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Super Smash Bros. Brawl

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Super Smash Bros. Brawl
SSBB Cover.jpg
North American box art of Super Smash Bros. Brawl
Details
Developer(s) Sora Ltd.
Publisher(s) Nintendo
Designer(s) Masahiro Sakurai
Release date(s) Japan January 31, 2008
NA March 9, 2008
Australia June 26, 2008
Europe June 27, 2008
South Korea April 29, 2010
Platform(s) Wii
Supported languages Japanese, American English, British English, European French, Italian, German, European Spanish, Korean
Rating(s) ESRB: Teen
PEGI: 12+
CERO: All Ages
Game chronology
Super Smash Bros. Melee Super Smash Bros. for Nintendo 3DS / Wii U
On affiliated sites
StrategyWiki Walkthrough
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SmashWiki has more information about this subject here.
The title screen.
Meta Knight fighting with Kirby in the Pink Ball Repulsion event.

Super Smash Bros. Brawl (often referred to in shorthand as simply Brawl) is a fighting game for the Wii and the third game in the Super Smash Bros. series. Like the other games in the series, it is a cross-over between various video game franchises and involves three playable characters from the Kirby series in a side-scrolling platformer-fighting game where the goal is to knock opponents off the stage.

Characters[edit]

Super Smash Bros. Brawl features 35 playable characters, not including transformations, keeping several characters from the previous game and adding many newcomers, although five characters from Melee were cut. A * mark indicates that the character in question needs to be unlocked before they can be used. The playable fighters are as follows:

Veterans

Newcomers

Kirby (as a fighter)[edit]

Kirby's artwork from Super Smash Bros. Brawl

Kirby is one of the starter characters in this game. He is notable for his small stature, light weight, and multiple midair jumps. His versatility makes him good for beginners, and he can copy the neutral special moves of all the other fighters.

Moveset[edit]

Most of Kirby's attacks come from his appearance in Melee, with many of those based on moves from the Kirby series, though some have changed between Melee and Brawl. Kirby's attacks are as follows:

Standard Ground[edit]

  • Neutral - Kirby jabs his opponent rapidly, similar to Vulcan Jab.
  • Forward tilt - Kirby does a spinning kick forward - with decent range.
  • Up tilt - Kirby kicks upward behind him.
  • Down tilt - Kirby kicks forward while crouching, sweeping the floor. May trip opponents.
  • Dash attack - Kirby does a Break Spin while moving forward.
  • Forward smash - Kirby does a strong kick as he steps forward. Based on Spin Kick.
  • Up smash - Kirby performs a bicycle kick, doing a back-flip in the process.
  • Down smash - Kirby spins with his feet out, hitting on both sides.

Standard Aerial[edit]

  • Neutral aerial - Kirby performs the 'Twinkle Star' move, spinning with arms and feet extended outward.
  • Forward aerial - Kirby kicks forward three times in succession, with the last hit dealing the most knockback.
  • Back aerial - Kirby kicks out with both feet behind, dealing a quick hit.
  • Up aerial - Kirby flip-kicks upward in mid-air, dealing good knockback.
  • Down aerial - Kirby drills with both feet downward, which can be used to send foes down.

Throws[edit]

  • Forward - Kirby flips with his opponent in the air, then pile-drives them into the ground. Based on the Pile Driver move.
  • Back - Kirby performs a backward suplex on his enemy. Based on the Backdrop ability.
  • Up - Kirby flies up off-screen with his foe, then crashes back down. This move is based on the Air Drop technique.
  • Down - Kirby throws his opponent to the ground and pummels them with his feet, similar to the Quick Stamping technique.

Special[edit]

  • Inhale - Kirby inhales, which will allow him to swallow up fighters who are close-by (within range of a grab). From there, Kirby can either spit them back out as a temporary Star Bullet, or 'swallow' them to copy their neutral special move (and gain a hat based on the fighter swallowed). Kirby can discard this move by taunting or will lose it if he is hit by a strong attack (at random).
  • Hammer - Kirby pulls out his hammer, and swings it after some delay, causing good damage and knockback. Kirby hits twice in the air.
  • Final Cutter - Based on the last hit of the Cutter combo, Kirby takes out a blade, rises into the air, then crashes back down, releasing a shock wave on landing. Kirby can use this move to gain some height when recovering and can grab the ledge with it, but it can be easy to intercept. When falling downward, Kirby can send his opponent flying downward with the blade if timed right.
  • Stone - Kirby transforms into stone and crashes downward. He is invulnerable to all attacks except for grabs while in this form and will damage opponents he collides with while falling.

Final Smash[edit]

Kirby becomes Cook Kirby, dons his hat, and pulls out a cooking pot. All nearby fighters and items are pulled in, simmered for a time, then launched out, creating Food items in the process.

Strengths and Weaknesses[edit]

SmashWiki has more information about this subject here.

Kirby is defined by his small stature, his versatility, and his floaty nature, along with his multiple mid-air jumps. These attributes make him a good character for beginners to pick up, as his standard attacks are easy to understand and his jumps allow him to recover easier if he is knocked off the stage. Kirby's attacks are all useful in their own way, and in certain circumstances, he can rack up a good amount of damage using basic combo strings. His Inhale also allows him to mix up his fighting style by copying other members of the cast.

