Holo Defense API

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Holo Defense API
KPR Holo Defense API.png
Holo Defense API, as it appears just before the boss fight.
Details
First game Kirby: Planet Robobot (2016)
Similar to Pix, Ado, Adeleine
Theme music

no music given

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Quote1.png The holographic security system that defends this area from intruders. It analyzes past battle data and produces one holographic security guard after another. Quote2.png
— Kirby: Planet Robobot Pause Screen description

Holo Defense API is a Boss that made its debut in Kirby: Planet Robobot, appearing as the boss of Resolution Road. It somewhat resembles Pix from Kirby 64: The Crystal Shards, but consists of four diamonds rather than just three, and also uses a floating gear as a platform to seat itself on.

Game appearances[edit]

Kirby: Planet Robobot[edit]

Holo Defense API is the boss of Resolution Road, fighting Kirby inside one of the Haltmann Works Company laboratories. It creates green, holographic versions of other bosses to battle Kirby with. These holograms have much less stamina than their real counterparts, and only fight in one phase. Each time a hologram is defeated, one of the diamonds on the API shatters.

Boss Fight[edit]

The following lists all of the API's attacks in Kirby: Planet Robobot.

Phase 1[edit]
Holo-Kracko[edit]
Kirby battles Holo-Kracko in Phase 1 of the fight.
Quote1.png This hologram was created by analyzing data of the cloud monster who is believed to have inhabited the sky of this planet since ancient times. It excels at electrical attacks charged by the atmosphere. Quote2.png
— Kirby: Planet Robobot Pause Screen description


Holo-Kracko uses attacks similar to the first phase of its Kirby: Triple Deluxe incarnation.

Attacks - Holo-Kracko
Attack Description
Summon Minion
Holo-Kracko shakes itself and drops a Waddle Doo into the arena, which can be swallowed for the Beam ability.
Star Beam
Holo-Kracko turns grey and unleashes a swirl of blue beams that spiral around itself for a short time.
Dive
Holo-Kracko dives across the stage, in a maneuver that can be difficult to dodge. It can do this in a few different ways.
Rain Storm
Holo-Kracko charges up and delivers a torrent of rain below itself.
Lightning Storm
Holo-Kracko charges up and unleashes a flurry of lightning bolts below it as it travels slowly across the stage.

The Holo-Kracko begins with these attacks:

  • Summon Minion
  • Star Beam
  • Dive
  • Summon Minion
  • Rain Storm
  • Summon Minion
  • Lightning Storm
  • Dive [ground swoop]
  • Summon Minion
  • Star Beam
  • Dive [W motion]

It then attacks in a fixed order on loop as follows:

  1. Summon Minion
  2. Rain Storm
  3. Summon Minion
  4. Lightning Storm
  5. Dive
  6. Summon Minion
  7. Lightning Storm x2
  8. Dive [ground swoop]
  9. Summon Minion
  10. Rain Storm
  11. Dive [W motion]
  12. Summon Minion
  13. Star Beam
  14. Dive x2 + Dive [ground swoop]
  15. Summon Minion
  16. Star Beam
Holo-Doomers[edit]
Kirby battles the Holo-Doomers in Phase 2 of the fight.
Quote1.png A hologram of monsters nested in another dimension. The original Doomers were red and blue. They love to eat Energy Spheres, which contain ancient technology. Quote2.png
— Kirby: Planet Robobot Pause Screen description


The Holo-Doomers attack in a similar fashion to the pair found in Dangerous Dinner - Stage 3 of Kirby's Return to Dream Land.

Attacks - Holo-Doomers
Attack Description
Swoop Attack
The Doomers can use a dive to sweep across the stage, dealing damage if they hit Kirby. They might swoop high up or low to the ground.
Orb Shot
The Doomers can fire orbs out of their mouths which travel in a straight line. The red Doomer fires two of these, while the blue Doomer fires one. The red ones can be swallowed for the Fire ability.
Orb Scatter
The red Doomer spins about, scattering its orbs across the stage.
Orb Drop
The Doomers drop orbs as they fly across the stage. The red Doomer drops two sets of three orbs, while the blue Doomer drops only one set.

