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Holo Defense API

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Holo Defense API
KPR Holo Defense API.png
Holo Defense API, as it appears just before the boss fight.
Details
First game Kirby: Planet Robobot (2016)
Copy Abilities Beam (Waddle Doos from Holo-Kracko)
Fire (Energy Bullets from fire Holo-Doomer)
Ice (icicles and snowflakes from Holo-Ice Dragon)
Spark (Spark Balls from Holo-Coily Rattler)
Similar to Pix, Ado, Adeleine
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The holographic security system that defends this area from intruders. It analyzes past battle data and produces one holographic security guard after another.
— Vs. Holo Defense API pause screen description in Kirby: Planet Robobot

Holo Defense API (spelled Holo Defence API in the British English version) is the boss of Resolution Road in Kirby: Planet Robobot. It somewhat resembles Pix from Kirby 64: The Crystal Shards, but consists of four diamonds rather than just three, and also has gray, trapezoidal panels that surround it.

Game appearances[edit]

Kirby: Planet Robobot[edit]

The API fights Kirby inside one of the Haltmann Works Company laboratories by creating green, holographic versions of other bosses to battle Kirby with. These holograms have much less health than their real counterparts, and only fight in one phase. Each time a hologram is defeated, one of the diamonds on the API shatters.

The API's battle system is similar to that of Ado and Adeleine, as all three summon previous enemies or bosses for Kirby to fight. When all summons are destroyed, all three have only one hit point in their final phase as well.

Boss Fight[edit]

The following lists all of the API's attacks in Kirby: Planet Robobot. Most attacks are named from official Japanese strategy guides, while others are derived from other sources or are conjectural.

Phase 1[edit]
Holo Defense API attacks
Attack Description
ホログラフィティー
Holograffiti
Holo Defense API creates one of the four holograms in a set order (Holo-Kracko → Holo-Doomers → Holo-Ice Dragon → Holo-Coily Rattler). After summoning the hologram, it flies off as the hologram starts to go on the attack. Before summoning Holo-Coily Rattler, it adjusts the background elements into pillars to accomodate that specific hologram's attacks.
Holo-Kracko[edit]
Kirby battles Holo-Kracko in Phase 1 of the fight.
This hologram was created by analyzing data of the cloud monster who is believed to have inhabited the sky of this planet since ancient times. It excels at electrical attacks charged by the atmosphere.
— Vs. Holo-Kracko Pause Screen description in Kirby: Planet Robobot (American English)
This hologram was created by analysing data of the cloud monster believed to have inhabited the sky of this planet since ancient times. It excels at electrical attacks charged by the atmosphere.
— vs Holo-Kracko Pause Screen description in Kirby: Planet Robobot (British English)

Holo-Kracko uses attacks similar to the first phase of its Kirby: Triple Deluxe incarnation.

Attacks - Holo-Kracko
Attack Description
Enemy Drop
Holo-Kracko shakes itself and drops a Waddle Doo into the arena, which can be swallowed for the Beam ability. After a short while, if the Waddle Doo is still alive, it will leave by jumping into the foreground.
ビームウィップ
Beam Whip
Holo-Kracko turns gray and unleashes a swirl of blue beams that spiral around itself for a short time.
体当たり
Body Blow
Holo-Kracko dives across the stage, in a maneuver that can be difficult to dodge. It can do this in three different ways.
雨ふらし
Descending Rain
Holo-Kracko charges up and delivers a torrent of rain below itself.
イナズマ落とし
Lightning Drop
Holo-Kracko charges up and unleashes a flurry of lightning bolts below it as it travels slowly across the stage. It might do this twice in a row, with a brief pause in-between bolts.

Click "Expand" on the right to see Holo-Kracko's attack order.