However, Kirby's small size makes him easy to launch, and his slow movement speed makes him vulnerable to characters who can outpace him and pick him off from a distance. His attacks are also often outmatched by other characters who have larger and quicker strikes, or who may use his floatiness to keep him from landing after being hit upward. While Kirby can recover from almost any distance when launched, he will have difficulty returning to the stage if a persistent opponent tries to guard the edge or strike him while off-stage.

King Dedede (as a fighter)[edit]

King Dedede's artwork from Super Smash Bros. Brawl

King Dedede is one of the starter characters in this game, making his first appearance as a fighter here. He is a very heavy fighter, with slow but strong attacks and a powerful grab-game. Despite his size, King Dedede has a very high recovery, with 4 mid-air jumps and his Super Dedede Jump to pick up the slack.

Moveset[edit]

Plenty of King Dedede's attacks were made up for this game, though a few bear reference to his moves in the Kirby series. King Dedede's attacks are as follows:

Standard Ground[edit]

  • Neutral - King Dedede swipes up to two times with his hammer, then proceeds into a spinning hammer move which acts as a rapid jab.
  • Forward tilt - King Dedede thrusts his hammer forward and spins it. This move has incredible range.
  • Up tilt - King Dedede thrusts his head upward, covering a surprising amount of space.
  • Down tilt - King Dedede swipes the ground with his foot.
  • Dash attack - King Dedede trips and falls on his face, in a move with a slow start-up but great knockback. This move is based on his body slam attack from the Kirby series.
  • Forward smash - King Dedede lifts his hammer up slowly, then sends it crashing down in front of him, dealing huge knockback if it connects.
  • Up smash - King Dedede swipes his hammer over his head in an arc.
  • Down smash - King Dedede spins his hammer around himself on the floor, hitting one side, then the other.

Standard Aerial[edit]

  • Neutral aerial - King Dedede puffs up and extends his limbs, hitting foes that make contact.
  • Forward aerial - King Dedede swings his hammer in front of himself.
  • Back aerial - King Dedede throws one foot behind him to kick opponents.
  • Up aerial - King Dedede thrusts his hammer upward, spinning it like a drill.
  • Down aerial - King Dedede falls while he spins his hammer beneath like a drill.

Throws[edit]

  • Forward - King Dedede smacks his opponent with the hammer, sending them forward.
  • Back - King Dedede tosses his opponent behind then smacks them with his hammer.
  • Up - King Dedede tosses his opponent into the air by jabbing them with his hands.
  • Down - King Dedede slams his opponent into the ground, then sits on them. Can be chained in certain situations.

Special[edit]

  • Inhale - King Dedede inhales, sucking in opponents who are fairly close to him. He cannot swallow like Kirby, but he can spit them out as a Star Bullet which deals more damage and goes further.
  • Waddle Dee Toss - King Dedede pulls out either a Waddle Dee, a Waddle Doo or a Gordo and tosses them at his opponent. If they land on the ground, they will linger, with Waddle Doo occasionally shooting beams.
  • Super Dedede Jump - Based on his jump attack from the Kirby series, King Dedede rises high into the air, then comes crashing back down, causing Dropped Stars to appear on each side of him when he lands. It can be used for recovery, but cannot grab ledges on the way down unless canceled.
  • Jet Hammer - King Dedede's hammer sprouts an engine, and begins charging up. King Dedede can then release a powerful hammer swipe. It will start hurting him if he charges too long, though.

Final Smash[edit]

King Dedede calls his army of Waddle Dees and other baddies, then he starts dancing while they storm the stage, damaging any enemy fighters they touch.

Strengths and Weaknesses[edit]

SmashWiki has more information about this subject here.

King Dedede has very powerful moves, good recovery in his four jumps, which, when coupled with Super Dedede Jump, provides him one of the least punishable recoveries in the game. In addition to that, Dedede has many options for scoring KOs, with his good range on his attacks, particularly his side tilt, and he has an amazing grab game, which can effectively reduce two-thirds of the cast's stocks quickly due to his down throw's set knockback. However, he lacks speed compared to other fighters, as his aerial movement is low and his dashing speed is the third slowest in-game. He also is vulnerable to chain throws and combos himself due to his high weight and falling speed. However, his pros overshadow most of his cons.

Meta Knight (as a fighter)[edit]

Meta Knight's artwork from Super Smash Bros. Brawl

Meta Knight is one of the starter characters in this game. He is characterized by his unrivaled mobility and the quickness of his attacks, making him a very formidable fighter. His recovery is the best in the game, with 5 mid-air jumps and a recovery move that allows him to glide further still. His other special moves also allow him to recover, in one form or another.

Moveset[edit]

A lot of Meta Knight's attacks were made up for this game, though a few bear reference to his moves in the Kirby series. Meta Knight's attacks are as follows:

Standard Ground[edit]

  • Neutral - Meta Knight begins rapidly slashing about with his sword, covering himself on both sides.
  • Forward tilt - Meta Knight can perform up to three distinct slashes in front of him.
  • Up tilt - Meta Knight stabs straight upward, in a similar vein to the Master ability.
  • Down tilt - Meta Knight stabs forward close to the ground. Has deceptive range and can trip opponents.
  • Dash attack - Meta Knight kicks forward, coming to a stop afterward.
  • Forward smash - Meta Knight pulls back, then releases an extremely quick swipe with his sword. Slow to start-up, but releases instantly after charging.
  • Up smash - Meta Knight swipes three times upward with his sword in rapid succession. The last hit will launch.
  • Down smash - Meta Knight slashes in front, then behind himself in quick succession.

