here. The title illustration of Kirby will gain headphones, and start jumping around as if bobbing to the beat. In Kirby: Nightmare in Dream Land, the Sound Test is available from the start, still accessible after selecting a file.

The following table lists every music track in the Sound Test of Kirby's Adventure. Some sound effects are included here, as well. Titles are taken from the Hoshi no Kirby Yume no Izumi Monogatari soundtrack, except for those marked with a *, which are conjectural. Note that the in-game listing is in hexadecimal (meaning that decimals range from 0 to 9, then A to F rather than 10 to 15). For convenience, this list will be provided in decimal.

Kirby's Adventure Sound Test track list  
# Title Notes
00 Plains Stage The grassy stage theme. Used primarily in Vegetable Valley.
01 Plains Stage (no intro) The above track without its intro.
02 Invincible The Invincible Candy theme.
03 Black-and-white (Game Boy) Plains Stage The "Green Greens" remix for Rainbow Resort - Stage 6.
04 Black-and-white (Game Boy) Plains Stage (no intro) The above track without its intro.
05 Sparkling Star* The jingle that plays during the Goal Game and before collecting a piece of the Star Rod.
06 Level 7 Map Select The Rainbow Resort map theme.
07 Stage Clear Dance The full Kirby Dance jingle that plays when reaching 1 on the Goal Game and defeating a Boss.
08 Stage Clear Dance (short version)* The shortened Kirby Dance jingle that plays when reaching any number from 2 to 7 on the Goal Game.
09 Crane Fever (Part 1)* The first theme of the Crane Fever sub-game, which plays while the claw is still.
Arrangement of "Plains Stage".
10 Crane Fever (Part 2)* The second theme of the Crane Fever sub-game, which plays while the claw is moving.
Arrangement of "Castle Stage".
11 Game Over The jingle that plays when Kirby gets a game over.
12 Boss The boss battle theme.
13 Final Boss Intro* The intro portion of Nightmare Wizard's battle theme.
14 Final Boss The battle theme for Nightmare Wizard.
15 Underground Stage A stage theme not associated with any particular level.
Despite its name, it primarily plays in sky-themed stages.
16 Welcome to Dream Land* A remix of Kirby's Dream Land's title theme.
This is not heard outside of the Sound Test.
17 Forest Stage A stage theme not associated with any particular level.
Though it is used in forest stages, it also appears in underground and dark stages.
18 Forest Stage (no intro) The above track without its intro.
19 Egg Bonus Stage The Egg Catcher sub-game theme, which is also used in Arena levels.
20 Egg Bonus Stage (no intro) The above track without its intro.
21 Level 6 Map Select The Orange Ocean map theme.
22 Quick Draw: Attack 1* A sound effect used when firing a shot in Quick Draw.
23 (blank) No sound.
24 Quick Draw: Attack 2* A sound effect used when firing a shot in Quick Draw.
25 Quick Draw: Fire!* A sound effect used to indicate when to fire in Quick Draw.
26 Quick Draw: Intro* The introductory jingle in Quick Draw.
27 Dream and Cold Area Stages The ice stage theme. Used primarily in Rainbow Resort.
28 Dream and Cold Area Stages (no intro) The above track without its intro.
29 Quick Draw: Foul* The jingle used when firing too early in Quick Draw.
30 Mountain Stage The mountainous stage theme. Used primarily in Yogurt Yard.
31 Mountain Stage (no intro) The above track without its intro.
32 Cloud Stage The cloudy stage theme. Used primarily in Grape Garden.
33 Cloud Stage (no intro) The above track without its intro.
34 Level 1 Map Select The Vegetable Valley map theme.
35 Level 4 Map Select The Grape Garden map theme.
36 Level 5 Map Select The Yogurt Yard map theme.
37 Egg Catcher: Chirp* A sound effect used for chicks chirping in Egg Catcher.
38 (blank) No sound.
39 Done In* This theme plays when Kirby loses a life.
40 Sea and Ship Stages The beach stage theme. Used primarily in Ice Cream Island.
41 Sea and Ship Stages (no intro) The above track without its intro.
42 Underwater Stage The ocean stage theme. Used primarily in Orange Ocean.
43 Underwater Stage (no intro) The above track without its intro.
44 Level 2 Map Select The Ice Cream Island map theme.
45 Level 3 Map Select The Butter Building map theme.
46 Too Bad...* The jingle used when receiving no bonus in a sub-game.
47 Congratulations!!* The jingle used when receiving the best bonus in a sub-game.
48 Good Try!* The jingle used when receiving a standard bonus in a sub-game.
49 Drawing Song The boot-up drawing song.
Originally from the Japanese Kirby's Dream Land commercial.
50 Castle Stage The tower stage theme. Used primarily in Butter Building.
51 Castle Stage (no intro) The above track without its intro.
52 Nightmare Demo* The sound effect that plays when Nightmare's Power Orb is released from the Fountain of Dreams.
53 Title Screen / Demo The title screen theme.
54 Museum and Star Landing The theme for Museums and Warp Stages.
55 Ending Demo The ending cutscene theme.
56 Level 8 Intro The cutscene theme that plays prior to Level 8 - The Fountain of Dreams.
Has a loop point that can only be heard in the Sound Test.
57 Nightmare's Power Orb* The battle theme for Nightmare's Power Orb.

Kirby's Dream Course[edit]

The Sound Room in Kirby's Dream Course, showing the highest tracks.

The Sound Room is unlocked in Kirby's Dream Course after getting at least a bronze medal on every Extra Game course. It is made available to select from the title screen, and allows the player to listen to 32 distinct music tracks (referred to as BGM) and 125 sound effects (referred to as FGM). 000 does not correspond to any tracks in this game, and some of the BGM tracks are lengthier sound effects, rather than proper songs.

The following table lists every song in the Sound Room of Kirby's Dream Course. Note that song names are conjectural unless otherwise specified:

Kirby's Dream Course Sound Room track list  
Number Song Plays in Notes
001 Medal glimmer Earning a Medal
002 Ending Staff credits. Name retrieved from The Very Best of Kirby: 52 Hit Tracks (translated from Japanese).
003 Opening demo The title screen in the Japanese version Sound effects for the animation played on the Japanese version's title screen.
004 Title Title screen and main menu
005 Extra A bonus feature is unlocked
006 Yogurt Yard Holes 1-7 on Course 2, Holes 5-7 on Course 7, Holes 5-7 on Mr. Shine & Mr. Bright Course Rearrangement of the Yogurt Yard theme from Kirby's Adventure
007 Float Islands Holes 5-7 on Course 1, Holes 1-4 on Whispy Woods Course Rearrangement of the Float Islands theme from Kirby's Dream Land
008 Alternate Course 5 theme Holes 5-7 on Course 5, Holes 1-4 on Mr. Shine & Mr. Bright Course
009 Course 6 theme Holes 1-7 on Course 6, Holes 5-7 on Kracko Course
010 Course 5 theme Holes 1-4 on Course 5, Holes 1 & 2 on Course 7, Holes 5-7 on Whispy Woods Course
011 Courses 1 & 3 theme Holes 1-4 on Course 1, Holes 1-7 on Course 3, Holes 3 & 4 on Course 7, Holes 1-4 on Kracko Course
012 Iceberg Ocean Holes 1-7 on Course 8, Holes 5-7 on Gordo Course Name retrieved from the Kirby's Dream Collection Special Edition Compilation Soundtrack.
013 Hole 8 theme Hole 8 on all courses
014 Course 4 theme Holes 1-7 on Course 4, Holes 1-4 on Gordo Course
015 Kirby Dance End of courses, after receiving a score
016 Continue? Continue and Game End screen
017 Miss Kirby is KO'd
018 OB Kirby falls OB
019 Finish Plays after finishing Hole 8 on a course
020 2P Game The 2P Game menu
021 Cut-scene During cut-scenes
022 Member select Selecting a file to play
023 World hub In the World hub
024 Clear Plays after finishing a hole (not Hole 8) in a course
025 Hole Plays after entering the cup with a par of 2 or more
026 Hole in one Plays after entering the cup on the first shot
027 Tutorial During the tutorial reels
028 Vs. Robo-Dedede Robo Dedede battle
029 Vs. Robo-Dedede (Pinch) Robo Dedede battle, when the boss is close to Kirby's starting point Name retrieved from Kirby Star Allies: The Original Soundtrack (translated from Japanese).
030 Vs. Robo-Dedede with opening sounds Beginning of Robo Dedede battle
031 Robo Dedede defeat Sounds of Robo Dedede being defeated, and the castle subsequently exploding
032 Game Over Game Over screen

Kirby's Avalanche[edit]

In Kirby's Avalanche, the sound test is available from the start, in the custom options menu. This menu allows for listening to all sound effects, music, and voice samples individually.

