Kirby's Epic Yarn

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Kirby's Epic Yarn

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Box art for Kirby's Epic Yarn from various regions
Details
Developer(s) Good-Feel, HAL Laboratory
Publisher(s) Nintendo
Designer(s) Kentaro Sei
Release date(s) Wii:
Japan October 14, 2010
NA October 17, 2010
Australia February 24, 2011
Europe February 25, 2011
South Korea September 1, 2011

Wii U (digital):
Europe May 21, 2015
Australia May 21, 2015
NA July 28, 2016
Japan August 9, 2016
Platform(s) Wii, Wii U (digital-only)
Rating(s) ESRB: ESRB E rating.svg - Everyone
PEGI: PEGI 3 rating.jpg - 3+
CERO: CERO A rating.svg - All ages
Game chronology
Kirby Super Star Ultra Kirby Mass Attack
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Kirby's Epic Yarn is a sidescrolling 2-D platformer and a spin-off game in the Kirby series, developed primarily by Good-Feel. Despite being in the same genre, the game departs from the main Kirby series in several key ways, chief of which being the setting, art style, and Kirby's move-set: instead of inhaling enemies to gain their powers, Kirby uses a Yarn Whip to unravel his foes or wrap them up into projectiles. As implied by the title, the game is centered around a yarn and fabric aesthetic, and the setting, story, and stage gimmicks play heavily off this theme, from Kirby interacting with buttons, patches, and threads to reshaping himself and other characters by various means.

Another key aspect of Kirby's Epic Yarn is its accessibility and ease of play. Unlike most other platformers, it is not possible for the player to lose the game, with damage to Kirby and his second-player companion Prince Fluff being punished only by losing beads instead of actually having a health meter or extra life counter. As such, the only real difficulty the game presents is entirely to the player's discretion, taking the form of earning medals in stages by completing them with more beads, or by grabbing all of the optional collectibles. These collectibles include pieces of music that can be listened to in a separate area of the game and pieces of furniture and fabric which can be used to decorate an apartment given to Kirby in the game's world of Patch Land.

Originally beginning as a non-Kirby game, Kirby's Epic Yarn would eventually gain the pink puffball as its main character and be shown at E3 2010, to much critical acclaim. The game was subsequently released for the Wii later that same year in Japan and North America and in 2011 in other regions. Kirby's Epic Yarn would later be ported to the Wii U as a downloadable eShop title in 2015 and 2016. In 2019, the game received an enhanced port for the Nintendo 3DS, titled Kirby's Extra Epic Yarn.

Story[edit]

Kirby is sent to Patch Land by Yin-Yarn.

One day in Dream Land, a mysterious wizard named Yin-Yarn arrives and sows havoc among the citizens. The sorcerer uses his power to gradually turn all of Dream Land into yarn and twist its inhabitants to his dominion (for reasons even he fails to understand). Meanwhile, Kirby is foraging for food, unaware of the changes occurring in Dream Land, and ends up inhaling Yin-Yarn's Metamato when the sorcerer tries to jump him. Yin-Yarn then with anger uses a Magic Sock to banish Kirby into Patch Land: a world made entirely of yarn and textiles, but which has recently been broken into several pieces by Yin-Yarn when he stole the Magic Yarn holding it together. When Kirby arrives in Patch Land, after taking a moment to see that he has been transformed into yarn, he notices a blue yarn boy being chased by a monster. Kirby tries his usual method of inhaling, but the wind just passes right through his yarn body and he fails. Instead, Kirby discovers that since he ate the Metamato, he can now transform into a new shape by turning into a car. In this form, Kirby rides towards the boy and ferries him away to safety.

After escaping the monster, the blue yarn boy introduces himself as Prince Fluff, and tells Kirby about the trouble in Patch Land and the missing Magic Yarn. Hearing this, Kirby agrees to help, and the two proceed to travel through the land, collecting strands of Magic Yarn from various foes in order to gradually stitch the kingdom back together. Meanwhile, in Dream Land, Yin-Yarn is continuing his conquest, and in the process, captures both King Dedede and Meta Knight and turns them into mind-controlled opponents for Kirby and Fluff. After battling and freeing these two from Yin-Yarn's control in two separate lands, enough Magic Yarn has been collected to fully restore Patch Land and in so doing, restore power to the other Magic Sock that Prince Fluff was carrying. Using this, Kirby and Fluff are able to travel back to Dream Land and stop Yin-Yarn.