Standard Aerial[edit]

  • Neutral aerial - Meta Knight spins in a circle with his sword out, similarly to Sword Kirby's spinning maneuver.
  • Forward aerial - Meta Knight slashes three times with his sword in front of him.
  • Back aerial - Meta Knight slashes three times behind himself, with the last hit being more powerful.
  • Up aerial - Meta Knight makes one very quick slash above his head. He can do this many times without landing.
  • Down aerial - Meta Knight slashes below himself quickly. Good off-stage.

Throws[edit]

  • Forward - Meta Knight kicks his opponent forward.
  • Back - Meta Knight warps behind his opponent, then slashes them away.
  • Up - Meta Knight flies up with his opponent off-screen, then crashes back down, similarly to Kirby's up-throw.
  • Down - Meta Knight tosses his opponent to the ground, then stomps them repeatedly, similarly to Kirby's down throw.

Special[edit]

  • Mach Tornado - Meta Knight spins around, creating a vortex that can catch opponents and drag them about. This move is similar to the Tornado ability.
  • Drill Rush - Meta Knight winds up, then spins forward in the air like a drill. He can be steered while doing this, but he should not go offstage with it.
  • Shuttle Loop - Meta Knight does a quick loop in the air, then glides forward. Similar to the Wing ability.
  • Dimensional Cape - Meta Knight disappears behind his cape for a moment, then reappears somewhere close by. He can either strike or not strike, but he should not go offstage with this move.

Final Smash[edit]

Known as Galaxia Darkness, Meta Knight pulls out his cape and throws it over his opponent. If he connects with this, the screen goes dark a moment, then Meta Knight makes a huge slash, sending his opponent, and any other bystanders flying.

Strengths and Weaknesses[edit]

SmashWiki has more information about this subject here.

Meta Knight is widely viewed as the best fighter in Brawl due to his unmatched aerial mobility, his quick and far-reaching attacks, and his overpowering special moves. In the hands of a capable player, Meta Knight can avoid ground-based confrontations altogether, and characters who are slow or have limited aerial movement will have very little to say about it. All four of Meta Knight's special moves allow him to recover in some form or another, giving the masked swordsman more recovery options than anyone else in the cast, on top of his already excellent aerial speed and his five mid-air jumps.

To counterbalance his mobility and speed, Meta Knight is one of the lighter characters in the game and his attacks are not typically the strongest in terms of knockback or damage. However, due to the aforementioned strengths, this is almost never an issue for him, since his only real goal is to knock his opponent off the stage with several quick attacks and then keep them from returning by going after them off-stage. Slower characters - particularly those like Ganondorf and Bowser - will be more-or-less unable to counter this type of play from Meta Knight.

Stages[edit]

Brawl features 46 stages - some of which are carry-overs from Melee. They are as follows:

Brawl stages[edit]

  • Battlefield
  • Final Destination
  • Delfino Plaza
  • Mushroomy Kingdom
  • Mario Circuit
  • Luigi's Mansion
  • Mario Bros.
  • Yoshi's Island
  • Rumble Falls
  • 75m
  • Bridge of Eldin
  • Pirate Ship
  • Norfair
  • Frigate Orpheon
  • Halberd
  • Lylat Cruise
  • Pokémon Stadium 2
  • Spear Pillar
  • Port Town Aero Dive
  • New Pork City
  • Summit
  • Castle Siege
  • Flat Zone 2
  • Skyworld
  • WarioWare, Inc.
  • Distant Planet
  • Smashville
  • PictoChat
  • Hanenbow
  • Shadow Moses Island
  • Green Hill Zone

Melee stages[edit]

  • Rainbow Cruise
  • Yoshi's Island
  • Jungle Japes
  • Temple
  • Brinstar
  • Green Greens
  • Corneria
  • Pokémon Stadium
  • Big Blue
  • Onett

In addition, the player has the option of building custom stages using pre-determined pieces.

Kirby Stages[edit]

There are two stages based on Kirby games. They are the Halberd and Green Greens.

The Halberd is, naturally, a stage that takes place on and around the Battleship Halberd from Kirby Super Star. The stage begins in a docking area, then takes place on a floating platform that follows the Halberd about. Then it docks on the deck of the Halberd, where the fighters can be subject to the attacks of the Combo Cannon. This includes the giant main laser gun, bombs that fall from the top of the screen, and an extending arm that might strike a random fighter. One of the music tracks that can play on this stage is a heavy metal remix of the Gourmet Race theme, from Kirby Super Star.

Green Greens is a stage based on Kirby's Dream Land which features Whispy Woods, and two columns of falling Star Blocks with the occasional Bomb Blocks. Whispy acts as an obstacle by blowing at the characters, and dropping apples onto the stage once in a while. The background of the stage has what appears to be an ocean with star-shaped islands, and a rainbow behind the stage. The music is an arrangement of "Green Greens" from Kirby's Dream Land, and "Kirby's Triumphant Return," played at the end of Milky Way Wishes in Kirby Super Star.

The Subspace Emissary[edit]

SmashWiki has more information about this subject here.