The following is a list of all music in the sound test of Kirby's Avalanche. No titles are given, and some songs (such as the "hurry up" music) are considered sound effects instead. Note that the in-game listing is in hexadecimal; for convenience, this list will be provided in decimal.

Kirby's Avalanche sound test music list  
# Used in
00 Title theme.
01 Main menu.
02 Competition mode pre-stage cutscenes (Easy stage). Remix of Yogurt Yard's map theme from Kirby's Adventure.
03 Competition mode stages (Easy stage). Remix of Butter Building's theme from Kirby's Adventure.
04 Competition mode pre-stage cutscenes (Normal stage). Remix of the tutorial theme from Kirby's Dream Course.
05 Competition mode stages (Normal stage). Remix of Yogurt Yard's theme from Kirby's Adventure.
06 Competition mode pre-stage cutscenes (Hard stage). Remix of the alternate Course 5 theme from Kirby's Dream Course.
07 Competition mode stages (Hard stage). Remix of Underground Stage from Kirby's Adventure.
08 Competition mode pre-stage cutscene (King Dedede). Remix of the Arena theme from Kirby's Adventure.
09 Competition mode stage (King Dedede). Remix of Vs. Robo-Dedede from Kirby's Dream Course.
10 1P vs. 2P mode theme. Remix of Ice Cream Island's theme from Kirby's Adventure.
11 Jingle that plays when clearing Competition mode. Remix of the "Congratulations!!" jingle from Kirby's Adventure.
12 Jingle that plays when clearing Competition mode. Remix of the Kirby Dance theme.
13 Staff roll theme. Remix of Kirby's Adventure's title screen theme.
14 Duplicate of 10.
15 Jingle that plays when deciding whether to continue after a Game Over.
16 Duplicate of 15.

Kirby's Dream Land 2[edit]

The Sound Test in the Japanese (top) and international (bottom) versions of Kirby's Dream Land 2.

The Sound Test is unlocked in Kirby's Dream Land 2 after getting 100% completion, at which point it becomes one of the options available after selecting a file. The game's music and sound effects can be listen to separately here. An illustration shows Kirby and the Animal Friends sitting at a booth in a bar, while Gooey watches and the girl blob plays piano in the background. In the Japanese version, Gooey is missing, and the girl blob is replaced by Chao. This is a reference to an identical scene in Yūyūki, Chao's game of origin. Here, music is referred to as "BGM", and sound effects are referred to as "FGM", though some music is also listed under "FGM".

The following table lists every song in the Sound Test of Kirby's Dream Land 2. Note that song names are conjectural unless otherwise specified:

Kirby's Dream Land 2 Sound Test track list  
# Song Notes
00 Red Canyon Stage theme for Red Canyon; remix of Yogurt Yard's theme from Kirby's Adventure.
01 Red Canyon (no intro) The above track without its intro.
02 Done In Jingle used when Kirby loses a life.
03 Grass Land: Stage Select Level hub theme for Grass Land.
04 Grass Land Stage theme for Grass Land.
05 Grass Land (no intro) The above track without its intro.
06 Title Title theme.
Name derived from The Very Best of Kirby: 52 Hit Tracks (translated from Japanese).
07 Big Forest Stage theme for Big Forest.
Name derived from Kirby and the Rainbow Curse.
08 Big Forest (no intro) The above track without its intro.
09 Kine's Theme Theme that plays when riding Kine.
Name derived from The Very Best of Kirby: 52 Hit Tracks (translated from Japanese).
10 Big Forest: Stage Select Level hub theme for Big Forest.
11 Coo's Theme Theme that plays when riding Coo.
Name taken from the Kirby's Dream Collection Special Edition Compilation Soundtrack.
12 Ripple Field: Stage Select Level hub theme for Ripple Field.
13 King Dedede's Theme Boss battle theme for King Dedede.
14 Real Dark Matter Boss battle theme for Dark Matter's second phase.
Name taken from the Kirby's Dream Collection Special Edition Compilation Soundtrack.
15 Dark Castle Stage theme for Dark Castle.
16 Dark Castle (no intro) The above track without its intro.
17 Dark Castle: Stage Select Level hub theme for Dark Castle.
18 Rainbow Drop Room Ambience that plays in a room that contains a Rainbow Drop.
19 Boss Standard boss battle theme.
20 Rick's Theme Theme that plays when riding Rick.
Name derived from the Kirby 25th Anniversary Orchestra Concert pamphlet (translated from Japanese).
21 Sparkling Star Ambience that plays during the Goal Game and after defeating a boss.
22 Kirby Dance (long version) The full Kirby Dance jingle. Plays after defeating a boss.
23 Goal Game: Lowest Abridged Kirby Dance jingle for the Goal Game. Plays when landing on 7.
24 Goal Game: Low Abridged Kirby Dance jingle for the Goal Game. Plays when landing on 6.
25 Goal Game: Middle Abridged Kirby Dance jingle for the Goal Game. Plays when landing on 5 or 4.
26 Goal Game: High Abridged Kirby Dance jingle for the Goal Game. Plays when landing on 3 or 2.
27 Kirby Dance (short version)
(Goal Game: Highest)
Short Kirby Dance jingle for the Goal Game. Plays when landing on 1.
28 Rainbow Islands World hub theme.
29 Game Over Ambience that plays after receiving a Game Over.
30 Ripple Field Stage theme for Ripple Field; remix of Float Islands' theme from Kirby's Dream Land.
31 Ripple Field (no intro) The above track without its intro.
32 Iceberg Stage theme for Iceberg.
33 Iceberg (no intro) The above track without its intro.
34 Iceberg: Stage Select Level hub theme for Iceberg.
35 Red Canyon: Stage Select Level hub theme for Red Canyon.
Name derived from Kirby Star Allies: The Original Soundtrack (translated from Japanese).
36 Cloudy Park: Stage Select Level hub theme for Cloudy Park.
37 Cloudy Park Stage theme for Cloudy Park.
Name derived from Kirby Star Allies: The Original Soundtrack (translated from Japanese).
38 Cloudy Park (no intro) The above track without its intro.
39 Dark Matter Blade Boss battle theme for Dark Matter's first phase.
40 Dark Matter Appears Theme for the cutscene prior to fighting Dark Matter.
41 Bonus Chance Theme for the Bonus Chances. Includes the timer beep at the beginning.
42 Bonus Chance: Excellent! Fanfare used when completing all Bonus Chances.
43 True Ending Theme for the true ending cutscene.
44 Bonus Chance: Ready? Timer beep at the beginning of a Bonus Chance.
45 Bonus Chance: Perfect! Fanfare for getting a perfect score on a Bonus Chance.
46 File Select Theme for the file select menu.
FGM
94
Unused Song A frantic, unused song that bears similarities to "The Cave in the Sky" from Kirby: Triple Deluxe.
FGM
97
False Ending Theme for the false ending cutscene.

Kirby Super Star / Kirby Super Star Ultra[edit]

Quote1.png With so many famous songs and sounds, think of all the fun you'll have listening to them all here! Quote2.png
— Kirby Super Star Ultra Sound Test menu description
The Sound Test in Kirby Super Star.
The Sound Test in Kirby Super Star Ultra.

In the original Kirby Super Star, the Sound Test is unlocked after clearing The Arena, and features an illustration of Kirby in a conductor's outfit. Songs can be made to play automatically by pressing the shoulder buttons.

In Kirby Super Star Ultra, the Sound Test is unlocked after clearing Milky Way Wishes, but not all music is available at the start. Some must be unlocked by clearing sub-games, which will unlock their associated tracks. The illustration of Kirby in the conductor's outfit is retained, but the music and sound options are available on the bottom screen; the top screen has a visualizer instead.

In both games, the option is accessible via the Corkboard menu. The full track listing for both game's Sound Tests can be seen here.

Kirby's Dream Land 3[edit]

The Sound Test in Kirby's Dream Land 3.

The Sound Test is part of the Sound menu in Kirby's Dream Land 3; while this menu is available on each file from the start, the option to play music and sound effects is only unlocked after defeating King Dedede, regardless of which ending is obtained. When this occurs, the title of the menu will change from "Sound" to "Sound Test". Music is "BGM" and sound effects are "SFX".

The following lists every music track in the Sound Test for Kirby's Dream Land 3. Conjectural track names are marked with *, while some track names are taken from other official sources.

