Super Smash Bros. Brawl
Super Smash Bros. Brawl is a fighting game for the Wii and the third game in the Super Smash Bros. series. Like the other games in the series, it is a cross-over between various video game franchises and involves three playable characters from the Kirby series in a side-scrolling platformer-fighting game where the goal is to knock opponents off the stage.
- 1 Characters
- 2 Kirby (as a fighter)
- 3 King Dedede (as a fighter)
- 4 Meta Knight (as a fighter)
- 5 Stages
- 6 The Subspace Emissary
- 7 Items
- 8 Trophies
- 9 Masterpieces
- 10 Legacy
- 11 Names in other languages
- 12 References
Super Smash Bros. Brawl features 35 playable characters, not including transformations, keeping all but four characters from the previous game and adding many newcomers.
|Captain Olimar (with Pikmin)||Pikmin|
|Diddy Kong||Donkey Kong|
|Donkey Kong||Donkey Kong|
|Ganondorf||The Legend of Zelda|
|Ice Climbers (Popo and Nana)||Ice Climber|
|Link||The Legend of Zelda|
|Mr. Game & Watch||Game & Watch|
(commanding Squirtle, Ivysaur, and Charizard)
|Samus/Zero Suit Samus||Metroid|
|Toon Link||The Legend of Zelda|
|Zelda/Sheik||The Legend of Zelda|
Kirby (as a fighter)
Kirby is one of the starter characters in this game. He is notable for his small stature, light weight, and multiple mid-air jumps. His versatility makes him good for beginners, and he can copy the neutral special moves of all the other fighters.
Most of Kirby's attacks come from his appearance in Melee, with many of those based on moves from the Kirby series, though some have changed between Melee and Brawl. Kirby's attacks are as follows:
- Neutral - Kirby jabs his opponent rapidly, similar to Vulcan Jab.
- Forward tilt - Kirby does a spinning kick forward - with decent range.
- Up tilt - Kirby kicks upward behind him.
- Down tilt - Kirby kicks forward while crouching, sweeping the floor. May trip opponents.
- Dash attack - Kirby does a Break Spin while moving forward.
- Forward smash - Kirby does a strong kick as he steps forward. Based on Spin Kick.
- Up smash - Kirby performs a bicycle kick, doing a back-flip in the process.
- Down smash - Kirby spins with his feet out, hitting on both sides.
- Neutral aerial - Kirby performs the 'Twinkle Star' move, spinning with arms and feet extended outward.
- Forward aerial - Kirby kicks forward three times in succession, with the last hit dealing the most knockback.
- Back aerial - Kirby kicks out with both feet behind, dealing a quick hit.
- Up aerial - Kirby flip-kicks upward in mid-air, dealing good knockback.
- Down aerial - Kirby drills with both feet downward, which can be used to send foes down.
- Forward - Kirby flips with his opponent in the air, then pile-drives them into the ground. Based on the Pile Driver move.
- Back - Kirby performs a backward suplex on his enemy. Based on the Backdrop ability.
- Up - Kirby flies up off-screen with his foe, then crashes back down. This move is based on the Air Drop technique.
- Down - Kirby throws his opponent to the ground and pummels them with his feet, similar to the Quick Stamping technique.
- Inhale - Kirby inhales, which will allow him to swallow up fighters who are close-by (within range of a grab). From there, Kirby can either spit them back out as a temporary Star Bullet, or 'swallow' them to copy their neutral special move (and gain a hat based on the fighter swallowed). Kirby can discard this move by taunting or will lose it if he is hit by a strong attack (at random).
- Hammer - Kirby pulls out his hammer, and swings it after some delay, causing good damage and knockback. Kirby hits twice in the air.
- Final Cutter - Based on the last hit of the Cutter combo, Kirby takes out a blade, rises into the air, then crashes back down, releasing a shock wave on landing. Kirby can use this move to gain some height when recovering and can grab the ledge with it, but it can be easy to intercept. When falling downward, Kirby can send his opponent flying downward with the blade if timed right.
- Stone - Kirby transforms into stone and crashes downward. He is invulnerable to all attacks except for grabs while in this form and will damage opponents he collides with while falling.
Strengths and Weaknesses
Kirby is defined by his small stature, his versatility, and his floaty nature, along with his multiple mid-air jumps. These attributes make him a good character for beginners to pick up, as his standard attacks are easy to understand and his jumps allow him to recover easier if he is knocked off the stage. Kirby's attacks are all useful in their own way, and in certain circumstances, he can rack up a good amount of damage using basic combo strings. His Inhale also allows him to mix up his fighting style by copying other members of the cast.