This special adventure mode can be played with one or two players. It has a self-contained story that features likenesses of the fighters, though in actuality they are animated trophies that inherit personality traits from the characters they are based on. All three Kirby series fighters play a major role in the plot, with King Dedede in particular being instrumental in the success of the heroes against the main villain. The Halberd also plays a major role, being the ship that the Subspace Army uses to spread its minions about the place. Meta Knight spends most of the story pursuing, then recapturing his flagship, before steering it into certain doom in the last assault. It is also during this assault, that Kirby flies his Dragoon through the main Subspace Gunship, crippling it.

Gameplay-wise, The Subspace Emissary is very similar to a typical Kirby game, most prominently Kirby Super Star. It has its fighters traversing many levels of varying platforming areas, separated into sections with doors, fighting enemies that will reappear once off-stage and fighting bosses that attack in various patterns and do not flinch.

Items[edit]

Many items from the Kirby series can appear during standard gameplay. These include:

  • Apple - Dropped by Whispy Woods on the 'Green Greens' stage, and can also appear elsewhere. Will act either as a Food item or as a projectile weapon. Has a small chance of exploding if the latter.
  • Dragoon - Like its appearance in Kirby Air Ride, it comes in three separate pieces, which the fighters must grapple with each-other to collect. Once someone has all three pieces, the Dragoon assembles and that fighter flies off on it. They can then crash through the stage in a targeted assault, dealing huge knockback to anyone in its path.
  • Maxim Tomato - Reduces up to 50% damage.
  • Star Rod - A battering item that also fires out up to 16 Star Bullets if swung hard.
  • Superspicy Curry - When a fighter eats it, they will continuously shoot fireballs out of their mouth, and cannot move slowly. The fire can combo with their normal attacks.
  • Warp Star - When a fighter mounts it, they will fly haphazardly upward, then crash down, dealing big explosive damage to any enemy caught in its path. The landing site can be altered slightly.

In addition, Knuckle Joe may appear from an assist trophy. He will jump about, and attempt to pummel any enemy fighter he encounters. His Rising Break is very deadly.

Trophies[edit]

Among the collectable trophies in Brawl, there are several depicting characters and objects from the Kirby series.

Kirby series trophies in Super Smash Bros. Brawl  
Trophy American English description British English description Games listed Notes
A round, pink ball of cuteness from a distant, peaceful star. He can inhale anything with his gigantic mouth, then spit it out as ammo. He has the handy ability to copy powers and use them as his own. His hovering ability lets him fly through the air with ease. He's so round, he's sometimes treated like a ball. Game Boy: Kirby's Dream Land

SNES: Flag of NA.svgKirby Super Star Flag of Europe.svgKirby's Fun Pak

Kirby in chef's garb. When Kirby throws on his chef's hat, a giant pot appears in the center of the screen. All characters, items, and even long-distance weapons are sucked into the pot. Once they've simmered a bit, food items equal to the number of things in the pot appear. Characters in the mix get blasted straight up out of the pot. Kirby in chef's garb. When Kirby throws on his chef's hat, a giant pot appears in the center of the screen. Characters, items, and even long-distance weapons are sucked into the pot. Once they've simmered a bit, food items equal to the number of things in the pot appear. Characters in the mix get blasted straight up out of the pot. Wii: Super Smash Bros. Brawl
The head of the Meta-Knights, and something of a rival to Kirby. He's quite an accomplished swordsman. Following his code of knightly ethics, he once delivered his sword to Kirby and demanded single combat. His giant cape transforms into wings, giving him the power of flight. He's shown his face briefly before, but his relationship to Kirby is still a mystery. The head of the Meta-Knights, and something of a rival to Kirby. He's quite an accomplished swordsman. Following his code of knightly ethics, he once delivered a sword to Kirby and demanded single combat. His giant cape transforms into wings, giving him the power of flight. He's shown his face briefly before, but his relationship to Kirby is still a mystery. NES: Kirby's Adventure

SNES: Flag of NA.svgKirby Super Star Flag of Europe.svgKirby's Fun Pak

Meta Knight's Final Smash. He flips his cape, and the darkness within envelops his foes and plunges the world into shadow. He then unleashes a series of sword strikes that do terrible damage and launch his foes. In the darkness, Meta Knight can also reach and attack distant enemies. One can imagine Meta Knight zipping back and forth at high speed to accomplish this. Wii: Super Smash Bros. Brawl
The self-styled king of the amazingly peaceful Dream Land. He continually does things unbecoming a king, like stealing the kingdom's food supplies or all the stars from the sky. He's not all bad, though, and sometimes performs good deeds. While he and Kirby often battle, they've been known to compete good-naturedly at speed-eating contests and minigames. Game Boy: Kirby's Dream Land
N64: Kirby 64: The Crystal Shards
King Dedede's Final Smash. He whistles, and an army of Gordos, Waddle Dees, and Waddle Doos rain down and rampage, pummeling all in their way. After a bit, they'll pack it in and hit the road. Any left can be forcibly removed. They are fast and numerous, which makes it difficult to get through their ranks without taking any damage. Wii: Super Smash Bros. Brawl
A juicy tomato that heals 50 percentage points of the damage you've accumulated. When one of these appears in combat, rest assured there will be a race to see who can reach it first. It's a race of desperation between players who want to heal their damage and those who want to stop them from doing so. In the Kirby series, Maxim Tomatoes healed all damage. Game Boy: Kirby's Dream Land

SNES: Flag of NA.svgKirby Super Star Flag of Europe.svgKirby Fun Pak[sic]