Kirby's Dream Land 3 Sound Test track list  
# Title Notes
0 (blank) No sound.
1 Defeated* Plays when Kirby is defeated.
2 Boss* Plays during boss battles.
3 Egg Bonus Stage Unused track.
Arrangement of the Egg Catcher/Arena theme from Kirby's Adventure. Name taken from the Hoshi no Kirby Yume no Izumi Monogatari soundtrack album.
4 Mid-Boss* Plays during Mid-Boss battles.
5 Goal Game* Plays during the Goal Game.
6 Kirby Dance (Short) The famous Kirby Dance jingle that plays after defeating a boss.
7 King Dedede's Theme Plays during the boss battle against King Dedede.
Arrangement of King Dedede's Theme from Kirby Super Star.
8 Mission Complete* Plays in the Heart Star room after successfully completing the needed conditions to get the Heart Star.
9 Incorrect Path* Plays when taking the wrong path in Stage 4 of Grass Land.
10 Plains Stage Plays in Stage 4 of Grass Land and in Stage 2 of Ripple Field.
Name taken from The Very Best of Kirby: 52 Hit Tracks album.
11 Grass Land (2)* Plays in Stage 2 of Grass Land and in Stage 6 of Cloudy Park.
12 The Last Iceberg Plays in Stage 6 of Iceberg.
Name taken from the Kirby's Dream Collection Special Edition Compilation Soundtrack.
13 Stage: Comical Plays in Stage 1 and Stage 5 of Sand Canyon.
Name taken from Nintendo Mobile, an official Nintendo ringtone service.
14 Desert Stage Plays in Stage 6 of Sand Canyon and Stage 3 of Iceberg.
Name taken from the Kirby 25th Anniversary Orchestra Concert.
15 Ripple Field: Ocean Waves Plays in Stage 1, Stage 4, and Stage 6 of Ripple Field.
Name taken from the Kirby's Dream Collection Special Edition Compilation Soundtrack.
16 Ripple Field (3)* Plays in Stage 5 of Ripple Field, Stage 3 of Sand Canyon, and Stage 5 of Iceberg.
17 Cloudy Park* Plays in Stage 1 and Stage 5 of Cloudy Park.
18 Ripple Field Plays in Stage 3 of Ripple Field and Stage 1 of Iceberg.
Name taken from Kirby and the Rainbow Curse.
19 Grass Land (3)* Plays in Stage 3 of Grass Land, Stage 2 of Cloudy Park, and Stage 4 of Iceberg.
20 Grass Land (1) Plays in Stage 1 of Grass Land and in Stage 2 of Iceberg.
Name taken from Kirby Star Allies: The Original Soundtrack.
21 Gourmet Race Plays in Stage 2 of Sand Canyon, Stage 4 of Cloudy Park, and in the Jumping sub-game.
Arrangement of Gourmet Race from Kirby Super Star.
22 Game Over Plays on the Game Over screen.
Arrangement of the Game Over theme from Kirby's Dream Land.
23 Vs. Dark Matter Plays during the battle against Dark Matter.
Name taken from Kirby Star Allies: The Original Soundtrack.
24 Vs. Zero* Plays during the final battle against Zero.
25 Grass Land: Stage Select* Plays in the stage select screen for Grass Land.
26 Ripple Field: Stage Select Plays in the stage select screen for Ripple Field.
Name taken from Kirby Star Allies: The Original Soundtrack.
27 Cloudy Park: Stage Select* Plays in the stage select screen for Cloudy Park.
28 Sand Canyon: Stage Select* Plays in the stage select screen for Sand Canyon.
29 Mission Failed* Plays in the Heart Star room if Kirby beats the stage without completing the needed conditions for the Heart Star.
30 Iceberg: Stage Select* Plays in the stage select screen for Iceberg.
31 Mini-Game* Plays during the minigames in the third stage of each level.
32 Invincible Theme that plays when Kirby is under the effects of the Invincible Candy.
33 Opening* Plays in the Opening movie upon starting the game.
34 Title Plays on the title screen for the game.
Name taken from Nintendo Mobile.
35 Entrance Plays in the Sound Test, Theater, and the title screens for MG-5, Jumping, and Boss Butch.
Remix of Entrance from Kirby's Dream Land. Name taken from Kirby Star Allies: The Original Soundtrack.
36 Wind Ambience* Plays during the cutscene for Hyper Zone.
37 File Select* Plays on the File Select screen.
38 Friends (1)* Theme that plays in some of the Animal Friend rooms.
39 Friends (2)* Theme that plays in some of the Animal Friend rooms.
40 Friends (3)* Theme that plays in some of the Animal Friend rooms.
41 Level Select* Plays on the Level Select screen, which shows Planet Popstar.
42 True Ending* Plays during the True Ending credits.
43 THE END? Plays during the False Ending.
Name taken from Kirby Star Allies: The Original Soundtrack.

Kirby 64: The Crystal Shards[edit]

The Sound Check in Kirby 64: The Crystal Shards.

In Kirby 64: The Crystal Shards, the Sound Check becomes available after defeating Miracle Matter, regardless of which ending is obtained. It features Kirby with headphones on standing between two turntable players, the one on the left representing all the music in the game, and the one on the right representing all the sound effects. Kirby also has a unique reaction to each song, conveyed through his facial expression. The Sound Check can be accessed after selecting a file once it is unlocked.

The following table lists every song in the Sound Check of Kirby 64: The Crystal Shards. Conjectural track names are marked with *, while other track names are taken from the game's official album and English cutscene names, unless otherwise noted.

Kirby 64: The Crystal Shards Sound Check track list  
Number Song Plays in Kirby's expression Notes
001 Training The Tutorial reel Smiling
002 Friends Theme* Sound Check Smiling Rearrangement of one of the Animal Friends themes from Kirby's Dream Land 3. Unused elsewhere in the game.
003 Theater* Theater menu Enraptured Rearrangement of one of the Animal Friends themes from Kirby's Dream Land 3.
004 Inside the Castle* Pop Star - Stage 3, Rock Star - Stage 3 Smiling Rearrangement of one of the Animal Friends themes from Kirby's Dream Land 3.
005 Mini-Game results theme* Mini-Game results screen Smiling
006 Aqua Star Aqua Star - Stage 1, Aqua Star - Stage 3 Smiling
007 Neo Star Neo Star - Stage 2, Neo Star - Stage 4 Wincing
008 Rock Star Rock Star - Stage 1, Rock Star - Stage 4, Neo Star - Stage 3 Wincing
009 Planet Popstar Pop Star - Stage 1, Pop Star - Stage 3, Neo Star - Stage 1, Ripple Star - Stage 1 Smiling English name given in Kirby's Dream Collection Special Edition Compilation Soundtrack.
010 Above the Clouds Shiver Star - Stage 2 Smiling Rearrangement of the Butter Building theme from Kirby's Adventure. English title given in Kirby: Planet Robobot Original Soundtrack.
011 Down the Mountain Stream Aqua Star - Stage 2 Smiling Rearrangement of one of the Grass Land themes from Kirby's Dream Land 3.
012 Shiver Star Shiver Star - Stage 1, Shiver Star - Stage 3, Factory Tour Smiling
013 Inside The Ruins Rock Star - Stage 4 Smiling
014 Quiet Forest Pop Star - Stage 2 Enraptured
015 Ruins Rock Star - Stage 2, Aqua Star - Stage 4 Enraptured
016 Catacombs* Ripple Star - Stage 2 Shocked
017 Studying the Factory Shiver Star - Stage 4 Wincing English name given in Kirby's Dream Collection Special Edition Compilation Soundtrack.
018 Ripple Star Ripple Star - Stage 3 Wincing
019 Boss All boss stages up through Shiver Star Wincing
020 Miracle Matter Ripple Star - Stage 4 Wincing Name given in The Very Best of Kirby: 52 Hit Tracks and Kirby Star Allies: The Original Soundtrack.
021 Miss* Kirby is KO'd Shocked
022 Game Over* The Game Over screen Enraptured
023 Bonus* The Bonus Game, end of boss fights Smiling
024 Rock Star: Stage Select* Rock Star stage select screen Smiling
025 Pop Star: Stage Select Pop Star stage select screen Smiling Name given in Kirby Star Allies: The Original Soundtrack.
026 Aqua Star: Stage Select* Aqua Star stage select screen Smiling
027 Neo Star: Stage Select* Neo Star stage select screen Wincing
028 Shiver Star: Stage Select* Shiver Star stage select screen Enraptured
029 Invincible* While using Invincible Candy Wincing
030 Dark Star* Dark Star, prior to boss Wincing
031 0² Battle Battle with Wincing English name given in Kirby's Dream Collection Special Edition Compilation Soundtrack.
032 Room Guarder Battle with Mid-Bosses Wincing
033 Mini-Game select* Mini-Game menu Smiling
034 Ripple Star: Stage Select Ripple Star stage select menu Smiling Name given in the Kirby 25th Anniversary Orchestra Concert pamphlet.
035 World Map* Viewing the World hub Smiling
036 File Select* Main Menu Enraptured
037 Boss Battles* Boss Battles menu Wincing
038 Checkerboard Chase Checkerboard Chase Wincing
039 Bumper Crop Bump Bumper Crop Bump Wincing
040 100-Yard Hop 100-Yard Hop Wincing Rearrangement of the Gourmet Race theme from Kirby Super Star.
041 Battle With Friends (Part 1) Waddle Doo battle Smiling
042 Battle With Friends (Part 2) Adeleine battle Smiling
043 Battle With Friends (Part 3) King Dedede battle Wincing
044 Opening "The Dark Shadow" cut-scene Smiling
045 Kirby's Quest "Kirby's Quest" cut-scene Enraptured
046 Waddle Dee? "Waddle Dee?" cut-scene Smiling
047 Waddle On! "Waddle On!" cut-scene Smiling
048 Art Attack "Art Attack" cut-scene Smiling
049 Adding Adeleine "Adding Adeleine" cut-scene Smiling
050 Dark Dedede "Dark Dedede" cut-scene Wincing
051 A Reluctant Ally "A Reluctant Ally" cut-scene Smiling
052 On to Rock Star "On to Rock Star" cut-scene Smiling
053 Desert Desserts "Desert Desserts" cut-scene Smiling
054 All Washed Up "All Washed Up" cut-scene Smiling
055 Hot Waddle Dawdle "Hot Waddle Dawdle" cut-scene Wincing
056 Ripple Rescue "Ripple Rescue" cut-scene Smiling
057 Darkness Calls "Darkness Calls" cut-scene Smiling
058 Fare...well? "Fare...well?" cut-scene Shocked
059 Crystal Clear! "Crystal Clear!" cut-scene Smiling
060 Project K-64 Staff credits Smiling
061 Kirby Dance 1* Sound Check Smiling The full Kirby Dance jingle. Unused elsewhere in the game.
062 Kirby Dance 2* Sound Check Smiling The short Kirby Dance jingle. Unused elsewhere in the game.