The Holo-Kracko begins with these attacks:

  • Enemy Drop
  • Beam Whip
  • Body Blow
  • Enemy Drop
  • Descending Rain
  • Enemy Drop
  • Lightning Drop
  • Body Blow [ground swoop]
  • Enemy Drop
  • Beam Whip
  • Body Blow [W motion]

It then attacks in a fixed order on loop as follows:

  1. Enemy Drop
  2. Descending Rain
  3. Enemy Drop
  4. Lightning Drop
  5. Body Blow
  6. Enemy Drop
  7. Lightning Drop x2
  8. Body Blow [ground swoop]
  9. Enemy Drop
  10. Descending Rain
  11. Body Blow [W motion]
  12. Enemy Drop
  13. Beam Whip
  14. Body Blow x2 + Body Blow [ground swoop]
  15. Enemy Drop
  16. Beam Whip
Holo-Doomers[edit]
Kirby battles the Holo-Doomers in Phase 2 of the fight.
A hologram of monsters nested in another dimension. The original Doomers were red and blue. They love to eat Energy Spheres, which contain ancient technology.
— Vs. Holo-Doomers Pause Screen description in Kirby: Planet Robobot (American English)
A hologram of monsters nested in an extra dimension. The original Doomers were red and blue. They love to eat Energy Spheres containing ancient technology.
— vs Holo-Doomers Pause Screen description in Kirby: Planet Robobot (British English)

The Holo-Doomers attack in a similar fashion to the pair found in Dangerous Dinner - Stage 3 of Kirby's Return to Dream Land, a neutral Doomer and a fire Doomer.

Attacks - Holo-Doomers
Attack Description
グライド体当たり
Glide Attack
The Doomers can use a dive to sweep across the stage, dealing damage if they hit Kirby. They might swoop high up or low to the ground.
エナジー弾
Energy Bullet
The Doomers can fire orbs out of their mouths which travel in a straight line. The fire Doomer fires two of these, while the neutral Doomer fires one. The fiery ones can be swallowed for the Fire ability. The Doomers may drop orbs as they fly across the stage, with the fire Doomer dropping two sets of three orbs, while the purple Doomer dropping only one set. The fire Doomer may spin about, scattering its orbs across the stage.

Click "Expand" on the right to see Holo-Doomers' attack order.

The fire Holo-Doomer attacks in a fixed order on loop as follows:

  1. Glide Attack
  2. Energy Bullet
  3. Glide Attack
  4. Energy Bullet (scatter)
  5. Glide Attack [low to the ground] x2
  6. Energy Bullet (drop)

The neutral Holo-Doomer attacks in a fixed order on loop as follows:

  1. Glide Attack
  2. Energy Bullet
  3. Glide Attack
  4. Energy Bullet (drop)
  5. Glide Attack [low to the ground]
  6. Energy Bullet
Holo-Ice Dragon[edit]
Kirby battles a Holo-Ice Dragon in Phase 3 of the fight.
A hologram of a spectral dragon--an ancient life-form that has lived through a number of ages. Most dragons breathe fire, but this blue dragon attacks with ice that it produces internally.
— Vs. Holo-Ice Dragon Pause Screen description in Kirby: Planet Robobot (American English)
A hologram of a spectral dragon. This ancient life-form has lived through a number of ages. Most dragons breathe fire, but this blue dragon attacks with ice that it produces internally.
— vs Holo-Ice Dragon Pause Screen description in Kirby: Planet Robobot (British English)

Holo-Ice Dragon is similar to its Kirby's Dream Land 2 iteration, but with an entirely new model and attacks that take advantage of its 3D appearance.

Attacks - Holo-Ice Dragon
Attack Description
とっしん
Charge
The Holo-Ice Dragon runs toward Kirby, harming him if it hits.
テイルズホバー
Tails Hover
The Holo-Ice Dragon hops into the air and floats using its tail for a brief moment before landing again.
ブリザード
Blizzard
The Holo-Ice Dragon breathes ice at Kirby, freezing if it hits.
ヒッププレス
Hip Press
The Holo-Ice Dragon stomps, causing icicles to form and fall over Kirby's head. These can be swallowed for the Ice ability.
カーリングアイス
Curling Ice
The Holo-Ice Dragon summons and kicks a large sliding mass of ice at Kirby. When it hits the wall, it leaves stars as it shatters. It might do this either once or twice in a row.
けっしょうカッター
Crystal Cutter
The Holo-Ice Dragon spits out a multitude of razor-sharp snowflakes (two small, one large) that can be swallowed for the Ice ability.

Click "Expand" on the right to see Holo-Ice Dragon's attack order.

