Meta Knightmare Returns

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Sub-Game InfoBox
Meta Knightmare Returns.png
Logo for Meta Knightmare Returns
Details
Type(s) Speedrun - Solo
Levels 6
Players 1
Appears in Kirby: Planet Robobot
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Meta Knightmare Returns is an Extra Game which is unlocked after completing the Story Mode in Kirby: Planet Robobot. It stars Meta Knight, having him run through all the stages of the main game in a continuous time attack with limited recovery items and enhanced foes.

Story

The story is effectively an alternate version of the main game story, where Meta Knight leads the attack on the invading Haltmann Works Company instead of Kirby, who the player is informed is still taking his nap. Meta Knight battles through all the areas, damaging the legs of the Access Ark, then climbing inside to deal with its president. Once this is done, Meta Knight poses in triumph, presuming his task complete, when he is spotted by the Mother Computer, who was observing the battle, and now declares Meta Knight to be the new admin. As part of the initiation, Star Dream pits Meta Knight against two of its most powerful clones. When those are defeated, Star Dream summons Galacta Knight from across dimensions to challenge its new admin, but Galacta Knight deals a decisive slash to the computer as soon as he is freed. With difficulty, Meta Knight defeats his magenta rival, and seals him away once more.

Gameplay Differences

Meta Knight runs through a continuous stream of the stages in each level, with no overworld map to use, and few recovery items to be found along the way. Many of the areas that feature the Robobot Armor in the main game are skipped, though Meta Knight is capable of destroying a lot of obstacles with his sword that in the main game only the armor would be able to, such as Iron Balls and giant metal blocks.

In-between each level, Meta Knight can find rest areas in the docking bay of the Halberd which will save the player's progress and fully heal Meta Knight. Continuing a game will place Meta Knight back at the last save point used. When a level is complete, the time taken to complete it will be shown to the player with the overall time kept in a top time scoreboard once the game is finished.

Bosses

Enhanced versions of all Bosses and Mid-Bosses previously encountered in the Main Game are re-fought in this mode (though only up to President Haltmann, also excluding Mecha Knight+ and the ones faced using the Robobot Armor). After Meta Knight defeats President Haltmann 2.0, he is given a triad of new bosses to face.

Meta Knight encounters the following Bosses through his run:

Move-set

The following table lists Meta Knight's standard move-set in Meta Knightmare Returns:

Meta Knight's Moveset in Kirby: Planet Robobot
Skill Button Execution Skill Button Execution
Overhead Slash
B
Up Thrust
↑ + B
Knight Beam
B at full stamina
Meta Spin Slash
Hold B, and then release
Meta Triple Slash
B twice after Overhead Slash
Mach Tornado
Hold B, and then release + ↑
Meta Multithrust
B after Meta Triple Slash
Sky Knight Sword
Hold ↑, and then B
Piercing Slash
Dash + B
Underwater Spin
B while underwater
Knight Spin
Dash + B in midair
Meta Condor Dive
Dash + ↓ + B in midair
Meta Chop and Thrust
B in midair
Shuttle Loop
↓↑ + B
Down Thrust
↓ + B in midair
Hover
A in midair

Meta Points

Meta Knight and his Meta-Knights doing the Meta Knightmares special move.

When Meta Knight defeats foes, he will get spheres of energy called Meta Points from them, which automatically fly to him. Gaining a certain amount of points is necessary to perform special moves (detailed below). Meta Knight can also find bubbles containing large quantities of points inside them, usually from side-chambers, or as a gift from Bandana Waddle Dee. Meta Knight can hold up to 50 meta points, which will not reset unless the game is quit and continued from a save point.

Meta Knight's Special Moves
Move Description Meta Points Needed
Meta Quick
Meta Knight speeds up for a short amount of time. Does not stack with Invincible Candy.
8
Heal
Meta Knight recovers all of his Stamina.
10
Galaxia Darkness
Time stops as Meta Knight sweeps his cape forward and the screen goes dark. After a short time, a flash of light sweeps across the screen in a horizontal line across Meta Knight's position, dealing large damage to all foes in its path.
18
Meta Knightmares
Time stops and Meta Knight jumps off of the screen. His four Meta-Knights swoop across the stage, then all five land in the foreground and do a triumphant pose, with an explosion in the background. This deals severe damage to all foes on screen, with power similar to the fully charged Crash ability.
35

Trivia