From WiKirby, your independent source of Kirby knowledge.
Lvl 8-3 is the third stage of Level 8 in Kirby Tilt 'n' Tumble.
This stage has perhaps the most extreme course geometry of any stage in Kirby Tilt 'n' Tumble. It is also the only stage in the game that auto-scrolls. The first half consists of a path snaking and breaking around several conveyor belts lined with spikes. As Kirby is dragged along this path, he will need to avoid the fire of Shotzos and can make use of Jump Holes to get around more efficiently. Halfway through this area, Kirby passes through a larger room with bumpers in it before returning to the broken path. Shortly afterward, he can reach the gate marking the half-way point of the stage.
The next area is different, tasking Kirby with using a Balloon to fly through an airway filled with Gordos. Gordos form effective walls in the areas they are most concentrated in, and others follow tracks in the more open areas. Enemies such as UFOs will be Kirby's only source of balloons to stay afloat in places. At the end of this long flight, Kirby can reach the goal pad.
In the Extra Game, lots of Waddle Dees are placed on the path in the first half, replacing a few bumpers in places and standing on a lot of the Jump Holes. There are also more Gordos in the way in the second half and less balloons to collect.
Star guide and map
Composite map of the entirety of Lvl 8-3.
|Star guide for Level 8-3
|Halfway up the first section, Kirby will encounter a long bar bumper in the middle of a larger room. The star is hiding under this bumper. In the Extra Game, this bumper is gone, and the Red Star will instead be hidden where it was.
|Shortly into the stage, a series of Jump Holes can be taken off to the left along the spike belts to reach this star. It will take Kirby to a bonus room which is a maze full of star pieces that Kirby will need to be quick to collect.
Kirby takes a short break from the auto-scrolling in a Jump Hole.
Kirby grabs a bunch of star pieces in the bonus area.
Kirby reaches a split in the road.
Hopping from Jump Hole to Jump Hole
Grabbing a set of star pieces on the path
Preparing to grab a balloon to move forward
Swerving away from a field of Gordos toward a UFO
Slipping through a narrow gap in the Gordo field to get a 1-Up
Dodging and weaving past Gordos and Bronto Burts on patrol
Preparing for a landing on the Goal Pad