Course 2 - Hole 6

From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search
Course 2 - Hole 6

KDC Course 2 Hole 6 map.png

KDC Course 2 Hole 6 extra map.png

Composite maps of Course 2 - Hole 6 from Kirby's Dream Course.
Details
Course Course 2
Copy Abilities Main Game
Parasol
Extra Game
Parasol
Wheel
Hole order
Course 2 - Hole 5 Course 2 - Hole 7
 This box: view  talk  edit 

Course 2 - Hole 6 is the sixth hole of Course 2 in Kirby's Dream Course. It features a board involving passing a bunker before reaching a lowland area.

Summary[edit]

Hole 6 consists of a wide lowland area with hilly ramparts below penning the area in flanked by cliffs above that form a wall. Attached to this upper area is a small extension off to the right containing a bunker and the exit point of a Warp Panel. Kirby starts the course between this bunker and warp panel exit, and will need to make his way past a Parasol Waddle Doo overlooking the cliffside down into the lowland area, where he can deal with the three remaining neutral enemies waiting there. In addition, two Whispy Woods can be found, but they are largely decorative.

Extra Game[edit]

In the Extra Game, Kirby starts out in the middle of the lowland area, and there are now four ability-neutral enemies down there with him. Using the Warp Panel to head up will reveal a Wheelie in the spot where Kirby would start in the main game.

Enemies[edit]

Sprite Enemy Number Ability
KDCGaspar.png
Gaspar 1 None
KDCKabu.png
Kabu 1 None
KDCMrPUmpkin.png
Mr. P. Umpkin 1 None
KDCWaddleDoo.png
Parasol Waddle Doo 1 Parasol
KDCWhispyWoods.png
Whispy Woods 2 None
Sprite Enemy Number Ability
KDCGaspar.png
Gaspar 1 None
KDCMrPUmpkin.png
Mr. P. Umpkin 2 None
KDCWaddleDoo.png
Parasol Waddle Doo 1 Parasol
KDCWaddleDee.png
Waddle Dee 1 None
KDCWheelie.png
Wheelie 1 Wheel
KDCWhispyWoods.png
Whispy Woods 2 None

Obstacles[edit]

Sprite Obstacle
KDC Bunker sprite.png
Bunker
KDC Warp Panel sprite 1.png
Warp Panel

Gallery[edit]