Please remember that WiKirby contains spoilers, which you read at your own risk! See our general disclaimer for details.

Warp Hole

From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search
Warp Hole
KTD Warp Hole.png
A Warp Hole in Kirby: Triple Deluxe
Details
Type Device
Function Teleport to a new area
Found In later stages and in Dededetour!
Game(s) Kirby: Triple Deluxe
Kirby: Planet Robobot
Similar to Door
 This box: view  talk  edit 

A Warp Hole is a magical circular rift in space that allows Kirby or King Dedede to travel to a different location in a similar manner to a Door in Kirby: Triple Deluxe and Kirby: Planet Robobot. Unlike doors, however, Warp Holes activate as soon as they are touched, and often take the user to very different locations than where they are originally found. Entering a Warp Hole triggers a special effect wherein the portal expands and the user tumbles into its center until they vanish from view.

Game appearances[edit]

Kirby: Triple Deluxe[edit]

In the Story Mode of Kirby: Triple Deluxe, Warp Holes do not begin appearing until Stage 2 of Royal Road, where they often take the place of regular doorways. Kirby travels through them in order to reach and subsequently exit the arenas where he re-fights the bosses from the first five levels of the game, but Warp Holes are also used in these stages to travel from area to area as usual.

Warp Holes serve a more prominent purpose in the Extra Mode Dededetour!, where a special variety exists that can be found in hard-to-access areas or made to appear after meeting a certain condition. They tend to replace Sun Stones from the Story Mode with their placement. When King Dedede hops into one of these, he can take a shortcut to reach the end of the level faster, while the "Royal Warp" jingle plays.

In one of the Miiverse posts, it was mentioned that the Warp Holes were probably created by Queen Sectonia to conquer the other countries. It was also mentioned that the reason why Sectra Dees appear on islands Kirby backtracks to in a few Royal Road stages, and why Taranza always gets away in time from Kirby, is because of the Warp Holes.[1]

Shortcut Warp Holes in Dededetour![edit]

The following is a complete list of all 35 shortcut Warp Holes (those that play the leitmotif) in Dededetour!, and where they lead, along with other pertinent notes:

Shortcut Warp Holes in Dededetour!  
Image Location Warps to Notes
Lv1 Warp Holes
KTD Dededetour Warp Hole 1-1 screenshot.png Fine Fields - Stage 1, Room 3 Fine Fields - Stage 2, Room 2 Found at the right end of the room in the foreground. Appears in place of a wooden crate once broken.
KTD Dededetour Warp Hole 1-2 screenshot.png Fine Fields - Stage 3, Side room from Room 4 Fine Fields - Stage 4, Room 3 (skips battle with Hornhead DX) Found by completing the Tilt Fuse Box puzzle.
KTD Dededetour Warp Hole 1-3 screenshot.png Fine Fields - Stage 4, Room 5 Fine Fields - Stage 5, pre-boss area Found behind a locked gate past the Tilt Gondolas. A key is needed to get in.
Lv2 Warp Holes
KTD Dededetour Warp Hole 2-1 screenshot.png Lollipop Land - Stage 1, Side room from Room 4 Lollipop Land - Stage 2, Room 1 Found behind a gate attached to a red switch. Speed is needed to get in (Invincible Candy helps).
KTD Dededetour Warp Hole 2-2 screenshot.png Lollipop Land - Stage 2, Side room from Room 2 Lv2 mid-level checkpoint Accessible by solving the Tilt Rope Weight puzzle.
KTD Dededetour Warp Hole 2-3 screenshot.png Lollipop Land - Stage 3, Room 3 Lollipop Land - Stage 3, Room 6 Appears in place of metal blocks near the end of the room cleared away using the 3D Helmet Cannon.
KTD Dededetour Warp Hole 2-4 screenshot.png Lollipop Land - Stage 4, Room 5 Lollipop Land - Stage 5, pre-boss area Locked behind a gate at the end of the path. The key is held by a white Key Dee, who King Dedede has to intercept before it falls into a pit.
Lv3 Warp Holes
KTD Dededetour Warp Hole 3-1 screenshot.png Old Odyssey - Stage 1, Side room from Room 3 Old Odyssey - Stage 2, Room 2 Placed behind stone blocks on the right side of the area. Can be reached by using the rail cannons.
KTD Dededetour Warp Hole 3-2 screenshot.png Old Odyssey - Stage 2, Room 6 Old Odyssey - Stage 3, Room 2 Appears in place of stone blocks broken by a pillar in the background. In the Story Mode, this pillar is meant to be avoided in order to pick up a Sun Stone from a treasure chest.
KTD Dededetour Warp Hole 3-3 screenshot.png Old Odyssey - Stage 3, Room 4 Lv3 mid-level checkpoint Can be found behind the Pacto in the hidden passageway in the ceiling.
KTD Dededetour Warp Hole 3-4 screenshot.png Old Odyssey - Stage 4, Side room from Room 4 Old Odyssey - Stage 5, Room 1 Appears after solving the Tilt Archer Crevice puzzle.
Lv4 Warp Holes
KTD Dededetour Warp Hole 4-1 screenshot.png Wild World - Stage 1, Side room from Room 3 Wild World - Stage 2, Room 1 Appears from behind a stone block when broken after solving the Tilt Rope Weight puzzle. Note that to reach the room containing this Warp Hole, Dedede must go through the door unlocked using the Key after defeating Hornhead DX.
KTD Dededetour Warp Hole 4-2 screenshot.png Wild World - Stage 2, Secret room from Room 5 Wild World - Stage 3, Room 3 Can be found at the top of an upward water current in the background. Note that to reach the room containing this Warp Hole, Dedede must find and enter the hidden door in the circular water current chamber.
KTD Dededetour Warp Hole 4-3 screenshot.png Wild World - Stage 4, Room 6 Wild World - Stage 5, Room 2 Can be found under a crumbling bridge in front of three Burner Guardians.
KTD Dededetour Warp Hole 4-4 screenshot.png Wild World - Stage 5, Side room from Room 5 Wild World - Stage 6, pre-boss area Can be found past a locked gate which can be opened by solving the 3D Scale Lift puzzle.
Lv5 Warp Holes
KTD Dededetour Warp Hole 5-1 screenshot.png Endless Explosions - Stage 1, Side room from Room 5 Endless Explosions - Stage 2, Room 4 Can be found in the middle of the initial room. Entering the room where this Warp Hole is requires obtaining a key from a Key Dee in the previous room and unlocking the door.
KTD Dededetour Warp Hole 5-2 screenshot.png Endless Explosions - Stage 1, Side room from Room 5 Endless Explosions - Stage 3, Room 1 (skips battle with Blocky DX) Can be found by accessing the hidden area to the left of the main room, at the left end of the path. This Warp Hole requires skipping the previous Warp Hole to find.
KTD Dededetour Warp Hole 5-3 screenshot.png Endless Explosions - Stage 3, Side room from Room 3 Lv5 mid-level checkpoint Can be found in the upper cannon area, reachable by tilting slightly in the up-right direction.
KTD Dededetour Warp Hole 5-4 screenshot.png Endless Explosions - Stage 4, Room 2 Endless Explosions - Stage 4, Room 5 Can be found in the hidden compartment behind the locked gate. The key can be brought to the gate after clearing away the blocks using the 3D Tilt Missiles.
KTD Dededetour Warp Hole 5-5 screenshot.png Endless Explosions - Stage 5, Room 3 (after defeating Grand Wheelie DX or Flame Galboros DX) Endless Explosions - Stage 5, Room 7 (skips the second and third Mid-Boss battles) Can be found high in the air in the upper-right corner of the room.
