Please remember that WiKirby contains spoilers, which you read at your own risk! See our general disclaimer for details.

Kirby's Avalanche

From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search
Kirby's Avalanche

KAv Box 2.jpg

KAv NTSC K-A Rating Box Art.jpg

KAv UK Box.jpg

Box art for Kirby's Avalanche from various regions
Developer(s) Compile, Banpresto, HAL Laboratory
Publisher(s) Nintendo
Designer(s) Kazunori Ikeda
Release date(s) SNES:
Europe February 1, 1995
NA April 25, 1995

Virtual Console (Wii):
Europe July 27, 2007
Australia July 27, 2007
NA September 24, 2007

SNES: Nintendo Switch Online
NA July 21, 2022
Platform(s) Super Nintendo Entertainment System
Wii (Virtual Console)
Nintendo Switch (SNES: Nintendo Switch Online)
Supported languages American English, British English
Rating(s) ESRB: Kids to Adults / Everyone
PEGI: 3+
Game chronology
Kirby's Dream Course Kirby's Dream Land 2
On affiliated sites
StrategyWiki Walkthrough
 This box: view  talk  edit 

Kirby's Avalanche, known as Kirby's Ghost Trap in Europe, is a puzzle game developed by Compile, in collaboration with HAL Laboratory, that was released in 1995. It is a spinoff title and a direct modification of the Japanese puzzle game Super Puyo Puyo, except featuring Kirby characters. The game, which can be played with one or two players, revolves around stacking multi-colored blobs (otherwise known as Puyos) and matching chains of the same color. Due to its similarities to Super Puyo Puyo, this game was never released in Japan, making it the only Kirby game with this distinction.


The story of Kirby's Avalanche is simplistic, and largely conveyed through the manual. The most popular pastime in Dream Land is a game called Avalanche. Since everyone likes to play Avalanche, Kirby thinks it would be a great idea to hold a tournament to see who the best player in Dream Land is. To that end, a tournament called the First Annual Dream Land's Avalanche Competition is held at the Dream Fountain. Whoever wins will be the Avalanche Champion and receive the Dream Fountain Cup. The rules of the tournament are as follows: everyone in Dream Land makes their way to the Dream Fountain, and if two people meet, they play a round of Avalanche. The winner keeps going to the Dream Fountain, while the loser must stay behind. Once the final competitors reach the Dream Fountain, they will compete to decide the Avalanche Champion. The player takes control of Kirby to help him make it to the Dream Fountain and become the champion.


Kirby competing against Lololo & Lalala.

The rules in Kirby's Avalanche are identical to Super Puyo Puyo. Two players each have their own playing field, a grid of 72 spaces (6 across and 12 high). Pairs of differently-colored Puyos (referred to in this game as blobs) fall from the top of the playing field and eventually touch the bottom. The goal is to drop and rotate the blobs in such a way that four or more of the same color connect with each other from above, below or to the side, in any combination. This done, they will disappear from the playing field. Any blobs above them will fall down and fill in the spots where the matched blobs once were. If a player runs out of room in the playing field to place blobs, that player will lose the game.

Clearing blobs will send Garbage Puyos (referred to in this game as boulders or ghosts) to the opponent's playing field. Boulders cannot be cleared when four or more of them touch, and can only disappear if a match of four colored blobs is accomplished right next to them. Because of this, they are essentially meant to waste space and make matching blobs more difficult.

It is possible to set up a chain reaction by matching four blobs, and then letting other blobs fall into spots where they will connect with more blobs, clearing more of them one after another in succession. The more blobs that disappear from the result of a chain reaction, the more boulders will be sent to the opponent's playing field. Setting up a large enough chain will create the eponymous "avalanche" (or "ghost trap"); so many boulders will be dropped that the opponent has no chance to recover.

Just before the boulders rain down on a player's playing field, they will be shown icons that indicate how many boulders will drop. A small icon indicates one boulder, a bigger icon indicates 6 boulders, and a brown icon indicates 36 boulders. The winner is the one who outlasts their opponent by burying their playing field with boulders to the point that no further blobs can be dropped.

Some techniques found in later games of the Puyo Puyo series are not possible to perform in this game, such as "offsetting" (neutralizing boulders by matching blobs before they fall) or "double-rotation" (rotating blobs vertically when trapped in-between columns of other blobs).

Game modes[edit]

There are four options on the main menu for Kirby's Avalanche: "Competition", "1P vs. 2P", "Practice", and "Options".


