Gourmet Go Go (Dedede's Drum Dash)

From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search
KSS Designer.png It has been requested that image(s) be uploaded and added to this article. Remove this notice once the image(s) have been uploaded and applied.
Gourmet Go Go
Needed.png

Have an image of Gourmet Go Go (Dedede's Drum Dash)? Why not upload it?
Details
Host game Dedede's Drum Dash
Time limit 2:00
Silver score 25000
Gold score 30200
Platinum score (unclear, somewhere around 33000)
Theme music


Gourmet Race theme


Clip of the music that plays in Gourmet Go Go

Stage Progression
Green Greens Dedede's Theme
 This box: view  talk  edit 
This article is about the stage in Dedede's Drum Dash. For the battle stage in Kirby Fighters 2, see Gourmet Go Go.
Quote1.png The tempo increases in this gourmet track. Watch for moving drums! Quote2.png
— In-game caption for Gourmet Go Go from Dedede's Drum Dash

Gourmet Go Go is the second stage in Dedede's Drum Dash, in Kirby: Triple Deluxe. It is a brisk-tempo stage set to a rearrangement of the Gourmet Race theme which features a fair amount of enemies and some moving drums.

Overview[edit]

This stage spans a total of 62 drums from beginning to end. The stage begins fairly calmly, with a few lines of coins and a few minor enemies. The first set of moving drums appear underneath Bronto Burts that fly back and forth to the music. From here, Dedede will need to contend with some Gordos that sit along the path, leaping over or keeping under them as the gaps start to appear in the drum line. Further down the path, fleets of Soarars appear which will also need to be avoided. The stage ends after a few trickier leaps over large Gordos and moving drums.

Enemies[edit]

The following enemies can be found in Gourmet Go Go:

Enemies