Lv6 Warp Holes
KTD Dededetour Warp Hole 6-1 screenshot.png Fine Fields - Stage 6 EX, Room 2 Fine Fields - Stage 6 EX, Room 5 Appears in place of stone blocks that can be removed by causing a tree in the background to fall on them.
KTD Dededetour Warp Hole 6-2 screenshot.png Lollipop Land - Stage 6 EX, Room 2 Lollipop Land - Stage 6 EX, Room 4 Can be found tucked away in the lower-rightmost corner of the area. King Dedede needs to outpace a barrier created by a Bomb Block to reach it.
KTD Dededetour Warp Hole 6-3 screenshot.png Lollipop Land - Stage 6 EX, Side room from Room 5 Old Odyssey - Stage 7 EX, Room 1 (skips battle with Flame Galboros DX) Appears after the stone blocks are cleared away using the 3D Tilt Missiles. A Key Dee needs to unlock a gate to grant Dedede access to it.
KTD Dededetour Warp Hole 6-4 screenshot.png Old Odyssey - Stage 7 EX, Room 3 Old Odyssey - Stage 7 EX, Room 6 Appears in place of the big metal block along the main path, after it is destroyed by a snow boulder.
KTD Dededetour Warp Hole 6-5 screenshot.png Wild World - Stage 7 EX, Side room from Room 5 Endless Explosions - Stage 7 EX, Room 1 (skips battle with Bonkers DX) Found by completing the Tilt Fuse Box puzzle.
KTD Dededetour Warp Hole 6-6 screenshot.png Endless Explosions - Stage 7 EX, Side room from Room 3 Royal Road - Stage 7 EX, Room 1 (skips battle with Grand Wheelie DX) Appears after completing the Tilt Archer Crevice puzzles.
KTD Dededetour Warp Hole 6-7 screenshot.png Royal Road - Stage 7 EX, Room 1 Royal Road - Stage 7 EX, Room 4 Can be found past the non-shortcut Warp Hole in the waterfall, past a breakable wall section in the upper-right, guarded by a handful of enemies and blocks.
KTD Dededetour Warp Hole 6-8 screenshot.png Royal Road - Stage 7 EX, Side room from Room 5 Royal Road - Stage 7 EX, Room 7 Appears in place of the leftmost stone block after it is cleared away using the 3D Laser Bar.
KTD Dededetour Warp Hole 6-9 screenshot.png Royal Road - Stage 7 EX, Room 8 Lv6 mid-level checkpoint #2 (skips battles with Hornhead DX and Gigant Edge DX) Appears behind a breakable section of wall underneath the position of the second Gigatzo.
KTD Dededetour Warp Hole 6-10 screenshot.png Royal Road - Stage 1, HAL Room Royal Road - Stage 2, Room 1 Can be found near the end of the room. To reach the room this Warp Hole is in, King Dedede should enter the moon right after defeating Gigant Edge DX in Royal Road - Stage 1.
KTD Dededetour Warp Hole 6-11 screenshot.png Royal Road - Stage 1, Side room from Room 5 Royal Road - Stage 2, Room 1 Appears after completing the Tilt Rope Weight puzzle. This Warp Hole is skipped if the Warp Hole in the HAL Room is taken instead.
KTD Dededetour Warp Hole 6-12 screenshot.png Royal Road - Stage 2, Side room from Room 3 (after Coily Rattler DX) Royal Road - Stage 4, Room 1 (skips battle with Kracko DX) Locked behind a gate that can be reached after solving a Tilt Water Pot puzzle.
KTD Dededetour Warp Hole 6-13 screenshot.png Royal Road - Stage 4, Room 5 (after Flowery Woods DX) Royal Road - Stage 5, Room 1 (skips battle with Pyribbit DX) Appears in place of a metal block broken using a cannon in the upper portion of the room.
KTD Dededetour Warp Hole 6-14 screenshot.png Royal Road - Stage 5, Room through upper-left Warp Hole Close to prisoner in the same room. (skips battle with Bonkers DX) Can be found underneath the floating crystal platforms just prior to the mid-boss encounter.
KTD Dededetour Warp Hole 6-15 screenshot.png Royal Road - Stage 5, Room through upper-right Warp Hole Close to prisoner in the same room. Appears to the left after hitting the first Switch using the 3D Helmet Cannon.

Kirby: Planet Robobot[edit]

In Kirby: Planet Robobot, Warp Holes make another appearance in some of the stages in Access Ark, but here they have a different appearance, looking like screens with a green triangular pattern on them. Otherwise, they function largely the same way. Unlike in Dededetour!, there are no shortcut Warp Holes in Meta Knightmare Returns.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ワープホール[2]
Wāpu Hōru
Warp Hole

References

  1. "The Warp Holes in level 6 that connect the various islands were probably put in place by the final boss who controls Royal Road, in order to forward the campaign for control of the land below and the countries beyond! No doubt this explains why the Sectra Dees (the insectoid foot soldiers) are already there when Kirby backtracks to the other islands during certain stages in Royal Road. And the fact that Kirby is unable to catch up with Taranza throughout the adventure is surely because Taranza is also taking advantage of these magical Warp Holes." –Shinya Kumazaki, quoted by Satoshi Ishida (Archived Miiverse post regarding Royal Road)
  2. Miiverse - イシダ's post (archived)