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Grand Doomer
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Grand Doomer is a large spectral flaming ball-shaped creature with wings from Another Dimension that debuted in Kirby's Return to Dream Land, appearing as the boss of Nutty Noon. It is the boss of all Doomers, and it arrived in Kirby's dimension thanks to a dimensional rift created by the Lor Starcutter's mast. When Kirby and friends approach the mast, Grand Doomer consumes it, and begins to fight them. It attacks in a similar fashion as the Fire Sphere Doomer, though its attacks are much more powerful.
Appearance[edit]

The Grand Doomer resembles a Fire Sphere Doomer, but it is naturally much bigger. It possesses many teeth and long fangs, two red eyes, two wings, long spikes on its head, and 13 feathers on its underside. Inside its mouth, the Lor's Mast is visible inside a large Energy Sphere at all times (though the mast is absent when Grand Doomer is fought in The Arena). The Grand Doomer does not change its bodily appearance when knocked to half health, but its fiery back-glow changes to a dark gloomy back-glow. It will also begin roaring and will generally attack faster.
When its health is almost depleted, the Grand Doomer will encase itself in a slate-colored ball with glowing stars on it to defend from all regular attacks. In this form, it greatly resembles Drawcia Soul from Kirby: Canvas Curse.
In Extra Mode, Grand Doomer (now called Grand Doomer EX) is a dark red color, and its eyes are white. Unlike the EX Sphere Doomers, it retains both eyes and does not gain more jagged features than usual.
Boss fight[edit]
Grand Doomer is battled in Nutty Noon - Stage 6 and can also be faced in The Arena and The True Arena. In the Story Mode, after Kirby makes his way into the area where Grand Doomer is fought, he sees the Lor Starcutter's mast floating about in space. He tries to grab the mast, but the Grand Doomer pulls it away. Grand Doomer then manifests around the sphere containing the mast, and initiates battle with Kirby.
The following lists all of Grand Doomer's attacks prior to the third phase in the Main Mode of Kirby's Return to Dream Land. Attacks in italics are used in the second phase of the fight only. Most attack names are derived from official Japanese strategy guides, while others are conjectural.
Attacks - Main Mode | |
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Attack | Description |
グライド体当たり Glide Attack |
Grand Doomer dives across the stage, in a maneuver that can be ducked, much like its smaller cousins. It can also do a low dive that cannot be ducked. In the second phase, it can also attempt to ram Kirby from the background.
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エナジー弾 Energy Bullet |
Grand Doomer fires one or two fire spheres at Kirby. In the second phase, Grand Doomer may rapid-fire these in a spiral pattern. In the second phase, Grand Doomer may also fire four elongated fire spheres into the air, which then aim and fire at Kirby. These spheres can be inhaled and spat back.
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ビックエナジーボム Big Energy Bomb |
Grand Doomer spins about, dropping four big fire spheres in various places that explode after a short time. These spheres can be Super Inhaled.
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ディメンションホール Dimension Hole |
Grand Doomer disappears, and four dark rifts appear in the background. The rifts close one-by-one; Grand Doomer flies out of the rift that closes last.
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ディメンションアッパー Dimension Uppercut |
Grand Doomer disappears, and a shifting dark rift appears on the floor. Should Kirby be standing on it, he will be dragged in by dark jaws (actually the Grand Doomer itself), and attacked until the player shakes the Wii Remote (or mashes directions on the Control Stick in Deluxe) to escape. If Kirby is not trapped, Grand Doomer will eventually fly out of the rift.
This move is extremely similar to Marx's "Shadow Uppercut" attack in Kirby Super Star, hence the similar name. |
奥からマシンガン弾 Machine Gun Bullets from the Back |
Grand Doomer flies into the background, then barrages the stage with a rapid fire of fire spheres.
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In Extra Mode, Grand Doomer's attacks, while not all that much faster, are more punishing:
Attacks - Extra Mode | |
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Attack | Description |
グライド体当たり Glide Attack |
Grand Doomer EX dives across the stage, in a maneuver that can be ducked, much like its smaller cousins. It can also do a low dive that cannot be ducked. The dives are faster and cover more ground than in the Main Mode. In the second phase, it can also attempt to ram Kirby from the background.
