Old Tower

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Old Tower
Old Tower.jpg
Kirby entering the base of the Old Tower in Kirby Super Star Ultra.
Main game The Great Cave Offensive
Mid-boss(es) Bonkers
Boss Chameleo Arm
Treasures 16
Theme music

no music given

Level order
Crystal Garden
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Old Tower is the third area in The Great Cave Offensive, which Kirby explores in Kirby Super Star (Ultra). The entire stage takes place within the eponymous 'old tower', and can actually be skipped if Kirby sees no reason to go in there, though he would be forfeiting the 16 Treasures that lay within. The Boss of the area is Chameleo Arm.


The entire stage takes place inside the tower, which can be accessed from the outside in a number of different ways. A save room can be found to the right of the tower, and the way to the Garden stage can be found to the left. Given the non-linear nature of this stage, the treasure listing will be based on a particular route. the player may not necessarily take the same route when playing this area.

The first room can be found inside the bottom-most entrance to the tower. Inside are a number of enemies on various floors, and a few doors leading to different parts of the tower. There is one treasure here.

The second room is accessible from the first, through a door to the right. It leads up a vertical laddered hall filled with Waddle Dees and Sir Kibbles. There are no treasures in this room.

The third room is a red hallway lined with Coconuts and other hazards. There is one treasure here.

The fourth room is an open space in the tower, where Kirby will have to contend with the Mid-Boss Bonkers. Like in Sub-Tree the floor can be opened up here to defeat him more easily, but that will also risk losing the treasure up above. There is one treasure here.

Using the Hammer ability, Kirby can access an area to the left from this first room by smashing the Post. It leads down using a series of Elevators to a basement portion of the tower.

In the first basement room, Kirby can find two Burning Leos patrolling the area. Two doors lead to further rooms.

The upper door leads to a hall where Jukid is faced. Defeating it yields many goodies, and allows access to the next room. There is one treasure here.

The room after that is an area with a large pool and a fuse at the bottom of it. Kirby cannot light this fuse himself, meaning that he will need help to do so. There is one treasure here.

The lower door leads to a room with a water floor, patrolled by Gordos and suspended over a bottomless pit. A wind current also dominates this area. There is one treasure here.

The next room on the itinerary can be accessed after the room where Bonkers is faced. It is an open area of the tower, with inexplicable sky viewable in the background. Kirby has to fight the Meta-Knights in this area.

The second room from there is a red hallway patrolled by Waddle Dees and other foes. There is one treasure here.

The third room is a hall filled with Fire Blocks and crumbling floors. This room can be accessed from the outside by taking the gateway above the one on the floor. There is one treasure here.

The fourth room is a series of decks and chambers with blue sky visible in the background. The path leads up using moving platforms that act as elevators. There are four treasures here.

The fifth room is an interior series of halls with a similar look to Mallow Castle. There is a large pool in the middle of this room. The door at the top-left leads to the boss chamber, where Chameleo Arm is fought (details below). Kirby can break through the floor at the bottom of the pool to reach another area of the tower.

The sixth room is a crumbling exterior bridge patrolled by Bronto Burts (some of which are walking).

The seventh room is a somewhat small chamber divided into smaller rooms. There are two treasures here.

The last room is accessed after the fight with Chameleo Arm. It is an ascent filled with Rotating Cannons. At the top are three distinct doorways, each leading to a different area. The middle doorway leads out into open space, then back down to the bottom. The two on the sides are chambers which lead to two treasures.