After venturing through the yarn-ified Dream Land, Kirby and Prince Fluff encounter Yin-Yarn and do battle with him. After a lengthy struggle, Yin-Yarn is seemingly defeated, but before Kirby and Fluff can finish their victory dance, Yin-Yarn's sowing needles grab the last piece of Magic Yarn and use it to reconjure Yin-Yarn as Mega Yin Yarn. In response, Meta Knight flies by and drops a Metamortex for Kirby and Fluff to use to assume the mighty Tankbot transformation and battle the reconstituted foe. After a lengthy exchange of missile fire, Mega Yin-Yarn is reduced to a pile of string and Kirby and Fluff grab the fleeing sowing needles and hurl them back towards Patch Land. From here, Dream Land finally returns to normal, and Kirby along with it. Before parting with Prince Fluff, the blue yarn boy gives Kirby one of the Magic Socks so that the two can visit each-other any time. Kirby ends his long adventure by taking a nap in the woods with the sock at his side, despite it smelling a bit.

Gameplay[edit]

Kirby in the Cool Cave stage of Hot Land.

Kirby's Epic Yarn is - like the main Kirby series games - a side-scrolling 2-D platformer where the main objective is to reach the end of stages by dealing with enemies, obstacles, and occasional boss fights. However, Kirby's Epic Yarn takes a fundamentally different approach to the gameplay. Despite Kirby still being the protagonist, he plays very differently from his main-series counterpart due to being a yarn outline: he can no longer hover, inhale, or gain Copy Abilities. Instead, Kirby's move-set revolves around using his Yarn Whip to lasso enemies and other objects and using his various Yarn Transformations to better navigate his surroundings and deal with obstacles. When Kirby uses his Yarn Whip on an enemy or other such object, he can either unravel them to remove them from play or wrap them up into a yarn ball, which can then be used as a projectile to deal with other enemies and roadblocks. Kirby's Yarn Transformations give him the power to speed up by turning into a car, slow his descent by turning into a parachute, swim more effectively as a submarine, or pound down obstacles and switches as a weight, among other things. Using all these abilities together along with the more potent but more situational Metamortex transformations allows Kirby to tackle everything in his way as he moves through each land and stage.

Unlike the main Kirby series and most other action-based video games, Kirby's Epic Yarn does not feature a health or extra life system. In fact, it is not actually possible for Kirby to fail a regular stage or boss fight, unless of course the player quits out. Instead, when Kirby takes damage, he is knocked back and loses beads; the main collectable item and in-game currency. Beads are found all throughout the stages, both out in the open and from enemies and other obstacles when they are dealt with. Collecting a certain amount of beads and reaching the end of a stage will award the player with a medal and may also unlock bonus content, including extra stages. Beads are also used to purchase furniture and fabric from the respective shops in Quilty Square, which can be used to decorate Kirby's apartment in Patch Land. Over the course of the game, the apartment building itself can be expanded and new neighbors invited in, assuming Kirby has all the requisite items needed (including collectable furniture pieces which can only be found in stages). Kirby can then play mini games with his neighbors which place Kirby in specific challenges which can be failed, but which offer more rewards if succeeded.

Although Kirby's Epic Yarn can be played without issue with only one player, one of the game's main features is its two-player co-op, with the second player taking the role of Prince Fluff. Prince Fluff has all of the same abilities as Kirby, and the two can travel together, work together, and interact with each-other in various ways, including using their Yarn Whips to grab and toss each-other around or using one's head for a boost. Additionally, some of the Metamortex transformations combine Kirby and Fluff together into a single entity, with the character who touched the vortex taking on the primary role while the other one assists in some way.

Patch Land[edit]

The world of Patch Land, consisting of seven distinct areas.
Main article: Patch Land

After inhaling Yin-Yarn's Metamato, Kirby is abducted and thrown into a world known as Patch Land, which is a world divided into seven distinct sections. When Kirby first arrives, these sections have been torn from each other and float adrift. To bring them back together again, Kirby and Prince Fluff will need to obtain the pieces of Magic Yarn from various minions of Yin-Yarn, typically Bosses. Once Patch Land is fully stitched back up, Kirby and Prince Fluff travel to Dream Land where they face Yin-Yarn.

Areas of Patch Land and Dream Land[edit]

The following are all of the lands that Kirby visits in Kirby's Epic Yarn, in chronological order. The first seven are all part of Patch Land, while the last takes place in Kirby's home of Dream Land:

Areas of Patch Land & Dream Land  
Land Locations and normal stages Boss
None.
Fangora
Hot Wings
Squashini
Capamari
King Dedede
Meta Knight
Yin-Yarn

Transformations[edit]

Kirby making use of the Tankbot Metamortex transformation, one of several in Kirby's Epic Yarn.
Main article: Yarn Transformation

Normal transformations are different forms that Kirby can shapeshift into at will (With the exception of the Pendulum and Submarine, where Kirby must latch onto something or dive into water respectively).

