- This article is about the Sub-Game in Kirby: Triple Deluxe. For the canceled Game Boy Color game that can be abbreviated to "KF" as well, see Kirby Family.
|Battle other Kirbys with powerful abilities! Up to four players can face off against each other in this dream battle mode! Sharpen your skills, and take your favorite abilities to the limit!|
— Pause screen description, Kirby: Triple Deluxe
Kirby Fighters is a Sub-Game from Kirby: Triple Deluxe. It is a fighting game where Kirby battles other Kirbys using various Copy Abilities until all opponents are defeated. It plays similarly to the Super Smash Bros. games, though it uses a traditional health meter and does not have any pits in the stage design. The player may play solo against CPU opponents, or may use local wireless to play with up to three other players, even if those other players do not have a copy of Kirby: Triple Deluxe.
Kirby Fighters was later released as a standalone title with additional content, known as Kirby Fighters Deluxe.
The mechanics of Kirby Fighters are highly similar in nature to many traditional fighting games. The goal of each round is to deplete the health bars of all other Kirbys by attacking them and using certain items, while conversely blocking attacks and using healing items to avoid the same fate.
Rounds take place on a variety of stages based on various locations throughout the Kirby series, and fighters can select from a limited amount of copy abilities to use. Two primary modes exist - a single-player mode with seven rounds against a variety of computer-controlled opponents, and a multiplayer mode where players using different 3DSes can play individual rounds against each other. the player can also play a single round without any other players in Training Mode.
There are ten Copy Abilities to select from in Kirby Fighters.
|Copy Abilities in Kirby Fighters|
|A long-range projectile fighter who can aim with great accuracy.|
|A medium-range projectile fighter who has few but versatile attacks.|
|A medium-range projectile fighter who attacks with explosives and can leave them behind.|
|A medium-range projectile fighter who attacks with boomerangs and also fights with melee attacks.|
|A close-up melee fighter who can throw out waves and projectiles of energy and has many techniques.|
|A close-up melee fighter who specializes in slow but powerful attacks.|
|A versatile fighter with many long and short-range techniques.|
|A close-up melee fighter who uses his parasol to defend himself and attack with good reach.|
|A close-up melee fighter who attacks with swift distended strikes and has many techniques.|
|A medium-range melee fighter who can strike and grab his foes and items with his whip.|
There are seven stages to battle on in Kirby Fighters, with each of them based on locations from various Kirby games.
|Stages in Kirby Fighters|
|A basic arena with three Thin Floors and no additional elements.||Based on Fine Fields - Stage 1 from Kirby: Triple Deluxe.|
|A three-tiered series of hallways with thin floors allowing passage between them.
Lololo & Lalala appear and push objects through the halls.
|Based on the stage from Kirby's Dream Land, though taking its design from Float Islands in Kirby Super Star Ultra.|
|Six thin floors, and five holes in the trees that either Rick, Kine, or Coo will emerge from. They emerge from the tree, perform an attack on the players, and then return back through the hole.||Based on Grass Land - Stage 5 from Kirby's Dream Land 3.|
|One thin floor. Throughout the battle, King Dedede will appear occasionally to toss different objects at the fighters.||Based on Mt. Dedede from Spring Breeze in Kirby Super Star Ultra.|
|A flat arena with no additional platforms.
In the middle are three large hammers which slam into the stage in various patterns.
|Based on Factory Tour from Kirby 64: The Crystal Shards.|
|A basic arena with two thin floor platforms.
Kracko appears as a stage hazard to attack the fighters.
|Based on the stage from Spring Breeze in Kirby Super Star Ultra.|
|A large flat arena with no platforms or hazards.||Based on the stage from Kirby's Return to Dream Land.|
Shadow Kirby is fought there in Single Player Mode.
There are eleven items that can be used in Kirby Fighters.
