Yogurt Yard

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Yogurt Yard
Kirby struggles up a steep hill to get a Maxim Tomato.
Boss Heavy Mole
Arena Bonkers (Hammer)
Museum Stone & Tornado
Minigame(s) Kirby's Adventure

Crane Fever Lvl. 1
Egg Catcher Lvl. 1
Quick Draw Lvl. 1
Kirby: Nightmare in Dream Land
Bomb Rally Lvl. 1
Bomb Rally Lvl. 3 (Extra Mode)
Quick Draw Lvl. 1
Quick Draw Lvl. 3 (Extra Mode)
Kirby's Air Grind Lvl. 1
Kirby's Air Grind Lvl. 3 (Extra Mode)

Secret Switches Yescheck.png (Stage 1, Stage 4, Stage 5, & Stage 6)
Theme music

Yogurt Yard theme

Clip of the Yogurt Yard stage theme from Kirby: Nightmare in Dream Land

World order
Grape Garden Orange Ocean
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Yogurt Yard is the fifth level of Kirby's Adventure and its remake, Kirby: Nightmare in Dream Land. It features six stages, and the museum has the Stone and Tornado copy abilities. The mid-boss in the arena is Bonkers, and the boss is Heavy Mole.

Intro cut-scene[edit]

Before entering the hub for the first time, a brief cut-scene plays adorned in a yellow frame with the level's name overhead in the scene. The opening cut-scene shows Kirby climbing a steep hill, struggling to get a Maxim Tomato. He finally reaches the top and holds the tomato up triumphantly, only to have it roll out of his hand and down the other side of the hill. Kirby panics and runs after it, only to end up rolling down the hillside behind it.


Yogurt Yard is dominated by steep elevation changes, mountainous terrain, and extensive cave structures. Yogurt Yard's interior sections are notoriously cramped, forcing Kirby to contend with enemies in close quarters. Many of the more open areas are more deliberate in their design than previous levels, with Stage 6 in particular pitting Kirby against a multitude of enemies and hazards. In addition, the puzzles that Kirby must solve to access the Big Switches become more challenging and esoteric than in previous zones.


The Yogurt Yard hub features a lot of verticality, with a canyon-like structure and pools of shallow water near the bottom. Stage doors vary greatly in elevation, with some secondary doors being very high up on elevated platforms. Pressing the Big Switch in Stage 1 opens up the first sub-game (Crane Fever in Adventure, Bomb Rally in Nightmare in Dream Land). Clearing Stage 1 grants access to the Museum which contains the Stone and Tornado abilities. Clearing Stage 3 opens up the second sub-game (Egg Catcher in Adventure, Kirby's Air Grind in Nightmare in Dream Land). Pressing the Big Switch in Stage 4 unlocks the Arena which pits Kirby against Bonkers. Pressing the Big Switch in Stage 5 unlocks the third sub-game of Quick Draw. Finally, pressing the Big Switch in Stage 6 unlocks the warp room.

The hub opens up to reveal a large mountainous fresco, with many different types of terrain in the midst.


Each stage is unlocked in succession after clearing the previous one. Clearing Stage 7 is necessary to move on to Orange Ocean. For more information about a particular stage, click on the link to the stage's page in the table.

Stage Mid-Boss(es) Big Switch? Notes
Stage 1 Xmark.png Yescheck.png
Stage 2 Bonkers Xmark.png
Stage 3 Xmark.png Xmark.png
Stage 4 Meta-Knights Yescheck.png
Stage 5 Fire Lion Yescheck.png
Stage 6 Xmark.png Yescheck.png
Stage 7 Xmark.png Xmark.png Kirby fights the level boss, Heavy Mole.