During the Competition mode of the game, Kirby faces a total of 16 bosses in the order presented. These bosses do not possess any special skills (other than minor aesthetic differences), but their playing styles vary slightly, generally becoming faster and more aggressive as Kirby advances through the game. Each opponent is equivalent to another opponent from Puyo Puyo, including their specific playstyle quirks (such as "first-instinct chains").

Notably, in the cutscenes between each round, Kirby is shown trash-talking his opponents and speaking in full sentences. This is a very unique and strange occurrence; in most of the rest of the Kirby series, Kirby is not rude, and has rarely spoken outside of simple phrases, such as "hi". Instead, his behavior is more in line with the personality of Puyo Puyo's protagonist, Arle Nadja, who is replaced by Kirby in this game.

There are three difficulty levels to Competition mode: Easy (otherwise referred to as the Learning Stage), Normal, and Hard. Waddle Dee, Bronto Burt and Waddle Doo are exclusive to the Learning Stage (and are the only opponents fought in that mode), while Poppy Bros. Sr., Whispy Woods and Kabu are exclusive to the Normal setting. Individual battles are referred to as Stages, or "Lessons" in the case of the first three opponents.

Stage Name Appearance Abbr. Pre-Battle Exchange Announcer Audio and Misc. Notes
Lesson 1 Waddle Dee KAv Waddle Dee sprite.png WADE Kirby: Hi, Waddle Dee! Are you ready?!? Waddle Dee never turns any of his blobs while they are falling. He plays rather passively, and rarely fast drops blobs. His Puyo Puyo equivalent is Skeleton T. During this stage, red blobs will never drop, meaning that only up to four colors will appear.
Enemy: Umm, can we just walk together? The forest scares me...
Kirby: Sorry, rules are rules!
Lesson 2 Bronto Burt KAv Bronto Burt sprite.png BRON Enemy: Ah HA!! I have found my next victim!! Bronto Burt's Puyo Puyo equivalent is Nasu Grave. During this stage, red blobs will never drop, meaning that only up to four colors will appear.
Kirby: Bronto Burt you bully, the pleasure will be all mine.
Enemy: Shut up and play!
Lesson 3 Waddle Doo KAv Waddle Doo sprite.png WADO Enemy: You did not treat Waddle Dee with respect... Now I, Waddle Doo will repay you in kind! Waddle Doo's Puyo Puyo equivalent is Mummy. During this stage, yellow blobs will never drop, meaning that only up to four colors will appear.
Kirby: I don't think so!!
Stage 1 Poppy Bros. Sr. KAv Poppy Bros Sr sprite.png PBSR Enemy: Hi, Kirby! Want a bomb sandwich? Poppy Bros. Sr. plays rather passively and rarely rotates blobs. His Puyo Puyo equivalent is Draco Centauros.
Kirby: I'll breathe in your pathetic bombs and send them right back at you!
Enemy: Stalemate... Okay, let's compete in a quick game of Avalanche!
Stage 2 Whispy Woods KAv Whispy Woods sprite.png WHIS Enemy: Please don't tread on my roots, it would not be a wise decision. Whispy Woods always opens the battle by attempting to build four rows of blobs at the bottom, and he will refill the bottom four rows if blobs from there are ever removed. His Puyo Puyo equivalent is Suketoudara.
Kirby: I feel like some apple pie!
Stage 3 Kabu KAv Kabu sprite.png KABU Kirby: Who blocked the path with this boulder? Kabu is the only enemy whose abbreviation is the same as his name. His Puyo Puyo equivalent is Sukiya Podes.
Enemy: Your road to glory ends here[sic]
Kirby: OH!! Hi Kabu, are you ready for a game of Avalanche?
Stage 4 Broom Hatter KAv Broom Hatter sprite.png BRMH Enemy: Oh what a mess! Must I clean up this entire forest? Broom Hatter is the first opponent in the Hard setting and fills the leftmost and rightmost column to the top at the beginning of the fight. If blobs are removed from the side columns, she will always refill them. Her Puyo Puyo equivalent is Harpy, although her blobs do not release music notes, unlike Harpy.
Kirby: I'd worry more about cleaning up your Avalanche skills first.
Enemy: Dust, dust, sweep... Huh?!??
Stage 5 Squishy KAv Squishy sprite.png SQUI Enemy: I know what your dream is! But King Dedede was saying- Squishy's Puyo Puyo equivalent is Sasori Man. In the European version, the replacement of "Avalanche" to "Ghost Trap" causes his dialogue to overflow from his text box.[2]
