From WiKirby, your independent source of Kirby knowledge.
Course 4 - Hole 6 is the sixth hole of Course 4 in Kirby's Dream Course. It features a very long flat board and introduces the Dash Panel.
This board is a very long and fairly wide mostly flat track which is bordered by bumpers all the way out to the upper-right end, which is instead bordered by a tall wall. Kirby starts in a thin channel down at the bottom-left of the board, and will need to make his way up to the main area, where three Dash Panels and a Kick Panel await him. The left and right of these three Dash Panels point toward Gordos which patrol back and forth along the length of the track, and the middle one leads past a small hill serving as a ramp over a long line of Danger Zones. Up at the end of the track are three Kabu spaced widely apart from each-other in a triangle formation. Down the chute on the left side of the track is Whispy Woods, who need not be bothered with.
In the Extra Game, Kirby starts at the end of the left fork from the main area of the board, close to Whispy's location. In the right fork where Kirby's starting point in the main game was is now occupied by a Flamer and Rocky. The two Kabu on the left and right have been replaced with high-floating Gaspar, and the Gordos have been removed.
Using the Dash Panel to launch over the Danger Zones
Reaching the Kabu on the other side