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Guest Star ???? Star Allies Go!

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Guest Star ???? Star Allies Go!
KSA Guest Star title.jpg
Title screen for Guest Star ???? Star Allies Go!
Details
Type(s) Speedrun - Team
Levels 5
Players 1-4
Appears in Kirby Star Allies
Comparable to Meta Knightmare
Meta Knightmare Ultra
Meta Knightmare Returns
Dededetour!
Helper to Hero
Theme music

The default version of the main title theme for Guest Star ???? Star Allies Go!

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You can do it...even without Kirby! Go for a time attack score in an adventure with only friends!
— Tutorial caption in Guest Star ???? Star Allies Go!

Guest Star ???? Star Allies Go! is an Extra Mode in Kirby Star Allies, unlocked once the Story Mode is completed. The main premise involves a team of Friends and/or Dream Friends running through a condensed version of the main story mode in one long time attack run without Kirby's help and defeating a different boss at the end of the game. Along the way, a number of distinct challenges are faced depending on which guest star was chosen to be the main character, and Power-Up Hearts are available which can bolster the allies' abilities. Completing this game mode at least once is required to unlock the Fiery Showdown and Infernal Crisis difficulties of The Ultimate Choice, and contributes toward 100% completion of Kirby Star Allies.

This game mode is similar in premise to previous time attack modes such as Meta Knightmare and Dededetour!, and includes checkpoints and a final time leaderboard for each character. Unlike those modes, however, none of the bosses fought are enhanced versions of their Story Mode counterparts (save for the run for The Three Mage-Sisters).

Story[edit]

The story is largely the same as the main Story Mode. However, instead of collecting the pieces of the Jamba Heart, Hyness and The Three Mage-Sisters are attempting to open an inter-dimensional portal. Once they are defeated, after a fake-out credits sequence, Galacta Knight appears from out of the portal and gets ready to fight the allies again as he normally does. However, just before the fight can begin, a strange butterfly lands on Galacta Knight's lance and causes him to disintegrate. In his place, the butterfly transforms into the Reborn Butterfly, Morpho Knight, who fights the allies in Galacta Knight's stead. Defeating him causes this new knight to gracefully vaporize, completing the game.

Gameplay[edit]

The premise around Guest Star ???? Star Allies Go! revolves around playing through a mostly condensed version of the Story Mode with a playable character other than Kirby.

The player needs to choose a particular Friend to play as before the game begins, and will stick with that friend for the remainder of the game. As such, this friend is given the ability to toss Friend Hearts to recruit other allies to help clear away obstacles and perform Friend Abilities. Instead of entering each stage individually, all the stages are played in one long run, with checkpoints in the interim. They are split into five 'levels' which are timed separately. Along the way, entering side areas and accessing hard-to-reach spots can yield Power-Up Hearts, which raise the stats of the allies when collected. These stats can be raised to a maximum of 5 but will reset when a new level is accessed. If a Power-Up Heart is collected when its corresponding stat is already at level 5, then the character who collected will pose but the level will not change. However, collecting a sixth Health heart will still refill the health meter of all characters entirely, as if they had eaten a Maxim Tomato.

In addition, there are a number of areas in the stages which have been reconfigured into 'ambush zones', where enemies appear in sequence which the allies must defeat. There are a number of unique areas to run through, which do not appear at all in the main story mode, with the DLC Dream Friends going through sections of levels that either make use of their moveset or are recreations of earlier Kirby stages. The layout of the run also changes based on which ally is being used, with certain areas only appearing for certain allies. For example, sections that utilize Friend Throw will only appear for characters that can use that move or something similar to make progress (e.g. Gooey, Beetley, Bugzzy, Knuckle Joe, and Magolor).

Lastly, while there are many Point Hearts and Picture Pieces to find, there is very little in the way of Food or other healing items, and the allies start with 80% of their default maximum health. Therefore, the allies will need to rely on either their own abilities, checkpoints, or the Health Power-Up Hearts to recover lost health. There are also no 1-Ups to be found, but extra lives can still be increased by collecting Point Hearts.

A separate high score is kept for each individual ally, though only one run needs to be finished to 'complete' the game. Once this one run is completed, Dream Friends are made available to play as. Allies with completed runs will have their respective icon marked with a crown, indicating completion of a character's run.

Interestingly enough, the Friend Star is never utilized in this game mode. In its place, several more Friend Train sections are added.

