From WiKirby, your independent source of Kirby knowledge.
Dimension III is the third of four primary stages in Heroes in Another Dimension. It is unlocked once Dimension I is completed, and completing this dimension is necessary to unlock the Final Dimension. As with the others, there are 30 Friend Hearts to collect in this stage. The boss of this dimension is Parallel Meta Knight.
The dimension takes place in 8 primary rooms, not counting the boss and boss prep chambers. The Hero Doors grant the following Copy Abilities/Dream Friends in the following order:
In the boss prep room, the following Copy Essences can be found:
There are a total of 3 Dream Rods that can be found in this dimension, with two during the Friend Circle section, and one in the boss prep room.
Friend Heart Guide
The following are in order of appearance:
- The first heart is out in the open, and must be obtained in order to progress.
- A heart can be found behind a small puzzle which requires the use of Geokinesis to solve.
- A second Geokinesis puzzle appears up ahead, which presents a crushing hazard to be avoided during it. This yields two hearts.
- A diamond shape is formed of blocks in the first area. In the next room, Adeleine will need to match the shape by shaving off a few blocks in order for the way to this heart to be clear.
- A heart shape is found in the next area. From there, Adeleine needs to recreate that shape in the following room by chipping away the right blocks, including putting out some fire blocks with her paintbrush. This yields two hearts if done correctly.
- A block formation in the shape of a whale can be found up ahead. To recreate this shape in the following room, Adeleine will need to be careful not to chip too much off the 'tail'. From there, a Wire needs to be electrified to make the spout appear, which can be done using the Kracko form of Ado's Painter. This yields three hearts if done right.
- Two hanging bombs lay overhead, which need to be cut and detonated to reveal a Key and a path to its corresponding Gate, yielding a heart.
- Along a narrow path, a small chamber below can be accessed with a separate chamber containing a Burning Leo and a switch. Dark Meta Knight will need to use a reflecting move on Burning Leo's fireball projectile to reflect it and hit the switch, opening a doorway to a side area. In this area, Dark Meta Knight will need to hand a Key to a Key Dee, and then retrieve it again to unlock a gate and get a heart.
- Five more hanging bombs appear along a pathway. All but the middle one should be cut and detonated to make a path for the key to be taken to the door and obtain two hearts. It is still possible to bring the key to the other side if all bombs are cut but this is tricky to pull off.
- A puzzle appears near the start involving the use of Curling and summoning Doc to aim for the correct stake. Hitting the stake with the Gordo is not advisable until after the heart is collected.
- A heart appears above a String Platform with a small passage leading there, which Spinni can fit inside. Daroach should be careful not to be standing directly under the platform when it is cut.
- This complex puzzle involves a water pipe and two sets of bundled dynamite. Daroach will need to light the fuse on the far side and douse the lower one so the left-most dynamite is not detonated. This will yield three hearts.
- During the ambush, two Key Dees appear with keys who will need to be intercepted. Once the battle with Bonkers is over, these keys can be used to unlock two gates holding two hearts.
- The remaining hearts are all scattered throughout the two interconnected rooms which can be traversed using the Friend Circle. A little bit of memorization and a lot of tight jumping is needed to get them all.
Enemies & Mid-Bosses
Kirby traverses the first platforms.
Adeleine observes the whale.
Dark Meta Knight reflects.
Daroach handles a tricky defusing.
Daroach's squad is ambushed.
Parallel Meta Knight is defeated.
Names in other languages