Kirby: Go meddle in someone else's affairs, Squishy, I've got to get to the Dream Fountain.
Enemy: An eight-armed Avalanche for you then, Kirby!
Stage 6 Lololo & Lalala KAv Lololo Lalala sprite.png LOLA Kirby: To get this far you must have a-MAZE-ing skill Tee hee hee!![sic] Lololo & Lalala's blobs clear into musical notes, much like Harpy. They prioritize clearing blobs over performing combos. Their Puyo Puyo equivalent is Panotty. Their dialogue references HAL Laboratory's Eggerland series of maze games, which they originally debuted in as Lolo and Lala.
Enemy: Oh yeah? Try and figure your way out of this!
Stage 7 Bugzzy KAv Bugzzy sprite.png BUGZ Enemy: ROOAAAAAAARRR!!!!! Bugzzy mainly focuses on slowly forming giant combos, filling Kirby's field with an immense amount of boulders. His Puyo Puyo equivalent is Zombie.
Kirby: Oh, I'm soooo scared[sic]
Stage 8 Paint Roller KAv Paint Roller sprite.png PAIN Enemy: Let me paint you a lovely portrait... Paint Roller's Puyo Puyo equivalent is Witch. However, unlike Witch, his blobs do not release stars when they are removed.
Kirby: Oh, how sweet of yo-
Enemy: ...of you losing to me, HA HA HA!
Kirby: Paint Roller, you are the meanest art student I've ever met.
Enemy: Student? HA! I am the MASTER!!
Stage 9 Heavy Mole KAv Heavy Mole sprite.png HVYM Enemy: I am Heavy Mole, watch while I undermine your precious dream!! Heavy Mole is the first opponent fought at the Dream Fountain, and focuses primarily on rapidly destroying blobs rather than forming big chain reactions. His Puyo Puyo equivalent is Zoh Daimaoh, though without his screen-shaking effect.
Kirby: You are sneaky, but I will not be distracted by your under-handed tactics.
Stage 10 Mr. Shine & Mr. Bright KAv Mr Shine Mr Bright sprite.png MS&B Enemy: We rule both the night and the day! Mr. Shine & Mr. Bright's Puyo Puyo equivalent is Schezo Wegey.
Enemy: This leaves no time for you Kirby! Be gone!!
Kirby: I thrive at dusk and at dawn! I'll have you two fighting before the day is done.
Stage 11 Kracko KAv Kracko sprite.png KRAC Enemy: KRRR-RACKK!!!! Dance to my deadly music, or fry like a moth! HA HA!! Kracko's blobs release stars when they are removed, which is shared with Witch. His Puyo Puyo equvialent is Minotauros.
Kirby: You couldn't hit a barn sized lightning rod, Kracko!
Stage 12 Meta Knight KAv Meta Knight sprite.png META Enemy: None shall pass! En garde, Kirby! Meta Knight is more skilled than other opponents at making a comeback when most of his playing field has been covered in boulders. His Puyo Puyo equivalent is Rulue. The quote "None shall pass!" is a reference to the Black Knight from Monty Python and the Holy Grail.
Kirby: But I have no sword!?!
Enemy: Oh, you're so right... Then Avalanche it is, ha ha ha ha!!!
Final Stage King Dedede KAv King Dedede sprite.png DEDE Enemy: Kirby!! Your dream has carried you far but here it ends. When Dedede's blobs land, his half of the screen shakes slightly. This has no effect on gameplay, however. His Puyo Puyo equivalent is Dark Prince, though his screen-shaking effect comes from Zoh Daimaoh.
Enemy: The Dream Fountain Cup will be mine!!
Kirby: Welcome King Dedede. And good luck to you too.

When Waddle Doo is defeated, King Dedede congratulates the player on their skill in the Learning Stage, then challenges them to try a higher difficulty. The high score table will be shown, and if the player got a high score, they will be prompted to input their initials. The game then returns to the title screen.

When King Dedede is defeated, the game displays a short ending cutscene, then the names of each of the characters, followed by the staff credits. If cleared with the COM Level set to Easy, Normal or Hard, the final message encourages the player to try the next COM Level, while if cleared on Hardest, the final message is a simple thanks for playing. Regardless of difficulty, at the end of the credits, a special code is revealed; holding A, B, X, and Y on the second controller during gameplay, then resetting the console with these buttons held, will unlock a special "custom" menu in the options. Much like clearing the Learning Stage, the best scores will then be shown, prompting the player to input their initials if they got a high score in the process.