The British English trophy lists Kirby's Fun Pak as "Kirby Fun Pak"
An attack-capable Air Ride machine you can assemble by combining parts A, B, and C. You can knock off parts held by foes in combat, so stealing parts is something that's sure to occur. In Kirby Air Ride, you control legendary machines, but the Dragoon not only towers above all others in terms of speed, it is also able to fly. GameCube: Kirby Air Ride The description falsely claims the Dragoon to be the fastest Air Ride Machine; that honor belongs to the Hydra.
A warp-speed item. In the Kirby series, Warpstars are used to move between stages. In Smash Bros., they're ultrafast attack items that zoom up and down to devastate anyone they hit. You can shift your landing spot by moving the Control Stick left or right during your descent. Choose your target and hang on! Don't overshoot the mark and plummet off the stage, though. A warp-speed item. In the Kirby series, Warpstars are used to move between stages. In Smash Bros., they're ultra-fast attack items that zoom up and down to devastate anyone they hit. You can shift your landing spot by moving the Control Stick left or right during your descent. Choose your target and hang on! Don't overshoot the mark and plummet off the stage, though. Game Boy: Kirby's Dream Land

Game Boy: Kirby's Dream Land 2

The spiciest curry around. Eat it, and you'll be able to attack by spitting out fireballs. The eater of the curry will soon be unable to handle the heat, however, and end up frantically dashing about the screen. This is a pretty funny sight that never gets old, especially when it's Samus or Snake. Eat this mouth-scorching dish if you dare. Game Boy: Kirby's Dream Land
A magic wand. Perform a standard attack with it, and it's a battering weapon. Perform a strong or smash attack, and it fires a barrage of star shots. Throw it at a foe, and that opponent will get sent flying sideways. In the Kirby series, the Star Rod is the power source of the Fountain of Dreams. King Dedede once stole it to imprison the Nightmare Wizard. NES: Kirby's Adventure

SNES: Flag of NA.svgKirby Super Star Flag of Europe.svgKirby's Fun Pak

A martial artist known for amazing attacks like the Vulcan Jab. With his bandana, he looks and fights the part of a Muay Thai boxer. When Kirby copies Knuckle Joe, he gains the fighting techniques of a hand-to-hand-combat expert. Knuckle Joe also engages in friendly block-breaking competitions with Kirby. His other famous techniques are the Smash Punch and Rising Break. SNES: Flag of NA.svgKirby Super Star Flag of Europe.svgKirby's Fun Pak
Kirby in a jester cap...and a supercute Kirby at that. Beam Kirby features a Beam ability, acquired by inhaling Waddle Doo, that allows him to shoot a whiplike beam at his enemies. With a wide attack range, this ability is extremely easy to use, especially for taking out enemies in bunches. In Kirby Super Star, this beam can also be charged and fired. Kirby in a jester cap...and a super-cute Kirby at that. Beam Kirby features a Beam ability, acquired by inhaling Waddle Doo, that allows him to shoot a whip-like beam at his enemies. With a wide attack range, this ability is extremely easy to use, especially for taking out enemies in bunches. In Kirby's Fun Pak this beam can also be charged and fired. NES: Kirby's Adventure

DS: Flag of NA.svgKirby: Squeak Squad Flag of Europe.svgKirby: Mouse Attack

A Kirby ability made when Kirby inhales a spiked enemy. When attacking, the needles on Needle Kirby's body extend, giving him a porcupine-like look. This ability provides both offensive and defensive measures against nearby enemies. Plus, needles which extend on Kirby's underside when jumping eliminate any threats on landing. A Kirby ability made when Kirby inhales a spiked enemy. When attacking, the needles on Needle Kirby's body extend, giving him a porcupine-like look. This ability provides both attacking and defensive measures against nearby enemies. Plus, needles which extend on Kirby's underside when jumping eliminate any threats on landing. NES: Kirby's Adventure

DS: Flag of NA.svgKirby: Canvas Curse Flag of Europe.svgKirby: Power Paintbrush

A Kirby ability made when Kirby inhales a sword-wielding foe or a sword itself. Doing so provides Kirby with a rapid sword slash, a jumping sword spin, or even the energy-beam blast of the Final Cutter. It wouldn't be a stretch to say that this is the #1 Copy Ability in terms of accessibility. NES: Kirby's Adventure

DS: Flag of NA.svgKirby: Squeak Squad Flag of Europe.svgKirby: Mouse Attack

Kirby after he copies the ability to sleep peacefully. Kirby takes on this form when he inhales Noddy or other such enemies. Kirby cannot move at all while sleeping, so extra care should be taken not to use this ability when enemies are near. Kirby, in his slumber, tends to drool, and in his panicked awakening, isn't it cute how he forgets to wipe off the drool? NES: Kirby's Adventure

DS: Flag of NA.svgKirby: Squeak Squad Flag of Europe.svgKirby: Mouse Attack

Kirby when he inhales a winged enemy and copies its flying ability. This ability can be used to proceed through strong winds that would otherwise be too tough to overcome. Wing Kirby can also perform a plethora of attack moves, such as the Bomber Heading, where Kirby dive-bombs onto enemy heads. SNES: Flag of NA.svgKirby Super Star Flag of Europe.svgKirby's Fun Pak