Kirby Tilt 'n' Tumble[edit]

The Sound Room in Kirby Tilt 'n' Tumble.

In Kirby Tilt 'n' Tumble, the Sound Test is known as the Sound Room, and is available from the start, via the Options menu. The game's music and sound effects can be listened to separately here.

Kirby Air Ride[edit]

In Kirby Air Ride, the Sound Test is available from the start, and can be found in the Options menu, under the Sound tab. Not all songs are available from the start, with most needing to be unlocked by completing the game's Checklists. Notably, all tracks are named in the Sound Test.

The following is a list of all the songs in Kirby Air Ride's Sound Test. The game is notable from using many tracks from the Japanese version of Kirby: Right Back at Ya!, so they are noted when applicable.

Kirby Air Ride Sound Test track list  
# Title Checklist objective to unlock Notes
00 Opening N/A Theme for the opening movie.
01 Menu N/A Menu theme.
02 Play Methods N/A Plays in the tutorial video for each of the three main modes.
03 Air Ride: FANTASY MEADOWS Free Run: FANTASY MEADOWS Finish 1 lap in under 00:21:00! Main theme of Fantasy Meadows.
04 Air Ride: CELESTIAL VALLEY Free Run: CELESTIAL VALLEY Finish 1 lap in under 00:57:00! Main theme of Celestial Valley.
05 Air Ride: SKY SANDS Time Attack: SKY SANDS Finish in under 03:10:00! Main theme of Sky Sands.
06 Air Ride: FROZEN HILLSIDE Free Run: FROZEN HILLSIDE Finish 1 lap in under 00:58:00! Main theme of Frozen Hillside.
07 Air Ride: MAGMA FLOWS Air Ride: MAGMA FLOWS Race over 4,800 feet in 2 minutes! Main theme of Magma Flows.
Appears in the Japanese version of Kirby: Right Back at Ya! under the name of "Invasion!".
08 Air Ride: BEANSTALK PARK Free Run: BEANSTALK PARK Do 1 lap under 00:58:00 on Winged Star! Main theme of Beanstalk Park.
09 Air Ride: MACHINE PASSAGE Time Attack: MACHINE PASSAGE Finish in under 03:10:00! Main theme of Machine Passage.
10 Air Ride: CHECKER KNIGHTS Air Ride: CHECKER KNIGHTS Finish 2 laps in under 02:40:00! Main theme of Checker Knights.
Direct port of the "Strong Star Warrior" song from the Japanese version of Kirby: Right Back at Ya!.
11 Air Ride: NEBULA BELT Time Attack: BEANSTALK PARK Finish in under 03:00:00 on Rocket Star! Main theme of Nebula Belt.
12 Kirby Super Star: Spring Breeze Time Attack: FANTASY MEADOWS Finish in under 01:00:00! Alternate theme of Fantasy Meadows.
Direct port of the Green Greens arrangement from Kirby Super Star.
13 Kirby's Adventure: Forest Stage CELESTIAL VALLEY: Over one race, ride on both the left and right bridge railings! Alternate theme of Celestial Valley.
Remix of Forest Area from Kirby's Adventure.
14 Kirby Super Star: The Arena SKY SANDS: Open the trapdoor exactly 3 times and finish in 1st place! Alternate theme of Sky Sands.
Direct port of Arena Showdown from Kirby Super Star.
15 Kirby's Adventure: Rainbow Resort Air Ride: FROZEN HILLSIDE Finish 2 laps in under 01:56:00! Alternate theme of Frozen Hillside.
Remix of Rainbow Resort from Kirby's Adventure.
16 Kirby Super Star: Revenge of Meta Knight 1 Time Attack: MAGMA FLOWS Finish in under 03:20:00! Alternate theme of Magma Flows.
Direct port of Havoc Aboard the Halberd from Kirby Super Star.
17 Kirby Super Star: The Beginner's Room Time Attack: BEANSTALK PARK Finish in under 02:55:00! Alternate theme of Beanstalk Park.
Remix of The Beginner's Room from Kirby Super Star.
18 Kirby Super Star: Revenge of Meta Knight 2 MACHINE PASSAGE: Shoot 3 characters out of the cannon at one time! Alternate theme of Machine Passage.
Direct port of Boarding the Halberd from Kirby Super Star.
19 Kirby: Green Greens CHECKER KNIGHTS: Use spin panels 7 times or more and take 1st place! Alternate theme of Checker Knights.
Arrangement of the Green Greens theme, based on the orchestral arrangement from Super Smash Bros. Melee.
20 Kirby: Nightmare in Dream Land: Dream Land Race over 300 laps! Main theme of Nebula Belt.
Arrangement of the Fountain of Dreams theme, based on the orchestral arrangement from Super Smash Bros. Melee.
21 Finish! Winner's Finish N/A Jingle for a player finishing a race in first place.
22 Finish! Second Place or Worse N/A Jingle for a player finishing a race in second place or worse.
23 Finish! CPU Finish N/A Jingle for a CPU player finishing a race in any place.
24 Air Ride: Results Screen Make your lap time's last two digits the same! Plays in the result screen of the Air Ride mode.
25 Air Ride: Ending Fill in over 100 Checklist blocks! Plays in the credits of the Air Ride mode.
26 Top Ride: GRASS Top Ride: GRASS (No "Zero Items" rule) Take 1st place without using items! Main theme of Grass.
Partial remix of "Plains Stage" from Kirby's Dream Land 3.
27 Top Ride: SAND Top Ride: SAND Take 1st place without using Boost! Main theme of Sand.
28 Top Ride: SKY Top Ride: SKY Take 1st and hit the Isle Knob 5 or more times! Main theme of Sky.
29 Top Ride: FIRE Top Ride: FIRE Take 1st place 10 times or more! Main theme of Fire.
30 Top Ride: LIGHT Top Ride: LIGHT Race more than 100 laps! Main theme of Light.
31 Top Ride: WATER Top Ride: WATER Finish 5 laps in under 01:02:00! Main theme of Water.
32 Top Ride: METAL Top Ride: METAL Take 1st and break 5 or more gear walls! Main theme of Metal.
Remix of Cocoa Cave.
33 Kirby Super Star: The Mountain Top Ride: GRASS Finish 1st and hit 5 or more Dash Panels! Alternate theme of Grass.
Direct port of Candy Mountain from Kirby Super Star.
34 Kirby 64: The Crystal Shards: Rock Star Time Attack: SAND Finish in under 00:29:00! Alternate theme of Sand.
Arrangement of Rock Star from Kirby 64: The Crystal Shards with a slightly different soundfont.
35 Kirby Super Star: Revenge of Meta Knight (Map) Free Run: SKY Do one lap in under 00:09:00! Alternate theme of Sky.
Remix of Above the Halberd from Kirby Super Star.
Appears in the Japanese version of Kirby: Right Back at Ya!
36 Kirby Super Star: Versus King Dedede Top Ride: FIRE Finish 1st while holding the Fire item. Alternate theme of Fire.
Direct port of King Dedede's Theme from Kirby Super Star.
37 Kirby 64: The Crystal Shards: Mid-boss Room Time Attack: LIGHT Finish in under 00:33:00! Alternate theme of Light.
Remix of Room Guarder from Kirby 64: The Crystal Shards.
38 Kirby: Float Islands Top Ride: WATER Finish 1st 5 seconds faster than #2! Alternate theme of Water.
Remix of Float Islands from Kirby's Dream Land.
39 Kirby: Shooting Top Ride: METAL Take 1st place without using Boost! Alternate theme of Metal.
Remix of Sweet Potato Shooting from Kirby's Dream Land.
40 Top Ride: Results Screen Free Run: LIGHT Do one lap in under 00:07:50! Plays in the result screen of the Top Ride mode.
41 City Trial: City Free Run: Drive for a total of 30 minutes or more! Main theme of the City Trial mode.
42 City Trial: Not Much Time Left Free Run: Drive for a total of 30 minutes or more! Plays in the last 30 seconds of the City Trial mode.
43 City Trial: City (Backside) City Trial: Pick up a total of over 1,000 items! Alternate theme of the City Trial mode.
44 City Trial: Dyna Blade Intro City Trial: Do some damage to Dyna Blade! Theme of the "Dyna Blade" event of City Trial, and of the Vs. King Dedede Stadium mode.
Remix of Castle Lololo.
Appears in the Japanese version of Kirby: Right Back at Ya! under the name of "Destruction! Nightmare's Great Fortress".
45 City Trial: Tac Challenge City Trial: Steal over 8 items from Tac by yourself! Theme of the "Fake Items" and "Tac" events of City Trial.
Direct port of the "Move Aside, Move Aside!" song from the Japanese version of Kirby: Right Back at Ya!.
46 City Trial: Flying Meteor City Trial: The meteor attacks the city 3 or more times! Theme of the "Meteors" event of City Trial.
Appears in the Japanese version of Kirby: Right Back at Ya!.
47 City Trial: Huge Pillar City Trial: Break 5 or more of the huge pillars that appear! Theme of the "Huge Pillar" event of City Trial.
Appears in the Japanese version of Kirby: Right Back at Ya!.
48 City Trial: Station Fire City Trial: In the city, bust Slick Star while riding on Formula Star! Theme of the "Rail Station Fire" event of City Trial.
Direct port of the "It's Here! Run Away!" song from the Japanese version of Kirby: Right Back at Ya!.
49 City Trial: What's in the Box? Stadium: KIRBY MELEE 2 In one game, KO enemies over 30 times! Theme of the "Same Items" event of City Trial.
Direct port of the "Dedede Passes By" song from the Japanese version of Kirby: Right Back at Ya!.
50 City Trial: The Lighthouse Light Burns City Trial: In the city, bust Warpstar while riding on Swerve Star! Theme of the "Lighthouse" event of City Trial.
Appears in the Japanese version of Kirby: Right Back at Ya!.
51 City Trial: Rowdy Charge Tank Stadium: DRAG RACE 1 Finish in less than 00:20:00! Theme of the "Rowdy Charge Tank" event of City Trial.
Remix of the Green Greens theme.
52 City Trial: Item Bounce City Trial: Pick up a total of over 100 items! Theme of the "Item Bounce" event of City Trial.
Direct port of the "Dedede Bustle" song from the Japanese version of Kirby: Right Back At Ya!.
53 City Trial: Dense Fog Today City Trial: Break more than 500 boxes! Theme of the "Fog" event of City Trial.
Direct port of the "Monster Delivery" song from the Japanese version of Kirby: Right Back At Ya!.
54 City Trial: Legendary Air Ride Machine Free Run: Change Air Ride machines 10 times or more! Theme of the Legendary Air Ride Machines: Hydra and Dragoon. Plays when either is assembled by a Kirby and overrides any music, playing until the timer runs out.
55 City Trial: Properties Graph N/A Plays at the end of a City Trial match, showcasing the final progress of all Kirbys before the Stadium match.
56 Stadium: Title N/A Plays in the screen that announces the Stadium match.
57 Stadium: DRAG RACE Stadium: DRAG RACE 4 Finish in less than 00:19:00! Plays in the Drag Race Stadium mode.
Partial remix of the Green Greens theme.
Appears in the Japanese version of Kirby: Right Back at Ya! under the name of "Final Strategy".
58 Stadium: AIR GLIDER Stadium: AIR GLIDER Stay airborne longer than 30 seconds! Plays in the Air Glider Stadium mode, and in the "Air Ride machine formation" event of City Trial.
Direct port of the "Exceeding Time-Space" song from the Japanese version of Kirby: Right Back at Ya!.
59 Stadium: TARGET FLIGHT Stadium: TARGET FLIGHT Stay airborne longer than 15 seconds! Plays in the Target Flight Stadium mode.
Remix of the Cocoa Cave theme.
60 Stadium: KIRBY MELEE Stadium: KIRBY MELEE 2 In one game, KO over 40 enemies by yourself! Plays in the Kirby Melee Stadium mode.
Direct port of the "Warp Star" song from the Japanese version of Kirby: Right Back at Ya!.
61 City Trial: Ending Fill in over 100 Checklist blocks! Plays in the credits of the City Trial mode.
62 Retire N/A Plays when a racer is KO'd.
63 Checklist Complete Complete any checklist Jingle for completing a checklist.

Kirby & The Amazing Mirror[edit]

Sound Player being used in Kirby & The Amazing Mirror.
Quote1.png Once you get the Sound Player, you can play the Notes (musical scores) and Sounds (game sound effects) you've found. Quote2.png
— Kirby & The Amazing Mirror manual

In Kirby & The Amazing Mirror, the Sound Player is unlocked as a Treasure in Candy Constellation - Chest 1. The music and sound effects must be unlocked separately by finding Notes as Treasures. When collected, the Sound Player can be accessed through the Collection Room.

The following lists every music track in the Sound Player for Kirby & The Amazing Mirror. Conjectural track names are marked with *, while other track names are taken from the game's official album, unless otherwise noted.