Normal yarn transformations  
Transformation Button execution Description Notes
← or → twice quickly Kirby/Fluff turn into a small automobile, allowing them to travel much faster and gain momentum, but losing the ability to turn quickly. In the Frosty Wheel stage, the Sleigh is used instead, which has slightly different properties.
Hold 2 in midair Kirby/Fluff transform into a small parachute which falls very slowly and can be directed slowly to the left or right, similar to the Parasol Copy Ability in main series games. This transformation can also be used to ride along wind currents.
Latch onto a suitable button with the Yarn Whip Kirby/Fluff can swing from certain buttons as a pendulum on a rope. Using ← or → allows them to shift their momentum, and pressing 2 releases the form, conserving momentum gained into a potential jump. This transformation is used to ring the bonus bell at the end of stages.
Hold 1 after grabbing a target with the Yarn Whip Kirby/Fluff turn into a spinning top and transform something they've grabbed into a Yarn ball, which can then be thrown as a projectile.
Push D pad toward a narrow opening Kirby/Fluff turn into a single strand of yarn that can travel through narrow tunnels. In this form, they are forced to move constantly along the tunnel, only being allowed to change direction to go backwards or turn at a junction. They revert to normal automatically upon exiting the tunnel.
Enter water Kirby/Fluff turn into a small fish-like submarine which is propelled by repeatedly pressing 2. In this form, they can no longer jump unless it is outside of the water at its surface, but retain the Yarn Whip.
↓ in midair Kirby/Fluff turn into a weight and drop rapidly to the floor, crashing through most enemies and yarn/cloth blocks in the process. In Mysterious UFO, when the gravity is turned down, the weight cannot be used to attack.

Metamortex Transformations[edit]

These can be accessed by jumping into a Metamortex.

Metamortex transformations  
Transformation Controls Description Notes
← or → to move
2 to jump
1 to dig + control pad for digging direction
Kirby and/or Fluff transform into bulky spherical digging machines with claws that are used both for locomotion and to dig through cotton. These claws can also be used to attack enemies. This is one of the transformations where Kirby and Fluff remain separate.
Control pad to steer
Hold 2 to swim
1 to use a charge attack
Kirby and/or Fluff transform into large dolphin-like forms which can move quickly in water, but lose the ability to maneuver on land. By building up momentum, they can leap out of water in arcs to gain significant height. This is one of the transformations where Kirby and Fluff remain separate.
← or → to move
Point Wii Remote to aim
Hold 1 to spray water
2 to jump
Kirby and/or Fluff transform into little fire trucks that can drive back and forth and spray water at fires to put them out. This is one of the transformations where Kirby and Fluff remain separate.
Player 1:
Hold 1 to move
2 to jump
Player 2:
shake Wii Remote for a boost
Kirby and/or Fluff transform into an off-road vehicle which can only move towards the right, but at high speed. Hitting/using a boost allows the Off-Roader to move faster and plow through enemies/obstacles for a short time. The second player turns into a booster for the main vehicle.
D pad to move
Press 1 repeatedly to fire spreading shots
Hold 1 to fire a line of shots
Kirby and/or Fluff transform into small rocket ships that continually fly upward. As they travel, they can freely move around and fire star shots at oncoming enemies. This is one of the transformations where Kirby and Fluff remain separate.
D pad to move
Hold 2 to capture
Press 1 to release charge
Kirby and/or Fluff transform into flying saucers that can float freely through the air and capture objects, including beads and enemies, with a tractor beam. When enough enemies or blocks are captured, a charge is built up which can be released to destroy obstacles and defeat enemies. This is one of the transformations where Kirby and Fluff remain separate.
Player 1:
Press 2 to jump
Press 1 to spin
Player 2:
Press 2 to flap to assist with jumping
Kirby and/or Fluff transform into a bulky figure riding a surf board. Movement is automatic in this form, with the only other actions being the ability to jump and spin to attack enemies, bouncing off them if done in midair. The second player turns into a small bird perched on the boarder's head which can flap its wings to assist with jumping and spinning.
D pad to move
Press 1 repeatedly to fire spreading shots
Hold 1 to fire a line of shots
Kirby and/or Fluff transform into Starships that continually fly forward. As they travel, they can freely move around and fire star shots at oncoming enemies. This is one of the transformations where Kirby and Fluff remain separate.
Player 1:
← or → to move
Tilt Wii Remote to aim and press 1 to fire a missile
Hold 2 to hover slowly upwards
Player 2:
Tilt Wii Remote to aim boxing glove
Press 1 to punch
Press 2 to Rocket Punch and tilt Wii Remote to steer
Shake Wii Remote to cause boxing glove to rotate rapidly
Kirby and/or Fluff transform into a big round tank on treads that is packed with weaponry. Movement is limited and rather slow, but endless missiles can be fired at enemies. The second player gains control of a boxing glove that can be used in various ways to attack enemies.
Point Wii Remote and hold A to draw tracks
Press B to change direction
Kirby and/or Fluff transform into a small train that can ride on tracks drawn using the Wii Remote. They move forward automatically and attach to tracks, can only be made to turn around, and will boost when touching a boost patch. The second player becomes another cart on the train, and can draw their own train tracks.

