Please remember that WiKirby contains spoilers, which you read at your own risk! See our general disclaimer for details.

Ice Cream Island - Stage 5

From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search
Ice Cream Island - Stage 5
KNiDL Ice Cream Island Stage 5.png
Kirby gets at a 1Up cache using the Burning ability in Kirby: Nightmare in Dream Land.
Details
Level Ice Cream Island
Mid Boss(es) None
Big Switch No
Theme music

Clips of the music that plays in Ice Cream Island - Stage 5

Stage order
Ice Cream Island - Stage 4 Ice Cream Island - Stage 6 (boss battle) →
 This box: view  talk  edit 

Ice Cream Island - Stage 5 is the fifth stage of Ice Cream Island, the second level of Kirby's Adventure and its Game Boy Advance remake, Kirby: Nightmare in Dream Land. It is the last normal stage of Ice Cream Island, and occurs just before the boss battle against Paint Roller.

Overview[edit]

The stage consists of five main areas. The first is a forest down at the water level, where Kirby will need to contend with many Shotzos and other foes before reaching the end of the path.

In the second area, Kirby returns to the beach, where he can obtain the Wheel ability and ride forward. The path splits in two near the end, with the lower path leading to a side-chamber with a snack inside. The upper path is the way forward.

The third main area is a clouded walkway past structures with arched windows and many enemies. Along the way, one of these windows looks a little different, and can be jumped into to reach a side area consisting of a small room with some Flamers.

The fourth area takes place up in a cloud chute. Kirby will need to make use of the Hi-Jump ability to proceed past a grid of Star Blocks.

In the last area, Kirby can hop along cloud platforms to reach the stage exit. Here, a Poppy Bros. Jr. can be found balancing on a Maxim Tomato.

Differences between versions[edit]

In Kirby: Nightmare in Dream Land, the third room is a dry canyon area, with platforms situated over a large bottomless pit. To the left, a Bomb Block wall, when activated, reveals a doorway to a side chamber containing Flamers. To the right, Kirby will need to pass many enemies, and can use the Burning ability to nab some 1-Ups along the way. This room completely replaces the third room described above in Kirby's Adventure, though the side-chambers of both are roughly the same (albeit hidden in different locations).

Enemies[edit]

Sprite (KA/KNiDL) Name Copy Ability Sprite (KA/KNiDL) Name Copy Ability
KA Bomber sprite.png KNiDL Bomber sprite.png Bomber Crash KA Poppy Bros Jr sprite.png KNiDL Poppy Bros Jr sprite.png Poppy Bros. Jr. None
KA Bronto Burt sprite.png KNiDL Bronto Burt sprite.png Bronto Burt None KA Shotzo sprite.png KNiDL Shotzo sprite.png Shotzo N/A
KA Flamer sprite.png KNiDL Flamer sprite.png Flamer FireBall/Burning KA Sir Kibble sprite.png KNiDL Sir Kibble sprite.png Sir Kibble Cutter
KA Gordo sprite.png KNiDL Gordo sprite.png Gordo N/A KA Starman sprite.png KNiDL Starman sprite.png Starman Hi-Jump
KA Kabu sprite.png KNiDL Kabu sprite.png Kabu None KA Sword Knight sprite.png KNiDL Sword Knight sprite.png Sword Knight Sword
KA Laser Ball sprite.png KNiDL Laser Ball sprite.png Laser Ball Laser KA Waddle Dee sprite.png KNiDL Waddle Dee sprite.png Waddle Dee None
KA Noddy sprite.png KNiDL Noddy sprite.png Noddy Sleep KA Waddle Doo sprite.png KNiDL Waddle Doo sprite.png Waddle Doo Beam
KA Parasol sprite.png KNiDL Parasol enemy sprite.png Parasol Parasol KA Wheelie sprite.png KNiDL Wheelie sprite.png Wheelie Wheel

Gallery[edit]