Kirby & The Amazing Mirror Sound Player track list  
# Song Notes
00 Title Title screen theme.
01 Select The main menu theme.
02 Labyrinth Entrance Stage Based on Forest/Nature Area theme.
Plays in the first three rooms which serve as a tutorial area of the game.
03 Start Stage The hub world theme.
04 Forest/Nature Area The level theme for Rainbow Route and its surrounding areas.
05 Flame/Lava Area The level theme for Mustard Mountain and its surrounding areas.
06 Ice/Crystal Area The level theme for Peppermint Palace and its surrounding areas.
07 Cave/Rocky Area The level theme for Cabbage Cavern and its surrounding areas.
A remix of the Forest Stage theme from Kirby: Nightmare in Dream Land.
08 Castle/Building Area The level theme for Moonlight Mansion, Carrot Castle, and their surrounding areas.
09 Ruins Area The level theme for Radish Ruins and its surrounding areas.
10 Space Area The level theme for Candy Constellation and its surrounding areas.
11 Deep Sea Area The level theme for Olive Ocean and its surrounding areas.
12 Boss The Mid-Boss theme.
Reused from Kirby: Nightmare in Dream Land.
13 Dark Meta Knight Dark Meta Knight's battle theme.
14 Boss Battle Theme The main Boss battle theme, shared with Dark Mind's first form.
English name taken from the Kirby's Dream Collection Special Edition Compilation Soundtrack.
15 Last Boss / Second Form Dark Mind's second form battle theme.
16 Last Boss / Third Form Dark Mind's final form battle theme.
17 Ending The ending cutscene theme.
18 Boss Endurance cleared* A short fanfare after clearing the Boss Endurance mode.
19 Lost life* A short jingle after losing a life.
20 Goal Game The Goal Game theme.
21 Victory Dance (long)* A Kirby Dance jingle after obtaining a Mirror Shard.
22 Victory Dance (short)* A Kirby Dance jingle after completing a Goal Game.
23 Dark Meta Knight Appears The prelude theme for Dark Meta Knight's battle.
24 Opening (first part) The first part of the intro cutscene theme which fades into the second part together with the cutscene.
It also serves as the background theme for Collection Room.
25 Opening (second part) The second part of the intro cutscene theme.
Also heard in the cutscene that plays just before Kirbys enter the Central Circle.
26 Dark Mind chase* A short track which plays during the cutscene where Dark Mind takes off to flee after defeating his second form.
27 Crackity Hack The main theme for the Crackity Hack sub-game.
28 Kirby Wave Ride The main theme for the Kirby Wave Ride sub-game.
29 Kirby Wave Ride (prelude)* A short fanfare before the Kirby Wave Ride race starts.
30 Goal! A short fanfare after crossing the finish line in Kirby Wave Ride.
31 Kirby Wave Ride / Crackity Hack (lost)* A short fanfare for placing second, third or fourth in Kirby Wave Ride or Crackity Hack.
32 Kirby Wave Ride (won)* A short fanfare for placing first in Kirby Wave Ride.
33 Perfect! (First Place) A short fanfare for placing first in Crackity Hack or Speed Eaters.
Also plays for 100% completion.
34 Speed Eaters The main theme for the Speed Eaters sub-game.
35 Well Done! (Second Place) A short fanfare for placing second, third or fourth in Speed Eaters.
36 Mirror Shard / Goal Game room* A looped theme of a Mirror Shard waiting to be obtained.
Also plays in the Goal Game room.
37 Invincible Candy* A classic composition of Invincible Candy's musical theme.
38 Game Over The Game Over fanfare from Boss Endurance.
Reused from Kirby: Nightmare in Dream Land.
39 Crackity Hack (repeated) The main theme for the Crackity Hack sub-game. Identical to the track 27.
40 Speed Eaters (unused) An unused version of the Speed Eaters theme. It has another musical instrument playing in its prelude.
41 Unknown fanfare* An unused short looping fanfare nowhere to be heard in-game except in the Sound Player.

Kirby: Canvas Curse[edit]

The Sound Test in Kirby: Canvas Curse

The Sound Test is available as part of the options menu in Kirby: Canvas Curse. Unlike most games, the Sound Test is available from the beginning. However, not everything is immediately available to hear. Some tracks are unlocked once the player defeats Drawcia Soul for the first time, while others must be purchased through Medal Swap. In particular, 200 Medals are needed to unlock the ability to buy the "Hidden Song", with 50 of those medals needing to be spent to actually purchase it.

The following table lists every song in the Sound Test of Kirby: Canvas Curse. Note that most Classic Songs will only play if the "Old School" setting is chosen in the "Settings" menu.

Kirby: Canvas Curse Sound Test track list  
# Song Plays in Notes
00 Opening The opening cut-scene of the game.
01 Menus The main menu. Based on the menu theme from Kirby 64: The Crystal Shards.
02 Training The tutorial area. Based on The Beginner's Room theme from Kirby Super Star.
03 Plant Plain Plant Plain Based on the theme from Vegetable Valley in Kirby's Adventure.
04 Tiny Town Tiny Town Based on the theme from Bubbly Clouds in Kirby's Dream Land.
05 Ravine Road Ravine Road Based on one of the themes from Grass Land in Kirby's Dream Land 3.
06 Ghost Grounds Ghost Grounds Based on one of the themes from Ripple Field in Kirby's Dream Land 3.
07 Growth Grasses Growth Grasses Based on the Yogurt Yard theme from Kirby's Adventure.
08 Mag Mount Mag Mount Based on the Castle Lololo theme from Kirby's Dream Land.
09 Rift Ruin Rift Ruin Based on the Cocoa Cave theme from Kirby Super Star and the Castle Lololo theme from Kirby's Dream Land.
10 Contrast Cave Contrast Cave Based on the Grape Garden theme from Kirby's Adventure.
11 Silver Submarine Silver Submarine Based on Kine's theme from Kirby's Dream Land 2.
12 Machine Mansion Machine Mansion Based on the "Underground Theme" heard in some stages in Kirby's Adventure.
13 Dreamy Darkness Dreamy Darkness Based on the theme that plays in Rock Star - Stage 4 from Kirby 64: The Crystal Shards.
14 Paletto Polis Paletto Polis Based on the Ice Cream Island theme from Kirby's Adventure.
15 Cold Course Cold Course Based on the theme that plays in Shiver Star - Stage 1 and Stage 3 from Kirby 64: The Crystal Shards.
16 Dungeon Dome Dungeon Dome Based on the theme that plays in Orange Ocean from Kirby's Adventure.
17 Canvas Canyon Canvas Canyon Based on the "Forest Stage" theme that plays in some stages in Kirby's Adventure.
18 Collapse Castle Collapse Castle Based on the Float Islands theme from Kirby's Dream Land.