GameCube: Kirby Air Ride

Kirby when he is skilled in martial arts, especially close-quarters combat. Inhaling brawny challengers like Knuckle Joe will transform Kirby, allowing him to use a bunch of fight moves like Rising Break, the heroic uppercut. His powerful punch in Kirby & The Amazing Mirror, which used charged energy to take out faraway enemies, is another Fighter Kirby highlight. SNES: Flag of NA.svgKirby Super Star Flag of Europe.svgKirby's Fun Pak

Game Boy Advance: Kirby & The Amazing Mirror

Kirby when he inhales an enemy who uses fire. Shooting fire from his mouth, Fire Kirby can cook enemies from afar. This ability also allows Kirby to light explosive blocks, fuses, and so on. In Kirby: Nightmare in Dream Land and Kirby & The Amazing Mirror, Fire Kirby can roll his burning body into enemies as an attack move. SNES: Flag of NA.svgKirby Super Star Flag of Europe.svgKirby's Fun Pak

DS: Flag of NA.svgKirby: Canvas Curse Flag of Europe.svgKirby: Power Paintbrush

The trophy lists Kirby: Canvas Curse as one of the games that Fire Kirby appears in, but technically it was Burning, not Fire, which was in that game.
Kirby when he copies an enemy with chilly abilities. Ice Kirby can blow an icy wind from his mouth and freeze enemies solid. These frozen enemies can then be knocked into other enemies as an additional means of attack. These blocks are not only effective against enemies but can also be used on terrain such as magma or water. NES: Kirby's Adventure

SNES: Flag of NA.svgKirby Super Star Flag of Europe.svgKirby's Fun Pak

Kirby when he inhales Plasma Wisps, which glow with a neon green flame. Plasma Kirby can charge the plasma strength up to a maximum level of 5 by furiously pressing buttons. In Kirby Super Star, your attack--be it a Plasma Laser or a Plasma Wave Cannon--varies with the length of time you charge it. Kirby when he inhales Plasma Wisps, which glow with a neon green flame. Plasma Kirby can charge the plasma strength up to a maximum level of 5 by furiously pressing buttons. In Kirby's Fun Pak, your attack--be it a Plasma Laser or a Plasma Wave Cannon--varies with the length of time you charge it. SNES: Flag of NA.svgKirby Super Star Flag of Europe.svgKirby's Fun Pak

GameCube: Kirby Air Ride

Kirby when he inhales enemies that fly around like twisters through the sky. When in tornado form, Kirby can spin freely through the air for short amounts of time, clearing out groups of enemies. Tornado Kirby will continue spinning and bouncing violently off of obstacles until he comes to a stop. One drawback of Tornado Kirby is the control difficulty. NES: Kirby's Adventure

GameCube:Kirby Air Ride

A carefree creature that wanders the hills and dales of Dream Land. Basically harmless to creatures great and small, Waddle Dees sometimes use parasols to float down through the skies. If Kirby swallows a parasol, he'll get one he can use to float or ward off enemy attacks. On the other hand, Kirby can't copy anything by swallowing Waddle Dees themselves. Game Boy: Kirby's Dream Land

DS: Flag of NA.svgKirby: Squeak Squad Flag of Europe.svgKirby: Mouse Attack

A creature identified by a single, unblinking eye. Like Waddle Dees, Waddle Doos roam about Dream Land and sometimes use parasols. Unlike their counterparts, though, they hate being approached--they'll fire a beam of energy at anyone who nears them, so don't think they're harmless like Waddle Dees. If Kirby swallows one, he copies the Beam ability and gains a jester's hat. Game Boy: Kirby's Dream Land

DS: Flag of NA.svgKirby: Squeak Squad Flag of Europe.svgKirby: Mouse Attack

A creature that sits in one place and doesn't even try to move. They won't even budge if Kirby tries to inhale them--they're the definitive obstacle. In addition, they're covered in spikes, so they damage whoever touches them. They're found stopped in groups, blocking narrow passageways, etc. Nothing's harder to get by than an encampment of Gordos. Game Boy: Kirby's Dream Land

DS: Flag of NA.svgKirby: Squeak Squad Flag of Europe.svgKirby: Mouse Attack

Contrary to the description, Gordos can move and do often.
A monstrous bird with white- and rainbow-colored bladed wings and huge talons. Challengers who face Dyna Blade are forced to contend with her speed and armor plating that can reflect any attack. The only weak point is her head. In Kirby Super Star, she's destroying Dream Land's crops, but there's apparently a perfectly good reason for this. A monstrous bird with white- and rainbow-colored bladed wings and huge talons. Challengers who face Dyna Blade are forced to contend with her speed and armor plating that can reflect any attack. The only weak point is her head. In Kirby's Fun Pak, she's destroying Dream Land's crops, but there's apparently a perfectly good reason for this. SNES: Flag of NA.svgKirby Super Star Flag of Europe.svgKirby's Fun Pak

GameCube: Kirby Air Ride

A sword wielder covered head to toe in armor. Kirby can copy his Sword ability by inhaling him. Blade Knight has a variety of sword techniques, including chops and 100-slash combo attacks. As a helper, you can take him with you, and he will assist by taking out enemies with sword attacks. He's about as strong as Sword Knight. NES: Kirby's Adventure
A large enemy who wields a giant hammer as a weapon. Bonkers battles you with several moves--his hammer attack and coconut throw could be considered his specialties. Kirby can inhale Bonkers to learn Hammer and Smash techniques. Not many know this, but Hammer Kirby can also break walls and pound down stakes. NES: Kirby's Adventure