However, Kirby's small size makes him easy to launch, and his slow movement speed makes him vulnerable to characters who can outpace him and pick him off from a distance. His attacks are also often outmatched by other characters who have larger and quicker strikes, or who may use his floatiness to keep him from landing after being hit upward. While Kirby can recover from almost any distance when launched, he will have difficulty returning to the stage if a persistent opponent tries to guard the edge or strike him while off-stage.
King Dedede (as a fighter)
King Dedede is one of the starter characters in this game, making his first appearance as a fighter here. He is a very heavy fighter, with slow but strong attacks and a powerful grab-game. Despite his size, King Dedede has a very high recovery, with 4 mid-air jumps and his Super Dedede Jump to pick up the slack.
Plenty of King Dedede's attacks were made up for this game, though a few bear reference to his moves in the Kirby series. King Dedede's attacks are as follows:
- Neutral - King Dedede swipes up to two times with his hammer, then proceeds into a spinning hammer move which acts as a rapid jab.
- Forward tilt - King Dedede thrusts his hammer forward and spins it. This move has incredible range.
- Up tilt - King Dedede thrusts his head upward, covering a surprising amount of space.
- Down tilt - King Dedede swipes the ground with his foot.
- Dash attack - King Dedede trips and falls on his face, in a move with a slow start-up but great knockback. This move is based on his body slam attack from the Kirby series.
- Forward smash - King Dedede lifts his hammer up slowly, then sends it crashing down in front of him, dealing huge knockback if it connects.
- Up smash - King Dedede swipes his hammer over his head in an arc.
- Down smash - King Dedede spins his hammer around himself on the floor, hitting one side, then the other.
- Neutral aerial - King Dedede puffs up and extends his limbs, hitting foes that make contact.
- Forward aerial - King Dedede swings his hammer in front of himself.
- Back aerial - King Dedede throws one foot behind him to kick opponents.
- Up aerial - King Dedede thrusts his hammer upward, spinning it like a drill.
- Down aerial - King Dedede falls while he spins his hammer beneath like a drill.
- Forward - King Dedede smacks his opponent with the hammer, sending them forward.
- Back - King Dedede tosses his opponent behind then smacks them with his hammer.
- Up - King Dedede tosses his opponent into the air by jabbing them with his hands.
- Down - King Dedede slams his opponent into the ground, then sits on them. Can be chained in certain situations.
- Inhale - King Dedede inhales, sucking in opponents who are fairly close to him. He cannot swallow like Kirby, but he can spit them out as a Star Bullet which deals more damage and goes further.
- Waddle Dee Toss - King Dedede pulls out either a Waddle Dee, a Waddle Doo or a Gordo and tosses them at his opponent. If they land on the ground, they will linger, with Waddle Doo occasionally shooting beams.
- Super Dedede Jump - Based on his jump attack from the Kirby series, King Dedede rises high into the air, then comes crashing back down, causing Recoil Stars to appear on each side of him when he lands. It can be used for recovery, but cannot grab ledges on the way down unless canceled.
- Jet Hammer - King Dedede's hammer sprouts an engine, and begins charging up. King Dedede can then release a powerful hammer swipe. It will start hurting him if he charges too long, though.
King Dedede calls his army of Waddle Dees and other baddies, then he starts dancing while they storm the stage, damaging any enemy fighters they touch.
Strengths and Weaknesses
King Dedede has very powerful moves, good recovery in his four jumps, which, when coupled with Super Dedede Jump, provides him one of the least punishable recoveries in the game. In addition to that, Dedede has many options for scoring KOs, with his good range on his attacks, particularly his side tilt, and he has an amazing grab game, which can effectively reduce two-thirds of the cast's stocks quickly due to his down throw's set knockback. However, he lacks speed compared to other fighters, as his aerial movement is low and his dashing speed is the third slowest in-game. He also is vulnerable to chain throws and combos himself due to his high weight and falling speed. However, his pros overshadow most of his cons.
Meta Knight (as a fighter)
Meta Knight is one of the starter characters in this game. He is characterized by his unrivaled mobility and the quickness of his attacks, making him a very formidable fighter. His recovery is the best in the game, with 5 mid-air jumps and a recovery move that allows him to glide further still. His other special moves also allow him to recover, in one form or another.
A lot of Meta Knight's attacks were made up for this game, though a few bear reference to his moves in the Kirby series. Meta Knight's attacks are as follows:
- Neutral - Meta Knight begins rapidly slashing about with his sword, covering himself on both sides.
