Course 2 - Hole 1

From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search
Course 2 - Hole 1

KDC Course 2 Hole 1 map.png

KDC Course 2 Hole 1 extra map.png

Composite maps of Course 2 - Hole 1 from Kirby's Dream Course.
Details
Course Course 2
Copy Abilities None
Hole order
Course 1 - Hole 8 Course 2 - Hole 2
 This box: view  talk  edit 

Course 2 - Hole 1 is the first hole of Course 2 in Kirby's Dream Course. It takes place on a long straight board featuring a line of enemies at varying heights from the ground. The hole serves to introduce flying enemies and the sand bunker.

Summary[edit]

The hole is a long rectangular platform with heavy embankments around the edges featuring bunkers which Kirby should not have to concern himself with, as all of the action should ideally take place in the narrow trench along the center. Kirby starts at the upper-left end of the trench, and three enemies lay down the line in front of him. Two of these enemies - Gaspar and Mr. P. Umpkin - float off the ground, meaning Kirby will need to make a fly shot to hit them. If he overshoots, there is a Kick Panel on the other side of the trench that can push him back.

Extra Game[edit]

In the Extra Game, Kirby's start position is moved to the middle of the trench, pushing Gaspar and Mr. P. Umpkin back to the right side and replacing Squishy with Waddle Dee, who now sits where the main game starting point is. Other than that, the board is the same.

Enemies[edit]

Sprite Enemy Number Ability
KDCGaspar.png
Gaspar 1 None
KDCMrPUmpkin.png
Mr. P. Umpkin 1 None
KDCSquishy.png
Squishy 1 None
Sprite Enemy Number Ability
KDCGaspar.png
Gaspar 1 None
KDCMrPUmpkin.png
Mr. P. Umpkin 1 None
KDCWaddleDee.png
Waddle Dee 1 None

Obstacles[edit]

Sprite Obstacle
KDC Bunker sprite.png
Bunker
KDC Kick Panel sprite.png
Kick Panel

Gallery[edit]