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KNiDL Burning artwork.png
First game Kirby's Adventure (1993)
Latest game Kirby's Dream Buffet (2022)
Other game(s) Kirby's Dream Course
Kirby's Dream Land 2
Kirby's Block Ball
Kirby's Dream Land 3
Kirby 64: The Crystal Shards
Kirby: Nightmare in Dream Land
Kirby & The Amazing Mirror
Kirby: Canvas Curse
Kirby: Triple Deluxe (reference)
Usage type Unlimited use
Obtained from Flamer, Fire Lion, Efreeti, Bobo, Boboo, Bukiset, Galbo, Magoo, Burnis, Batafire
Obtained by projectiles from Mr. Bright (Kirby's Dream Land 2 only), Miracle Matter, Moley, Master Hand & Crazy Hand
Power(s) Turns into a fireball to tackle enemies; lights cannon fuses; destroys metal blocks.
Similar to Fire (interchangable);
Gooey (as a Dream Friend)
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This article is about the ability Burning, once called Fireball, and should not be confused with Fire, another similarly-named fire ability.

Burning (also known as Burn, Flame, or Fireball, and even erroneously Fire occasionally) is a Copy Ability obtained by absorbing specific types of fiery enemies in early Kirby games, and it gives Kirby the ability to charge towards his enemies while being engulfed in flames. This ability, though similar in element, is distinct from the early Fire ability, which instead involves breathing a cone of flame while holding still. This is one of Kirby's oldest Copy Abilities, making its debut in Kirby's Adventure, though it has largely been subsumed into Fire's moveset in later titles.


Burning allows Kirby to turn into a blazing fireball in order to tackle other fiery foes.

The Burning ability is one of Kirby's most distinct and iconic powers from the early days of his series. Upon obtaining this ability in Kirby: Nightmare in Dream Land and Kirby & The Amazing Mirror, Kirby dons a golden crown with a small red flame emblem attached to it. Also, while moving around, his hands are ablaze. In all earlier appearances, however, he gains no distinct change in appearance until using his fireball tackle attack. The attack itself automatically halts Kirby's vertical momentum and sends him careening at high speed straight forward, plowing through enemies, metal blocks, and other obstacles along the way. While traveling in this fashion, Kirby cannot be harmed by most things, though there is a brief window of vulnerability after finishing the attack where Kirby cannot move freely. This makes using the attack above bottomless pits or near spikes dangerous. Additionally, if Kirby slams into a wall while using the attack, he will recoil and bounce upward slightly. In certain situations, this can actually aid his movement, particularly in Kirby: Canvas Curse, where Kirby is otherwise dependent on Rainbow Lines to move upward.

In the games that Burning appears in, the ability can mainly be obtained from enemies such as Flamer, Fire Lion, Efreeti, and Bobo. Though once distinct from the Fire ability, the two began to merge starting with Kirby Super Star, when Fire gained the "Burn" move. This attack would emulate the Burning ability's function, while being somewhat less potent. The two abilities would continue to appear separately from one another at regular intervals until Kirby: Canvas Curse. This game marked Burning's final appearance as a distinct ability until Kirby's Dream Buffet, seventeen years later. Starting with Kirby: Squeak Squad, Burning would almost exclusively appear as part of Fire's moveset.

Game appearances[edit]

Burning Kirby's video game appearances  
Game Role Notes
Kirby series
Kirby's Adventure Copy Ability Obtainable from Flamer and Fire Lion.
Kirby's Dream Course Copy Ability Obtainable from Flamer and Transformer.
As with other abilities in this game, it is single-use.
Kirby's Dream Land 2 Copy Ability Obtainable from Flamer and Efreeti, as well as one of Mr. Bright's attacks.
Can be paired with an Animal Friend.
Kirby's Block Ball Copy Ability Obtainable from Flamer or an Ability Changer.
Kirby's Dream Land 3 Copy Ability Obtainable from Bobo, fire Bukiset, Galbo, Magoo, and Boboo.
Can be paired with an Animal Friend.
Kirby 64: The Crystal Shards Copy Ability Obtainable from Bobo, Burnis, Galbo, Magoo, and some boss attacks.
Can be combined with itself or other abilities to make Power Combos.
Kirby: Nightmare in Dream Land Copy Ability Obtainable from Flamer and Fire Lion.
Kirby & The Amazing Mirror Copy Ability Obtainable from Flamer, Batafire, and some boss attacks.
Kirby: Canvas Curse Copy Ability Obtainable from Flamer and Bobo.
Kirby: Triple Deluxe Reference Appears as a randomly-obtained keychain.
Kirby's Dream Buffet Copy Food Ability Obtainable from a Burning Pepper item, which can be used a single time per item.
Super Smash Bros. series
Super Smash Bros. Melee Attack Used as Kirby's dash attack.
Super Smash Bros. Ultimate Attack Used as Kirby's dash attack.