The blue Holo-Doomer attacks in a fixed order on loop as follows:

  1. Swoop Attack
  2. Orb Shot
  3. Swoop Attack
  4. Orb Drop
  5. Swoop Attack [low to the ground]
  6. Orb Shot

The red Holo-Doomer attacks in a fixed order on loop as follows:

  1. Swoop Attack
  2. Orb Shot
  3. Swoop Attack
  4. Orb Scatter
  5. Swoop Attack [low to the ground] x2
  6. Orb Drop
Holo-Ice Dragon[edit]
Kirby battles a Holo-Ice Dragon in Phase 3 of the fight.
Quote1.png A hologram of a spectral dragon--an ancient life-form that has lived through a number of ages. Most dragons breathe fire, but this blue dragon attacks with ice that it produces internally. Quote2.png
— Kirby: Planet Robobot Pause Screen description


Holo-Ice Dragon is similar to its Kirby's Dream Land 2 iteration, but with an entirely new model and attacks that take advantage of its 3D appearance.

Attacks - Holo-Ice Dragon
Attack Description
Dash
The Holo-Ice Dragon runs toward Kirby, harming him if it hits.
Hover
The Holo-Ice Dragon hops into the air and floats using its tail for a brief moment before landing again.
Ice Breath
The Holo-Ice Dragon breathes ice at Kirby, freezing if it hits.
Icicle Slam
The Holo-Ice Dragon stomps, causing icicles to form and fall over Kirby's head. These can be swallowed for the Ice ability.
Ice Shot
The Holo-Ice Dragon summons and kicks a large sliding mass of ice at Kirby. When it hits the wall, it leaves stars as it shatters. It might do this twice in a row.
Snowflake Shurikens
The Holo-Ice Dragon spits out a multitude of razor-sharp snowflakes (two small, one large) that can be swallowed for the Ice ability.

Holo-Ice Dragon can start out with these attacks in a set order:

  • Dash
  • Dash
  • Icicle Slam
  • Ice Breath
  • Dash
  • Ice Shot
  • Hover
  • Icicle Slam
  • Snowflake Shurikens
  • Dash
  • Ice Breath
  • Dash
  • Hover
  • Icicle Slam
  • Dash
  • Ice Breath
  • Dash
  • Hover
  • Ice Shot
  • Snowflake Shurikens

After a few random attacks consisting of the "Icicle Slam," "Ice Shot," "Hover," "Ice Breath" and "Dash" moves, it can attack in one of various fixed orders on loop which might be alternated between during any given battle.

  1. Ice Shot x2
  2. Hover
  3. Icicle Slam
  4. Hover
  5. Icicle Slam
  6. Ice Breath
  7. Dash
  8. Ice Breath
  9. Dash
  10. Hover
  11. Hover
  12. Snowflake Shurikens
  13. Icicle Slam
  14. Icicle Slam
  15. Dash
  16. Icicle Slam
  17. Ice Breath
  18. Dash
  19. Icicle Slam
  1. Ice Shot x2
  2. Hover
  3. Icicle Slam
  4. Hover
  5. Icicle Slam
  6. Ice Breath
  7. Dash
  8. Ice Breath
  9. Dash
  10. Hover
  11. Snowflake Shurikens
  12. Icicle Slam
  13. Ice Shot
  14. Hover
  15. Icicle Slam
  16. Ice Breath
  17. Dash
  18. Icicle Slam
  1. Ice Shot x2
  2. Hover
  3. Icicle Slam
  4. Hover
  5. Icicle Slam
  6. Ice Breath
  7. Dash
  8. Ice Breath
  9. Dash
  10. Hover
  11. Hover
  12. Snowflake Shurikens
  13. Ice Shot x2
  14. Icicle Slam
  15. Ice Breath
  16. Dash
  17. Icicle Slam
Holo-Coily Rattler[edit]
Kirby battles Holo-Coily Rattler in Phase 4 of the fight.
Quote1.png The hologram of the icon enshrined by People of the Sky. Its weak spot is the data on its head. It was only a snake puppet full of powerful energy, but it used to be worshiped as a deity. Quote2.png
— Kirby: Planet Robobot Pause Screen description


Holo-Coily Rattler acts similarly to its Kirby: Triple Deluxe incarnation, with five pillars raising from the background to accommodate its attacks. As before, it can only be damaged at its head, which is colored blue. It also now spits out bolts that give the Spark Ability, instead of rocks that give out Fire.