19 Volatile Volcano Volatile Volcano Based on the theme that plays in Neo Star - Stage 2 and Stage 4 in Kirby 64: The Crystal Shards.
20 Silent Seabed Silent Seabed Based on the Butter Building theme from Kirby's Adventure
21 Frozen Fantasy Frozen Fantasy Based on the Rainbow Resort theme from Kirby's Adventure
22 Mad Mechanism Mad Mechanism Based on the theme of Factory Tour from Kirby 64: The Crystal Shards.
23 Spectacle Space Spectacle Space Based on Nightmare Wizard's battle theme in Kirby's Adventure.
24 The World of Drawcia The World of Drawcia
25 Room Guarder Enemy ambushes in stages Based on the Mid-Boss theme from Kirby 64: The Crystal Shards.
26 Jump Game Dash! Jump! Similar to other Goal Game music.
27 Clear 1 Completing a stage Truncated version of the Kirby Dance jingle.
28 Clear 2 Finishing Dash! Jump! The short Kirby Dance jingle.
29 Clear 3 Just after completing a Boss Game. The full Kirby Dance jingle.
30 Fanfare 1 Completing a Boss Game. Based on the Sub-Game completion jingle.
31 Fanfare 2 Completing a Boss Game. Based on the Sub-Game completion jingle.
32 Fanfare 3 Failing a Boss Game. Based on the Sub-Game fail jingle.
33 Game Over The Game Over screen. Based on the Game Over jingle from Kirby's Adventure.
34 Boss Game Select Selecting a Boss Game. Based on the boss rematch room theme from Kirby's Dream Land.
35 Paint Panic Paint Panic Based on the Gourmet Race theme from Kirby Super Star.
36 Cart Run Cart Run Based on the version of King Dedede's theme first heard in Kirby Super Star.
37 Kracko Battling Kracko or Kracko Jr. in Block Attack. Based on the Boss battle theme from Kirby's Adventure.
38 Done In Kirby is KO'd. The classic "Miss" jingle.
39 Medal Swap Medal Swap Based on the boss rematch room theme from Kirby's Dream Land.
40 Drawcia Demo Drawcia's appearances when conjuring bosses.
41 Drawcia Sorceress Battle with Drawcia Sorceress.
42 Drawcia Soul Battle with Drawcia Soul.
43 Ending Cinema The ending cut-scene of the game. Borrows elements from the ending theme from Kirby's Adventure.
44 Credits Staff credits Based on the Gourmet Race theme from Kirby Super Star.
45 Classic Song 1-1 Ravine Road, Canvas Canyon The Vegetable Valley theme, taken directly from Kirby: Nightmare in Dream Land.
46 Classic Song 1-2 Mag Mount, Volatile Volcano The "Underground Stage" theme, taken directly from Kirby: Nightmare in Dream Land.
47 Classic Song 1-3 Machine Mansion, Mad Mechanism The Butter Building theme, taken directly from Kirby: Nightmare in Dream Land.
48 Classic Song 1-4 Silver Submarine, Silent Seabed The Orange Ocean theme, taken directly from Kirby: Nightmare in Dream Land.
49 Classic Song 1-5 Ghost Grounds, Dreamy Darkness The "Forest Stage" theme, taken directly from Kirby: Nightmare in Dream Land.
50 Classic Song 1-6 Tiny Town, Paletto Polis The Grape Garden theme, taken directly from Kirby: Nightmare in Dream Land.
51 Classic Song 1-7 Cold Course, Frozen Fantasy The Rainbow Resort theme, taken directly from Kirby: Nightmare in Dream Land.
52 Classic Song 1-8 Contrast Cave, Dungeon Dome The Ice Cream Island theme, taken directly from Kirby: Nightmare in Dream Land.
53 Classic Song 1-9 Rift Ruin, Collapse Castle The Yogurt Yard theme, taken directly from Kirby: Nightmare in Dream Land.
54 Classic Song 1-10 Failing a Boss Game. The Sub-Game fail jingle, taken directly from Kirby: Nightmare in Dream Land.
55 Classic Song 1-11 Dash! Jump! The Goal Game jingle, taken directly from Kirby: Nightmare in Dream Land.
56 Classic Song 1-12 Starting a Rainbow Run stage. The opening riff from Kirby's Air Grind, taken directly from Kirby: Nightmare in Dream Land.
57 Classic Song 1-13 Clearing a stage in Rainbow Run. A short version of the Kirby Dance jingle, taken directly from Kirby: Nightmare in Dream Land.
58 Classic Song 2-14 The main menu. The main menu theme, taken directly from Kirby: Nightmare in Dream Land.
59 Classic Song 2-15 Block Attack The mid-boss battle music, taken directly from Kirby: Nightmare in Dream Land.
60 Classic Song 2-16 Spectacle Space Alternate mid-boss battle music, taken directly from Kirby: Nightmare in Dream Land. Based on the mid-boss battle music from Kirby 64: The Crystal Shards.
61 Classic Song 2-17 The World of Drawcia The Museum and Warp Star room themes, taken directly from Kirby: Nightmare in Dream Land.
62 Classic Song 2-18 Time Trial stages. The Kirby's Air Grind theme music, taken directly from Kirby: Nightmare in Dream Land. Based on the Green Greens theme from Kirby's Dream Land.
63 Classic Song 2-19 Line Trial stages. The Bomb Rally theme music, taken directly from Kirby: Nightmare in Dream Land.
64 Classic Song 2-20 Plant Plain, Growth Grasses, Staff credits Based on the version of the Green Greens theme from Kirby Super Star.
65 Classic Song 2-21 Completing a Boss Game. The Sub-Game completion jingle, taken directly from Kirby: Nightmare in Dream Land.
66 Classic Song 2-22 Kirby is KO'd The classic KO'd jingle, taken directly from Kirby: Nightmare in Dream Land.
67 Classic Song 2-23 Game Over screen. The Game Over jingle, taken directly from Kirby: Nightmare in Dream Land.
68 Classic Song 3-24 Battling Kracko and Kracko Jr., Paint Panic The Boss battle music, taken directly from Kirby: Nightmare in Dream Land.
69 Classic Song 3-25 During the ending scene for characters other than Kirby. The theme that plays at the beginning of Level 8 - The Fountain of Dreams, taken directly from Kirby: Nightmare in Dream Land.
70 Classic Song 3-26 While Drawcia is conjuring bosses The opening riff for Nightmare's battle music, taken directly from Kirby: Nightmare in Dream Land.
71 Classic Song 3-27 During the Drawcia Soul battle Nightmare's battle music, taken directly from Kirby: Nightmare in Dream Land.
72 Classic Song 3-28 Cart Run King Dedede's theme, taken directly from Kirby: Nightmare in Dream Land.
73 Classic Song 3-29 During the battle with Drawcia Sorceress The Fountain of Dreams theme, taken directly from Kirby: Nightmare in Dream Land.
74 Classic Song 3-30 Completing a Boss Game. The Sub-Game completion jingle, taken directly from Kirby: Nightmare in Dream Land.
75 Classic Song 3-31 During the ending cut-scene. The ending cut-scene song, taken directly from Kirby: Nightmare in Dream Land.
76 Classic Song 3-32 After completing a Boss Game. The full Kirby Dance jingle, taken directly from Kirby: Nightmare in Dream Land.
77 Classic Song 3-33 After completing Dash! Jump! The short Kirby Dance jingle, taken directly from Kirby: Nightmare in Dream Land.

