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Vegetable Valley - Stage 1

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Vegetable Valley - Stage 1
KNiDL Vegetable Valley Stage 1 screenshot.png
Kirby begins his adventure in Vegetable Valley - Stage 1 (Kirby: Nightmare in Dream Land).
Level Vegetable Valley
Mid Boss(es) No
Big Switch No
Theme music

Clips of the music that plays in Vegetable Valley - Stage 1

Stage order
First stage Vegetable Valley - Stage 2
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Vegetable Valley - Stage 1 is the first primary stage of Vegetable Valley and thus the first stage of Kirby's Adventure and its remake, Kirby: Nightmare in Dream Land. This stage serves as a soft tutorial stage which, while lacking any definite instructions, eases the player into the scenario and gives ample room to learn how to guide Kirby on his adventure. There are no Mid-Bosses or Big Switches in this stage.


The stage consists of three primary areas. The first takes place in a gentle plains region with few obstacles and a sparse number of enemies. Kirby can encounter the first Copy Ability-granting enemies here; those being Waddle Doo, Sparky, and Hot Head.

The second takes Kirby past a number of rushing waterfalls, at the bottom of which are the first bottomless pits that can be encountered, though these are easily avoided using Kirby's hover if nothing else. This area also features the first instances of thin floors in the game.

In the final room, there is a pool of water along the path, at the bottom of which is the first Maxim Tomato. From there, it's an easy stroll to the stage exit and the Goal Game.

Secret rooms[edit]

In the second area, an invisible doorway can be found beneath the leftmost block in the waterfall; in the NES version, its presence is distinguished by the lack of shading beneath the block, while in the GBA version, it's the only block to feature shading under it. Going through this door takes Kirby to a small room with a UFO inside.


Sprite (KA/KNiDL) Name Copy Ability Sprite (KA/KNiDL) Name Copy Ability
KA Bronto Burt sprite.png KNiDL Bronto Burt sprite.png Bronto Burt None KA UFO sprite.png KNiDL UFO enemy sprite.png UFO UFO
KA Hot Head sprite.png KNiDL Hot Head sprite.png Hot Head Fire KA Waddle Dee sprite.png KNiDL Waddle Dee sprite.png Waddle Dee None
KA Poppy Bros Jr sprite.png KNiDL Poppy Bros Jr sprite.png Poppy Bros. Jr. None KA Waddle Doo sprite.png KNiDL Waddle Doo sprite.png Waddle Doo Beam
KA Sparky sprite.png KNiDL Sparky sprite.png Sparky Spark


  • Using a very specific set of inputs, it is possible in the original NES version of the game to perform a wrong warp from this stage and end up straight in the game's credits. This glitch became the basis for the 'any%' speedrun category of Kirby's Adventure, with total completion times of less than a minute being the norm.
  • The very first Bronto Burt featured in the stage is actually two Bronto Burts layered on top of each other, most likely by mistake. This can be seen if Kirby inhales the Bronto Burt, as he will then spit out a Blaster Bullet. Alternatively, defeating the Bronto Burt with an attack will result in two sets of death particles appearing. This second Bronto Burt was removed in Kirby: Nightmare in Dream Land, but is present in every version of Kirby's Adventure (including the 3D Classics version).