Enemies[edit]

Lickeur, which only appears in a cutscene

Kirby's Epic Yarn is home to a large number of enemies, many of which are unique to this game (and Kirby's Extra Epic Yarn). Nearly all of them are made of yarn outlines, similar to Kirby and Prince Fluff, and of these, most can be unraveled using the Yarn Whip or defeated using a yarn ball, Weight transformation, or other attack. The following table lists every named enemy in Kirby's Epic Yarn:

Standard enemies  
Enemy Patch Plaza caption Description
This creature lives deep in the ocean. Don't be shocked if you see it! A water-dwelling snake-like creature that moves along predetermined paths and carries beads along its tail.
Amprey cannot be defeated, and must be avoided.
This guy smiles all the time, because he only has to wait for food to come his way. An anemone-like creature that will attempt to entangle Kirby or Fluff in its tendrils.
It can be defeated using a Yarn Ball or other attack.
This yarn Waddle Dee has lots of balloons. He wants to fly high! A Waddle Dee who floats upward using balloons.
If Kirby stands on the balloons, they will slowly shrink until they pop, causing the Waddle Dee to fall.
This bat strikes when you get close. He's a silent hunter. Battins hangs from ceilings and will attempt to swoop at Kirby or Fluff with his fangs out when they draw near.
These funky fish wear goggles. Is it fashion? Come on, they're fish. A round fish who attempts to bump into Kirby while in the water, but is helpless on land.
I hope this guy is a good swimmer, in case that spike pops his ring. A Uniclod that can float on the surface of water using his inner tube.
This weirdo will give you quite a lift if you jump on its head just right! A floating cloudy spring that Kirby can use to leap over big chasms.
This walking bomb has a skull on it. When it starts blinking, run! Bomber returns, acting the same as usual.
It can be collected using the Yarn Whip to be used as a bomb to clear obstacles.
This fake Waddle Dee has a bow and some odd aiming skills. A Waddle Dee equipped with a bow and arrows.
Kirby can grab the arrows or the bow using his yarn whip to use against the Waddle Dee.
Burt is a powerhouse. He can carry quite a load even while flying! Bronto Burt cannot harm Kirby directly in this game, but he can carry bombs and other enemies in to harass the pink yarn ball.
Yellow means CAUTION. Watch out for that stinger! A flying yellow button that may turn hostile and attack Kirby with its stinger.
Red means DANGER. This bug will chase you down, so be careful! A flying red button that actively seeks and hunts Kirby or Fluff.
Green means GO, but you still want to be careful around this guy! A flying green button that cannot directly harm Kirby or Fluff.
This angry little guy erupts constantly. Watch out for lava burns! A lava-dwelling creature that spews hot rocks from its head.
It can only be defeated using a Yarn Ball.
This hothead is very territorial, so don't get too close! A burning red salamander that crawls along walls and will try to charge Kirby as a fireball if he gets too close.
Chilly shoots a frigid blast from his body! That's not cool, dude. Chilly appears on the scene with his usual attack, which can freeze Kirby and Fluff solid.
This guy moves freely through the water and attacks quickly! Watch out! A spiky fish that will try to chase Kirby down.
It can be defeated using the Dolphin Metamortex.
He'll tackle you with all he's got! It won't hurt, but you may go flying! A round-headed creature that tries to throw Kirby and Fluff around by headbutting them.
He also likes to drive trucks.
This master shoots out balls of energy. Get up close to take him out! A headband-wearing creature that shoots Force Blasts out of his mouth.
These blasts can be collected and tossed back using the Yarn Whip.
He also likes to drive trucks.
Dweller of the deep, this monster uses his light to distract his prey! A large deep-sea fish that tries to inhale Kirby and Fluff, but can be defeated by pulling on his light.
These guys are always by themselves at parties. They're real ceiling drips! An animate drop of water that drips from ceilings and can be wrapped up into yarn balls.
This guy loves his burning lifestyle and definitely hates water. A living ball of fire that can be defeated using the Fire Engine Metamortex.
Some say there are beads hidden in this snake's burning body! Can you believe it?! A snaking creature made of fire that can be destroyed using the Fire Engine Metamortex to yield beads and treasures.
These are Hot Wings's kids. They'll come after you just like their mom! Small birds made of fire that fly at Kirby during the Hot Wings boss fight.
Approaching this spinner causes it to erupt into flames. I warned you! Flamer returns to crawl along walls and try to tackle Kirby and Fluff.
Its body emits light in dark places.
Freezo may look festive, but it's an ice-cube party if you touch him! An icy variant of Shotzo that can freeze Kirby or Fluff solid with his shots.
Unlike Shotzo, Freezo can be defeated using the Weight or a Yarn Ball.
His bite is dangerous, but he can't do much with a closed mouth! A stationary upward-pointing gator that tries to chomp on Kirby and Fluff as they jump on his nose as a platform.
He has a spiky body but soft eyes. It's just better to avoid him. Gordo returns, serving the same indestructible hazardous role as usual.
That pink headband means business! Grizzo will charge you with all his might! Grizzo makes a brief appearance in this game.
His charge can break through Star Blocks.
This jelly floats around, shocking anything in its way with 10,000 volts! A small water-dwelling jellyfish that occasionally flares up with electricity.
These are Krackos-in-training. They're not very strong, but they sure work well as a team! A smaller variant of Kracko that appears alongside its larger namesake in Cloud Palace.
These guys live in magma. They sink if you step on them. Careful! Lava-dwelling legless creatures that act as slowly sinking platforms if stepped on.