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エナジー弾 Energy Bullet |
Grand Doomer EX fires three fire spheres at Kirby. In the second phase, the Grand Doomer EX may rapid-fire these in a spiral pattern that circles more than once. In the second phase, Grand Doomer EX may also fire eight elongated fire spheres into the air, which then aim and fire at Kirby. These spheres can be inhaled and spat back. The blasts come out faster and are more numerous than in the Main Mode.
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ビックエナジーボム Big Energy Bomb |
Grand Doomer EX spins about and, after feinting, drops a big fire sphere in the center of the arena that explodes and shoots sparks after a short time. In the second phase, it drops two of these spheres, one at the left of the stage and the other at the right. These spheres can be Super Inhaled.
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ディメンションホール Dimension Hole |
Grand Doomer EX disappears, and four dark rifts appear in the background. Instead of the rifts closing, they all stay open and move around. Grand Doomer flies out of a rift that stops moving for a brief period, doing this multiple times.
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ディメンションアッパー Dimension Uppercut |
Grand Doomer EX disappears, and a shifting dark rift appears on the floor. Should Kirby be standing on it, he will be dragged in by dark jaws (actually Grand Doomer EX itself), and attacked until the player shakes the Wii Remote to escape. If Kirby is not trapped, Grand Doomer EX will eventually fly out of the dark rift. This move covers a much bigger space than in the Main Game.
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バーニングアタック Burning Attack |
Much like a Fire Sphere Doomer, Grand Doomer EX engulfs itself in flames, then fires across the stage.
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奥からマシンガン弾 Machine Gun Bullets from the Back |
Grand Doomer EX flies into the background, then barrages the stage with a rapid fire of fire spheres. It does this twice.
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アイスクラッシュ Ice Crush |
Much like an Ice Sphere Doomer, Grand Doomer EX starts shimmering ice, then falls and creates a blast. It does this three times in a row, with the final blast happening at the center of the arena.
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Shield phase[edit]

Exclusive to the Main Mode and Extra Mode, Grand Doomer has a third phase which initiates when almost all of its stamina is depleted. For this phase, it shields itself by turning into a rocky ball with glowing stars on it, and becomes impervious to normal attacks. Only a Super Ability attack will damage its shield, and the shield takes four hits to destroy. From here, it will cycle through the following moves:
Attacks - Third Phase | |
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Attack | Description |
エネミーコーリング Enemy Calling |
Grand Doomer teleports around (remaining intangible as it does so) while summoning three different enemies from small rifts that appear in semi-randomized positions. The enemies can be as follows: Blade Knight, Bouncy, Broom Hatter, Kabu, Nruff, Shelt, Shotzo, Super Blade Knight, or Waddle Dee. In Extra Mode, Armor Waddle Dee, Gordo, and Scarfy can also appear. Once called, these enemies will wander the stage for a moment and potentially try to attack Kirby, but after a few seconds will leave of their own accord if not defeated. They may drop food items when defeated.
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Bound Pound[conjectural title] | Grand Doomer leaps into the background and then starts bouncing around wildly outside of Kirby's reach before making a big leap onto the stage, creating a shockwave where it lands.
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Regenerate[conjectural title] | If Grand Doomer's shield is destroyed, it will hover around and attempt to regenerate the shield, completely restoring it if not interrupted. If Kirby chooses to deliver the final blow with the Ultra Sword, a special cutscene of the move will play.
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Deadly Sun[conjectural title] | Grand Doomer EX flies into the background and turns into a giant fireball. It then careens into the stage and flies across it, burning anything it touches.
This move is only performed by Grand Doomer EX. |
After Grand Doomer's shield is destroyed, it returns to its previous attack patterns with a small fragment of health, at which point Kirby can use Ultra Sword to deal a special finishing blow. However, Kirby doesn't actually need the Ultra Sword to defeat Grand Doomer at this stage. If he drops the ability and uses a different one (either from a spare Ability Star or from one of Grand Doomer's attacks), or if another player deals the final hit, Grand Doomer will be defeated normally, skipping the Ultra Sword cinematic.[1]
When fought in The Arena or The True Arena, Grand Doomer's third phase is skipped entirely, instead being defeated normally once its health is depleted from the second phase. This was likely done for two reasons:
- So Kirby does not need to drop his ability for Ultra Sword, and so he cannot carry Ultra Sword between fights;
- So that characters other than Kirby can finish the fight, particularly in repeat playthroughs, where player 1 is no longer locked into Kirby.