Holo-Ice Dragon always starts with one of these sets of attacks:

  • Charge
  • Charge
  • Hip Press + Icicles
  • Blizzard
  • Charge
  • Ice Shot
  • Tails Hover
  • Hip Press + Icicles
  • Crystal Cutter
  • Charge
  • Blizzard
  • Charge
  • Tails Hover
  • Hip Press + Icicles
  • Charge
  • Blizzard
  • Charge
  • Tails Hover
  • Ice Shot
  • Crystal Cutter

After a few random attacks consisting of the "Hip Press," "Curling Ice," "Tails Hover," "Blizzard" and "Charge" moves, it will attack as such in a fixed order on loop:

  1. Curling Ice x2
  2. Tails Hover
  3. Hip Press + Icicles
  4. Tails Hover
  5. Hip Press + Icicles
  6. Blizzard
  7. Charge
  8. Blizzard
  9. Charge
  10. Tails Hover (once or twice)
  11. Crystal Cutter
  12. A few random attacks consisting of the Charge, Hip Press + Icicles or Curling Ice moves
  13. Hip Press + Icicles
  14. Blizzard
  15. Charge
  16. Hip Press + Icicles
Holo-Coily Rattler[edit]
Kirby battles Holo-Coily Rattler in Phase 4 of the fight.
The hologram of the icon enshrined by People of the Sky. Its weak spot is the data on its head. It was only a snake puppet full of powerful energy, but it used to be worshiped as a deity.
— Kirby: Planet Robobot Pause Screen description


Holo-Coily Rattler acts similarly to its Kirby: Triple Deluxe incarnation, with five pillars raising from the background to accommodate its attacks. As before, it can only be damaged at its head, which is colored blue. It also now spits out bolts that give the Spark Ability, instead of rocks that give out Fire.

Attacks - Holo-Coily Rattler
Attack Description
スパークボール
Spark Ball
Holo-Coily Rattler fires three sparking bolts from its mouth aimed at Kirby. These can be swallowed for the Spark Ability. It may also do this move from the background after slithering off the stage, or from under the platform.
ガラーガ・ホイール
Rattler Wheel
Holo-Coily Rattler curls up into a tight ball and rolls across the stage, its underside and back again, leaving small stars in a continuous trail. When on the underside, it might then turn around and roll back onto the stage.
Slither
Holo-Coily Rattler snakes its way across the stage, covering much of the ground and leaving electrical conflagration where it snakes.
バラバラボディ
Disassembled Body
After slithering off stage, Holo-Coily Rattler appears in the background, then flies apart into several segments, which then come raining down onto the stage producing more sparks and stars. The head comes down last, leaving big stars when it impacts the ground.
ドーナツアタック
Donut Attack
Holo-Coily Rattler starts spinning wildly in a loop on the stage, burning as it does so. It then moves toward Kirby in an attempt to hit him.
かみつき捕獲
Bite Capture
Holo-Coily Rattler appears at the top of the screen after leaving the stage, only its head poking out. After a short time, it dashes at Kirby in an attempt to grab him in its mouth. It leaves stars on impact if it doesn't hit, and tries again. If successful, it drags Kirby across the background, dealing continuous damage as it does so, finishing off by violently spitting him out onto the stage.
ウィップテイル
Whip Tail
Holo-Coily Rattler approaches Kirby, shaking its tail as it does so. Then, it swipes its tail several times, leaving stars every time it hits the ground.
スパイラルアタック
Spiral Attack
Holo-Coily Rattler flies into the air, then crashes down at Kirby's last position three times in a row, creating multiple Stars in the process.

Click "Expand" on the right to see Holo-Coily Rattler's attack order.

Holo-Coily Rattler always starts with these attacks:

  • Spark Ball [3 projectiles underneath the stage]
  • Spark Ball [3 projectiles on stage]
  • Rattler Wheel
  • Slither
  • Disassembled Body
  • Donut Attack
  • Bite Capture
  • Spark Ball [3 projectiles underneath the stage]
  • Spark Ball [3 projectiles underneath the stage]
  • Slither
  • Spark Ball [12 projectiles from background]
  • Rattler Wheel
  • Spark Ball [3 projectiles on stage]
  • Whip Tail
  • Spiral Attack

After that, it will then attack in a fixed order on loop as follows:

  1. Spark Ball [3 projectiles underneath the stage]
  2. Spark Ball [3 projectiles on stage]
  3. Spark Ball [3 projectiles underneath the stage]
  4. Spark Ball [3 projectiles on stage]
  5. Rattler Wheel
  6. Whip Tail
  7. Slither
  8. Disassembled Body
  9. Rattler Wheel
  10. Spark Ball [3 projectiles underneath the stage]
  11. Spark Ball [3 projectiles underneath the stage]
  12. Spark Ball [3 projectiles on stage]
  13. Whip Tail
  14. Donut Attack
  15. Spark Ball [3 projectiles from background]
  16. Bite Capture
  17. Spiral Attack
  18. Spark Ball [3 projectiles on stage]
  19. Whip Tail
  20. Slither
  21. Spark Ball [12 projectiles from background]
Phase 5[edit]
The API goes haywire in Phase 5 of the fight.
Attacks - Phase 5
Attack Description
システムエラー
System Error
Once all four diamonds shatter, the API, emitting constant sparks, flies haphazardly about the stage, jumping between foreground and background in an unpredictable fashion. As it does so, it occasionally drops stars which can be used to defeat it. Once it is hit once by any attack (including Air Bullets), the battle ends. The 2.0 version is harder to hit.

Once the API is defeated, it flies uncontrollably about the area, crashing into pillars, then explodes in a very flashy manner.

Holo Defense API 2.0[edit]

Holo Defense API 2.0.
Redesigned by the Mother Computer, this defense system is based on a blueprint found on another planet. It's missing a segment of data and is unable to demonstrate its full potential.
— Vs. Holo-Defense API 2.0 Pause Screen description in Kirby: Planet Robobot (American English)
Redesigned by the Mother Computer, this defence system was also built based on the blueprint found on another planet. It's missing a portion of data and unable to demonstrate its full potential.
— vs Holo-Defence API 2.0 Pause Screen description in Kirby: Planet Robobot (British English)

The Holo Defense API 2.0 is fought in both Meta Knightmare Returns and The True Arena. In its 2.0 form, the holograms are primarily purple as opposed to the green of the default form, and use the designs of the older bosses' "upgraded" forms: Kracko's Revenge, Sphere Doomers EX, and Coily Rattler DX, along with a brand-new design for Ice Dragon.

The following lists all of the API's attacks in Meta Knightmare Returns and The True Arena:

Holo-Kracko 2.0[edit]
Holo-Kracko 2.0
They further analyzed the data of the cloud monster and discovered even more vicious attacks. The system redesign has implemented these attacks and made the Holo-Kracko even more powerful.
— Vs. Holo-Kracko 2.0 Pause Screen description in Kirby: Planet Robobot (American English)
Further analysis of data from the cloud monster has uncovered even more vicious attacks. The system redesign has implemented these attacks and made the Holo-Kracko even more powerful.
— vs Holo-Kracko 2.0 Pause Screen description in Kirby: Planet Robobot (British English)
Attacks - Holo-Kracko 2.0
Attack Description
体当たり
Body Blow
Holo-Kracko 2.0 dives across the stage, in a maneuver that can be difficult to dodge and is faster than the regular Holo-Kracko. It can do this in two different ways.
クロスサンダー
Cross Thunder
Attack exclusive to Holo-Kracko 2.0. Holo-Kracko 2.0 positions itself in the center of the stage and unleashes two waves of double lightning attacks. The first set has horizontal and vertical beams, the second set has diagonal beams.
Enemy Drop
Holo-Kracko 2.0 shakes itself and drops a Waddle Doo and various bits of debris into the arena. The Waddle Doo can be swallowed for the Beam ability.
ビームウィップ
Beam Whip
Holo-Kracko 2.0 turns gray and unleashes a swirl of blue beams that spiral around itself for a short time. It repositions and tries this attack again immediately after the first instance.
イナズマ落とし
Lightning Drop
Holo-Kracko 2.0 charges up and unleashes a flurry of lightning bolts below it as it travels across the stage. After reaching one end of the stage, it will immediately move in the opposite direction.
雨ふらし
Descending Rain
Holo-Kracko 2.0 charges up and delivers a torrent of rain below itself, while moving towards Kirby or Meta Knight.