This mariner has a cannon. Don't take his strange head lightly!

This mariner will shish your kebab if you're not careful!

This mariner has a sword. He's clearly under Yin-Yarn's control.

This mariner may try and call for backup troops! That's not good...

Blocky blue Soldiers that carry a variety of weapons and are found in Boom Boatyard.
These are Capamari's wacky kids. They all attack at once. Small round-headed orange octopuses that try to attack Kirby during the Capamari boss fight.
This cheeky monkey is bananas about throwing beads everywhere! A harmless tree-swinging creature that tosses beads at regular intervals until it runs out.
This space bug likes to attack in formation with a swarm of its closest friends. A bright blue flying button that attacks in swarms out in space.
This yarn Waddle Dee's parasol keeps him safe from rain, sun, or foes! A Waddle Dee that wields a parasol which blocks yarn whips and projectiles.
Kirby can stand atop the parasol if angled upward.
This big lug will just keep rolling until he hits something. A large round rolling creature covered in spikes.
He can be defeated using a Yarn Ball or the Weight (but the latter method will also hurt the attacker).
This guy packs one of the most dangerous saws in the ocean! A saw shark that tries to pursue Kirby and Fluff in the water.
The face of an angel? Sure...as long as you don't get Scarfy mad! Scarfy returns to harass Kirby, and are immune to his yarn whip, but can be defeated through other means.
It must feel nice to float around all day. Beware of its stinging tentacles! An inappropriately-named air-dwelling jellyfish that shoots irritating spores at Kirby and Fluff.
Snails are lonely, so when he sees someone new, he tackles them with joy! A snail-like creature that attacks by rolling into a ball and quickly charging, contrary to normal expectations of his speed.
This indestructible cannon packs quite a wallop! Shotzo appears once again, serving the same purpose as usual by firing regular shots at Kirby and Fluff.
This sticky-tongued monster will try to lick just about anything! A bulky creature that tries to lap up Kirby or Fluff with its tongue.
This thief steals beads and disappears if you touch him! A bag-shaped creature that runs from Kirby and Fluff and grabs any beads he comes into contact with.
He drops beads if defeated from afar, but will disappear otherwise.
This snapper lives in tight spaces. It can stretch like you wouldn't believe! A snaking line creature that tries to chase after Kirby or Fluff when they are navigating passages in the Snake form.
They can be made to plug into electrical outlets.

This soldier has a cannon, so you better look out! Those shots are dangerous!

This soldier wields a spear... Do you think he gets paid more than the Sword Soldier?

I bet this guy wouldn't be such a big shot without his sword!

This soldier can call for help, so be sure to deal with him quickly!