Attacks - Holo-Coily Rattler
Attack Description
Spark Spit
Holo-Coily Rattler fires three sparking bolts from its mouth aimed at Kirby. These can be swallowed for the Spark Ability. It may also do this move from the background after slithering off the stage, or from under the platform.
Rollout
Holo-Coily Rattler curls up into a tight ball and rolls across the stage. On the underside, it then turns around and rolls back onto the stage, leaving small stars in a continuous trail.
Slither
Holo-Coily Rattler snakes its way across the stage, covering much of the ground and leaving electrical conflagration where it snakes.
Scatter Storm
After slithering off stage, Holo-Coily Rattler appears in the background, then flies apart into several segments, which then come raining down onto the stage producing more sparks and stars. The head comes down last, leaving big stars when it impacts the ground.
Burning Hoop
Holo-Coily Rattler starts spinning wildly in a loop on the stage, burning as it does so. It then moves toward Kirby in an attempt to hit him.
Bite Tackle
Holo-Coily Rattler appears at the top of the screen after leaving the stage, only its head poking out. After a short time, it dashes at Kirby in an attempt to grab him in its mouth. It leaves stars on impact if it doesn't hit, and tries again. If successful, it drags Kirby across the background, dealing continuous damage as it does so, finishing off by violently spitting him out onto the stage.
Rattle Bash
Holo-Coily Rattler approaches Kirby, shaking its tail as it does so. Then, it swipes its tail several times, leaving stars every time it hits the ground.
Flying Slam
Holo-Coily Rattler flies into the air, then crashes down at Kirby's last position, creating multiple Stars in the process. It is performed three times in a row.

Holo-Coily Rattler always starts with these attacks:

  • Spark Spit x3 [underneath the stage]
  • Spark Spit x3 [on stage]
  • Rollout
  • Slither
  • Scatter Storm
  • Burning Hoop
  • Bite Tackle
  • Spark Spit x3 [underneath the stage]
  • Spark Spit x3 [underneath the stage]
  • Slither
  • Spark Spit x12 [from background]
  • Rollout
  • Spark Spit x3 [on stage]
  • Rattle Bash
  • Flying Slam x3

After that, it will then attack in a fixed order on loop as follows:

  1. Spark Spit x3 [underneath the stage]
  2. Spark Spit x3 [on stage]
  3. Spark Spit x3 [underneath the stage]
  4. Spark Spit x3 [on stage]
  5. Rollout
  6. Rattle Bash
  7. Slither
  8. Scatter Storm
  9. Rollout
  10. Spark Spit x3 [underneath the stage]
  11. Spark Spit x3 [underneath the stage]
  12. Spark Spit x3 [on stage]
  13. Rattle Bash
  14. Burning Hoop
  15. Spark Spit x3 [from background]
  16. Bite Tackle
  17. Flying Slam x3
  18. Spark Spit x3 [on stage]
  19. Rattle Bash
  20. Slither
  21. Spark Spit x12 [from background]
Phase 2[edit]

Once all four diamonds shatter, the API attempts to engage Kirby directly in a last resort measure. It only has one hit point during this phase.

The API goes haywire in Phase 5 of the fight.
Attacks - Phase 5
Attack Description
Berserk
The API, emitting constant sparks, flies haphazardly about the stage, jumping between foreground and background in an unpredictable fashion. As it does so, it occasionally drops stars which can be used to defeat it. 2.0 is harder to hit.

Once the API is defeated, it flies uncontrollably about the area, crashing into pillars, then explodes in a very flashy manner. Kirby then does his victory dance and progresses onward to the next level.