1P vs. 2P[edit]

1P vs. 2P is the game's multiplayer mode, and requires two controllers to operate. Two players compete in a match of Avalanche. Player 1 will always be Kirby, while player 2 can be any of the opponents from Competition mode, selected at random. At the start of a match, each player can individually select their difficulty level on a scale from 1 to 5, which is represented by chili peppers: Mild, Medium, Spicy, Hot, and Cajun. This is another holdover from Puyo Puyo, in which Arle's favorite food is curry, though this may possibly be a reference to the Superspicy Curry as well, which came from Kirby's Dream Land. The difficulty level affects how fast the player's blobs fall, thus affecting reaction time. The number of rounds in each match can be adjusted through the Options menu. When a match is done, the game returns to the difficulty select.


Practice mode allows the player to play a single round of Avalanche without having to compete against an opponent. The goal is instead to last as long as possible and rack up a high score. Like 1P vs. 2P, the player can select their starting difficulty speed, with a choice between Mild, Spicy (which adds 40,000 points to the score), and Cajun (which adds 90,000 points to the score). Player 2 can join as well, though there is no incentive to compete other than for score, as boulders do not appear. When both players receive a game over, the best scores are shown; if either got a high score, they will be prompted to input their initials before the game returns to the title screen.


Options mode allows the player to adjust the game settings in the various modes, as outlined below. This also includes the sound test option to listen to the game's music and sound effects, and the input test option to ensure that the controllers' buttons are functioning properly. As mentioned above, some options are only available after entering a special code.

Option Details
Normal options
EXIT Saves any changes made to the options and returns to the main menu.
VS. COM LEVEL Adjusts the overall skill of the AI in Competition mode. The options are "EASY", "NORMAL" (default), "HARD", and "HARDEST".
1P VS. 2P MODE Adjusts the length of each match in 1P Vs. 2P mode. The options are "1 GAME MATCH" (default), "3 GAME MATCH", "5 GAME MATCH", "7 GAME MATCH", "9 GAME MATCH", "11 GAME MATCH", "13 GAME MATCH", and "15 GAME MATCH".
SAMPLING Turns voice samples on or off. The default is "ON".
FACE Adjusts where the opponent's face is seen in each round of Competition mode. The options are "FRONT" (in front of the playing field), "BACK" (behind the playing field; default), and "OFF".
BUTTON ASSIGNMENT Allows for reassigning the button layout for rotation inputs, minus the + Control Pad, for both player 1 and player 2. By default, the B button turns left, the A and Y buttons both turn right, and the rest of the buttons have no function. The + Control Pad's functions cannot be reassigned.
INPUT TEST Shows a screen allowing the player to test the input of all buttons, including the + Control Pad. This is represented by a list of all buttons displayed on-screen. When pressed or held, the button's on-screen label will say "ON"; otherwise, it will say "OFF". The R and L buttons must be pressed simultaneously to exit this screen.
CUSTOM Enters the custom options menu.
Custom options
EXIT CUSTOM Returns to the standard options.
SOUND Allows for playing back all sound effects. Ranges from 00 to 3F, listed in hexadecimal.
MUSIC Allows for playing back all music. Ranges from 00 to 10, listed in hexadecimal.
VOICE Allows for playing back all voice samples. Ranges from 00 to 25, listed in hexadecimal.
SOUND MODE Allows for adjusting the game's sound mode between stereo (default) and mono.
FACE POSITION Adjusts where the opponent's face is located on the screen in Competition mode. The options are "LOW", "MID" (default), and "HIGH".
SWEAT Turns on or off the opponent's sweat drops that appear when they are close to losing in Competition mode. The default is "ON".
BATTLE COLOR Allows for reducing the number of Puyo colors. The options are "4 AND 5" (default) and "3 AND 4". Only available after the A+B+X+Y input.
EARTHQUAKE Turns on or off King Dedede's "earthquake" effect in 1P vs. 2P and Practice mode. The default is "OFF". Only available after the A+B+X+Y input.
SPECIAL CUSTOM Enters the special custom options menu. Only available after the A+B+X+Y input.
Special custom options
EXIT SPECIAL CUSTOM Returns to the custom options menu.
FALL BLOB Adjusts how many boulders are sent during chain reactions. The options are "MINUS", "NORMAL" (default), "PLUS", "PANIC", and "HURRY".
MODE When exiting the options menu and holding the L button, this will bring the player directly to the selected mode. The options are "0 VS. COM" (Competition), "1 BATTLE" (1P vs. 2P, default), and "2 ENDLESS" (Practice).
STAGE This will start Competition mode from any stage, with the option of all 16 stages from "LESSON 01" (Waddle Dee) to "NORMAL 13" (King Dedede). The game must be started on Easy mode for this to work.
CPU PLAYER This will change player 1's CPU to one of the CPU opponent playstyles, with the option of each of the game's 16 opponents. It can only be seen in the title screen demo.

