The Grand Doomer is the boss that appears in Kirby's Return to Dream Land, appearing as the boss of Nutty Noon. He is the leader of the Sphere Doomers that, when defeated, will yield the Lor Starcutter's Mast. He attacks in a similar fashion as the Fire Sphere Doomer, though his attacks are much more powerful.
The Grand Doomer resembles a smaller Fire Sphere Doomer, but he is naturally much bigger. It possesses many teeth and long fangs, two red eyes, two wings, long spikes on his head, and 13 feathers on his underside, which is the most among the Sphere Doomers. Inside his mouth, the Lor's Mast is visible inside a large Energy Sphere at all times.
The Grand Doomer does not change his bodily appearance when knocked to half health, but his fiery back-glow changes to a dark gloomy back-glow. He will also begin roaring and will generally attack faster. Whereas the Sphere Doomers have a dark aura around them, Grand Doomer has a aura of similar colour to himself. His aura becomes dark once the second phase kicks in (possibly due to his anger).
When his health is almost depleted, the Grand Doomer will encase himself in a slate-colored ball with glowing stars on it to protect himself.
In Extra Mode, the Grand Doomer (now called the Grand Doomer EX) is a dark red color, and his eyes are white.
After he makes his way into the area the Grand Doomer is fought, Kirby sees the Lor Starcutter's mast floating about in space. He tries to grab the mast, but the Grand Doomer confiscates the mast. He then turns visible, and he and Kirby face off.
The following lists all of Grand Doomer's attacks prior to the third phase in the Main Game of Kirby's Return to Dream Land. Attacks in italics are used in the second phase of the fight only.
*Attack names are conjectural.
|Attacks - Main Game|
The Grand Doomer dives across the stage, in a maneuver that can be ducked, much like his smaller cousins. Can also do a low dive that cannot be ducked.
The Grand Doomer fires one or more fire spheres at Kirby. These can be inhaled and spat back. In the second phase, Grand Doomer may rapid-fire these in a spiral pattern.
Grand Doomer spins about, dropping big fire spheres in various places that explode after a short time. These can be Super Inhaled.
Grand Doomer disappears, and four dark rifts appear in the background. Grand Doomer flies out of one of these rifts.
Grand Doomer disappears, and a shifting dark rift appears on the floor. Should Kirby be standing on it, he will be dragged in by dark jaws (actually the Grand Doomer himself), and attacked until the player shakes the Wiimote to escape. If Kirby is not trapped, Grand Doomer will eventually fly out of the rift.
Grand Doomer flies into the background, then attempts to ram Kirby.
Grand Doomer fires four elongated fire spheres into the air, which then aim and fire at Kirby. Can be inhaled and spat back.
Grand Doomer flies into the background, then barrages the stage with a rapid fire of fire spheres.
In Extra Mode, Grand Doomer's attacks, while not all that much faster, are more punishing:
|Attacks - Extra Mode|
The Grand Doomer EX dives across the stage, in a maneuver that can be ducked, much like his smaller cousins. Can also do a low dive that cannot be ducked. Dives are faster and cover more ground than in the Main Game.
|Sphere Blast EX|
The Grand Doomer EX fires one or more fire spheres at Kirby. These can be inhaled and spat back. In the second phase, the Grand Doomer EX may rapid-fire these in a spiral pattern that circles more than once. Blasts come out faster and are more numerous than in the Main Game.
|Sphere Bomb EX|
The Grand Doomer EX spins about, dropping big fire spheres in various places that explode and shoot sparks after a short time. These can be Super Inhaled. Grand Doomer will often feint this move.
|Rift Attack EX|
The Grand Doomer EX disappears, and four dark rifts appear in the background. The Grand Doomer flies out of one of these rifts. He does this multiple times.
|Rift Trap EX|
The Grand Doomer EX disappears, and a shifting dark rift appears on the floor. Should Kirby be standing on it, he will be dragged in by dark jaws (actually the Grand Doomer EX himself), and attacked until the player shakes the Wiimote to escape. If Kirby is not trapped, Grand Doomer will eventually fly out of the dark rift. This move covers a much bigger space than in the Main Game.
The Grand Doomer EX flies into the background, then attempts to ram Kirby.
|Homing Blast EX|
The Grand Doomer fires eight elongated fire spheres into the air, which then aim and fire at Kirby. Can be inhaled and spat back.
Much like a Fire Sphere Doomer, the Grand Doomer EX engulfs himself in flames, then fires across the stage.
|Back Barrage EX|
The Grand Doomer EX flies into the background, then barrages the stage with a rapid fire of fire spheres. He does this twice.
Much like an Ice Sphere Doomer, the Grand Doomer EX starts shimmering ice, then falls and creates a blast. He does this multiple times.
Once Grand Doomer's health is almost depleted, it transforms into a ball and becomes impervious to attacks. He then starts bouncing about while enemies get warped into the stage. Tougher enemies are dealt in Extra Mode. One of these enemies is the Super Blade Knight, which can provide Kirby the Ultra Sword Super Ability. Using this, Kirby can break away the Grand Doomer's shield piece-by-piece whenever he is in the foreground. In Extra Mode, in addition to bouncing, Grand Doomer will engulf in flames and attempt to charge. Once Kirby has landed four hits, the shield breaks, and the Grand Doomer reverts to his normal appearance. He will then attempt to charge up and restore one hit point to his shield to bring it back up. Assuming Kirby still has the Ultra Sword at this point, he can strike one more time, doing so with flourish, to finally dispatch the Grand Doomer, who disintegrates and explodes, yielding the Lor's Mast.
When fought in The Arena or The True Arena, this third phase of the fight is skipped entirely, instead having the Grand Doomer defeated normally once his health is depleted from the second phase. This was likely done for three reasons:
- So Kirby cannot carry a Super Ability into the next fight.
- So Kirby can keep whatever ability he's picked for the next fight.
- So characters other than Kirby can finish the fight.
|580 (Main Mode)|
435 (The Arena)
Grand Doomer EX
|640 (Extra Mode)|
480 (The True Arena)
|Kirby's Return to Dream Land||Grand Doomer:|
Evil Sphere Doomers have come to Planet Popstar from another dimension, drawn by the lost Energy Spheres... This one is huge!
- The Grand Doomer slightly resembles a Quetzal since he has a rigid crest and long tail feathers.
- Due to his mouth design, the Grand Doomer slightly resembles Drawcia Soul. One of his attacks resembles the ball tackle she uses (known as Deadly Bound).
- His EX form, the Grand Doomer EX, still has two eyes unlike the cycloptic Sphere Doomers EX.
- Some of the Grand Doomer's attacks are similar to Marx, such as his rapid teleportation and an attack where he hides in the ground and jumps up to strike.
- Kirby doesn't actually need the Ultra Sword to deal the finishing blow. Assuming Grand Doomer's shield is destroyed and an Ability Star is still bouncing around or there's at least two characters fighting the boss, Kirby can either use a regular Copy Ability or have a second player finish off the boss instead, in turn, skipping the cinematic involving the Ultra Sword at the end of the battle.
No damage fight against Grand Doomer.
No damage fight against Grand Doomer EX.
Names in other languages
Written as "Grand Lowper" in internal data
|French||Chimair royal||Royal Chimera|
|German||Uralter Sphärenspuk||Ancient Spherespook|