From WiKirby, your independent source of Kirby knowledge.
Course 2 - Hole 4 is the fourth hole of Course 2 in Kirby's Dream Course. It features a long board with intermittent steps and introduces the Wheel Copy Ability and Kracko.
This hole takes place on a long and straight path, with intermittent steps leading up toward the lower-left and a high cliff on the upper-right. Kirby starts on this high cliff between two Gordos and with Kracko in front of him. On the steps on the other side are two Bunkers with Wheelie and three neutral enemies lined up in-between them. The lower steps are also bordered by bumpers. Kirby can score a quick win here if he can get past Kracko without getting hurt and then use the Wheel ability to run down the remaining enemies.
In the Extra Game, Kirby starts on the other side of the course atop the left-most step. Nearly all of the enemies have been replaced with different ones, making the strategy to get through the course very different. Instead of using Wheel to run through the enemies on the steps, Kirby will need to make his way down to the cliff and then jump up it to reach the remaining foes.
Getting past Kracko's lightning will take some careful timing.
Kirby Wheels through the remaining foes.