Holo Defense API 2.0[edit]

Holo Defense API 2.0.
Quote1.png Redesigned by the Mother Computer, this defense system is based on a blueprint found on another planet. It's missing a segment of data and is unable to demonstrate its full potential. Quote2.png
— Kirby: Planet Robobot Pause Screen description (2.0)

The Holo Defense API 2.0 is fought in both Meta Knightmare Returns and The True Arena. In its 2.0 form, the holograms are primarily purple as opposed to the green of the default form, and use the designs of the older bosses' "upgraded" forms: Kracko's Revenge, Sphere Doomers EX, and Coily Rattler DX, along with a brand-new design for Ice Dragon.

The following lists all of the API's attacks in Meta Knightmare Returns and The True Arena:

Holo-Kracko 2.0[edit]
Holo-Kracko 2.0
Quote1.png They further analyzed the data of the cloud monster and discovered even more vicious attacks. The system redesign has implemented these attacks and made the Holo-Kracko even more powerful. Quote2.png
— Kirby: Planet Robobot Pause Screen description (2.0)


Attacks - Holo-Kracko 2.0
Attack Description
Dive 2.0
Holo-Kracko 2.0 dives across the stage, in a maneuver that can be difficult to dodge and is faster than the regular Holo-Kracko. It can do this in two different ways.
Cross Thunder
Attack exclusive to Holo-Kracko 2.0. Holo-Kracko 2.0 positions itself in the center of the stage and unleashes two waves of double lightning attacks. The first set has horizontal and vertical beams, the second set has diagonal beams.
Summon Minion 2.0
Holo-Kracko 2.0 shakes itself and drops a Waddle Doo and various bits of debris into the arena. The Waddle Doo can be swallowed for the Beam ability.
Star Beam 2.0
Holo-Kracko 2.0 turns grey and unleashes a swirl of blue beams that spiral around itself for a short time. It repositions and tries this attack again immediately after the first instance.
Lightning Storm 2.0
Holo-Kracko 2.0 charges up and unleashes a flurry of lightning bolts below it as it travels across the stage. After reaching one end of the stage, it will immediately move in the opposite direction.
Rain Storm 2.0
Holo-Kracko 2.0 charges up and delivers a torrent of rain below itself. It can move towards Kirby or Meta Knight while doing this attack.

In level 2 of Meta Knightmare Returns and The True Arena, Holo-Kracko 2.0 attacks in a fixed order on loop as follows:

  1. Dive 2.0 [ground swoop]
  2. Cross Thunder
  3. Summon Minion 2.0
  4. Star Beam 2.0
  5. Summon Minion 2.0
  6. Lightning Storm 2.0
  7. Summon Minion 2.0
  8. Rain Storm 2.0
  9. Dive 2.0 [W motion]
  10. Cross Thunder
  11. Summon Minion 2.0
  12. Rain Storm 2.0
  13. Summon Minion 2.0
  14. Lightning Storm 2.0

The rematch in level 6 of Meta Knightmare Returns features the same pattern.

Holo-Doomers 2.0[edit]
Holo-Doomers 2.0
Quote1.png These monsters were created by Susie entering data she acquired from her travels. Where and when did she encounter the original monsters from another dimension? Who knows? Quote2.png
— Kirby: Planet Robobot Pause Screen description (2.0)


Attacks - Holo-Doomers 2.0
Attack Description
Swoop Attack 2.0
The Doomers 2.0 can use a dive to sweep across the stage, dealing damage if they hit Kirby or Meta Knight. They might swoop high up or low to the ground.
Burning Missile
The red Doomer 2.0 engulfs itself in flames and then shoots horizontally across the stage. It stops in the middle, repositions, and fires again.
Gravity Well
The purple Doomer 2.0 creates a vortex at its location, which lingers and pulls Kirby or Meta Knight towards it.
Orb Drop 2.0
The Doomers 2.0 drop orbs as they fly across the stage. The red Doomer drops two sets of three orbs, while the blue Doomer drops three orbs in the left, center and right sides of the arena.
Orb Shot 2.0
The Doomers 2.0 can fire multiple orbs out of their mouths which travel in a straight line. The red ones can be swallowed for the Fire ability. The blue Holo-Doomer may fire three orbs or one.
Orb Scatter 2.0
The red Doomer 2.0 spins about, scattering its orbs across the stage.

