Meta Knightmare Returns
|“||Fight new bosses and tougher enemies while Kirby takes a nap!||”|
— Meta Knightmare Returns intro text
Meta Knightmare Returns is an Extra Mode which is unlocked after completing the Story Mode in Kirby: Planet Robobot. It stars Meta Knight, having him run through most of the Story Mode stages in a continuous time attack with limited recovery items and enhanced foes.
This is the third title of the "Meta Knightmare" time attack series, the first two being Meta Knightmare from Kirby: Nightmare in Dream Land and Meta Knightmare Ultra from Kirby Super Star Ultra. In a Miiverse Q&A, Shinya Kumazaki mentioned that this mode is essentially a "what if" scenario disconnected from the main story, so it does not align with the canon of the Story Mode.
The story is effectively an alternate version of the main story, where Meta Knight leads the attack on the invading Haltmann Works Company instead of Kirby, who the player is informed is still taking his nap. Meta Knight battles through all the areas, damaging the legs of the Access Ark, then climbing inside to deal with its president. Once this is done, Meta Knight poses in triumph, presuming his task complete, when he is spotted by the mother computer, Star Dream, who was observing the battle, and now declares Meta Knight to be the new admin. As part of the initiation, Star Dream pits Meta Knight against two of its most powerful clones, Dark Matter Clone and Sectonia Clone. When they are defeated, Star Dream summons Galacta Knight from across dimensions to challenge its new admin, but Galacta Knight deals a decisive slash to the computer as soon as he is freed. With difficulty, Meta Knight defeats his magenta rival, sealing him away once more. In the Japanese and Korean versions, Star Dream does not summon the clones as a test, but rather to fulfill Meta Knight's desire for battle, much like Galactic Nova did in Meta Knightmare Ultra.
Meta Knight runs through a continuous stream of stages in each level, with no overworld map to use, and few recovery items to be found along the way. Many of the areas that feature the Robobot Armor in the Story Mode are skipped, though Meta Knight is capable of destroying numerous obstacles with his sword that only the Robobot Armor would be able to in Story Mode, such as Iron Balls and giant metal blocks.
In-between each level, Meta Knight can find rest areas in the docking bay of the Halberd which will save the player's progress and fully heal Meta Knight. Continuing a game will place Meta Knight back at the last save point used. When a level is complete, the time taken to complete it will be shown to the player with the overall time kept in a top time scoreboard once the game is finished.
Enhanced versions of all bosses and mid-bosses previously encountered in Story Mode are re-fought in this mode (though only up to President Haltmann, also excluding Mecha Knight+, the Invader Armor and the ones faced using the Robobot Armor). After Meta Knight defeats President Haltmann 2.0, he is given a triad of new bosses to face.
Meta Knight encounters the following bosses through his run:
- Clanky Woods 2.0 (including chase sequences)
- Holo Defense API 2.0
- Susie 2.0
- Stock Mecha Knight
- Dedede Clone 2.0
- Dedede Clones & D3 2.0
- President Haltmann 2.0
- Dark Matter Clone
- Sectonia Clone
- Galacta Knight Returns
The following table lists Meta Knight's standard move-set in Meta Knightmare Returns:
|Meta Knight's move-set in Kirby: Planet Robobot|
|Skill||Image||Button Execution||Skill||Image||Button Execution|
↑ + B
B at full stamina
|Meta Spin Slash|
Hold B, and then release
|Meta Triple Slash||
B twice after Overhead Slash
Hold B, and then release + ↑
B after Meta Triple Slash
|Sky Knight Sword|
Hold ↑, and then B
Dash + B
B while underwater
Dash + B in midair
|Meta Condor Dive|
Dash + ↓ + B in midair
|Meta Chop and Thrust||
B in midair
↓↑ + B
↓ + B in midair
A in midair
When Meta Knight defeats foes, he gains spheres of energy called Meta Points from them, which automatically fly to him. Gaining a certain amount of points is necessary to perform special moves (detailed below). Meta Knight can also find bubbles containing large quantities of points inside them, usually from side-chambers, or as a gift from Bandana Waddle Dee. Meta Knight can hold up to 50 Meta Points, which will not reset unless the game is quit and continued from a save point.
|Meta Knight's Special Moves|
|Move||Image||Description||Meta Points Needed|
|Meta Quick||Meta Knight speeds up for a short amount of time. Does not stack with Invincible Candy.||8|
|Heal||Meta Knight recovers all of his health.||10|
|Galaxia Darkness||Time stops as Meta Knight sweeps his cape forward and the screen goes dark. After a short time, a flash of light sweeps across the screen in a horizontal line across Meta Knight's position, dealing large damage to all foes in its path. This is directly taken from his same Final Smash in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U.||18|
|Meta Knightmares||Time stops and Meta Knight jumps off of the screen. His four Meta-Knights swoop across the stage, then all five land in the foreground and do a triumphant pose, with an explosion in the background. This deals severe damage to all foes on screen, with power similar to the fully charged Crash ability.||35|
- Due to his absence in the games they appeared in, this is the first time Meta Knight has battled some form of Dark Matter and Queen Sectonia, though they are clones rather than the real deal.
The results screen, featuring the Meta-Knights with the main man himself.
A 1-Up, very uncommon in this mode
Names in other languages
Meta Naito de Gō Ritānzu
|Go with Meta Knight Returns|
|French||Meta Knight - le retour||Meta Knight - The return|
|German||Albtraumeta-Knights Rückkehr||Nightmare Meta-Knight's Return|
|Italian||Meta Knight: il ritorno||Meta Knight: The return|
|Korean||Go! 메타나이트 리턴즈
Go! meta naiteu liteonjeu
|Go! Meta Knight Returns|
|Spanish||Meta Knight contrataca||Meta Knight strikes back|