- This article is about the homeworld of the fairies in Kirby 64, and should not be confused with Ripple Field (Kirby's Dream Land 2) or Ripple Field (Kirby's Dream Land 3).
Ripple Star is the rainbow-colored sixth world encountered by Kirby and Ribbon while on their mission to rid their realm of Dark Matter in Kirby 64: The Crystal Shards. This world is where the fairies live, and where Dark Matter had invaded in the intro for the game. As this is the final regular level of the game and the last which Dark Matter plagues, the "final" boss of the game, Miracle Matter, is located here. If Kirby had successfully located all of the Crystal Shards before defeating this boss, he will purge the remaining Dark Matter in hiding which flies off into space and forms the true final world of Dark Star.
The similarities between this world and Pop Star are notable, as Ripple Star incorporates the same sort of vibrant coloration and easy-going atmosphere seen so readily found on Pop Star. This is particularly evident in the fact that the first stage of both worlds look largely identical in layout, and share the same theme music. Similarities in stage structure end there, however, as the following two stages have Kirby and his team infiltrate a sewer system in order to enter the Ripple Star Palace, then work their way up to the top floor where Miracle Matter resides. Once Miracle Matter is defeated, Dark Matter will appear to leave Ripple Star, and by extension, the rest of Pop Star's system, to never return. However, the principal body of Dark Matter remains in hiding, and cannot be uncovered unless Kirby has completely reformed the crystal by collecting all of the shards.
The first three stages within Ripple Star hide three Crystal Shards each, while the final stage rewards only one after the defeat of the boss. Unlike the previous worlds, Kirby will not be allowed to proceed to the next unless every prior Crystal Shard has been gathered. If this level is completed without them, the False Ending will play instead.
Each stage is unlocked in succession after clearing the previous one. Defeating Miracle Matter and collecting every Crystal Shard is necessary to move on to Dark Star. For more information about a particular stage, click on the link to the stage's page in the table. For a full guide on how to obtain the Crystal Shards, see the Crystal Shard page.
|Five enemy ambushes|
|Miracle Matter||Completing this stage either initiates the False Ending or leads into Dark Star.|
There are two possible cut-scenes that will play after the defeat of Miracle Matter. Which one plays will depend on whether or not Kirby collected all the Crystal Shards prior to the encounter.
The crystal shines its light on Ripple Star, dispelling the Dark Matter from its skies. From there, Kirby and his party celebrate as fireworks fill the sky. The Queen sees Kirby and his friends off using a ship to send them back to Pop Star. Before they go, Kirby and Ribbon shake hands on a mission accomplished. However, after the heroes leave, the Queen gives Ribbon a menacing glance, suggesting something is not right.
The crystal shines on Ripple Star, dispelling Dark Matter from its skies, causing it to explode out in space. Kirby and Co. celebrate, when they notice the crystal rising again. It then fires a beam at the Queen, dispelling the Dark Matter hidden inside her as well. That Dark Matter escapes and forms a new world, Dark Star. Seeing this, Kirby gets out his trusty Cell Phone and uses it to call his Warp Star down. They all ride it out to the new dark planet while the fairies tend to their queen.
- Ripple Star can be seen off in the distance in the Level Hub of Far-Flung Starlight Heroes from Kirby Star Allies.
Running through Ripple Star's streets in Stage 1
Using an alternate entrance into the palace in Stage 2
Battling an enemy ambush in the palace in Stage 3
Climbing the pearlescent palace stairs in Stage 3