Kirby's Adventure / Kirby: Nightmare in Dream Land[edit]

KA Fireball icon.png
KNiDL Burning icon.png

Burning first appears in Kirby's Adventure, where it is called Fireball. Absorbing Flamer or Fire Lion allows Kirby to use this ability to tackle his enemies as a fireball, being invincible as he burns.

In Kirby: Nightmare in Dream Land, the ability is re-titled to Burning, but otherwise functions exactly the same. Here the ability gets its own hat, being a tiara with a flame emblem. Burning also sets Kirby's hands on fire while the ability is not in use, but this is purely cosmetic.

Burning was merged into the Fire ability for most of Kirby: Nightmare in Dream Land's development, like it was in Kirby Super Star. Near the end of development, designer Teruhiko Suzuki insisted upon splitting them, working overtime to ensure they would be separate.[1]

Kirby's Dream Course[edit]


Burning, referred to as "Fireball" in-game, reappears in Kirby's Dream Course, and is once again provided by Flamer. It can be used to dash forward at rapid speeds, similar to Wheel. If used to hit an opponent in 2 player mode, the other player burns for a few seconds and is launched into the air.

Kirby's Dream Land 2[edit]

KDL2 Burning Icon.png

Burning appears in this game, provided by Flamer, Efreeti, and the Dropped Stars from Mr. Bright's sunbeam attack. By himself, Kirby can use this move for its usual effect, but it gains additional powers when combined with the Animal Friends:

Friend Appearance Description
Coo KDL2 Coo Burning sprite.png Coo transforms into a burning fire ball and dives down to the ground in a diagonal line.
Kine KDL2 Kine Burning sprite.png Kine exhales a powerful fire blast that travels straight across the screen.
Rick KDL2 Rick Burning sprite.png Rick uses his fire breath against enemies. This looks very similar to the Fire ability.

Kirby's Block Ball[edit]

The ball burns for a period of time, running through the blocks it strikes.
— Kirby's Block Ball North American instruction booklet

Burning (called Flame in-game and Burn in the manual) appears in this game, and can be obtained from Flamer or from an Ability Changer. Using this power, Kirby can fly straight upward and pass through many types of blocks, only coming to a stop when hitting a stronger obstacle or the paddle. It can be seen as the opposite of Stone in this game, as it travels straight up while Stone travels straight down.

Kirby Super Star / Kirby Super Star Ultra[edit]

While not appearing directly in Kirby Super Star and its remake, the move pattern of Burning is integrated in the games' regular Fire ability, specifically through its Dash + B move, Burn. This is the first game where Burning is folded into Fire's moveset, which would later become a series standard.

Kirby's Dream Land 3[edit]

KDL3 I Burning.png

Burning reappears in Kirby's Dream Land 3 as the sole fire-based ability in the game. It can be obtained by inhaling fire enemies like Bobo, Magoo, or Boboo. Just like in Kirby's Dream Land 2, using this ability in its basic form causes Kirby (or Gooey) to briefly launch himself forward in form of a fire ball.


As in Kirby's Dream Land 2, the Burning ability can be combined with any of Kirby's Animal Friends, both old and new, to create a new power. The following combinations are possible:

Friend Appearance Description
Chuchu KDL3 Chuchu Burning sprite.png Kirby exhales a short-ranged burner flame that damages enemies nearby. If the B Button is pressed during the attack, Kirby will point the flame upwards and use Chuchu as a hot air balloon.
Coo KDL3 Coo Burning sprite.png Coo transforms into a burning fire ball and dives down to the ground in a diagonal line.
Kine KDL3 Kine Burning sprite.png Kine exhales a powerful fire blast that travels straight across the screen.
Nago KDL3 Nago Burning sprite.png Nago makes Kirby spit out a towering flame that creeps along the ground until it burns out.
Pitch KDL3 Pitch Burning sprite.png Pitch changes into a fire ball and travels along the screen while leaving Kirby behind. Kirby has to wait for him to come back until the attack can be used again.
Rick KDL3 Rick Burning sprite.png Rick uses a fire breath against enemies. This looks very similar to the Fire ability.

