|Ring dong, ding dong! It's a golden bell. Shake it, and a strange tone issues forth. Talk about stunning conclusion--get a load of the Ding Finale!|
— Kirby: Triple Deluxe flavor text
Bell is a Copy Ability. It was first introduced in Kirby: Triple Deluxe, and has so far only appeared in that game and its Sub-Game upgrade spin-off, Kirby Fighters Deluxe. The Bell ability gives Kirby a large bell hat with a large pink star on the front and blue ribbon tied to the handle, and two large handbells to use a weapons. This ability can only be obtained by swallowing the enemy Ringle. In Kirby Fighters Deluxe, Bell and Beetle are the two unlockable abilities via StreetPass with Triple Deluxe.
The Bell ability is primarily used to create large damaging sound waves, but the bells themselves can also be thrown to deal damage. The ability also gives Kirby a more powerful guard, in which he hides inside the bell. If enemies attack him while he is hiding, sound waves will be sent out. The Bell ability is one of the few which can be used underwater.
|Bell's Moveset in Kirby: Triple Deluxe|
|Ring-ding||Kirby shakes a bell on his hand to knock the enemy. Kirby walks a step every Ring-ding.||18→3 (2nd hit onward)|
|Ring-ding-dong||Kirby repeatedly uses Ring-ding and shakes his bells hand by hand.
||18→3 (2nd hit onward)|
|Ding Finale||Kirby finishes the Ring-ding-dong combo with Ding Finale, a jump bell smash. Kirby is invincible during Ding Finale.
When both his bells smashes the ground, it will create two shockwaves, each traveling to one side of the stage respectively.
|Quick Finale||Kirby can perform an instant Ding Finale with this button execution.||38 (bell)|
|Sting-ding||Kirby shakes his bells on both sides. This cannot not be used in midair.||24|
|Twin Tinker||Kirby spins himself with his bells in 360 degrees, and then throws his bells to both sides. This can be used in midair.
Kirby is invincible when he's spinning. Thrown bells bounce off platforms and walls.
|26 (spinning body)|
26 (thrown bell)
|Tinker Melody||Kirby releases several energy bells around him.||16|
|Bell Block||Kirby hides into his bell hat as the guard move.
His bell hat releases sound waves that can knock back enemies when any enemy tackles it, and when Kirby comes out from it.
|No damage to bosses|
|Floating Ring-ding||Kirby can use Ring-ding on the water's surface.||18→3 (2nd hit onward)|
|Underwater Twin Ring-ding||Kirby can use Twin Tinker underwater.||12→6 (2nd hit onward)|
Kirby: Triple Deluxe
Bell debuts in this game, and is obtainable from the enemy Ringle. Bell is a fairly versatile ability, which allows Kirby to attack from a distance, use a more powerful Guard technique, and attack underwater with it. Kirby also appears to be enjoying himself while he bangs on the bells to create huge sound waves, as a smile can be seen on his face during some of the attacks. Despite this, Bell is one of the less versatile abilities in the game, as its use in puzzle-solving is limited.
Kirby Fighters Deluxe
Bell appears as a selectable copy ability in this game, but it cannot be used unless the player has save data for Kirby: Triple Deluxe on his/her Nintendo 3DS system. It functions the same as it did in the previous game.
- Bell is the second sound-based Copy Ability with Mike being the first albeit unlike Mike, Bell is not limited use.
- In Kirby Fighters Deluxe, Bell's Rare Outfit replaces Kirby's default bells with bianzhong (ancient Chinese bronze bells) that replace the bells' sound in battle.
- Bell is the only Copy Ability introduced in Kirby: Triple Deluxe that hasn't appeared in later main series titles since.
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