Overload Ocean - Stage 5

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Overload Ocean - Stage 5
KPR Overload Ocean Stage 5 1.png
Kirby finds the lost city of Atlantis.
Details
Level Overload Ocean
Robobot Armor? No
Code Cubes 3
Stickers 4
Unique Sticker Daroach
Mid-Bosses Bonkers
Stage Order
Overload Ocean - Stage 4 Overload Ocean - Stage 6
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Overload Ocean - Stage 5 is the fifth stage of Overload Ocean. There are three Code Cubes and four stickers in this stage. The Gold Sticker is one depicting Daroach.

Overview[edit]

The stage begins with Kirby deep underwater. He'll have to swim through many aquatic environments, past walls and patrolling Metal Acros, using little more than his Water Gun to get by.

After a fair swim, Kirby will find himself inside a submarine. Here, he will have to contend with Bonkers before returning to the water.

From there, the path becomes labyrinthine, with more Metal Acros patrolling. From there, Kirby will have to take several pipes downward past wary sea creatures to reach the stage exit below.

Code Cube & Gold Sticker Guide[edit]

  • Code Cube 1 - While swimming through the first Metal Acro infested area, a side door can be found by peering behind one of the foreground pillars. Entering the door leads to a room where Kirby can catch a sinking Battery and use it to collect a cube.
  • Code Cube 2 - In the underwater labyrinth section, Kirby will need to find a Post to hit with the Hammer. This will open up a chamber further ahead which holds the cube.
  • Code Cube 3 - In the last area, Kirby will cause a Battery to start sinking when he begins moving through the pipes. Kirby will have to be quick to catch the battery at the bottom, then use it to retrieve a cube from a teleporter.
  • Gold Sticker - After defeating Bonkers, Kirby will need to head back with the Hammer ability and pound the Posts that he passed earlier. Taking this alternate route will lead to a treasure chest containing this sticker.

Enemies, Mid-Bosses and Abilities[edit]

Regular Enemies Mid-Boss

Abilities Robobot Armor Modes

  • None.

Gallery[edit]