|Stage items in Kirby Fighters Deluxe|
|A star-shaped item that causes a random event to occur when it is struck by any attack.|
|A walking bomb that can be tossed at enemies to deal big damage.||Based off of the enemy from the main-series games. Does not appear in single-player mode.|
|A blue box that can be broken to reveal other items.||Resembles the blue containers from City Trial in Kirby Air Ride.|
|A small cannon that fires volleys in an arc at opponents.||Originally appeared in Kirby's Return to Dream Land.|
|Picking this up causes fighters to move faster and jump higher for a moment.||This item's effect can also be granted by an Action Star.|
|Various food items which recover a certain amount of health based on the item in question.||Energy Drinks and Maxim Tomatoes can also appear, but not in single-player mode.|
|A small ball that when tossed, turns into a large spiky Gordo that harms anyone who touches it.||Can also activate Action Stars that fall on it, benefiting the Kirby who tossed it.|
|Eating this causes fighters to become invincible to most forms of damage for a little while.||Unlike in Kirby: Triple Deluxe, it uses a different version of the invincibility theme, notably the version from Kirby Super Star.|
|Touching this allows the fighter to shout loudly, damaging any foes nearby.||Originally appeared in Kirby's Dream Land, and would go on to inspire the Mike Copy Ability. Does not appear in single-player mode.|
|Eating this causes fighters to puff up and shoot a continuous stream of Air Bullets at other fighters.||Originally appeared in Kirby's Dream Land. Resembles a Sweet Potato in the Japanese version of the game.|
|A large time bomb that goes off after a short while in a lingering explosion.||Functions differently from the way it does in the main game of Kirby: Triple Deluxe.|
A regular pink Kirby fights against many CPU-controlled opponents in seven rounds. It is a time attack mode, with four difficulty levels - Easy, Normal, Hard, and Very Hard. Each difficulty level increases the difficulty of the CPU opponents that Kirby has to fight. Also noteworthy is the fact that the player can retry every fight if they fail, with the only penalty being that the timer does not reset. Thus, the ultimate goal is to complete this mode in as little time as possible.
Kirby's opponents go as follows. Note that with the exception of Shadow Kirby, the copy abilities are random, though they are never the same ability as the one Kirby has (again, excepting Shadow Kirby).
|Rounds in Single Player Mode|
|Round 1||Vs. one opponent||This round always takes place on the Flower Land stage.|
|Round 2||Vs. one opponent||The stage used in this round may be either Castle Lololo, Bubbly Clouds, or Coo's Forest.|
|Round 3||Vs. two opponents||All the opponents use the same ability (although not the same as the player). |
The stage used in this round may be either Castle Lololo, Bubbly Clouds, or Coo's Forest, but a stage that was selected in the previous round cannot be repeated.
|Round 4||Vs. two opponents||The opponents use different abilities. |
The stage used in this round may be either Castle Lololo, Bubbly Clouds, or Coo's Forest, but a stage that was selected in the previous two rounds cannot be repeated.
|Round 5||Vs. three opponents||All the opponents use the same ability (although not the same as the player). |
The stage used in this round may be either Dedede Arena or Factory Tour.
|Round 6||Vs. three opponents||The opponents use different abilities. |
The stage used in this round may be either Dedede Arena or Factory Tour, but a stage that was selected in the previous two rounds cannot be repeated.
|Final Round||Vs. Shadow Kirby||This round always takes place on the Another Dimension stage. |
There are no items in this round on Very Hard mode, and Shadow Kirby always uses the same ability as the player, in addition to increased stamina.
Items and hazards are enabled in this mode, but Ghost Kirby is not.
Upon completing Single Player Mode, the results screen is shown, with a rainbow-colored "CONGRATULATIONS!" text over Kirby with the winning ability doing a victory pose. The player's total time is shown on the top screen and the time it took to beat each round is shown on the bottom screen. The Copy Ability that was used to beat Single Player Mode will be marked with either a bronze, silver, gold, or rainbow medal, depending on the difficulty level.
In this mode, the player can battle against nearby players who have 3DS systems. Extra copies of the game are not required, as Download Play allows anyone to join (albeit also limiting gameplay options when used).
Spots not filled by human players can be filled by CPU players, whose abilities and difficulty levels can be set. Furthermore, each player can set the color of their Kirby and their handicap, which changes their damage dealt and taken, among other effects. Items, hazards, and Ghost Kirby can also be disabled in the More Settings menu. The player can select which stage they can play on.
Each player or CPU's number of rounds won is displayed on the bottom screen.
Training is essentially a Single Player version of the Multiplayer mode, where the player can freely battle against other CPU-controlled opponents at their own pace. The player can once again set the Kirbys' colors, abilities, handicap, and the options for items, hazards, and Ghost Kirby. The player can once again select which stage they can play on.
Like in Multiplayer mode, each player or CPU's number of rounds won is displayed on the bottom screen.
Names in other languages
|German||Kirbys Recken||Kirby's Warriors|
|Italian||Duello Kirby||Kirby Duel|
|Latin American Spanish||Combate Kirby||Kirby Combat|
|European Spanish||Combates Kirby||Kirby Combats|