Strato Patrol EOS
|Move Kirby through the sky with the stylus on a flying mission. He'll fire continuously, so use his attacks to take down aerial foes.|
— Details menu
Stato Patrol EOS plays like a classical arcade space shooter, with the Kirbys functioning as the ship(s). They will fire stars continuously from their mouths, and need only be maneuvered using the stylus. Courses consist of scrolling areas where enemies come in that need to be shot down. Among them are Skullys who may be carrying extra Kirbys. These Kirbys can be freed by shooting down the captor Skully. When multiple Kirbys are on the field, they will follow the stylus in a snake-like pattern. Up to 10 Kirbys can be kept this way. Additionally, powerups can be collected on the field which increase the Kirbys' firepower. As a last resort, the player also has a Panic Button (pressed using L or R) which fires a bunch of large Star Bullets up the screen. One of these is awarded per stage cleared. A score multiplier is present, which increments for each enemy/projectile gunned down, and resets for each enemy left undefeated.
There are six stages in total. They are summarized as follows:
- Stage 1 is a flight over the plains. Few obstacles are present, and the player has an opportunity to gather Kirbys here. The boss is Whispy Woods.
- Stage 2 is a flight over the ocean, where enemies become much more numerous. The boss is Kracko.
- Stage 3 is a flight high into the sky. The bosses are Mr. Shine & Mr. Bright.
- Stage 4 is a flight through space, with many asteroids in the way. The bosses are the Meta-Knights.
- Stage 5 is a flight through the Halberd, with many retracting walls and conveyors. The boss is Meta Knight.
- Stage 6 is the final stage, and is a battle with Nightmare, in both orb form and wizard form.
To clear this Sub-Game, all six stages must be completed.
Enemies in Strato Patrol EOS
- Many of the attacks which Nightmare uses in this sub-game would be later incorporated into Parallel Nightmare's move-set in Super Kirby Clash.