DS: Flag of NA.svgKirby: Squeak Squad Flag of Europe.svgKirby: Mouse Attack

Contrary to the description, Bonkers does not provide the Smash ability.
A bird that looks a lot like Kirby. Bronto Burt has clear wings that he uses to busily flutter around the skies of Dream Land. He will pull off sudden dive bombs on occasion, and although he has no ill will toward Kirby, Bronto Burt will sometimes collide with the pink hero if he gets in the way. You should be especially careful of these collisions. A bird that looks a lot like Kirby. Bronto Burt has clear wings that he uses to busily flutter around the skies of Dream Land. He will pull off sudden divebombs on occasion, and although he has no ill will toward Kirby, Bronto Burt will sometimes collide with the pink hero if he gets in the way. You should be especially careful of these collisions. Game Boy: Kirby's Dream Land

DS: Flag of NA.svgKirby: Squeak Squad Flag of Europe.svgKirby: Mouse Attack

A creature that looks like a walking mushroom at first glance. Inhaling him will strip off only his cap, revealing his true identity. Cappy tends to run around wildly, flailing his arms...and then gently eases back into a relaxed strut as if nothing ever happened. Game Boy: Kirby's Dream Land

SNES: Flag of NA.svgKirby Super Star Flag of Europe.svgKirby's Fun Pak

One of many statues found in Mirror Country, far up in the skies of Dream Land. Typically inert, Golems will only move to attack if Kirby draws near. Other Golems protect treasure chests, and some get shot from the mouth of the King Golem. Kirby can inhale Golems with a super inhale to copy the Stone ability. One of many statues found in mirror world, far up in the skies of Dream Land. Typically inert, Golems will only move to attack if Kirby draws near. Other Golems protect treasure chests, and some get shot from the mouth of the King Golem. Kirby can inhale Golems with a super inhale to copy the Stone ability. Game Boy Advance: Kirby & The Amazing Mirror The model used for this trophy was based on the one for Golem in the canceled Kirby for Nintendo GameCube.
A well-known boss from the Kirby series. Kracko is a cloud with a big eye and numerous spikes. He threatens Kirby with a number of weapons, including beam and rain attacks. In Kirby Super Star, Kracko first appears as Kracko Jr., continuing his onslaught on Kirby as he grows in size. A well-known boss from the Kirby series. Kracko is a cloud with a big eye and numerous spikes. He threatens Kirby with a number of weapons, including beam and rain attacks. In Kirby's Fun Pak, Kracko first appears as Kracko Jr., continuing his onslaught on Kirby as he grows in size. Game Boy: Kirby's Dream Land

SNES: Flag of NA.svgKirby Super Star Flag of Europe.svgKirby's Fun Pak

The description describes Kracko Jr.'s continuous transformation into Kracko as coming from Kirby Super Star, but he does not actually do that in that game, instead doing it in Kirby's Adventure and Kirby's Dream Land 2.
Creatures with cute, catlike faces that float through the sky in a playful, gentle manner. Try to inhale them, however, and Scarfies take to the offensive in a new, scary form. They can't be inhaled and eventually explode on their own. This is one enemy that you should probably attack as little as possible. That's right--let sleeping Scarfies lie. Creatures with cute, cat-like faces that float through the sky in a playful, gentle manner. Try to inhale them, however, and Scarfies take to the offensive in a new, scary form. They can't be inhaled and eventually explode on their own. This is one enemy that you should probably attack as little as possible. That's right--let sleeping Scarfies lie. Game Boy: Kirby's Dream Land

Game Boy Advance: Kirby: Nightmare in Dream Land

An armor-clad foe. Sir Kibble grips the blade on his head between his hands before launching it at Kirby. By inhaling Sir Kibble, Kirby can copy his Cutter ability to throw boomerang-like blades. At close range, Sir Kibble can use his cutter like a sword for a nonstop cutter attack. An armor-clad foe. Sir Kibble grips the blade on his head between his hands before launching it at Kirby. By inhaling Sir Kibble, Kirby can copy his Cutter ability to throw boomerang-like blades. At close range, Sir Kibble can use his cutter like a sword for a non-stop cutter attack. Game Boy: Kirby's Dream Land

Game Boy Advance: Kirby: Nightmare in Dream Land

A microphone who trudges along and enjoys himself as he sings. By inhaling Walky, Kirby gains the ability to shout, allowing him to clear all enemies off the screen with a high-volume blast. This is a powerful ability that can only be used up to three times. In Kirby Air Ride, this ability sends every racer within range into a spin. Game Boy: Kirby's Dream Land

SNES: Flag of NA.svgKirby Super Star Flag of Europe.svgKirby's Fun Pak

The English version of the game incorrectly lists Walky's debut game as Kirby's Dream Land.
A real speed demon. Once Wheelie gets going, he can't be stopped. Wheelies are sometimes known to run in packs too. Kirby can copy the Wheel ability, turn into a tire, and run over enemies. The momentum will keep him rolling until he runs into an obstacle such as a wall. SNES: Flag of NA.svgKirby Super Star Flag of Europe.svgKirby's Fun Pak

