From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search
This article is about the ability Burning, once called Fireball, and should not be confused with Fire, another fire ability and a similarly named ability to fireball.

Fire KCC artwork.png
Artwork from Kirby: Canvas Curse
Debut Game Kirby's Adventure
Last Game Kirby: Canvas Curse
Other Game(s) Kirby's Dream Course
Kirby's Dream Land 2
Kirby's Block Ball
Kirby's Dream Land 3
Kirby 64: The Crystal Shards
Kirby: Nightmare in Dream Land
Kirby & The Amazing Mirror
Type(s) Unlimited use
Obtained from Flamer, Mr. Bright's stars, Fire Lion, Efreeti, Bobo, Boboo, Bukiset, Galbo, Magoo, Burnis, Miracle Matter's fireballs (fire form), Batafire, Moley's oil cans, Master Hand's and Crazy Hand's bullets
Power(s) Turns into a fireball to tackle enemies; lights cannon fuses; destroys metal blocks.
Comparable to Fire (interchangable);
Gooey (as a Dream Friend)
 This box: view  talk  edit 

Burning (also known as Burn, Flame, or Fireball) is an ability obtained by absorbing a certain fire type enemy, and it gives Kirby the ability to charge towards his enemies while being engulfed in flames. The ability is based on moving through enemies to deal damage, and therefore works different from Fire, which is more of a stationary attack. This is one of Kirby's oldest Copy Abilities, making its debut in Kirby's Adventure. When having the Burning ability, Kirby wears a golden crown with a small red flame emblem attached to it. Also, while moving around, his hands are ablaze.

Game appearances

Kirby's Adventure/Kirby: Nightmare in Dream Land

Burning first appears in Kirby's Adventure, where it is called Fireball. Absorbing a Flamer allows Kirby to use this ability.

Kirby's Dream Land 2

Burning appears in this game, provided by Flamer and the Mid-Boss Efreeti. By himself, Kirby can use this move for its usual effect, but it gains additional powers when combined with the Animal Friends:

Friend Appearance Description
Coo KDL2CooBurning.png Coo transforms into a burning fire ball and dives down to the ground in a diagonal line.
Kine KDL2KineBurning.png Kine exhales a powerful fire blast that travels straight across the screen.
Rick KDL2RickBurning.png Rick uses a fire breath against enemies. This looks very similar to the Fire ability.

Kirby's Block Ball

Burning (called Flame in-game) appears in this game, and can be obtained from Flamer or from an Ability Changer. Using this power, Kirby can fly straight upward and pass through many types of blocks, only coming to a stop when hitting a stronger obstacle or the paddle. It can be seen as the opposite of Stone in this game, as it travels straight up while Stone travels straight down.

Kirby's Dream Land 3

Burning icon.

Burning reappears in Kirby's Dream Land 3 as the sole fire-based ability in the game. It can be obtained by inhaling fire enemies enemies like Bobo, Magoo, or Boboo. Just like in Kirby's Dream Land 2, using this ability in its basic form causes Kirby (or Gooey) to briefly launch himself forward in form of a fire ball.


As in Kirby's Dream Land 2, the Burning ability can be combined with any of Kirby's Animal Friends, both old and new, to create a new power. The following combinations are possible:

Friend Appearance Description
Chuchu KDL3 A BurningChuchu.png Kirby exhales a short-ranged burner flame that damages enemies nearby. If the B Button is pressed during the attack, Kirby will point the flame upwards and use Chuchu as a hot air balloon.
Coo KDL3 A BurningCoo.png Coo transforms into a burning fire ball and dives down to the ground in a diagonal line.
Kine KDL3 A BurningKine.png Kine exhales a powerful fire blast that travels straight across the screen.
Nago KDL3 A BurningNago.png Nago makes Kirby spit out a towering flame that creeps along the ground until it burns out.
Pitch KDL3 A BurningPitch.png Pitch changes into a fire ball and travels along the screen while leaving Kirby behind. Kirby has to wait for him to come back until the attack can be used again.
Rick KDL3 A BurningRick.png Rick uses a fire breath against enemies. This looks very similar to the Fire ability.

Kirby Super Star/Kirby Super Star Ultra

While not appearing directly in Kirby Super Star and its remake, the move pattern of Burning is integrated in the games' regular Fire ability. Techniques that have the characteristics of Burning are Burn, Fireball Spin, and Fireball Roll.

Kirby 64: The Crystal Shards

In Kirby 64: The Crystal Shards, the Burn ability allows Kirby to perform a flame dash which charges through enemies. If Kirby obtains two Burn power ups, the dash will become much stronger and will last longer.

Kirby & The Amazing Mirror

Acting the same as it did in Nightmare in Dream Land, Burning reappears in Kirby & The Amazing Mirror alongside Fire. Unlike most abilities in that game, Burning does not reappear in Kirby: Squeak Squad, but is instead integrated with Fire like in Kirby Super Star.

Kirby: Canvas Curse

In Canvas Curse, Kirby can obtain Burning by defeating a Flamer. Burning ability functions very much like in the previous games; however, the player must touch Kirby in order to activate it. Instead of having hat, as with all other abilities, Kirby has two red rings orbiting him. When activated, the Burning ability destroys any gray blocks and blocks marked with a fire sign.

Though not a gameplay effect, when the player draws the picture quickly in Paint Panic, Kirby flies forward as if he activated Burning.



  • Starting with Super Star, but especially since its last appearance in Canvas Curse, Burning has been largely dissolved as an ability, by being incorporated into Fire's move-set.

Names in other languages

Language Name Meaning
Dutch Vuurbal Fireball
French Torche (or Brûlure) Torch (or Burn)
German Feuerball Fireball
Italian Meteora Meteorite
Russian Поджог
Spanish Llama Flame