From WiKirby, your independent source of Kirby knowledge.
Course 1 - Hole 6 is the sixth hole of Course 1 in Kirby's Dream Course. This hole is split into a high walkway and lowland region, and features Parasol for the first time in the game.
This hole consists of a square platform divided into a wide lowland in the lower portion with slope ramparts on the lower ends and a tall L-shaped upper region forming a thin walkway in the upper area, bordered in most places by bumpers. Kirby starts on the left side of the upper walkway, with a Warp Panel exit point to the left of him and a Kabu on the right. Taking the right path leads to a Kick Panel that directs Kirby to a Parasol Waddle Doo who grants the Parasol Copy Ability, then to a second Kick Panel that throws him off the walkway and into the lowland below. A second Kabu can be found down there who, if this particular path was taken, will have already turned into the cup. Using deft movement, Kirby can easily score a hole-in-one by drifting into the cup using the Parasol. If for some reason Kirby needs to return to the upper walkway, he can use the Warp Pad down in the lowland region to get back up. There are also two Whispy Woods on the course who should not be a concern.
In the Extra Game, Kirby starts on the other end of the upper walkway to the right of the Kick Panel leading out into the lowlands. The Kabu have been replaced by two Squishys, the lower of which is in a slightly different position. The Whispy Woods have been removed, with a Gordo now patrolling the lowlands instead. Parasol may not be the appropriate ability to score a hole-in-one on this version of the hole.
Lining up the first shot across the upper walkway
Using Parasol to drift down toward the cup