Please remember that WiKirby contains spoilers, which you read at your own risk! See our general disclaimer for details.

Patched Plains - Stage 3

From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search
Patched Plains - Stage 3
KPR Patched Plains Stage 3 1.png
Kirby boards a train, the interior of which is the setting for most of this stage.
Level Patched Plains
Robobot Armor? Yes
Code Cubes 3
Stickers 4
Rare Sticker Sailor Waddle Dee
Boss(es) Gigavolt
Theme music

Clip of the music that primarily plays in Patched Plains - Stage 3.

Stage order
Patched Plains - Stage 2 Patched Plains - Stage 4
 This box: view  talk  edit 

Patched Plains - Stage 3 is the third stage of Patched Plains in Kirby: Planet Robobot. There are three Code Cubes and four stickers in this stage. The rare sticker is one depicting Sailor Waddle Dee. Chemitory and the Doctor ability are first seen here.


The stage begins with Kirby boarding a train just as it is about to head off.

From there, Kirby worms his way through the cars, using batteries to power various devices and avoiding being knocked out of the train by Iron Balls. At the front end of the train, Kirby can find a Warp Star which will take him out and to the next area, though secrets do abound if Kirby cares to look for them.

Once back out on the plains, Kirby can pick up a suit of Robobot Armor if he didn't already obtain one. This will be used up ahead to battle first the Vols, then the towering Gigavolt. Once the giant robot is defeated, the stage exit will appear.

Code Cube & Rare Sticker Guide[edit]

  • Code Cube 1 - In the first series of train cars, a teleportation device can be found. Kirby will need to power it using a battery, causing the cube to appear within reach.
  • Code Cube 2 - From the first series of cars, Kirby can find a pipe that leads to an alternate door forward. Taking this door, Kirby can collect a battery in the next area, and use it to access a side door using a teleporter device. Through the door is the cube, past a series of Gordos.
  • Code Cube 3 - In the last train car area, Kirby will need to use the Robobot Armor to move a block out of the way, revealing a small passage to a teleporter device. Further up is another small passage which leads to a battery. Bringing these two things together yields this cube.
  • Rare Sticker - In the room where the second Code Cube is, Kirby can find a duct in the ceiling which leads to a separate room containing the Robobot Armor. Using this armor, Kirby can return to the main path and bust through a metal block in the ceiling, allowing him to get on top of the train outside. The sticker can be found to the left from here.

Enemies, Bosses and Abilities[edit]

Regular Enemies Boss

Abilities Robobot Armor Modes


  • The numbers depicted on the train car that Kirby enters at the beginning of the stage are 400-0111, which corresponds to the postal code for Ryuoshinmachi, Kai, Yamanashi, where the Yamanashi headquarters of HAL Laboratory are located. A similar easter egg is used in Stage 4 of Access Ark.
    • Coincidentally, both stages also have HAL Rooms.