From WiKirby, your independent source of Kirby knowledge.
Gordo Course - Hole 6 is the sixth hole of Gordo Course in Kirby's Dream Course. It features a board split in two by a wide chasm which can be crossed using a Dash Panel and ramp.
Hole 6's board is split into two principal pieces. Kirby and Keeby start on the rightmost piece, which is the smaller of the two, featuring two Broomhatters, Togezo, and Rocky in the corners and a wall to the upper-right where a decorative Gordo moves back and forth. The lower-left edge is unguarded by bumpers, instead featuring a Dash Panel in front of a ramp, which can be used to cross the OB zone to reach the other platform. On that side, there's a fair amount more ground to work with, featuring four ramps, three Kabu, and another Gordo. Kick Panels and Dash Panels here can be used to move around and get back to the right side if need be.
In the Extra Game, the enemy line-up is changed somewhat. The right platform now features more Gordos and two Waddle Dees. Rocky and Togezo have been moved to the left platform, and the three Kabu have been replaced with Twisters.
Keeby makes the desperate leap across the gap, and hopefully he'll find a surface to land on.
Kirby and Keeby relax a bit after the jump.