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HR-H artwork 2.jpg
Artwork of HR-H for Kirby 64: The Crystal Shards
Other game(s) Kirby 64: The Crystal Shards (2000)
Weakness(es) Rocket projectiles, any copy ability
Similar to HR-D3, Heavy Lobster
Theme music

no music given

Enemy Info Card K64 Enemy Info Card 6.pngK64 Enemy Info Card 7.png
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HR-H is the futuristic, anthropomorphic guardian of the Shiver Star, battled in Kirby 64: The Crystal Shards. HR-H places a firm focus on physicality in each of its attacks, all of which attempt to either smash or blow Kirby to smithereens. Like previous bosses, however, HR-H's weak point is practically anywhere on its body that Kirby can land a shot. According to the Enemy Info Cards, HR-H changes its name to HR-E when it enters its second form.


Boss fight against HR-H
HR-H in its HR-E form during a later part of the battle.

The main challenge of this battle is being able to avoid HR-H's rockets and wing attacks. HR-H primarily uses its wings to attack Kirby, though also possesses a sweeping laser occasionally fired from its head. Over the course of the battle, HR-H fires rockets at Kirby that can be inhaled and spat out at its wings to damage it.

At the beginning of the second phase, the boss becomes HR-E, shifting to a form similar to that of Heavy Lobster. HR-E chases Kirby along the platform, firing rockets and snapping at Kirby with its pincers. Kirby can easily defeat this phase by repeating the pattern of inhaling missiles and spitting them back out at HR-E's black body.

The fight may go much quicker if Kirby has a Copy Ability (i.e. Burning, Cutter, etc.) or a Power Combo.


  • The HR in HR-D3 in the Kirby Quest sub-game of Kirby Mass Attack and Extra Mode of Kirby's Return to Dream Land seems to be a reference to HR-H (the D3 part references the pronunciation of King Dedede's name, which is leftover from plans to make it be one of his fighters in the scrapped Nintendo GameCube game).