Swirl and Twirl! Turn the Windmills

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Swirl and Twirl! Turn the Windmills
KatFL Swirl and Twirl select screenshot.png
Stage select screen for Swirl and Twirl! Turn the Windmills.
Details
Level Wondaria Remains
Difficulty ★★★
Ability/Mode used Fleur Tornado
Unlock criteria Complete The Wondaria Dream Parade
Stage time 2:00 (1:30 in Wild Mode)
Target time 1:00
Theme music

no music given

Stage order
Toss 'Em! Hit the Bomb Blocks Whack Attack! Hammer Trial
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Swirl and Twirl! Turn the Windmills (Fleur Tornado Treasure for short) is a stage in Treasure Road, found in Wondaria Remains. This stage tasks Kirby with completing a challenge revolving around the use of Fleur Tornado, spinning Windmill Switches on an island. The stage is unlocked after completing The Wondaria Dream Parade. In order to access this stage, Kirby must have acquired the Fleur Tornado ability. It is marked by three stars of difficulty and has a stage time of two minutes (one and a half minutes in Wild Mode), with a target time of one minute.

Stage details[edit]

This stage consists of two main areas, though the first is where Kirby will be spending most of his time. This first zone is a big pool with some spiky walkways forming a square in the middle, and a warp pad in the middle of that. On the corners of the walkways are some Windmill Switches that Kirby can activate by flying over using the tornado spin. Once these are flipped, a second set appears on the outskirts which move back and forth. Once these are flipped, one more set appears when the walkways flip over to reveal them, and now the walkways shift back and forth. Every time Kirby flips a set of windmills, however, more enemies appear around the island for him to deal with. Once all three sets are flipped, however, the warp pad activates, allowing Kirby to teleport to the second area. From here, Kirby just needs to spin past a set of Gnawcodiles in a long pool to reach the Rare Stone on the other side.

Tips[edit]

The following are tips on how to attain the target time for this stage:

  • If Kirby focuses on the windmill switches without paying the enemies too much mind, he shouldn't have too much trouble making the target time.
  • Pressing B during a tornado flight will cause Kirby to end it early. This can be useful if he would have otherwise flown too far or into some spikes.

Enemies[edit]

Regular Enemies Mid-Bosses

  • None

Gallery[edit]

Video walkthrough[edit]

100% walkthrough of Swirl and Twirl! Turn the Windmills.

Names in other languages[edit]

Language Name Meaning
French Pirouettes et tornades sur les moulins à vents ! Spins and tornados on the windmills!
German Wuchtige Winde! Drehe die Windräder Forceful Winds! Turn the Windmills
Spanish ¡Gira que te gira! Activar los molinillos Spin and spin! Hit the windmills