Cookie Country - Stage 3

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Cookie Country - Stage 3
CC Stage 3.jpg
Kirby goes on a slightly great cave offensive.
Details
Level Cookie Country
Energy Sphere(s) 3
Stage Order
Cookie Country - Stage 2 Cookie Country - Stage 4
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Cookie Country - Stage 3 is the third stage of Cookie Country in Kirby's Return to Dream Land which is the first cave-themed stage in this game. There are three Energy Spheres in this stage. This stage is the first to feature Key Dee (here known as Carry Dee).

Overview[edit]

The stage starts out with a pretty straightforward path above ground, with a lone Sparky defending it, that leads to a Bomb Block. Breaking it will lead to a downward path to the door to the next section.

The door leads to an underground chamber, with a ladder going down a shaft. The ladder leads to a zig-zagonal cave section, guarded by Shotzos. On the third path across, a Copy Pedestal for the Spark ability can be found. From there the downward path splits into two paths, one infested with Shotzos, and the other ones with an ample amount of stars that can be easily passed through using Spark (however the Shotzo path also contains a red star toward the bottom).

The door leads to a deep blue cave, adorned with crystals, stalactites and an azure pool in the background. A Blade Knight guards the path to the right, which repeatedly shifts up and down. As the path continues, bottomless pits must be avoided, and various other enemies, including a Leafan must be dispatched. At one point, a barrier in the ceiling conceals a 1Up; this can easily be obtained by breaking the Bomb Block associated with them. From there, a Super Inhale Block is encountered, which Kirby can use to break open an alcove with some food in it, though he has to be careful not to hit a moving section of ground that may get in the way. Past a Hot Head, a switch will open the way to the door to the next section.

The door leads to a narrow passageway with a Waddle Doo and a Copy Essence for the Beam ability. As this cave progresses, Kirby will encounter Shotzos atop blocks that can be removed to send them falling into bottomless pits. From there, Kirby must traverse through a tunnel with more Shotzos and enemies, where a bomb block protects some food. Then comes a stepped area that with Shotzos on it; this problem can be alleviated by breaking the bomb block, causing all the Shotzos to fall, but turning the stepped area to a series of platforms that will lead to the door to the next section.

The door leads to another narrow cave, with numerous pointy spikes on the floor to the right. A switch opens to a larger section of the cave, but a Carry Dee is visible in a separate cave below. Activating the switch will start a race with the Carry Dee, which Kirby will need to win in order to get its Key. After that, Kirby may proceed to the stage exit just beyond.

Energy Sphere Guide[edit]

  • In the initial cave area, this sphere can be found below the door to the next room.
  • This sphere can be found behind a Gate, which can be unlocked using a Key on the other side of the chasm.
  • Carry Dee holds a key, and Kirby will have to race it to the end of the path and catch it before it falls into a bottomless pit with the key. From there, the sphere can be found behind a gate to the right.

Enemies, Mid-Bosses and Abilities[edit]

Regular Enemies

Abilities

Gallery[edit]

Video Walkthrough[edit]


100% walkthrough of Cookie Country - Stage 3.