Kirby Tilt 'n' Tumble - Lvl 8-2

From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search
KSS Designer.png It has been requested that image(s) be uploaded and added to this article. Remove this notice once the image(s) have been uploaded and applied.
Lvl 8-2
Needed.png

Have an image of Kirby Tilt 'n' Tumble - Lvl 8-2? Why not upload it?
Details
Starting time 120 (+ leftover time from 8-1)
70 in Extra Game
Bonus area? Yescheck.png
Blue Star? Xmark.png
Whispy Woods? Xmark.png
Boss Xmark.png
Stage order
Lvl 8-1 Lvl 8-3
 This box: view  talk  edit 

Lvl 8-2 is the second stage of Level 8 in Kirby Tilt 'n' Tumble.

Overview[edit]

This stage takes place in an underground setting. It starts by having Kirby leap over a large bottomless pit using a combination of Blast Boards and Boost Pads. From there, the path splits, with a dice block determining which way Kirby ends up going. The left path is considerably safer, passing through a short hallway with a few fragile walls and bumpers, while the right path is much more dangerous, as Kirby has to balance on a thin snaking path over the abyss as Dekabu shake it. From here - after briefly re-converging - the path splits again on another dice block. The left path features more Dekabu along with some Blast Boards, while the right path features lots of star pieces and is safer. From here, the path returns to one and Kirby needs only to hop a gap using some bumpers to reach the gate over to the left.

Past the gate, the path continues past some bumpers into a large room full of Treasure Chests and guarded by Blinkbats. Most of these chests are empty, but one along the middle row on the right side contains a key which can be used to unlock the door ahead. From here, Kirby can use two bar bumpers to cross a gap (or hop to the left to find some Invincibility Candy), and from there, break his way though a hall filled with fragile walls. After crossing one more gap, Kirby can reach the goal pad on the other side.

Extra Game[edit]

There are no significant differences in this stage between the Main and Extra Games aside from the reduced time.

Star guide[edit]

  • Red Star: Just before the gate, Kirby will need to use the bumpers (or break them) to reach a Jump Hole that will help him get to a cut-off area where this star can be found.
  • Warp Star: Just past the locked door, this star can be found behind the bumper on the right side of the gap. Taking this star leads Kirby to a bonus room where he will need to move quickly to collect star pieces on a snaking path.

Enemies[edit]

Sprite Name
KTnT Blinkbat.png Blinkbat
KTnT Dekabu.png Dekabu