Kirby 64: The Crystal Shards[edit]

K64 Base Burn.png

In Kirby 64: The Crystal Shards, the Burn ability allows Kirby to perform a flame dash which charges through enemies. If Kirby obtains two Burn power ups in the form of Burn-Burn, the dash will become much stronger and will last longer.

Kirby & The Amazing Mirror[edit]

KNiDL Burning icon.png

Acting the same as it did in Kirby: Nightmare in Dream Land, Burning reappears in Kirby & The Amazing Mirror alongside Fire. It can be obtained from Flamer and the Mid-Boss Batafire. It can also be obtained by swallowing the fire bullets from Master Hand and Crazy Hand.

Unlike most abilities in that game, Burning does not reappear in Kirby: Squeak Squad, but is instead integrated with Fire like in Kirby Super Star. This is also the last mainline appearance of Burning as its own Copy Ability.

Kirby: Canvas Curse[edit]

KirbyCC fire icons.png

In Kirby: Canvas Curse, Kirby can obtain Burning by defeating a Flamer or Bobo. The ability functions very much like in the previous games; however, the player must touch Kirby in order to activate it. When activated, the Burning ability destroys any gray blocks and blocks marked with a fire sign. Unlike in other games, however, it cannot be used to break metal blocks. One useful side-effect of the Burning ability is its upward recoil when hitting walls, allowing Kirby to gain height without the use of Rainbow Lines.

Though not a gameplay effect, when the player draws the picture quickly in Paint Panic, Kirby flies forward as if he activated Burning.

Kirby: Triple Deluxe[edit]

In Kirby: Triple Deluxe, Burning Kirby appears on one of the collectible keychains, using a sprite from Kirby: Nightmare in Dream Land.

Kirby's Dream Buffet[edit]

Burning Kirby, as seen in Kirby's Dream Buffet.

After over a decade of absence, Burning Kirby makes a reappearance in Kirby's Dream Buffet as a single-use Copy Food ability, taking the form of a chili pepper. It functions the same as prior titles (but in a 3D space). Unlike prior titles, the player can control Kirby's direction of movement as he charges forward. If used to hit an opponent, the other player is launched into the air and knocked back. If the player mashes R while using the ability, Kirby is given a small burst of extra speed. Kirby will not roll off edges while using this ability.

Super Smash Bros. series[edit]

In Super Smash Bros. Melee and Super Smash Bros. Ultimate, Kirby uses the Burning ability as his dash attack. Notably, this attack allows him to pass through his opponents, but in Melee, it would not stop Kirby from falling off of ledges while the move was in effect, much unlike how it functions in the Kirby games. In Ultimate, the burning tackle simply stops at ledges instead.


Flavor text[edit]

Image Game Flavor text
KA Box.jpg Kirby's Adventure Pause caption
Kirby can turn into a flying fireball! Jump and attack in a flash of fire!
Demo reel
Kirby burns up for a powerful attack!
KDC Cover.jpg Kirby's Dream Course With Fireball, Kirby turns into a fire ball and gets a burst of speed. Be careful not to go OB!
KNiDL box artwork.jpg
KatAM cover art.jpg
Kirby: Nightmare in Dream Land & Kirby & The Amazing Mirror Flaming tackle time! Who's gonna stop me?
Kirby Canvas Curse box art.png Kirby: Canvas Curse Charge ahead invincibly!

Kirby's Dream Course manual[edit]

  • "This lets Kirby turn into a fireball, making him accelerate quickly. Kirby can move a greater distance for a pre-set period of time. If Kirby hits a bumper, he bounces back."

Kirby's Block Ball manual[edit]

  • "The ball burns for a period of time, and it moves straight up."


  • Burning has been largely dissolved as an ability by being incorporated into Fire's moveset. Its last main series appearance was in Kirby & The Amazing Mirror, and its only appearances since then have been spin-offs where Fire does not appear.







Official Kirby Portal video showcasing Burning

Names in other languages[edit]

Language Name Meaning
Japanese バーニング
Traditional Chinese 燃燒
Simplified Chinese 燃烧
Dutch Vuurbal Fireball
French Torche
German Feuerball Fireball
Italian Meteora Meteorite
Korean 버닝
Portuguese Tocha Torch
Russian Поджог
Spanish Llama Flame