Kirby: Squeak Squad[edit]

Quote1.png Nab the Sound Player and you’ll be able to play different notes and sounds. Quote2.png
— Kirby: Squeak Squad manual

In Kirby: Squeak Squad, the Sound Player returns from Kirby & The Amazing Mirror, and is unlocked as a Treasure in Prism Plains - Stage 3. Also like that game, music and sound effects must be unlocked by finding Notes as Treasures. When collected, the Sound Player can be accessed through the Collection.

The following lists every music track in the Sound Player for Kirby: Squeak Squad. Conjectural track names are marked with *, while some track names are taken from other official sources.

Kirby: Squeak Squad Sound Player track list  
# Title Notes
00 Sub-Game Menu* Plays in the Sub-Game menus.
Remix of Entrance from Kirby's Dream Land.
01 Speedy Teatime* Theme of the Speedy Teatime sub-game.
02 Smash Ride* Theme of the Smash Ride sub-game.
Remix of Float Islands from Kirby's Dream Land.
03 Treasure Shot* Theme of the Treasure Shot sub-game.
04 Menu* Main menu theme.
05 Squeak Squad: Title Title screen theme.
Name taken from Kirby Star Allies: The Original Soundtrack
06 Cutscene* Plays in most of the game's cutscenes, in the world map, and in stage select screens for Prism Plains and Secret Sea.
07 Stage Select* Plays in the stage select screens for Nature Notch, Cushy Cloud, Jam Jungle, Vocal Volcano and Ice Island.
08 Forest/Nature Area Plays in Stage 3 of Prism Plains and Stage 1 of Cushy Cloud.
Arrangement of Forest/Nature Area from Kirby & The Amazing Mirror.
09 Invincible The Invincible Candy theme.
10 Snow Area* Plays in Stage 2 of Ice Island.
11 Goal Game* Plays in the Goal Game.
12 Kirby Dance (Short) Short version of the Kirby Dance theme.
13 Kirby Dance (Long) Long version of the Kirby Dance theme.
14 Prism Plains Plays in Stage 1 of Prism Plains, Stage 3 of Cushy Cloud, and Stage EX of Ice Island.
Partial remix of "Plains Stage" from Kirby's Dream Land 3. Name taken from the Kirby's Dream Collection Special Edition Compilation Soundtrack.
15 Green Greens Plays in Stage 3 and Stage 5 of Nature Notch, and Stage 1 of Vocal Volcano.
Remix of Green Greens.
16 Cloud Area* Plays in Stage 4 of Cushy Cloud, Stage 1 of Ice Island and Stage 2 of Secret Sea.
17 Eerie Underground Plays in Stage 5 of Nature Notch, Stage 2 of Jam Jungle, and Stage 4 of Secret Sea.
Name taken from Kirby Star Allies: The Original Soundtrack.
18 Galaxy Area* Plays in the last regular stage of the game, Gamble Galaxy - Stage 3.
Partial remix of Green Greens.
19 Mid-boss* Plays in mid-boss battles.
Remix of Room Guarder from Kirby 64: The Crystal Shards.
20 King Dedede's Theme Plays during the battles against King Dedede and Meta Knight.
Remix of King Dedede's Theme.
21 Boss Battle Plays during the battles against Mrs. Moley and Bohboh. Also plays in the cutscene after beating Daroach in Ice Island, when Meta Knight steals the big treasure chest.
Name taken from Nintendo Mobile.
22 Squeak Squad Appears! Plays whenever Kirby grabs a big treasure chest, causing the Squeaks to appear to chase after him. Also plays in the cutscene after beating King Dedede in Prism Plains, when the Squeaks first show up.
Name taken from the Kirby's Dream Collection Special Edition Compilation Soundtrack.
23 Vs. Squeak Squad Plays during the battles against Mecha-Kracko, Yadogaine, Daroach, and Dark Daroach. Also plays in the cutscene after beating Meta Knight in Secret Sea, when Daroach steals the big treasure chest.
Name taken from Kirby Star Allies: The Original Soundtrack.
24 Stage: Plains Plays in Stage 2 of Prism Plains, Stage 5 of Jam Jungle, and Stage 4 of Ice Island.
Arrangement of the Vegetable Valley theme from Kirby's Adventure. Name taken from Nintendo Mobile.
25 Ice Cream Island Plays in Stage 2 of Cushy Cloud and Stage 1 of Secret Sea.
Arrangement of the Ice Cream Island theme from Kirby's Adventure.
26 Stage: Cave Plays in Stage 1, Stage 2 and Stage EX of Nature Notch, Stage 1 of Jam Jungle, and Stage 4 of Vocal Volcano.
Arrangement of Cave/Rocky Area from Kirby & The Amazing Mirror, which is a remix of Forest Stage from Kirby's Adventure. Name taken from Nintendo Mobile.
27 Space Area Plays in Stage 2 of Gamble Galaxy.
Arrangement of Space Area from Kirby & The Amazing Mirror.
28 Ruins Area Plays in Stage 4 of Nature Notch, Stage 3 and Stage EX of Jam Jungle, and Stage 3 of Vocal Volcano.
Arrangement of Ruins Area from Kirby & The Amazing Mirror.
29 Stage: Castle Dedede, Etc. Plays in Stage 4, Stage 5 and Stage EX of Prism Plains, Stage EX of Cushy Cloud, Stage 3 of Ice Island, and Stage 3 of Secret Sea.
Arrangement of the Butter Building theme from Kirby's Adventure. Name taken from Nintendo Mobile.
30 The Legendary Halberd Plays in Stage 4 of Jam Jungle and Stage 1 of Gamble Galaxy.
Remix of Above the Halberd and The Legendary Air Ride Machine. Name taken from Kirby and the Rainbow Curse.
31 Vocal Volcano Plays in Stage 2 and Stage EX of Vocal Volcano, and Stage 5 of Secret Sea.
Name taken from the Kirby's Dream Collection Special Edition Compilation Soundtrack.
32 Ending* Plays during the ending cutscene and credits.
33 Done In* Plays when Kirby loses a life.
34 Game Over Plays on the Game Over screen.
Arrangement of the Game Over theme from Kirby's Adventure.
35 Dark Nebula Prelude* Plays while chasing the smaller star version of Dark Nebula in Gamble Galaxy - Stage 4.
36 Dark Nebula Battle Plays during the battle against Dark Nebula.
Name taken from Nintendo Mobile.