Squared-off footmen who wield varying weapons but are not particularly threatening in small numbers.
These guys work behind the seams to stitch together new platforms! Small squiggly creatures that move quickly through fabric to sew new platforms during the Yin-Yarn boss fight.
Their needles will prick Kirby if he makes contact with them.
This alien being floats through space, dropping energy spheres everywhere! A large space-faring jellyfish that shoots out balls of electricity.
This fake Waddle Dee recklessly twirls around a spear. Look out! A Waddle Dee carrying a spear that can prick Kirby or Fluff on contact.
The spear can be taken using the Yarn Whip.
A Spore Jelly just floats about, dropping spores on everything. Surprise! Contrary to its name and description, Spore Jelly appears in the Outer Rings stage to attack Kirby and Fluff using energy projectiles.
This big slug likes to crush his foes. He spits some mean thread, too! A large caterpillar that attacks using silk balls and body slams.
This ghost gives off a nice glow. Wrap him up and use him as a lantern! A spectral ball of light that harms Kirby on contact. He can be wrapped up into a ball to help Kirby see in the dark.
This enemy is wrapped in bandages and mystery... So he thinks. A Cyclod (or Sneak Sack) wrapped in bandages to resemble a mummy.
Swadclod can attack by extending his bandages.
Don't let this crazy hot rod win! Show him who's the king of the road! A truck monster is either a Waddle Dee, a Cyclod, or Dandan driving a truck.
They are faced on the road in Pyramid Sands, Dusk Dunes, and Frigid Fjords.
These trees live in the forests of Dream Land. They have great leaves! Smaller cousins of Whispy Woods that drop Gordos from their canopies unless stopped.
This creature's moves are unpredictable, and his aim is very precise! UFO appears in late game stages to shoot lasers at Kirby and Fluff.
Uniclod is very proud of his horn... That's why he wants to spear everyone with it. A Cyclod with a horn on his head who charges Kirby and Fluff to attack them.
Yin-Yarn made these impostors! They look just like the real ones! Fake Waddle Dees made of yarn that are helpless without some other implement.
They also like to drive trucks.
This big-eyed Waddle Doo may be a fake, but that beam is as nasty as the real thing! Waddle Doo uses his beam attack to harass Kirby and Fluff as usual.

*There are multiple variations of these enemies.

Mid-Bosses[edit]

While not strictly distinguished from common enemies, Mid-Bosses in Kirby's Epic Yarn serve as more substantial obstacles for Kirby and Prince Fluff to overcome. The following table lists all of them, whether they be mentioned in the Patch Plaza or not:

Mid-Bosses  
Name Patch Plaza caption Description
This huge mariner shoots a huge cannon. Steal his huge shots and return huge fire! A larger version of Cannon Mariner who needs to be hit multiple times to be defeated.
N/A The Combo Cannon appears as an obstacle for Kirby to overcome on the Battleship Halberd stage.
It fires large button cannonballs and shoots out a yarn laser.
N/A A variant of the Reactor that appears in the Moon Base stage.
The fluffy body looks soft, but that big eye will shoot bolts that are anything but...! Kracko appears as a mid-boss in the Cloud Palace stage.
He attacks using lightning and by sending out Li'l Krackos.
As he sustains damage, he becomes smaller and smaller.
N/A The Reactor appears as an obstacle for Kirby to overcome on the Battleship Halberd stage.
It shoots out fire from its cannons and summons UFOs at a regular interval.
This is one of Kracko's distant relatives. He attacks along with his Li'l Krackos. A dark version of Kracko that appears in the Outer Rings stage.
He attacks in a similar manner to Kracko, though he also shoots out meteors.
This forest king has lived in Dream Land for ages. He's always in Kirby's way. Whispy Woods blocks Kirby's path at the end of Whispy's Forest.
He tries to throw apples and air bullets at Kirby, but these can be easily shot down by the Tankbot's missiles.
Scary inhabitant of Weird Woods, this is one spooky tree! A roadblock tree that lets out spores and is weak against the Saucer Metamortex's lightning attack.

Bosses[edit]

Each land aside from Quilty Square has a stage dedicated to a boss encounter. The bosses of Kirby's Epic Yarn are as follows:

Bosses  
Boss Patch Plaza caption Description World
This flaming guardian can breathe fire but will drop its guard when tired. A large green dragon that attacks using fire breath and its pointed tongue, but tires easily. Grass Land
This guardian of the volcano shoots fire from her wings! Avoid getting burned! A large phoenix that attacks using its fiery wings and by sending Embirds after Kirby, but is weak to Yarn Balls. Hot Land
The villain of Treat Land has more than a few mean tricks up his sleeve! A wily gourd-headed magician that attacks using many magic tricks, but has a weak spot under his hat. Treat Land
This sea monster is rather vain. I wonder what the deal with that knit cap is...? A giant octopus that disguises itself as a squid using a knit cap.
Its weak point lies on its head between the eyes.
Water Land
This selfish Dream Land king wields a big hammer that's almost as big as his mouth! King Dedede is made to fight Kirby after being transformed into a yarn outline and tied to puppet strings.
Attacking King Dedede causes the strings to drop, which can then be pulled on to unravel them.
Snow Land
This space guardian fell under Yin-Yarn's spell! Luckily, it all worked out! Meta Knight is made to fight Kirby after being transformed into a yarn outline and given flaming swords.
Each of these swords needs to be destroyed in turn in order to break the spell.
Space Land
This sorcerer uses his knitting needles to weave his evil all across Dream Land! The main villain of Kirby's Epic Yarn.
Yin-Yarn attacks by using his knitting needles and the power of the Magic Yarn to conjure enemies for Kirby to fight.
Dream Land
Yin-Yarn used the power of the Metamato to transform into a mighty robot tank! Yin-Yarn takes a form similar to a Tankbot in a last-ditch effort to defeat Kirby and Prince Fluff.
The heroes in turn become a Tankbot to retaliate against him, and a battle of flying missiles ensues for the fate of Dream Land and Patch land both.
Dream Land

Neighbors[edit]

Neighbors live beside Kirby's Pad in Quilty Court. All can be contacted for playing mini-games.