Click "Expand" on the right to see Holo-Kracko 2.0's attack order.

In Meta Knightmare Returns and The True Arena, Holo-Kracko 2.0 attacks in a fixed order on loop as follows:

  1. Body Blow [ground swoop]
  2. Cross Thunder
  3. Enemy Drop
  4. Beam Whip
  5. Enemy Drop
  6. Lightning Drop
  7. Enemy Drop
  8. Descending Rain
  9. Body Blow [W motion]
  10. Cross Thunder
  11. Enemy Drop
  12. Descending Rain
  13. Enemy Drop
  14. Lightning Drop
Holo-Doomers 2.0[edit]
Holo-Doomers 2.0
These monsters were created by Susie entering data she acquired from her travels. Where and when did she encounter the original monsters from another dimension? Who knows?
— Vs. Holo-Doomers 2.0 Pause Screen description in Kirby: Planet Robobot (American English)
These monsters were created by Susie entering data she acquired from her travels. Where and when did she encounter the original monsters from the extra dimension? Who knows?
— vs Holo-Doomers 2.0 Pause Screen description in Kirby: Planet Robobot (British English)
Attacks - Holo-Doomers 2.0
Attack Description
グライド体当たり
Glide Attack
The Doomers 2.0 can use a dive to sweep across the stage, dealing damage if they hit Kirby or Meta Knight. They might swoop high up or low to the ground.
バーニングアタック
Burning Attack
The fire Doomer 2.0 engulfs itself in flames and then shoots horizontally across the stage. It stops in the middle, repositions, and fires again.
ミニブラックホール
Mini Black Hole
The neutral Doomer 2.0 creates a vortex at its location, which lingers for a short time and pulls Kirby or Meta Knight towards it.
エナジー弾
Energy Bullet
The Doomers 2.0 can fire multiple orbs out of their mouths which travel in a straight line. The fiery ones can be swallowed for the Fire ability. The neutral Holo-Doomer may fire three orbs or only one. The Doomers 2.0 may drop orbs as they fly across the stage, with the fire Doomer dropping two sets of three orbs and the neutral Doomer dropping three orbs in the left, center and right sides of the arena. The fire Doomer 2.0 may spin about, scattering its orbs across the stage.

Click "Expand" on the right to see Holo-Doomers 2.0's attack order.

The fire Holo-Doomer 2.0 attacks in a fixed order on loop as follows:

  1. Burning Attack
  2. Energy Bullet [2 sets of 3 dropped orbs]
  3. Glide Attack
  4. Energy Bullet [3 orbs]
  5. Burning Attack
  6. Energy Bullet [5 orbs scatter]
  7. Glide Attack [two swoops low to the ground]

The neutral Holo-Doomer 2.0 attacks in a fixed order on loop as follows:

  1. Glide Attack
  2. Mini Black Hole
  3. Energy Bullet [3 orbs]
  4. Glide Attack
  5. Mini Black Hole
  6. Energy Bullet [3 dropped orbs]
  7. Glide Attack [one swoop low to the ground]
  8. Energy Bullet [1 orb]
Holo-Ice Dragon 2.0[edit]
Holo-Ice Dragon 2.0
This hologram was created from an ancient dragon. Dragons are no longer seen, but one of them may still be living quietly in a cave on an island somewhere. Who knows?
— Vs. Holo-Ice Dragon 2.0 Pause Screen description in Kirby: Planet Robobot (American English)
This hologram was created from an ancient dragon. Most believe dragons no longer exist, but one of them may still be living quietly in a cave on an island somewhere. Who knows?
— vs Holo-Ice Dragon 2.0 Pause Screen description in Kirby: Planet Robobot (British English)

Holo-Ice Dragon 2.0's design is entirely new and features diamond-shaped motifs on its back and stomach.