The red Holo-Doomer 2.0 attacks in a fixed order on loop as follows:

  1. Burning Missile
  2. Orb Drop 2.0 [2 sets of 3 orbs]
  3. Swoop Attack 2.0
  4. Orb Shot 2.0 [3 orbs]
  5. Burning Missile
  6. Orb Scatter [5 orbs]
  7. Swoop Attack 2.0 [two swoops low to the ground]

The blue Holo-Doomer 2.0 attacks in a fixed order on loop as follows:

  1. Swoop Attack 2.0
  2. Gravity Well
  3. Orb Shot 2.0 [3 orbs]
  4. Swoop Attack 2.0
  5. Gravity Well
  6. Orb Drop 2.0 [3 orbs]
  7. Swoop Attack 2.0 [one swoop low to the ground]
  8. Orb Shot 2.0 [1 orb]
Holo-Ice Dragon 2.0[edit]
Holo-Ice Dragon 2.0
Quote1.png This hologram was created from an ancient dragon. Dragons are no longer seen, but one of them may still be living quietly in a cave on an island somewhere. Who knows? Quote2.png
— Kirby: Planet Robobot Pause Screen description (2.0)


Holo-Ice Dragon 2.0's design is entirely new and features diamond-shaped motifs on its back and stomach.

Attacks - Holo-Ice Dragon 2.0
Attack Description
Dash 2.0
The Holo-Ice Dragon 2.0 runs toward Kirby or Meta Knight, harming them if it hits. It dashes longer than the regular Holo-Ice Dragon and can turn around midway through.
Hover 2.0
The Holo-Ice Dragon 2.0 hops into the air and floats using its tail for a brief moment before landing again. It will often do this after using Icicle Slam 2.0
Icicle Slam 2.0
The Holo-Ice Dragon 2.0 stomps, causing icicles to form and fall over Kirby's or Meta Knight's head. These can be swallowed for the Ice ability The landing also causes shockwaves to appear on each side.
Ice Breath 2.0
The Holo-Ice Dragon 2.0 breathes ice at Kirby or Meta Knight, freezing if it hits. It does it longer than the regular Holo-Ice Dragon.
Ice Shot 2.0
The Holo-Ice Dragon 2.0 summons and kicks multiple large sliding masses of ice at Kirby or Meta Knight. When they hit the wall, they leave one Star each as they disappear.
Snowflake Shurikens 2.0
The Holo-Ice Dragon 2.0 spits out a multitude of razor-sharp snowflakes that can be swallowed for the Ice ability.

In Meta Knightmare Returns and The True Arena, Holo-Ice Dragon 2.0 begins with a Dash attack, before proceeding with a random set of attacks of a random duration before eventually transitioning into this pattern:

  1. Ice Shot 2.0 (3 ice masses)
  2. Hover 2.0
  3. Icicle Slam 2.0
  4. Hover 2.0
  5. Icicle Slam 2.0
  6. Ice Breath 2.0
  7. Dash 2.0
  8. Ice Breath 2.0
  9. Dash 2.0
  10. Hover 2.0
  11. Snowflake Shurikens 2.0
  12. Icicle Slam 2.0
  13. Ice Shot 2.0 (3 ice masses)
  14. Dash 2.0
  15. Icicle Slam 2.0
  16. Ice Breath 2.0
  17. Dash 2.0
  18. Hover 2.0
  19. Icicle Slam 2.0

The rematch in level 6 of Meta Knightmare Returns features a similar pattern.

Holo-Coily Rattler 2.0[edit]
Holo-Coily Rattler 2.0
Quote1.png It is said that the People of the Sky who enshrined this monster still exist. It seems that the mechanization invasion has not reached them due to their remote location. Quote2.png
— Kirby: Planet Robobot Pause Screen description (2.0)


The 2.0 form changes the color of its head to red.

