From WiKirby, your independent source of Kirby knowledge.
Grape Garden
|
Kirby loses his balloons while traversing across a cloud top.
|
Details
|
Boss
|
Kracko
|
Arena
|
Bugzzy (Backdrop)
|
Museum
|
Sleep & Ball
|
Minigame(s)
|
Kirby's Adventure
Crane Fever Lvl. 1
Quick Draw Lvl. 1
Kirby: Nightmare in Dream Land Bomb Rally Lvl. 1
Bomb Rally Lvl. 3 (Extra Mode)
Quick Draw Lvl. 1
Quick Draw Lvl. 3 (Extra Mode)
|
|
Secret Switches
|
(Stage 1, Stage 3, & Stage 6)
|
|
|
|
|
|
|
Grape Garden is the fourth level of Kirby's Adventure and its remake, Kirby: Nightmare in Dream Land. It features seven primary stages, and the museum has the Sleep and Ball copy abilities. The mid-boss in the arena is Bugzzy, and the boss is Kracko, who starts out as Kracko Jr..
Intro cut-scene[edit]
Before entering the hub for the first time, a brief cut-scene plays adorned in a green frame with the level's name overhead in the scene. The intro cut-scene shows Kirby holding on to four balloons (three in Kirby's Adventure) while hopping along, his descent slowed by the balloons. Suddenly, one breaks from his grasp, and he foolishly jumps to it, letting go of the other three. Barely holding on on the last one, he finally lets go, and face-plants onto the fluff below.
Overview[edit]
Grape Garden is dominated by cloud-scapes and large palaces situated therein, thus featuring many open spaces as well as interior cramped ones. As Kirby travels through this area, he will also encounter flotillas of blimps powered by propellers. Enemies become much more common in this level than previous ones, often forming blockades that need to be dealt with. Scarfies are particularly common, and can become rather stubborn obstacles.
Grape Garden also features longer stages than Butter Building, making it one of the truly lengthy levels in the game.
The Grape Garden hub is a larger area generally than the hubs preceding it, combining some of the verticality of Butter Building's hub with the wide berth of the previous ones. Pressing the Big Switch in Stage 1 unlocks the first sub-game (Crane Fever in Adventure and Bomb Rally in Nightmare in Dream Land). Clearing Stage 2 unlocks the second sub-game Quick Draw. Pressing the Big Switch in Stage 3 unlocks the Museum, which contains the Sleep and Ball abilities. Clearing Stage 3 unlocks the Arena which pits Kirby against Bugzzy. Finally, pressing the Big Switch in Stage 6 unlocks the warp room.
The hub opens up to reveal a large cloudy fresco with palaces situated within. Each of the doors can be found in a palace tower, or on an isolated platform.
Each stage is unlocked in succession after clearing the previous one. Clearing Stage 7 is necessary to move on to Yogurt Yard. For more information about a particular stage, click on the link to the stage's page in the table.
Gallery[edit]
Intro cut-scene from Kirby's Adventure.
Artwork used for The Landscape of Dreamland merchandise series