Attacks - Holo-Ice Dragon 2.0
Attack Description
とっしん
Charge
The Holo-Ice Dragon 2.0 runs toward Kirby or Meta Knight, harming them if it hits. It charges longer than the regular Holo-Ice Dragon and can turn around midway through.
テイルズホバー
Tails Hover
The Holo-Ice Dragon 2.0 hops into the air and floats using its tail for a brief moment before landing again. It will often do this after using Hip Press.
ヒッププレス
Hip Press
The Holo-Ice Dragon 2.0 stomps, causing icicles to form and fall over Kirby's or Meta Knight's head. These can be swallowed for the Ice ability. The landing also causes shockwaves to appear on each side.
ブリザード
Blizzard
The Holo-Ice Dragon 2.0 breathes ice at Kirby or Meta Knight, freezing if it hits. It does it longer than the regular Holo-Ice Dragon.
カーリングアイス
Curling Ice
The Holo-Ice Dragon 2.0 summons and kicks two or three large sliding masses of ice at Kirby or Meta Knight. When they hit the wall, they leave one Star each as they disappear.
けっしょうカッター
Crystal Cutter
The Holo-Ice Dragon 2.0 spits out a multitude of razor-sharp snowflakes (two small, three large) that can be swallowed for the Ice ability.

Click "Expand" on the right to see Holo-Ice Dragon 2.0's attack order.

In Meta Knightmare Returns and The True Arena, Holo-Ice Dragon 2.0 begins with a Charge attack, before proceeding with a random set of attacks of a random duration before eventually transitioning into this pattern:

  1. Curling Ice x3
  2. Tails Hover
  3. Hip Press + Icicles
  4. Tails Hover
  5. Hip Press + Icicles
  6. Blizzard
  7. Charge
  8. Blizzard
  9. Charge
  10. Tails Hover
  11. Crystal Cutter
  12. Hip Press + Icicles
  13. Curling Ice x3
  14. Charge
  15. Hip Press + Icicles
  16. Blizzard
  17. Charge
  18. Tails Hover
  19. Hip Press + Icicles
Holo-Coily Rattler 2.0[edit]
Holo-Coily Rattler 2.0
It is said that the People of the Sky who enshrined this monster still exist. It seems that the mechanization invasion has not reached them due to their remote location.
— Kirby: Planet Robobot Pause Screen description (2.0)


The 2.0 form changes the color of its head to red.

Attacks - Holo-Coily Rattler 2.0
Attack Description
Slither
Holo-Coily Rattler 2.0 snakes its way across the stage, covering much of the ground and leaving electrical conflagration where it snakes. It may do this twice.
スパークボール
Spark Ball
Holo-Coily Rattler 2.0 fires three sparking bolts from its mouth aimed at Kirby or Meta Knight. These can be swallowed for the Spark Ability. It may also do this move from the background after slithering off the stage, or from under the platform, changing the amount of projectiles used.
スパイラルアタック
Spiral Attack
Holo-Coily Rattler 2.0 flies into the air, then crashes down at Kirby's or Meta Knight's last position five times in a row, creating multiple Stars in the process.
バラバラボディ
Disassembled Body
After slithering off stage, Holo-Coily Rattler 2.0 appears in the background, then flies apart into several segments, which then come raining down onto the stage producing more sparks and stars. The head comes last, attempting to crash into Kirby or Meta Knight.
ウィップテイル
Whip Tail
Holo-Coily Rattler 2.0 approaches Kirby or Meta Knight, shaking its tail as it does so. Then, it swipes its tail several times, leaving stars every time it hits the ground. The final set of swipes cover a much greater distance than the regular Holo-Coily Rattler.
ガラーガ・ホイール
Rattler Wheel
Holo-Coily Rattler 2.0 curls up into a tight ball and rolls across the stage. On the underside, it may turn around and roll back onto the stage, leaving small stars in a continuous trail. It finishes with jumping over the stage before rolling to the opposite side once more.
ドーナツアタック
Donut Attack
Holo-Coily Rattler 2.0 starts spinning wildly in a loop on the stage, burning as it does so. It then moves toward Kirby or Meta Knight in an attempt to hit them, but hesitates more before speeding to the other side.
かみつき捕獲
Bite Capture
Holo-Coily Rattler 2.0 appears at the top of the screen after leaving the stage, only its head poking out. After two feints, it dashes at Kirby or Meta Knight in an attempt to grab them in its mouth. It leaves stars on impact if it doesn't hit, and tries again two more times. If successful, it drags Kirby or Meta Knight across the background, dealing continuous damage as it does so, finishing off by violently spitting them out onto the stage.