- Forward tilt - Meta Knight can perform up to three distinct slashes in front of him.
- Up tilt - Meta Knight stabs straight upward, in a similar vein to the Master ability.
- Down tilt - Meta Knight stabs forward close to the ground. Has deceptive range and can trip opponents.
- Dash attack - Meta Knight kicks forward, coming to a stop afterward.
- Forward smash - Meta Knight pulls back, then releases an extremely quick swipe with his sword. Slow to start-up, but releases instantly after charging.
- Up smash - Meta Knight swipes three times upward with his sword in rapid succession. The last hit will launch.
- Down smash - Meta Knight slashes in front, then behind himself in quick succession.
- Neutral aerial - Meta Knight spins in a circle with his sword out, similarly to Sword Kirby's spinning maneuver.
- Forward aerial - Meta Knight slashes three times with his sword in front of him.
- Back aerial - Meta Knight slashes three times behind himself, with the last hit being more powerful.
- Up aerial - Meta Knight makes one very quick slash above his head. He can do this many times without landing.
- Down aerial - Meta Knight slashes below himself quickly. Good off-stage.
- Forward - Meta Knight kicks his opponent forward.
- Back - Meta Knight warps behind his opponent, then slashes them away.
- Up - Meta Knight flies up with his opponent off-screen, then crashes back down, similarly to Kirby's up-throw.
- Down - Meta Knight tosses his opponent to the ground, then stomps them repeatedly, similarly to Kirby's down throw.
- Mach Tornado - Meta Knight spins around, creating a vortex that can catch opponents and drag them about. This move is similar to the Tornado ability.
- Drill Rush - Meta Knight winds up, then spins forward in the air like a drill. He can be steered while doing this, but he should not go offstage with it.
- Shuttle Loop - Meta Knight does a quick loop in the air, then glides forward. Similar to the Wing ability.
- Dimensional Cape - Meta Knight disappears behind his cape for a moment, then reappears somewhere close by. He can either strike or not strike, but he should not go offstage with this move.
Known as Galaxia Darkness, Meta Knight pulls out his cape and throws it over his opponent. If he connects with this, the screen goes dark a moment, then Meta Knight makes a huge slash, sending his opponent, and any other bystanders flying.
Strengths and Weaknesses
Meta Knight is widely viewed as the best fighter in Brawl due to his unmatched aerial mobility, his quick and far-reaching attacks, and his overpowering special moves. In the hands of a capable player, Meta Knight can avoid ground-based confrontations altogether, and characters who are slow or have limited aerial movement will have very little to say about it. All four of Meta Knight's special moves allow him to recover in some form or another, giving the masked swordsman more recovery options than anyone else in the cast, on top of his already excellent aerial speed and his five mid-air jumps.
To counterbalance his mobility and speed, Meta Knight is one of the lighter characters in the game and his attacks are not typically the strongest in terms of knockback or damage. However, due to the aforementioned strengths, this is almost never an issue for him, since his only real goal is to knock his opponent off the stage with several quick attacks and then keep them from returning by going after them off-stage. Slower characters - particularly those like Ganondorf and Bowser - will be more-or-less unable to counter this type of play from Meta Knight.
Brawl features 46 stages - some of which are carry-overs from Melee. They are as follows:
- Final Destination
- Delfino Plaza
- Mushroomy Kingdom
- Mario Circuit
- Luigi's Mansion
- Mario Bros.
- Yoshi's Island
- Rumble Falls
- Bridge of Eldin
- Pirate Ship
- Frigate Orpheon
- Lylat Cruise
- Pokémon Stadium 2
- Spear Pillar
- Port Town Aero Drive
- New Pork City
- Castle Siege
- Flat Zone 2
- WarioWare, Inc.
- Distant Planet
- Shadow Moses Island
- Green Hill Zone
- Rainbow Cruise
- Yoshi's Island
- Jungle Japes
- Green Greens
- Pokémon Stadium
- Big Blue
In addition, the player has the option of building custom stages using pre-determined pieces.
There are two stages based on Kirby games. They are the Halberd and Green Greens.
The Halberd is, naturally, a stage that takes place on and around the Battleship Halberd from Kirby Super Star. The stage begins in a docking area, then takes place on a floating platform that follows the Halberd about. Then it docks on the deck of the Halberd, where the fighters can be subject to the attacks of the Combo Cannon. This includes the giant main laser gun, bombs that fall from the top of the screen, and an extending arm that might strike a random fighter. One of the music tracks that can play on this stage is a heavy metal remix of the Gourmet Race theme, from Kirby Super Star.
