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Rhythm Route - Stage 2

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Rhythm Route - Stage 2
KPR Rhythm Route Stage 2 1.png
Kirby hides from NESP outside the Rhythm Route casino.
Level Rhythm Route
Robobot Armor? Yes
Code Cubes 3
Stickers 4
Rare Sticker Dragoon
Mid-Bosses Blocky
Theme music

Clip of the music that primarily plays in Rhythm Route - Stage 2.

Stage order
Rhythm Route - Stage 1 Rhythm Route - Stage 3
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Rhythm Route - Stage 2 is the second stage of Rhythm Route. There are three Code Cubes and four stickers in this stage. The rare sticker is one depicting the Dragoon.


This stage is the second of two 'casino stages' in the game, bearing much the same style as the first one, though with different obstacles to overcome. It starts with a short path using 3D Warp Steps to lead up to an encounter with Blocky. From there, Kirby will have to navigate halls rolled over by giant billiard balls, and patrolled by giant dice blocks.

After a roulette section, Kirby will be given access to the Robobot Armor, which can be used to knock more giant billiard balls away, and reach the stage exit above safely.

Code Cube & Rare Sticker Guide[edit]

  • Code Cube 1 - While running down a hall with giant billiard balls at Kirby's back, a Key Dee can be spotted up ahead carrying a Battery. Kirby will have to catch it and take the battery, then carry it to the end of the hall, where this cube can be found behind a sawblade machine.
  • Code Cube 2 - During the roulette section, this cube will appear during the third set of balls. Kirby will have to grab it before it disappears.
  • Code Cube 3 - In the last area, Kirby will need to use the Robobot Armor to knock a billiard ball into a gold block barrier, granting access to the cube behind it.
  • Rare Sticker - At the top of the casino, there is an open window. Entering it will bring Kirby to a secret room where multiple items can be found, including the sticker as well as a Copy Essence of the Smash Bros. ability.

Enemies, Mid-Bosses and Abilities[edit]

Regular Enemies Mid-Boss

Abilities Robobot Armor Modes