Click "Expand" on the right to see Holo-Coily Rattler 2.0's attack order.

In Meta Knightmare Returns and The True Arena, Holo-Coily Rattler 2.0 attacks in a fixed order on loop as follows:

  1. Slither
  2. Spark Ball (16 projectiles from background)
  3. Spark Ball (5 projectiles from background)
  4. Spiral Attack
  5. Slither
  6. Disassembled Body
  7. Whip Tail
  8. Rattler Wheel
  9. Spark Ball (5 projectiles from beneath the stage)
  10. Spark Ball (5 projectiles from beneath the stage)
  11. Donut Attack
  12. Spark Ball (16 projectiles from background)
  13. Bite Capture
  14. Rattler Wheel
  15. Spark Ball (5 projectiles on stage)
  16. Whip Tail
  17. Spiral Attack
  18. Spark Ball (5 projectiles from beneath the stage)
  19. Spark Ball (5 projectiles on stage)
  20. Spark Ball (5 projectiles from beneath the stage)
  21. Spark Ball (5 projectiles on stage)
  22. Rattler Wheel
  23. Whip Tail

Trivia[edit]

  • The colors of Holo Defense API's diamonds resemble the color schemes of the original bosses that the holograms are based upon. The yellow and ivory diamond summons Holo-Kracko, the purple and crimson diamond summons Holo-Doomers, the blue and turquoise diamond summons Holo-Ice Dragon, and the gold and scarlet diamond summons Holo-Coily Rattler.
    • In its 2.0 form, the yellow and ivory diamond is changed to cream and dark lavender (matching Kracko's Revenge), and the gold and scarlet diamond is changed to silver and scarlet (matching Coily Rattler DX). The other two remain the same.
  • The description for Holo Defense API 2.0 may imply that the API's design is based on Pix, a similar-looking entity from another planet.
  • Ice Dragon is the only boss who had not previously appeared in 3D at the time of the game's release. Because of this, it received a new model and moveset, while all others were recycled from previous 3D games (Kirby's Return to Dream Land and Kirby: Triple Deluxe).
  • API is a computer science term for Application Programming Interface, a software to allow different applications to interact with each other. It responds to a request by authorizing permissions to access data. Here, the Holo Defense API appears to be responding to the request of an intruder (Kirby) by requesting data of past bosses as a response.

Gallery[edit]

Names in other languages[edit]

Holo Defense API[edit]

Language Name Meaning
Japanese ホログラフ防衛ぼうえいシステムズ
horogurafu bōei shisutemuzu
Re:ホログラフ防衛ぼうえいシステムズ
ri:horogurafu bōei shisutemuzu
Holograph Defense Systems
Re:Holograph Defense Systems
French Holo-défense
Holo-défense 2.0
Holo-defense
Holo-defense 2.0
German Holo-Defensiv.sys
Holo-Defensiv.sys 2.0
Holo defensive.system
Holo defensive.system 2.0
Italian Firewall olografico
Firewall olografico 2.0
Holographic firewall
Holographic firewall 2.0
Korean 홀로그램 방어 시스템
Hollogeuraem Bangeo Siseutem
Re:홀로그램 방어 시스템
Li:Hollogeuraem Bangeo Siseutem
Hologram Defense System
Re:Hologram Defense System
Spanish Holodefensor
Holodefensor 2.0
Holodefender
Holodefender 2.0

Holo-Kracko[edit]

Language Name Meaning
Japanese ホロ・クラッコ
Horo Kurakko
Re:ホロ・クラッコ
Ri:Horo Kurakko
Holo Kracko
Re:Holo Kracko
French Holo-Kracko
Holo-Kracko 2.0
-
German Holo-Kracko
Holo-Kracko 2.0
-
Italian Olo-Kracko
Olo-Kracko 2.0
Holo-Kracko
Holo-Kracko 2.0
Korean 홀로 크랙코
Hollo Keuraegko
Re:홀로 크랙코
Li:Hollo Keuraegko
Holo Kracko
Re: Holo Kracko
Spanish Holokracko
Holokracko 2.0
-

Holo-Doomers[edit]

