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Orange Ocean - Stage 3

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Orange Ocean - Stage 3
KNiDL Orange Ocean Stage 3.png
Kirby mans the deck of a wooden ship. (Kirby: Nightmare in Dream Land)
Level Orange Ocean
Mid Boss(es) Bonkers
Big Switch Yes
Theme music

Clips of the music that plays in Orange Ocean - Stage 3

Stage order
Orange Ocean - Stage 2 Orange Ocean - Stage 4
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Orange Ocean - Stage 3 is the third stage of Orange Ocean, the sixth level of Kirby's Adventure and its remake, Kirby: Nightmare in Dream Land.


This stage consists of five main areas. The first has Kirby walking along the shoreline and bumping into some crates, then boarding a large wooden ship against the wishes of its crew.

In the second area, Kirby will find himself in a room where Bonkers wants a piece of him. Once defeated, Kirby can progress forward and up into a higher room where a doorway can be found. Using the Hammer however, Kirby can bust a crate in the wall open to reveal another path which leads downward. This second path can take Kirby to a series of side rooms which are accessible in the place of a Bomb Block that can be broken in the bottom-most chamber. To reach the Big Switch, Kirby will need to make use of a Fuse Cannon with its Fuse starting underwater. Laser or UFO can be used here to light the fuse and then get in the cannon (the latter can only be used via Ability Mix a few rooms before). (Theoretically, Kirby could also bring Crash to this room and light the fuse with it, but since Hammer is required to enter the room in the first place, and there are no enemies from there with which to get Crash from a Mix, this presumably cannot be done.)

For the third area, taking the main exit from the previous one places Kirby on the ship's deck, where there are many enemies in his way. A couple of doors can be accessed here which lead to different areas of the ship, though the one on the masts is the way forward. The side doors along the left lead to two rooms, where a 1-Up always appears on the other side. Kirby can get into the same room as the 1-Up by taking a window instead. The side door on the right leads to the room with the cannon, but on the upper deck. Kirby cannot access the cannon from here, but he can frivolously light the fuse if he has Crash equipped.

The fourth area can be accessed either through the door in the third area or through the door following the Big Switch. Kirby ends up on the ship's masts, where he will need to work his way up to find a Warp Star at the top. Taking it allows Kirby to ride across the ocean and far out to a distant island.

For the last area, after crashing on the island, Kirby can find the stage exit to the right past a few foes.

Enemies and Mid-Boss[edit]

Sprite (KA/KNiDL) Name Copy Ability Sprite (KA/KNiDL) Name Copy Ability Sprite (KA/KNiDL) Name Copy Ability
KA Blipper sprite.png KNiDL Blipper sprite.png Blipper None KA Glunk sprite.png KNiDL Glunk sprite.png Glunk None KA Shotzo sprite.png KNiDL Shotzo sprite.png Shotzo N/A
KA Bronto Burt sprite.png KNiDL Bronto Burt sprite.png Bronto Burt None KA Hot Head sprite.png KNiDL Hot Head sprite.png Hot Head Fire KA Sir Kibble sprite.png KNiDL Sir Kibble sprite.png Sir Kibble Cutter
KA Broom Hatter sprite.png KNiDL Broom Hatter sprite.png Broom Hatter None KA Kabu sprite.png KNiDL Kabu sprite.png Kabu None KA Sir Slippy sprite.png KNiDL Sir Slippy sprite.png Slippy None
KA Coconut sprite.png KNiDL Coconut sprite.png Coconut None KA Laser Ball sprite.png KNiDL Laser Ball sprite.png Laser Ball Laser KA Sparky sprite.png KNiDL Sparky sprite.png Sparky Spark
KA Coner sprite.png KNiDL Coner sprite.png Coner None KA Poppy Bros Jr sprite.png KNiDL Poppy Bros Jr sprite.png Poppy Bros. Jr. None KA Sword Knight sprite.png KNiDL Sword Knight sprite.png Sword Knight Sword
KA Flamer sprite.png KNiDL Flamer sprite.png Flamer FireBall/Burning KA Scarfy sprite.png KNiDL Scarfy sprite.png Scarfy N/A KA Waddle Dee sprite.png KNiDL Waddle Dee sprite.png Waddle Dee None
Sprite (KA/KNiDL) Name Copy Ability
KA Bonkers sprite 2.png KNiDL Bonkers sprite.png Bonkers Hammer