Attacks - Holo-Coily Rattler 2.0
Attack Description
Slither 2.0
Holo-Coily Rattler 2.0 snakes its way across the stage, covering much of the ground and leaving electrical conflagration where it snakes. It may do this twice.
Spark Spit 2.0
Holo-Coily Rattler 2.0 fires three sparking bolts from its mouth aimed at Kirby or Meta Knight. These can be swallowed for the Spark Ability. It may also do this move from the background after slithering off the stage, or from under the platform, changing the amount of projectiles used.
Flying Slam 2.0
Holo-Coily Rattler 2.0 flies into the air, then crashes down at Kirby's or Meta Knight's last position, creating multiple Stars in the process. It does perform five of these.
Scatter Storm 2.0
After slithering off stage, Holo-Coily Rattler 2.0 appears in the background, then flies apart into several segments, which then come raining down onto the stage producing more sparks and stars. The head comes last, attempting to crash into Kirby or Meta Knight.
Rattle Bash 2.0
Holo-Coily Rattler 2.0 approaches Kirby or Meta Knight, shaking its tail as it does so. Then, it swipes its tail several times, leaving stars every time it hits the ground. The final set of swipes cover a much greater distance than the regular Holo-Coily Rattler.
Rollout 2.0
Holo-Coily Rattler 2.0 curls up into a tight ball and rolls across the stage. On the underside, it may turn around and roll back onto the stage, leaving small stars in a continuous trail. It finishes with jumping over the stage before rolling to the opposite side once more.
Burning Hoop 2.0
Holo-Coily Rattler 2.0 starts spinning wildly in a loop on the stage, burning as it does so. It then moves toward Kirby or Meta Knight in an attempt to hit them, but hesitates more before speeding to the other side.
Bite Tackle 2.0
Holo-Coily Rattler 2.0 appears at the top of the screen after leaving the stage, only its head poking out. After two feints, it dashes at Kirby or Meta Knight in an attempt to grab them in its mouth. It leaves stars on impact if it doesn't hit, and tries again two more times. If successful, it drags Kirby or Meta Knight across the background, dealing continuous damage as it does so, finishing off by violently spitting them out onto the stage.

In Meta Knightmare Returns and The True Arena, Holo-Coily Rattler 2.0 attacks in a fixed order on loop as follows:

  1. Slither 2.0 x2
  2. Spark Spit 2.0 (16 projectiles from background)
  3. Spark Spit 2.0 (5 projectiles from background)
  4. Flying Slam 2.0
  5. Slither 2.0
  6. Scatter Storm 2.0
  7. Rattle Bash 2.0
  8. Rollout 2.0
  9. Spark Spit 2.0 (5 projectiles from beneath the stage)
  10. Spark Spit 2.0 (5 projectiles from beneath the stage)
  11. Burning Hoop 2.0
  12. Spark Spit 2.0 (16 projectiles from background)
  13. Bite Tackle 2.0
  14. Rollout 2.0
  15. Spark Spit 2.0 (5 projectiles on stage)
  16. Rattle Bash 2.0
  17. Flying Slam 2.0
  18. Spark Spit 2.0 (5 projectiles from beneath the stage)
  19. Spark Spit 2.0 (5 projectiles on stage)
  20. Spark Spit 2.0 (5 projectiles from beneath the stage)
  21. Spark Spit 2.0 (5 projectiles on stage)
  22. Rollout 2.0
  23. Rattle Bash 2.0

Trivia[edit]

  • The colors of the API's diamonds resemble the color schemes of the original bosses that the holograms are based upon. The yellow and ivory diamond summons Holo-Kracko, the purple and crimson diamond summons Holo-Doomers, the blue and turquoise diamond summons Holo-Ice Dragon, and the gold and scarlet diamond summons Holo-Coily Rattler.
    • In 2.0 form, the yellow and ivory diamond is changed to cream and dark lavender (matching Kracko's Revenge), and the gold and scarlet diamond is changed to silver and scarlet (matching Coily Rattler DX). The other two remain the same.
  • It appears similar to Ado and Adeleine in terms of their battle system. All three have only one hit point in their final phase as well.
  • The description for its 2.0 form implies that its design is based on the blueprints of Pix.
  • The Holo-Doomers summoned are a Fire Doomer and a Normal Doomer. However, the Normal Doomer is described as "blue" when its color scheme is more predominantly purple.
  • Ice Dragon is the only boss who had not previously appeared in 3D. Because of this, it received a new model and moveset, while all others were recycled from previous 3D games (Kirby's Return to Dream Land and Kirby: Triple Deluxe).