Language Name Meaning
Japanese ホロ・ローパーズ
Horo Rōpāzu
Re:ホロ・ローパーズ
Ri:Horo Rōpāzu
Holo Lowpers
Re:Holo Lowpers
Sphere Doomers are "Sphere Lowpers" (スフィアローパーズ Sufia Rōpāzu) in Japanese.
French Holo-Chimair
Holo-Chimair 2.0
Holo-Chimeras
Holo-Chimeras 2.0
Sphere Doomers are Chimair sphère ("Sphere Chimeras") in French.
German Holo-Spuk
Holo-Spuk 2.0
Holo-Spooks
Holo-Spooks 2.0
Sphere Doomers are Sphärenspuk ("Sphere Spooks") in German.
Italian Olo-Fenix
Olo-Fenix 2.0
Holo-Phoenixes
Holo-Phoenixes 2.0
Sphere Doomers are Fenix Sferix ("Sphere Phoenixes") in Italian.
Korean 홀로 로퍼즈
Hollo Ropeojeu
Re:홀로 로퍼즈
Li:Hollo Ropeojeu
Holo Lowpers
Re:Holo Lowpers
Sphere Doomers are "Sphere Lowpers" (스피어 로퍼즈 Seupieo Ropeojeu) in Korean.
Latin American Spanish Holoesfespectros
Holoesfespectros 2.0
Holo Sphere specters
Holo Sphere specters 2.0
Sphere Doomers are Esfespectros ("Sphere specters") in Latin American Spanish.
European Spanish Holoespectros
Holoespectros 2.0
Holospecters
Holospecters 2.0
Sphere Doomers are Espectrósfera ("Sphere specters") in European Spanish.

Holo-Ice Dragon[edit]

Language Name Meaning
Japanese ホロ・アイスドラゴン
Horo Aisudoragon
Re:ホロ・アイスドラゴン
Ri:Horo Aisudoragon
Holo Ice Dragon
French Holo-Dragon de glace
Holo-Dragon de glace 2.0
Holo-Ice Dragon
Holo-Ice Dragon 2.0
German Holo-Ice Dragon
Holo-Ice Dragon 2.0
-
Italian Olo-Ice Dragon
Olo-Ice Dragon 2.0
Holo-Ice Dragon
Holo-Ice Dragon 2.0
Korean 홀로 아이스 드래곤
Hollo Aiseu Deuraegon
Re:홀로 아이스 드래곤
Li:Hollo Aiseu Deuraegon
Holo Ice Dragon
Re:Holo Ice Dragon
Latin American Spanish Holodragón de hielo
Holodragón de hielo 2.0
Holo Ice Dragon
Holo Ice Dragon 2.0
European Spanish Holo Ice Dragon
Holo Ice Dragon 2.0
-

Holo-Coily Rattler[edit]

Language Name Meaning
Japanese ホロ・ガラーガ
Horo Garāga
Re:ホロ・ガラーガ
Ri:Horo Garāga
Coily Rattler is "Coil Rattle" (トグ・ロ・ガラーガ Togu ro garāga) in Japanese.
From トグロを巻く (toguro o maku, to coil up) and ガラガラヘビ (garagarahebi, rattlesnake).
The formatting of the name is intended to make it sound like an ancient, foreign language.[1]
French Holo-Krotal
Holo-Krotal 2.0
Coily Rattler is Krotal in French.
From crotale (rattlesnake); spelling may be based on the Greek Κροταλίας [Krotalías].
German Holo-Klapperschlängler
Holo-Klapperschlängler 2.0
Coily Rattler is Klapperschlängler in German.
From Klapperschlange (rattlesnake).
Italian Olo-Sonaglius
Olo-Sonaglius 2.0
Coily Rattler is Sfida Sonaglius in Italian.
From sfida (challenge, dare) and sonaglio (rattle).
Korean 홀로 코일샤샤
Hollo Koilsyasya
Re:홀로 코일샤샤
Li:Hollo Koilsyasya
Coily Rattler is "Coil Rattle" (코일샤샤 Koilsyasya) in Korean.
샤샤 (syasya) is onomatopoeia for the sound of rattling.
Spanish Holocascabel
Holocascabel 2.0
Coily Rattler is Cascabel Enroscada in Spanish.
From cascabel (rattle) and enroscada (coiled).


References