GameCube: Kirby Air Ride

One of only two legendary Air Ride machines. Known also as the King of Destruction, the Hydra was born to battle. Collecting its three parts on City Trial will reveal its fiendish side. With high offensive and defensive levels, the Hydra can easily blast through rivals and obstacles, leaving a swath of ruin. This is the ultimate Air Ride machine for attacking the course. GameCube: Kirby Air Ride
One dangerous dude--as evidenced by the skull drawn on his body. Bomber walks around on two legs, but whenever he falls from stairs or other high places, he hits his head and explodes, covering a significant blast radius. Kirby can suck him up to learn the Crash ability, the ultimate weapon for wiping out every last enemy on the screen. Use it once and it's gone! NES: Kirby's Adventure

SNES: Flag of NA.svgKirby Super Star Flag of Europe.svgKirby's Fun Pak

One of Kirby's foes. Those unlucky enough to get too close will get body-slammed with Bugzzy's vicious pincers. He also releases smaller bugs. Kirby can copy the ability to body-slam by inhaling him. In Kirby Super Star, this ability is called quick stamping. It's just one of many pro-wrestling moves he uses. One of Kirby's foes. Those unlucky enough to get too close will get body-slammed with Bugzzy's vicious pincers. He also releases smaller bugs. Kirby can copy the ability to body-slam by inhaling him. In Kirby's Fun Pak, this ability is called quick stamping. It's just one of many pro-wrestling moves he uses. SNES: Flag of NA.svgKirby Super Star Flag of Europe.svgKirby's Fun Pak

NES: Kirby's Adventure

The listed games puts Kirby Super Star/Kirby's Fun Pak before Kirby's Adventure despite the release order being the opposite.
The main gun of the battleship Halberd. As the name references, it has two guns--the top one shoots out slow-moving shells, and the bottom one fires a powerful laser. There's a mechanical arm at the base that is used to grab enemies and hold them to be blasted by the laser cannon. It has a wide attack range and once shot down Dyna Blade after she aided Kirby. SNES: Flag of NA.svgKirby Super Star Flag of Europe.svgKirby's Fun Pak
Meta Knight's battleship, built to help Meta Knight take control of Dream Land. It's crewed by Meta Knight and the Meta-Knights and is equipped with the Combo Cannon and a shrimplike robot called the Heavy Lobster. In The Subspace Emissary, the Halberd appears and releases a massive horde of shadow bugs. These creatures form Primids and cause our heroes a lot of trouble. Meta Knight's battleship, built to help Meta Knight take control of Dream Land. It's crewed by Meta Knight and the Meta-Knights and is equipped with the Combo Cannon and a shrimp-like robot called the Heavy Lobster. In The Subspace Emissary, the Halberd appears and releases a massive horde of shadow bugs. These creatures form Primids and cause our heroes a lot of trouble. SNES: Flag of NA.svgKirby Super Star Flag of Europe.svgKirby's Fun Pak
Fruit that falls from above when you're battling Whispy Woods. Kirby can suck them up and spit them out as useful projectile weapons. They're nice to have around when you don't have any Copy Abilities, but they do damage when they hit you, so they can be a bother too. They offer no ability when swallowed. These apples are not produced by Whispy Woods. Game Boy: Kirby's Dream Land

SNES: Flag of NA.svgKirby Super Star Flag of Europe.svgKirby's Fun Pak

The description states that Whispy Woods does not produce his apples, but this does not seem to be correct.

Stickers[edit]

It has been requested that this article or section be rewritten for the following reason(s):
Can be organized into a table, with images of each sticker and their effects

In addition to trophies, there are 34 collectible stickers that depict Kirby characters and objects, which can bestow bonuses upon fighters in The Subspace Emissary. They are as follows:

Masterpieces[edit]

Super Smash Bros. Brawl introduced Masterpieces, a game mode that allows players to play past games for small amounts of time. Included from the Kirby series was Kirby's Adventure.

Legacy[edit]

Many elements in Brawl would go on to influence future Kirby titles. The following details would eventually find their way into the Kirby series:

  • The Halberd gained its current look from this game.
  • Meta Knight's Final Smash, Galaxia Darkness, would eventually be usable by Meta Knight in the Kirby: Planet Robobot Sub-Game - Meta Knightmare Returns.
  • The Hammer ability would gain a downward attack which resembles King Dedede's down aerial move in this game. This would also become usable by Bonkers.
  • Meta Knight's Shuttle Loop from this game would become usable in Kirby's Return to Dream Land and subsequent titles that feature the masked swordsman as a playable character.

Gallery[edit]

Main article: Super Smash Bros. Brawl/gallery

Names in other languages[edit]

Language Name Meaning
Japanese 大乱闘だいらんとうスマッシュブラザーズエックス
Dairantō Sumasshu Burazāzu Ekkusu
Great Fray Smash Brothers X
Traditional Chinese Super Smash Bros. Brawl
任天堂明星大亂鬥X[1]
Rèntiāntáng Míngxīng Dàluàndòu X
-
Nintendo Stars Great Fray X
All-Stars Exciting Great Melee X
Simplified Chinese Super Smash Bros. Brawl
群星劲爆大乱斗X[2]
Qúnxīng Jìngbào Dàluàndòu X
Dutch Super Smash Bros. Brawl -
French Super Smash Bros. Brawl -
German Super Smash Bros. Brawl -
Italian Super Smash Bros. Brawl -
Korean 대난투 스매시브라더스 엑스
daenantu seumaesibeuladeoseu egseu
Great Fray Smash Brothers X
Portuguese Super Smash Bros. Brawl -
Russian Super Smash Bros. Brawl
-
Spanish Super Smash Bros. Brawl -


References