There are also further, unused special options that can only be accessed through a game-altering device, such as a GameShark. One of these options is an early form of the "offsetting" rule.[3]


The following is a list of staff who have worked on Kirby's Avalanche:

Staff of Kirby's Avalanche  
From Position Developer(s) Credited as
Compile Producer Masamitsu Niitani Moo Niitani
Programmer Takayuki Hirono Jemini Hirono
Sub Programmer Shouji Takeuchi
Masatoshi Setou
Takayuki Sato
JG4MSG Takeuchi <^^;>
Graphic Designer Koji Teramoto
Akemi Sakai
Toshihiro Okamoto
Janus Teramoto
Composer SE
Einosuke Nagao
SFX Converter Einosuke Nagao
Nobuaki Yamasaki
Einosuke Nagao
HAL Laboratory
Nintendo Nintendo Staff
Hideki Fujii
Derek Whipple
Syuji Kawaguchi
Kensuke Tanabe
Voice Talent
Michael Kelbraugh
Robin Krouse
Keiko Tamura
Kayomi McDonald
Special Thanks
Dan Owsen
Hiro Yamada

Masahiro Sakurai mentions in his Masahiro Sakurai on Creating Games video regarding Meteos[4] that he served as an uncredited supervisor for Kirby's Avalanche. It is unclear exactly how involved he was, as he only mentions it in passing.

Nintendo Switch Online description[edit]

Everyone's favorite round, pink hero takes a break from swallowing his enemies to put your brain to work in this fast-paced puzzle game. Players take control of Kirby and match wits with well-known enemies from the Kirby series (including his archrival, King Dedede!) in an effort to win the First Annual Dream Land Avalanche Competition. This simple-but-addictive gameplay revolves around brightly colored blobs and boulders. When the right amount of matching blobs are stacked, they explode and rain down boulders on your opponent's field of play! Keep going until your screen is clear to move on to the next round. But be careful—the farther you advance, the faster the blobs fall, and the smarter the opponents get! Are you good enough to help Kirby become the avalanche king?


  • Kirby's Avalanche is one of several international rebrandings of the Puyo Puyo series for western audiences, with other examples including Dr. Robotnik's Mean Bean Machine and the "Bug Drop" minigame in Timon & Pumbaa's Jungle Games.
    • Although most traces of Super Puyo Puyo were removed from Kirby's Avalanche, the columns in the title screen still have inscriptions that read "PUYOPYO".
  • Most of the game's soundtrack consists of remixed music from Kirby's Adventure and Kirby's Dream Course.
  • Interestingly, the modern designs for several characters (such as Kracko and Meta Knight) first debuted in this game, ahead of their appearance in Kirby Super Star. It is likely that this game's development overlapped with Kirby Super Star, so the newer designs were used while the later game was still being developed.
  • The staff credits can be viewed immediately if the game is started or rebooted while player 1 holds L + right and player 2 holds R + left.[3]
  • Kirby's Avalanche was one of several titles compatible with XBAND, an online service for the SNES that functioned through an expansion cartridge connected to a modem. This technically makes it the first Kirby game with online multiplayer, though the first one with native online compatibility was Kirby Battle Royale, released 22 years later.






Names in other languages[edit]

Language Name Meaning
Japanese Kirby's Avalanche
Dutch Kirby's Ghost Trap
Kirby's Avalanche
Canadian French Kirby's Avalanche -
European French Kirby's Ghost Trap
Kirby's Avalanche
German Kirby's Ghost Trap
Kirby's Avalanche
Italian Kirby's Ghost Trap
Kirby's Avalanche
Korean Kirby's Avalanche
Brazilian Portuguese Kirby's Avalanche -
European Portuguese Kirby's Ghost Trap
Kirby's Avalanche
Russian Kirby's Ghost Trap
Kirby's Avalanche
Latin American Spanish Kirby's Avalanche -
European Spanish Kirby's Ghost Trap
Kirby's Avalanche


External links[edit]