|“||This sea monster is rather vain. I wonder what the deal with that knit cap is...?||”|
— Patch Plaza quote for Capamari (entry #84)
Capamari is the aquatic boss of Water Land in Kirby's Epic Yarn and Kirby's Extra Epic Yarn. Its name is a pun on the words "cap" and "calamari".
Capamari resembles a large but simplified octopus-like creature, with a tube-like mouth, two large eyes, a big purple uni-brow, and six visible short limbs, with longer tentacles out of view. Its cap is woven, and makes it resemble a squid at first. When Capamari is angry, it changes color from light blue to red-orange.
Upon tossing the patch, a pot-shaped nook appears in the wall to the right. Upon seeing this, the octopus in the way of the door quickly scuttles into the nook, leaving the door to Capamari open.
Capamari serves as the boss of Water Land, and is unlocked after using the Octopus Nook Patch obtained from Deep-Dive Deep. Completing this stage is required to gain access to Snow Land, and obtaining a high bead score is necessary to obtain the Treasure Map Patch and access Boom Boatyard.
Capamari is a large octopus who seems to be rather vain, as its Cast Description implies. Kirby and Prince Fluff (in co-op play) battle Capamari entirely underwater, and thus in Submarine forms; although the Roll Up form can be seen while unraveling Capamari's knit cap. The cave in which the battle takes place can only be accessed after receiving the Octopus nook patch from Deep-Dive Deep.
In Devilish Mode, Ye-Devil also appears to attack Kirby during the entirety of the boss battle. Capamari also later appears in the Yin-Yarn battle.
Capamari initially appears as a white squid with buttons for eyes, an oversized monobrow made of purple yarn, very long blue tentacles with white tips separated by yellow buttons, and a knit cap resembling the head of a squid. Capamari will remain in this form until the entire knit cap is removed. A loose thread with a button on the end can be caught with the Yarn Whip. Each color layer to the cap will form a similarly colored ball of yarn which can be thrown at Capamari for beads. Its tentacles while in this form will swarm the area attempting to grab Kirby and toss him away. The tentacles can be temporarily eliminated by either catching them with the Yarn Whip or striking them with a rolled up ball of yarn. Beneath the cap, a red button can be seen which is its weak point.
Once the cap is unraveled, the battle goes on to the next stage and Capamari takes a new form. Capamari will then become a plump red squid with shorter tentacles. The arena changes to include four interconnected pipes or cannons. Capamari blackens the waters by spitting a large blot of ink. Its eye buttons can be seen near the pipe openings, but three of its tentacles will encircle Kirby and suddenly stop spinning to close in while performing a corkscrew or drill-like attack. Any one of them can be caught with the Yarn Whip and rolled up to be used as a projectile attack against the others or Capamari's childen, Octopeas. After the ink clears, Octopeas appear in pairs and move erratically around the area before becoming mini drill attackers. Unlike Capamari's tentacles, the Octopeas spin through specific paths instead of closing in. Any of them can be caught to attack Capamari, during this phase of the battle, all four pipes have a red orb protruding outward. Only one is Capamari, and the others become a multi-pronged spike. When the correct one is hit, the yarn consisting of its head will wrinkle and waver through the rest of the battle.
Finally, Capamari can turn into a drill itself, and shoot from one pipe to another. The first time this happens, beads will float out of whichever pipe Capamari came out of. Its red button can be caught anytime after stunning it with a thrown object. After latching onto it, Kirby tosses Capamari across the arena. Capimari will then use its pipe cannons to charge around the arena.
The battle rotates back through Capamari spitting ink, attacking with its tentacles, and summoning Octopeas until its defeat.
Medal Bead scores
- Bronze - 600 points
- Silver - 1200 points
- Gold - 1600 points
- Patch - 2150 points
A perfect score in this stage is 3100 points.
After Capamari is defeated, Kirby and Prince Fluff get the fifth piece of Magic Yarn, which opens the pathway to Snow Land by stitching the pieces of Patch Land back together. If enough beads are gathered, the Treasure Map patch will also be unlocked, opening the Boom Boatyard level. This also indirectly opens the Fossil Reef level.
- In the early days of promoting Kirby's Epic Yarn, the 'KirbyKirbyKirby' website referred to Capamari as Stylocto. This would be changed later on.
- Capamari is the only boss in Kirby's Epic Yarn fought entirely underwater, and it and Yin-Yarn are the only bosses in the game to have more than one form.
- Capamari's cap is meant to disguise the boss as a squid when it is in fact, an octopus.
Flawless fight with Capamari.
Names in other languages
|Canadian French||Octotuk||"Octo" refers to the English/Latin "octopus", while "tuk" is a respelling of "tuque" (toque)|
|European French||Octonnet||Pun on "octopus" and "bonnet" (beanie)|
|Italian||Vanipiovra||Mix of the words "vanitosa" (vain) and "piovra" (octopus)|
|Hair-loss Octopus |
|Latin American Spanish||Calamidante|
|European Spanish||Filopulpo||Cutting edge octopus|