Rock Star - Stage 2
The stage begins out on a green pasture in the desert. Kirby will make his way past white columns which of course have enemies patrolling them. Kirby also happens to have the worst luck in Rock Star, as many of the pillars are primed to fall on him. The path continues for a ways, as Kirby deals with more varieties of foe, until the next area is accessible to the right.
The next area is a large stacked ruin with crumbling floors. At the top, a 1-Up can be collected. The way forward can be found into a much more substantial ruin to the right.
The following area is a dark room where Noo will appear from the walls to harass Kirby. There is no floor beneath the platforms here, so Kirby should move through here carefully.
The next area is a large well-lit room with many pools of water inside. Along the way, there are some light tiles in the floor. Kirby should be careful not to linger on these, as they will rise quickly up into the air, and likely crush him on the ceiling.
The next area has Kirby traipsing an exterior wall, lined will all sorts of defenses, including Shotzos firing from the background.
In the next room, King Dedede joins the fray, and Kirby will jump onto his back. From here on to the end of the stage, the player will control Dedede. He can't fly like Kirby, but his hammer is a potent weapon, and can be used to bust down walls. Dedede will have to navigate this labyrinthine area in order to find the stage exit at the top-right.
Crystal Shard guide
- The first shard can be found at the base of some ruins in the second area. Kirby will have to cause part of the floor to crumble to reach it.
- The second shard can be found within the first interior room of the ruins, underneath some platforms. It hangs over a Void.
- The third shard can be found in the labyrinth, where King Dedede gets to play. It is located behind a breakable wall in the upper-left.
Enemies, mid-bosses and abilities
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