From WiKirby, your independent source of Kirby knowledge.
Throw is one of the rarer Copy Abilities in the Kirby series. It is one of the few to utilize Kirby's core ability to Inhale, which Kirby does to grab an enemy, defeated Mid-Boss or a Star Block. After grabbing one of them, Kirby becomes invincible and is able to pack a powerful toss in one of the six directions specified by the directional pad. The thrown projectile will be able to decimate most common enemies and otherwise do large amounts of damage, while also destroying any Star Blocks and Metal Blocks in its path.
The ability is essentially an enhancement to inhaling. Its concept is similar to Backdrop while in looks extremely similar to Suplex.
Kirby's Adventure / Kirby: Nightmare in Dream Land
Artwork of Throw Kirby from Nightmare in Dream Land
In Throw's debut game Kirby's Adventure, Throw Kirby doesn't have any outfit like many other abilities. In this game, Throw ability is obtained from Rolling Turtle, a turtle Mid-Boss who attacks Kirby by grabbing Kirby to throw him, or throwing turtle minions which can be swallowed or spit back.
In the game's remake Kirby: Nightmare in Dream Land, Throw Kirby gets his blue headband for the first time. Rolling Turtle is replaced by Phan Phan, another Mid-Boss who attacks Kirby in a similar fashion to Rolling Turtle but throws apples as projectiles instead.
Kirby & The Amazing Mirror
In Kirby & The Amazing Mirror, Kirby still obtains the Throw ability from the Mid-Boss Phan Phan like in the previous title. While in this game Kirby's regular inhaling ability tires him after a few seconds, Throw Kirby's inhaling can be used indefinitely.
Kirby: Squeak Squad
In Kirby: Squeak Squad, Kirby can obtain the Throw ability from the common enemy Bun. If Throw Kirby tries to inhale a major member of Squeak Squad, it will stun them and make them drop any Treasure Chests they happen to be holding, as if attempted with a regular Inhale. Throw can also take on fire, ice or electric elemental attributes of grabbed enemies with an Ability Scroll.
Throw here gains a new idle animation: Kirby holds his arms in a fighting pose, while his headband blows in the wind, similar to the idle animation of Fighter Kirby.
In Kirby: Right Back at Ya!
||Of course! I should have known! That is Throw Kirby! Throw Kirby grabs his enemy, and tosses him around like a beach ball!
— Meta Knight, in Cowardly Creature
Throw Kirby makes a single appearance in Kirby: Right Back at Ya! in the episode Cowardly Creature. Kirby gains this ability after inhaling one of the large spike balls tossed at him by Phan Phan while it is possessed by Whippy. Using this ability, Kirby inhales to grab Whippy, and then proceeds to toss him around before finally launching him into outer space with a "tornado throw".
Throw Kirby standing his ground
Throw Kirby tossing Whippy around
- In Kirby & The Amazing Mirror, Throw Kirby deals 12 damage per hit (both the holding process and the projectile), which can easily defeat Dark Meta Knight in Radish Ruins (60 HP, defeated by Throw in exactly 5 hits) and the Dimension Mirror (48 HP, defeated by Throw in exactly 4 hits).
- The theoretically fastest way to defeat Dark Meta Knight in both battles are using Smash ability's 'Giant Swing' (9 damage per hit), however.
- Kirby is also able to capture inhalable thrown objects such as the Meta-Knights' weapons.
Artwork from Kirby's Adventure
Icon from Kirby's Adventure
Sprite from Kirby: Nightmare in Dream Land and Kirby & The Amazing Mirror
Icon from Kirby: Nightmare in Dream Land and Kirby & The Amazing Mirror
Sprite from Kirby: Squeak Squad
Icon from Kirby: Squeak Squad
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