Tower of Mid-Bosses

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An example of a Tower of Mid-Bosses as seen in Kirby: Nightmare in Dream Land.

The Tower of Mid-Bosses is an area, level or stage commonly seen in various games in the Kirby series. Essentially, the tower takes the form of an area where various Mid-Bosses are fought in succession, usually in a building or other structure in which Kirby ascends after each fight. In-between each fight is usually a respite area, where Kirby can recover some Vitality and/or use the ability he obtained from the last fight to obtain a treasure in that room. After the last fight, Kirby reaches the highest point of the tower, then proceeds to the exit.

Game Appearances

Kirby's Adventure / Kirby: Nightmare in Dream Land

The first appearance of the tower was in this installment, in Stage 2 of Rainbow Resort. Here, Kirby entered the tower and fought six Mid-Bosses, one after the other, with short hallway interludes between each fight as Kirby ascended the tower. Alternatively, there was a hidden route through the tower that could be accessed at the beginning, leading to a greater reward at the end.

Kirby: Squeak Squad

In Stage 3 of Vocal Volcano, Kirby was pitted against four Mid-Bosses in succession, using their powers at the end of each fight to obtain a Treasure Chest. Who he fought as the last opponent depended on whether or not he obtained the large chest.

Kirby's Return to Dream Land

Stage 5 of Nutty Noon was largely a nod to the original tower from Adventure, and featured four Mid-Boss encounters. However, much like in Squeak Squad, Kirby utilized their powers to obtain Energy Spheres in each interlude room. Taking the secret path pitted Kirby against tougher encounters facing off against every Mid-Boss in that game, and some in pairs, but yielded greater rewards at the end.

Kirby: Triple Deluxe

Stage 5 of Endless Explosions served as a more oddball example of the Tower, this time being one with alternate branching paths, essentially allowing Kirby to choose who he fought. The stage also featured more involved interlude sections than previous towers.

Additionally, Stage EX 2 of Royal Road was essentially a Tower as well, but instead featured the Mid-Bosses that were fought with the Hypernova ability.


  • In most cases, the first part of any given Tower stage features no music, replacing it with an ominous wind. This helps build up the mood to the challenge.
  • The Arena can be considered to be similar to these stages, though more refined, and featuring actual Bosses as well as Mid-Bosses.