Old Tower Area Treasures  
Treasure Image Value How to reach
Star Tiara StartiaraKSS.png Startiara.png 408,200 G This treasure can be found in a side chamber from the first room up above accessible by a Spring. The chest is guarded by two Gordos inside a case of Star Blocks.
Turtle Shell (Kirby Super Star) TurtleSS.png Koopashell.png 800 G This treasure is dropped to the floor after Jukid is defeated in the lower area of the tower.
Koopa Shell (Kirby Super Star Ultra)
Sword (Kirby Super Star) GCOSwordSS.png Falchion.png 325,000 G This treasure can be found in a room adjacent to the pool with the Fuse Cannon in the lower area of the tower. Using the cannon allows Kirby to get inside.
Falchion (Kirby Super Star Ultra)
Warrior Shield WarriorshieldSS.png Warriorshield.png 50,000 G This treasure can be found under the water in the middle of the path in the lower area of the tower.
Unicorn's Horn UnicornhornSS.png Unicornhorn.png 80,300 G This treasure can be found in a passage under the floor in the third room, guarded by a series of Shotzos.
Autumntime (Kirby Super Star) Autumntime.png Threestarcane.png 250,000 G This treasure can be accessed after defeating Bonkers in the fourth room.
Three-Star Cane (Kirby Super Star Ultra) 222,000 G
Rice Bowl (Kirby Super Star) Ricebowl.png Brokenbowl.png 50 G This treasure can be found on the floor on the left end of the hall past the room with the Meta-Knights. Kirby will need an ability that can reach through the floor to open up the way on the right end, then pass the Spikes using a Launcher.
Broken Bowl (Kirby Super Star Ultra)
Tut's Mask TutmaskSS.png Tut'smask.png 160,000 G This treasure can be found in the upper chamber accessible from outside the tower, under the floor by breaking the Bomb Block. The room is filled with danger, so Kirby should watch his step.
Mr. Saturn MrsaturnSS.png Mrsaturn.png 120,000 G This treasure can be found in a side chamber on the right near the bottom of the rising platform area. It is at the end of a long hallway filled with Sleep Copy Essences and a strong wind current pushing Kirby back toward the entrance.
Armor ArmorSS.png Armor.png 212,000 G This treasure can be found up the main rising platform area pathway, in a small alcove to the left.
Treasure Box TreasureboxSS.png Treasurebox.png 100,000 G This treasure can be found in a side chamber accessible from the middle of the rising platform area chute. It can be found at the top of a starry path which Kirby can reach using springs, but he should be mindful of the electric mines that also occupy the area.
Mannequin MannequinSS.png Mannequin.png 3,000 G This treasure can be found in a side chamber to the top left. Kirby will have to be quick to get it, as the screen is scrolling quickly to the right away from the chest itself, and Kirby will have to leave the room and come back, or be crushed if he misses it.
Gold Crown GoldcrownSS.png Goldcrown.png 528,000 G This treasure can be found in a pool with a current pushing upward in the upper portion of the tower. To reach it, the Stone ability is needed.
King's Cape KingcapeSS.png King'scape.png 508,000 G This treasure can be obtained by using the door to the upper left or upper right, reaching the top chamber, and then entering the door under the String Platform and Post. Two different abilities are needed to get in here, so a division of labor may help. The chest can be found in the room within, though there are a lot of enemies guarding it.
Model Ship ModelshipSS.png Modelship.png 800,000 G This treasure can be found in the upper-left chamber in the uppermost room. To reach it, Kirby has to go through a door behind a gate, which opens temporarily when a switch is pressed at the bottom of the chamber.
Sun Ring SunringSS.png Sunring.png 800,000 G This treasure can be found in the upper-right chamber in the uppermost area. The door to the chest is hidden in the dark, but it can be found if the candles are illuminated.

Enemies and Copy Abilities[edit]

Sprite (KSS/Ultra) Name Copy Ability Sprite (KSS/Ultra) Name Copy Ability Sprite (KSS/Ultra) Name Copy Ability
KSSBiospark.png BiosparkSSU.png Bio Spark Ninja KSSGim.png GimSSU.png Gim Yo-Yo Scarfy KSS sprite.png ScarfySSU.png Scarfy Crash (when scanned with Copy)
KSSBounder.png GipSSU.png Bounder/Gip None KSSGordo.png GordoSSU.png Gordo N/A KSSShotzo.png ShotzoSSU.png Shotzo N/A
KSSBroomHatter.png BroomhatterSSU.png Broom Hatter None KSSGrizzo.png GrizzoSSU.png Grizzo None KSSSimirror.png SimirrorSSU.png Simirror Mirror
KSSBrontoBurt.png BrontoburtSSU.png Bronto Burt None KSSJungleBomb.png JunglebomberSSU.png Jungle Bomb Bomb KSSSirKibble.png SirkibbleSSU.png Sir Kibble Cutter
KSSBurninLeo.png LeoSSU.png Burnin' Leo Fire KSSKabu.png KabuSSU.png Kabu None KSSTwizzy.png TwizzySSU.png Twizzy None
KSSCappyCover.png CappySSU.png Cappy None KSSLaserBall.png LaserballSSU.png Laser Ball Beam KSSWaddleDee.png DeeSSU.png Waddle Dee None
KSSCapsuleJ.png Capsulej2SSU.png Capsule J/Capsule J2 Jet KSSLovely.png LovelySSU.png Lovely N/A KSSWaddleDoo.png DooSSU.png Waddle Doo Beam
KSSCoconut.png CoconutSSU.png Coconut None KSSParasol.png Parasol Parasol KSSWalky.png WalkySSU.png Walky Mike
KSSGator.png GatorSSU.png Gator None KSSRocky.png RockySSU.png Rocky Stone
Sprite (KSS/Ultra) Name Copy Ability
KSSBonkers.png BonkersSSU.png Bonkers Hammer
KSSJukid.png JukidSSU.png Jukid Suplex
Meta-Knights (Axe Knight, Mace Knight, and Trident Knight) None
Image (KSS) Name Copy Ability
Super Star Chameleo Arm Sprite.png Chameleo Arm Paint (from projectiles)

Boss: Chameleo Arm[edit]

Kirby throws knives at a red Chameleo Arm that is trying to eat him.

This area is accessed from one of the upper rooms in the tower. Before facing the boss, Kirby has access to the Ninja, Wing and Plasma abilities from Copy Pedestals. The boss chamber itself is an open area made of stone with a fresco in the background. Chameleo Arm attacks by tossing rainbow bombs, stretching its clawed feet, and trying to catch Kirby with its tongue. It is also sometimes camouflaged with the background. Defeating it opens the way forward into the highest sections of the tower.