Notably, the Sound Player doesn't include two songs:

  • Boss Prelude* - plays in the first room of the boss stages, in the stage select screen for Gamble Galaxy, and at the beginning of the cutscene after beating Daroach in Ice Island;
  • Storm Cloud* - plays in Stage 5 of Cushy Cloud, Stage EX of Secret Sea, and at the beginning of the cutscene after beating Meta Knight in Secret Sea.

Kirby's Epic Yarn / Kirby's Extra Epic Yarn[edit]

The sound test, here named Tunes, is part of Patch Plaza in Quilty Court in both Kirby's Epic Yarn and Kirby's Extra Epic Yarn. It is available from the start, but music must be unlocked by collecting the CD Treasure in each stage.

Kirby Mass Attack[edit]

The Music Player is unlocked in Kirby Mass Attack after collecting 10 Medals. Music is not unlocked for playback until it is encountered in the game itself. Notably, each track in this game has a unique title that is given in the Music Player.

Kirby's Return to Dream Land[edit]

Quote1.png The Sound Test is now available! Listen to music and sounds from the game here. Quote2.png
— Kirby's Return to Dream Land unlock quote

The Sound Test is unlocked in Kirby's Return to Dream Land's Main Menu once the main game is cleared. Some tracks are locked until Extra Mode, The Arena, and The True Arena are cleared.

Kirby: Triple Deluxe[edit]

Quote1.png You've unlocked Sound Test, where you can listen to all of your favorite game music! Quote2.png
— Kirby: Triple Deluxe unlock quote
The Jukebox in Kirby: Triple Deluxe.

The sound test, now named the Jukebox, returns in Kirby: Triple Deluxe serving the same purpose as before. It is unlocked after clearing Dededetour! As the name implies, it takes the form of a traditional jukebox with the likeness of Hypernova Kirby, which lights up when music is playing. In the background, images of the Dreamstalk and a Waddle Dee at Kirby's house can be seen.

This game is the first to introduce an Auto mode, which will automatically play through all the tracks in sequence, which would become standard in subsequent titles. This can even keep going while the system is in Sleep Mode. This is also the first game to use specific-colored music notes to represent who composed each track: blue for Hirokazu Ando and red for Jun Ishikawa.

The track listing for the Jukebox can be seen here.

Kirby and the Rainbow Curse[edit]

Screenshot from the Music Room in Kirby and the Rainbow Curse.
Quote1.png The Music Room is now open!
Collect 'em all! Then listen to 'em all again and again!
Quote2.png
— In-game caption from Kirby and the Rainbow Curse after collecting the first music track

The sound test is named the Music Room in Kirby and the Rainbow Curse, and is unlocked after collecting a music track for the first time. Individual tracks must be unlocked by either defeating the boss of a level, which will unlock all of the level's tracks, or by collecting specific Treasures, which will unlock remixes of music from previous Kirby games that are exclusive to the Music Room. The Music Room will play each song automatically in sequence, and it additionally has a playlist feature, where the player can choose to listen only to specific songs. Kirby can be seen listening along with headphones while music is playing. Like in Kirby Mass Attack, each track in this game has a unique title that is given in the Music Room.

The track listing for the Music Room can be seen here.

Kirby: Planet Robobot[edit]

Quote1.png Your favorite tunes on demand! The Jukebox is now open. Quote2.png
— Kirby: Planet Robobot unlock quote
The Jukebox in Kirby: Planet Robobot, depicting the rare 8-bit Kirby.

The Jukebox returns once again in Kirby: Planet Robobot, unchanged from Kirby: Triple Deluxe other than its aesthetics. It is unlocked after clearing Meta Knightmare Returns. A holographic image of Kirby wearing headphones appears on the top screen, which can rarely change into an 8-bit Kirby sprite from Kirby's Adventure.

The track listing for the Jukebox can be seen here.

Kirby Battle Royale[edit]

The music collection menu in Kirby Battle Royale.

In Kirby Battle Royale, music must be purchased with Battle Coins in the Collection. Music will only be unlocked for purchase when it is heard at least once. When purchased, it will become available to listen to in the Music Collection. Mike Kirby, who is not otherwise present in this game, appears as part of this menu.

Kirby Star Allies[edit]

The alternate Jukebox menu from Kirby Star Allies, which can appear after obtaining The Three Mage-Sisters as a Dream Friend.

In the Jukebox for Kirby Star Allies, a graphic of Kirby along with his friends can be seen playing in a band (pictured above), with Kirby on the mike, a Burning Leo on guitar, a Waddle Doo on bass, and a Waddle Dee on percussion. If the player presses any buttons not pertaining to the menu while a song is playing, it will cause the band to 'play' their instruments. After Heroes in Another Dimension is cleared with the true ending, this may be replaced with Kirby backed by The Three Mage-Sisters (pictured at right), using modified versions of their weapons as instruments.[1] Kirby Star Allies: The Original Soundtrack has the exact same music from the Jukebox, but presented in a different order.

The Jukebox in this game is unlocked after clearing Guest Star ???? Star Allies Go!. Tracks related to The Three Mage-Sisters as a Dream Friend, Morpho Knight's Dream Friend battle music, Heroes in Another Dimension, The Ultimate Choice's Soul Melter EX difficulty, and the DLC Celebration Pictures must be unlocked before they can be listened to in the Jukebox.

Trivia[edit]

  • Early Sound Tests had their lists in hexadecimal, rather than decimal.
  • In Kirby: Triple Deluxe, Kirby: Planet Robobot, and Kirby Star Allies, each musical composer is given a special distinction in the Jukebox.[2] When a soundtrack is playing, the musical notes will change the color to indicate its composer, as follows:
    • Blue soundtracks are composed by Hirokazu Ando.
    • Red soundtracks are composed by Jun Ishikawa.
    • Yellow soundtracks are composed by Yuuta Ogasawara, a new composer who joined HAL Laboratory in August 2017. Kirby Star Allies is the first Kirby video game that he has composed soundtracks for.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese サウンドルーム
サウンドプレーヤー
Saundorūmu
Saundopurēyā
Sound Room
Sound Player


References

  1. Twitter post talking about the Easter Egg
  2. "In addition, you may notice the musical notes floating in the background while each track plays. Those actually have a little secret to them. The music in the Kirby series is created by two different composers. The songs with the red musical notes were composed by someone who’s been on board since Kirby's Dream Land. The blue notes appear for songs created by the second composer, who joined the team for Kirby’s Adventure." --Shinya Kumazaki, quoted by Satoshi Ishida, retrieved from Miiverse - イシダ's post - Nintendo (archived by Wayback Machine)
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