Green Greens is a stage based on Kirby's Dream Land which features Whispy Woods, and two columns of falling Star Blocks with the occasional Bomb Blocks. Whispy acts as an obstacle by blowing at the characters, and dropping apples onto the stage once in a while. The background of the stage has what appears to be an ocean with star-shaped islands, and a rainbow behind the stage. The music is a remix of the first level in Kirby's Dream Land, and the victory theme at the end of Milky Way Wishes in Kirby Super Star.
The Subspace Emissary
This special adventure mode can be played with one or two players. It has a self-contained story that features likenesses of the fighters, though in actuality they are animated trophies that inherit personality traits from the characters they are based on. All three Kirby series fighters play a major role in the plot, with King Dedede in particular being instrumental in the success of the heroes against the main villain. The Halberd also plays a major role, being the ship that the Subspace Army uses to spread its minions about the place. Meta Knight spends most of the story pursuing, then recapturing his flagship, before steering it into certain doom in the last assault. It is also during this assault, that Kirby flies his Dragoon through the main Subspace Gunship, crippling it.
Gameplay-wise, The Subspace Emissary is very similar to a typical Kirby game, most prominently Kirby Super Star. It has its fighters traversing many levels of varying platforming areas, separated into sections with doors, fighting enemies that will reappear once off-stage and fighting bosses that attack in various patterns and do not flinch.
Many items from the Kirby series can appear during standard gameplay. These include:
- Apple - Dropped by Whispy Woods on the 'Green Greens' stage, and can also appear elsewhere. Will act either as a Food item or as a projectile weapon. Has a small chance of exploding if the latter.
- Dragoon - Like its appearance in Kirby Air Ride, it comes in three separate pieces, which the fighters must grapple with each-other to collect. Once someone has all three pieces, the Dragoon assembles and that fighter flies off on it. They can then crash through the stage in a targeted assault, dealing huge knockback to anyone in its path.
- Maxim Tomato - Reduces up to 50% damage.
- Star Rod - A battering item that also fires out up to 16 stars if swung hard. Some fighters can fire more than one at a time with certain moves.
- Superspicy Curry - When a fighter eats it, they will continuously shoot fireballs out of their mouth, and cannot move slowly. The fire can combo with their normal attacks.
- Warp Star - When a fighter mounts it, they will fly haphazardly upward, then crash down, dealing big explosive damage to any enemy caught in its path. The landing site can be altered slightly.
In addition, Knuckle Joe may appear from an assist trophy. He will jump about, and attempt to pummel any enemy fighter he encounters. His Rising Break is very deadly.
Among the collectable trophies in Brawl, there are several depicting characters and objects from the Kirby series. These include:
- Beam Kirby
- Blade Knight
- Bronto Burt
- Combo Cannon
- Cook Kirby
- Dyna Blade
- Fighter Kirby
- Fire Kirby
- Galaxia Darkness
- Ice Kirby
- King Dedede
- Knuckle Joe
- Maxim Tomato
- Meta Knight
- Needle Kirby
- Plasma Kirby
- Sir Kibble
- Sleep Kirby
- Star Rod
- Superspicy Curry
- Sword Kirby
- Tornado Kirby
- Waddle Dee
- Waddle Dee Army
- Wing Kirby
Many elements in Brawl would go on to influence future Kirby titles. The following details would eventually find their way into the Kirby series:
- The Halberd gained its current look from this game.
- Meta Knight's Final Smash, Galaxia Darkness, would eventually be usable by Meta Knight in the Kirby: Planet Robobot Sub-Game - Meta Knightmare Returns.
- The Hammer ability would gain a downward attack which resembles King Dedede's down aerial move in this game. This would also become usable by Bonkers.
- Meta Knight's Shuttle Loop from this game would become usable in Kirby's Return to Dream Land and subsequent titles that feature the masked swordsman.
Names in other languages
Dairantō Sumasshu Burazāzu Ekkusu
|Great Fray Smash Brothers X|
Rèntiāntáng Míngxīng Dàluàndòu X
|All-Stars Exciting Great Melee X|
Qúnxīng Jìngbào Dàluàndòu X
|Super Smash Bros. series|
|Super Smash Bros. ・ Super Smash Bros. Melee ・ Super Smash Bros. Brawl ・ Super Smash Bros. 4 ・ Super Smash Bros. Ultimate|