Neighbor Game Apartment
Zeke Zeke's Hide-and-Seek Apartment 102
Beadrix Beadrix's Run Apartment 201
Carrie Carrie's Transport Apartment 202
Buster Buster's Training Apartment 301
Mara Mara's Race Apartment 302

Staff[edit]

The following is a list of staff who have worked on Kirby's Epic Yarn:

Staff of Kirby's Epic Yarn  
Position Developer(s)
Director Kentaro Sei
Planning Director Atsushi Kono
Planning Yuichi Abe
Yuta Bundo
Akira Kawase
Yosuke Suda
Takanori Mori
Yudai Shibata
Tomoya Sugiyama
Yasunori Fujimoto
Programming Director Hironori Kuraoka
Programming Yuhei Matsuda
Naoya Abe
Yuji Shibata
Yasuhiro Masuoka
Keita Sakunaga
Satoshi Kobayashi
Kazunobu Sameshima
Tomonori Kowari
Design Director Kazumasa Yonetani
Design Atsuko Ichii
Akiko Izumi
Asami Kawabata
Yoshihiro Hobo
Yuko Ito
Yoshie Nobe
Ayaka Miyazawa
Satoko Ozaki
Sachiko Hara
Mehumi Watanabe
Akiko Konagaya
Misako Akaike
Ayano Otsuka
Yuichi Nakamura
Masaya Okada
Masahiko Toda
Music & Sound Effects Tomoya Tomita
Programming Advisor Koichi Yagi
Visual Concept Tadanori Tsukawaki
Game Design Concept Madoka Yamauchi
Assistant Director Keita Kawaminami
Special Thanks Yoshikazu Isono
Mayuko Sato
Manabu Matsumoto
Hiroshi Fujie
Tomohiro Minemura
Masahiro Shiotani
Sound Tadashi Ikegami
Jun Ishikawa
Hirokazu Ando
Voice Makiko Ohmoto (Kirby)
Tomoko Nakamura (Prince Fluff)
Yuko Tsuga (narrator - Japanese)
Pablo Magaz (narrator - Latin American Spanish)
France Marien (narrator - French-Canadian)
Dave White (narrator - North American English)
Paul Vaughan (narrator (British English)
Olivier Deslandes (narrator - European French)
Wolf Kähler (narrator - German)
Massimo Marinoni (narrator - Italian)
Carlos Riera (narrator - European Spanish)
Sun Lee (narrator - Korean)

Side UK
Martin Vaughan (Casting Director for the UK version[1])
Chris Skrzyper (Sound Engineer for the UK version[1])
Technical Support Tomohiro Umeda
Debug NOA Product Testing
NOA Localization Management Nate Bihldorff
Reiko Ninomiya
Tim O'Leary
Leslie Swan
NOA Localization Gema Almoguera
Hélène Bisson-Pelland
Anne-Marie Laperrière
Ed Murray
César Pérez
Scot Ritchey
NOE Localisation Management Erkan Kasap
Paul Logue
Micky Auer
Matthew Mawer
Localisation Coordination Barbara Wallace
Amaury Bagnariol
Translation Ed Murray
Scot Ritchey
Philip Reuben
Anne-Marie Laperrière
Hélène Bisson-Pelland
Anthony Fouillen
Julien Venault
Frithjof Koepp
Jesko von Werthern
Maurizio Minunni
Giacomo Iacumin
Gema Almoguera
César Pérez
ónatan Marcos Millán
Miguel Sánchez Esteban
Rika Yamamoto
NOE Quality Assurance Stefania Montagnese
Oliver Bates
Brian Sim
Gurcharn Jeer
Sabrina Jouillat
Jonathan Bolzer
Marie Pinault
Sascha Voß
Christian Keller
Zoran Tasevski
Pasquale Miceli
Marco Maspero
Pietro Bargagli Stoffi
J. Ignacio León López
Diego Ruiz Pomares
Ramón Aguas Ferrero
Korean Localization Management Yu Fukaya
Hyokjin Jung
Kimiko Nakamichi
Korean Localization Dongyeon Kim
Yunhye Lee
Korean Product Support Jonghoon Park
Ilho Kim
Korean Product Testing Junbong Lee
Sungmin Park
Seokju Kim
Kitae Kim
Jaeyoon Jung
NOK Debug Team
Mario Club Co., Ltd.
Akihiro Sakatani
Artwork Tetsuya Notoya
Rieko Kawahara
Yumiko Sano
Siyoung An
Jiyoung Shin
Artwork Support Hisayo Osanai
Sachiko Nakamichi
Keiko Uetani
Kieko Inoue
Character Supervisor Masanobu Yamamoto
Coordination Emi Watanabe
Producer Etsunobu Ebisu
Yoichi Yamamoto
Nbuo Matsumiya
Senior Producer Shigeharu Umezaki
Masayoshi Tanimura
Hiroshi Sato
General Producer Shinya Takahashi
Executive Producer Satoru Iwata
Developed by Good-Feel
HAL Laboratory
Nintendo