Names in other languages[edit]

Holo Defense API[edit]

Language Name Meaning
Japanese ホログラフ防衛システムズ
Horogurafu bōei shisutemuzu
Holographic Defense Systems
French Holo-défense Holo-defense
German Holo-Defensiv.sys Holo defensive.system
Italian Firewall olografico Holographic firewall
Korean 홀로그램 방어 시스템
Hollogeuraem Bangeo Siseutem
Hologram Defense System
Spanish Holodefensor Holodefender


Holo-Kracko[edit]

Language Name Meaning
Japanese ホロ・クラッコ
Horo Kurakko
Holo Kracko
French Holo-Kracko -
German Holo-Kracko -
Italian Olo-Kracko Holo-Kracko
Korean 홀로 크랙코
Hollo Keuraegko
Holo Kracko
Spanish Holokracko -


Holo-Doomers[edit]

Language Name Meaning
Japanese ホロ・ローパーズ
Horo Rōpāzu
Holo Ropers
Sphere Doomers are "Sphere Ropers" (スフィアローパーズ Sufia Rōpāzu) in Japanese.
French Holo-Chimair Holo-Chimeras
Sphere Doomers are Chimair sphère ("Sphere Chimeras") in French.
German Holo-Spuk Holo-Spooks
Sphere Doomers are Sphärenspuk ("Sphere Spooks") in German.
Italian Olo-Fenix Holo-Phoenixes
Sphere Doomers are Fenix Sferix ("Sphere Phoenixes") in Italian.
Korean 홀로 로퍼즈
Hollo Ropeojeu
Holo Ropers
Sphere Doomers are "Sphere Ropers" (스피어 로퍼즈 Seupieo Ropeojeu) in Korean.
Latin American Spanish Holoesfespectros Holo Sphere specters
Sphere Doomers are Esfespectros ("Sphere specters") in Latin American Spanish.
European Spanish Holoespectros Holospecters
Sphere Doomers are Espectrósfera ("Sphere specters") in European Spanish.


Holo-Ice Dragon[edit]

Language Name Meaning
Japanese ホロ・アイスドラゴン
Horo Aisudoragon
Holo Ice Dragon
French Holo-Dragon de glace Holo-Ice Dragon
German Holo-Ice Dragon -
Italian Olo-Ice Dragon Holo-Ice Dragon
Korean 홀로 아이스 드래곤
Hollo Aiseu Deuraegon
Holo Ice Dragon
Latin American Spanish Holodragón de hielo Holo Ice Dragon
European Spanish Holo Ice Dragon -


Holo-Coily Rattler[edit]

Language Name Meaning
Japanese ホロ・ガラーガ
Horo Garāga
Coily Rattler is "Coil Rattle" (トグ・ロ・ガラーガ Togu ro garāga) in Japanese.
From とぐろ (toguro, coil) and ガラガラ (garagara, onomatopoeia for the sound of rattling)
French Holo-Krotal Coily Rattler is Krotal in French.
From crotale (rattlesnake); spelling may be based on the Greek Κροταλίας [Krotalías].
German Holo-Klapperschlängler Coily Rattler is Klapperschlängler in German.
From Klapperschlange (rattlesnake).
Italian Olo-Sonaglius Coily Rattler is Sfida Sonaglius in Italian.
From sfida (challenge, dare) and sonaglio (rattle).
Korean 홀로 코일샤샤
Hollo Koilsyasya
Coily Rattler is "Coil Rattle" (코일샤샤 Koilsyasya) in Korean.
샤샤 (syasya) is onomatopoeia for the sound of rattling.
Spanish Holocascabel Coily Rattler is Cascabel Enroscada in Spanish.
From cascabel (rattle) and enroscada (coiled).