HP[edit]
Form | HP (Star Bullet=52) |
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![]() Grand Doomer |
580/630 (Main Mode) 435/472 (The Arena) |
![]() Grand Doomer EX |
640/690 (Extra Mode) 480/517 (The True Arena) |
Role in Merry Magoland[edit]
While Grand Doomer does not appear in Merry Magoland after its defeat, two Dress-Up Masks can be unlocked based on its normal and EX forms, provided the player has defeated him in Story Mode and Extra Mode, respectively.
Flavor text[edit]
Image | Game | Flavor text |
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Kirby's Return to Dream Land | Grand Doomer: Evil Sphere Doomers have come to Planet Popstar from another dimension, drawn by the lost Energy Spheres... This one is huge! |
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Kirby's Return to Dream Land Deluxe | VS Grand Doomer: It's the boss of all Doomers, the golden Grand Doomer! As the skies over Nutty Noon began to warp, this fearsome foe swooped in to claim the spheres—and their dimension-traveling powers! |
Trivia[edit]
- Grand Doomer slightly resembles a Quetzal since it has a rigid crest and long tail feathers.
- When Grand Doomer conjures a Waddle Dee during the third phase, the Waddle Dee will stop to wave toward the Fourth wall if it gets a chance to land before it starts walking around.
- Grand Doomer is the only boss who does not show up in Merry Magoland to play after its defeat. Instead, the Lor Starcutter arrives in its place.
Gallery[edit]
Kirby's Return to Dream Land[edit]
Grand Doomer using Bound Pound
Main Mode credits picture featuring Fighter Kirby and Meta Knight taking on Grand Doomer
Kirby's Return to Dream Land Deluxe[edit]
Grand Doomer[edit]
Grand Doomer Dress-Up Mask
Grand Doomer EX[edit]
Grand Doomer EX approaches Kirby using Deadly Sun
Video Walkthrough[edit]
No damage fight against Grand Doomer.
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No damage fight against Grand Doomer EX.
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Names in other languages[edit]
Language | Name | Meaning |
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Japanese | グランドローパー Gurando Rōpā グランドローパー EX Gurando Rōpā Īekkusu |
Grand Lowper Grand Lowper EX |
Traditional Chinese | 偉大嘍啪 wěi dà lóu pā 偉大嘍啪EX wěi dà lóu pā EX |
Grand Lowper Grand Lowper EX |
Simplified Chinese | 伟大喽啪 wěi dà lóu pā 伟大喽啪EX wěi dà lóu pā EX | |
Dutch | Super-Doomer Super-Doomer+ |
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French | Chimair royal Chimair royal EX |
Royal Chimera Royal Chimera EX |
German | Uralter Sphärenspuk Uralter Sphrärenspuk X |
Ancient Spherespook Ancient Spherespook X |
Italian | Fenix di fuoco Fenix di fuoco X |
Fire phoenix Fire phoenix X |
Korean | 그랜드 로퍼 geulaendeu lopeo 그랜드 로퍼EX geulaendeu lopeoiegseu |
Grand Lowper Grand Lowper EX |
Portuguese | Spectrosfera Mor Spectrosfera Mor EX |
Great sphere specter Great sphere specter EX |
Latin American Spanish | Gran Esfespectro Gran Esfespectro EX |
Big Sphere specter Big Sphere specter EX |
European Spanish | Gran espectrosfera Gran espectrosfera + |
Big sphere specter Big sphere specter + |
Name with title[edit]
Language | Name | Meaning |
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Japanese | 異空まう 金色の巨鳥 グランドローパー ikū mau konjiki no ōdori gurando rōpā |
Otherworldly Giant Golden Bird, Grand Lowper |