Nintendo, Good-Feel and HAL Laboratory, Inc. are the authors of this software for the purpose of copyright. All rights reserved.
©2010-2011 Nintendo / Good-Feel
©2010-2011 HAL Laboratory, Inc. / Nintendo

Trivia[edit]

  • The titular use of the word "yarn" may refer to both definitions of the word; the actual material of the game world, and that the game is narrated. The same can be said for "epic", as it can be used as an adjective or as a type of story.
  • This game retains a few elements exclusive to the anime, such as the inclusion of "poyo" in Kirby's vocal exclamations and the use of "-zoi" after some of Dedede's dialogue in the Japanese version of the game.
  • The art design of Kirby's Epic Yarn bears similarities to Japanese TV commercial for Kirby's Adventure, which aired in 1992. The commercial showed Kirby made out of fabric eating up other enemies, similarly to Kirby's Epic Yarn.[2] It is unknown if this commercial was an inspiration for the game or not.
  • Kirby's Epic Yarn originally started as a non-Kirby game starring a character named Fluff named Fluff's Epic Yarn[3], which may be where Prince Fluff comes from. However, in the Summer of 2009, it was made into a Kirby game due to the previous game not being enjoyable, though made more fun as a Kirby game[4]. The internal codename of Kirby's Epic Yarn and Kirby's Extra Epic Yarn is also "fluff".
    • Notably, the original idea of making a game featuring a world of yarn was provided by Madoka Yamauchi, the same person who directed Wario Land: Shake It!.[5]
  • The developer of Kirby's Epic Yarn, Good-Feel, have also released Yoshi games in similar concepts: Yoshi's Woolly World, Poochy & Yoshi's Woolly World and Yoshi's Crafted World.
    • Interestingly, the data for every stage in this game appears deep in the files of Yoshi's Woolly World. These were most likely used for testing in the early stages of development.

Gallery[edit]

Main article: Kirby's Epic Yarn/gallery

Names in other languages[edit]

Language Name Meaning
Japanese 毛糸のカービィ
Keito no Kābii
Yarn Kirby
Chinese 毛線卡比[6]
Máoxiàn Kǎbǐ
Yarn Kirby
Canadian French Kirby's Epic Yarn -
European French Kirby - Au fil de l'aventure Kirby - On the thread of adventure
German Kirby und das magische Garn Kirby and the magic Yarn
Italian Kirby e la stoffa dell'eroe Kirby and the fabric of the hero
Korean 털실 커비 이야기
teolsil keobi iyagi
Yarn Kirby Story
Latin American Spanish Kirby's Epic Yarn -
European Spanish Kirby en el reino de los hilos Kirby in the kingdom of threads


External links[edit]

References

  1. 1.0 1.1 E-mail response from Martin Vaughan
  2. Kirby's Adventure Japanese commercial
  3. "I see. By the way, Kirby’s Epic Yarn wasn’t originally intended to be a Kirby game. You really did start from scratch and for a while were making a completely new title called Fluff’s Epic Yarn. Fluff, the main character at that time, shows up in Kirby’s Epic Yarn, too. A “world of yarn” has been the setting for this game from the very start. How did you come up with the idea of a world of yarn?" —Satoru Iwata (Iwata Asks: Kirby's Epic Yarn - Part 1: Using Real Yarn and Cloth)
  4. IGN article about the story of Kirby's Epic Yarn (archive)
  5. "The person who came up with the original idea was Madoka Yamauchi, director of Wario Land: The Shake Dimension. He’s Planning Section Manager of Good-Feel, and one day he came to me with that idea. When I asked him how he came up with it, he said it just sort of came to him." —Ebisu (Iwata Asks: Kirby's Epic Yarn - Part 1: Using Real Yarn and Cloth)
  6. Nintendo Taiwan Wii game list