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Overload Ocean - Stage 2

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Overload Ocean - Stage 2
KPR Overload Ocean Stage 2 1.png
Kirby happily rolls along.
Level Overload Ocean
Robobot Armor? Yes
Code Cubes 3
Stickers 3
Unique Sticker Gryll
Theme music

Clip of the music that primarily plays in Overload Ocean - Stage 2.

Stage order
Overload Ocean - Stage 1 Overload Ocean - Stage 3
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Overload Ocean - Stage 2 is the second stage of Overload Ocean. There are three Code Cubes and three stickers in this stage. The Gold Sticker is one depicting Gryll. The Wheel Mode for the Robobot Armor debuts in this stage.


The stage begins with a quick jaunt across the water, with the Robobot Armor waiting on the other side. From there, Kirby can absorb a Wheelie using the armor to activate the Wheel Mode, which will be used for the rest of the stage. The Wheel Mode is capable of jumping between foreground and background without the use of a 3D Warp Star, allowing for quick shifting between paths in the two planes.

At the very end, Kirby can rev up a laser which will carve out the stage exit for him given the right amount of power.

Code Cube & Gold Sticker Guide[edit]

  • Code Cube 1 - While riding in the first area, Kirby can get this cube by jumping into the background where it appears.
  • Code Cube 2 - In the second driving area, a side door can be accessed after heading through a timed Switch gate. Through the door is a crumbling pathway which leads to the second cube.
  • Code Cube 3 - In the third driving area, Kirby can get this cube by taking the upper path, which switches back and forth along various hanging docks, then jumping off the last one.
  • Gold Sticker - After getting the third Code Cube, a path in the background leads to a treasure chest which contains this sticker.

Enemies, Mid-Bosses and Abilities[edit]

Regular Enemies Mid-Boss

  • None.

Abilities Robobot Armor Modes