List of Allies[edit]

The following lists all playable allies and their subtitles in the title screen. The title of this game mode is meant to be a placeholder for whichever ally is picked. The title officially changes based on which ally is played.

For DLC Dream Friends, the art on the title screen changes to match the Japanese box art of their respective debut games. The base game Dream Friends did not have unique title screen art until version 2.0.0, showcasing their signature colors and previous appearances.

List of Allies in Guest Star ???? Star Allies Go!  
Ally Dream Friend? English Subtitle Japanese Subtitle Notes
No Staying Sharp このつるぎちかって
I Swear By This Blade
No Cutting in Style リターントゥ斬刃ざんば
Return to Cutter Blade
The Japanese subtitle refers to the American English title of Kirby's Return to Dream Land.
No Bombs Away! そらはじける花々はなばな
Bursting Blooms in the Sky
The Japanese subtitle refers to the firework-like explosions that the bombs make; "firework" in Japanese is 花火 (hanabi), which is literally "flower-fire".
No Rock the World いかりのヘビーアッパー!
Raging Heavy Upper!
No Wild-West Whip テンガロンハンター
Ten-Gallon Hunter
No Banana Mania 黄色きいろいバナナをもとめては...
In Search of Yellow Bananas…
No Savage Silence 紫電しでん月影げつえい
Violet Lightning in Moonlight
Violet Lightning (紫電しでん) is the name of Bio Spark's blade.
No Up-and-Down Dynamo ギムズプラネットツアー
Gim's Planet Tour
The Japanese subtitle refers to Kirby: Planet Robobot in which Gim was absent. Gim's Guest Star pause page also mentions the "mechanized invasion".
No Staff Striker しんじられるともこそが
That's a Friend You Can Believe In
No Roaring Fire えろ!ライオンハート
Burn! Lion Heart
No Chill Winds はるかぜそよぐ、そのまえに...
Before the Spring Breeze Arrives…
The Japanese subtitle and Chilly's Guest Star pause page indicates he would melt when the spring breeze arrives, which could possibly refer to "Dedede's Snow Job", the episode (Ep. 20 in Japanese and Ep. 18 in the 4Kids dubs) of Kirby: Right Back at Ya!.
No Beam Land ビームの未知みちなる可能性かのうせいについて
About the Unknown Potential of the Beam
The English subtitle is possibly a pun on Dream Land.
No Powered Up わすらるる希望きぼうひかり
Forgotten Light of Hope
The Japanese name refers to Plugg's long absence from the series, last appearing in 2000's Kirby 64: The Crystal Shards.
Interestingly, the Japanese name of Zan Partizanne's theme is similar, being 忘らるる閃光のライトニング (Forgotten Flash of Lightning).
"Powered Up" is a pun on Plugg's expanded moveset, now being able to fire Plasma upward.
No Rinse and Repeat ウルルン!スプリンクル
Aqua! Sprinkle
Aqua Star is called ウルルンスター in Japanese.
No Psych Out サイキックエイジス
Psychic Ages
No Freedom in the Sky フリーダムスカイ
Freedom Sky
No Spring Cleaning 世界せかい清浄化せいじょうか宣言せんげん
Manifesto of World Cleaning
No The Contender はるかなる強者つわものたち
The Faraway Strong Foes
No What's the Bug Idea? 歴戦れきせんのインセクトバトラー
Veteran Insect Battler
No Unbeatable Beetle 新鋭しんえいのインセクトバトラー
Rising Star Insect Battler
No A Tangled Web 三つスーパースパイダー
Three-Eyed Super Spider
No Floaty Dreamer ふわふわおちて、ひがさして。
Gently Floating, and the Sun Is Shining.
The Japanese subtitle is two lines of the tanka poem present in Parasol's Japanese pause description in Kirby: Nightmare in Dream Land, Kirby & The Amazing Mirror, and Kirby: Squeak Squad.
No A Colorful ❤ カラフル❤ハートフル
Colorful❤Heartful
No Flavor Attack 突撃とつげきたましい料理人りょうりにん
Attack! The Soulful Chef
Yes Fight for the Crown 王位おうい復権ふっけん
Seize Back the Crown
The Japanese subtitle is directly taken from the Japanese title of Masked Dedede's Revenge's theme ("Dedede's Royal Payback") in Kirby: Triple Deluxe.
Yes Scourge of Darkness そのやみつるぎかて
My Sword Shall Devour That Darkness
Yes The Legend of Dee レジェンド オブ ワドルディ
Legend of Waddle Dee
Both the Japanese and English subtitles appear to reference The Legend of Zelda series.
Yes Animal Trio 陸海空りくかいくうアニマルズ
Land-Sea-Air Animals
The Japanese subtitle uses the kanji that correspond to the names of each of the animal friends: riku, kai, and .
Yes Galactic Ambition 銀河ぎんが野望やぼう
Galactic Ambition
Based on the Japanese title for Milky Way Wishes, 銀河にねがいを ("Wish Upon the Galaxy").
Yes Who…Me? ココはドコでボクだ〜れ?
Where Is This and Wh-Who Am I?
Yes Artful Adventurers あたしたちもまぜて
Let Us Join, Too
The Japanese subtitle refers to the cutscene that plays when Adeleine joins the party in Kirby 64: The Crystal Shards, あたしもまぜて ("Let Me Join, Too"; localized as "Adding Adeleine"). This phrase is also seen in their Story Mode pause screen description.
Yes From the Shadows シャドーサイドストーリー
Shadow-Side Story
Yes Enter the Space Thieves 参上さんじょう宇宙そらかける盗賊団とうぞくだん
They've Arrived! The Space Thieves
This is in a similar format to the Japanese title of Kirby: Squeak Squad (参上!ドロッチェ団).
Yes Best Friends Forever こころからのベストフレンズ
Best Friends from the Heart
Yes To Meet That Flower あのはなうために
To Meet That Flower
Yes Extermination By Blaster❤ 光線銃レーザーガンで、くじょされて❤
Extermination by Laser Gun❤
くじょされて is a quote from Susie before her boss battle in the Japanese version of Kirby: Planet Robobot.
The H.W.C. Blaster is called the Haltmann Works Company Control Laser Gun (H.W.C.ハルトマンワークスカンパニーせいレーザーガン) in Japanese.
Yes From Prayers to Hope いのりから希望きぼうたび
Journey From Prayers to Hope
Several key differences exist between this version of the game and the others. They are as follows:

Bosses[edit]

All Story Mode bosses are fought in this mode, with the exception of Grand Mam and Void Termina. In place of the latter, the allies fight Morpho Knight as the last boss instead.

The more players in play (including CPU), the less damage they will deal to mid-bosses and bosses. Guest Star ???? Star Allies Go! shares the same set of multiplier modifiers with Story Mode and Heroes in Another Dimension. (The Ultimate Choice has a different set.)

Number of Players Attack Modifier in Guest Star ???? Star Allies Go![1]
1 ×1.0
2 ×0.75 (3/4)
3 ×0.6 (3/5)
4 ×0.5 (1/2)

Same as in Story Mode and Heroes in Another Dimension, every time 1P loses against a mid-boss or boss, the boss's maximum health decreases and their actions become slower to lower the difficulty. After continuing the game from the Game Over screen, their nerfs will still be kept.

Times of Loss Boss Maximum Health
1 90%
2 75%
3 65%
4 55%
5+ 45%

Title theme[edit]

Main article: The Adventure Begins (theme from Kirby's Return to Dream Land)

There are two versions of the title theme for Guest Star ???? Star Allies Go!. Both are arranged by Hirokazu Ando and are remixes of "The Adventure Begins" (Cookie Country - Stage 1 theme) from Kirby's Return to Dream Land.

  • The default version is the amiibo Special ver., which originated from Kirby's Blowout Blast and played when the Kirby amiibo was used. It can be found as Track 157 in the Jukebox.
  • If the game mode is completed with every ally and Dream Friend, a special message will appear and the title theme will be replaced by the Original Short ver., first seen in Kirby: Triple Deluxe in Royal Road - Stage 7 EX. It can be found as Track 185 in the Jukebox.

DLC Dream Friend[edit]

Exclusive Stages[edit]

When playing as any of the Dream Friends (except King Dedede, Meta Knight and Bandana Waddle Dee), several levels feature entirely new rooms not seen in the Story Mode or in the runs with other characters.

Additionally, several areas resemble stages from the games in which these Dream Friends originate.

Rick & Kine & Coo[edit]

Coo cutting a rope holding a large roadblock up along the path

The following areas originate from Kirby's Dream Land 2.

Marx[edit]

Marx solving a puzzle involving kicking a ball over a spike pit

The following areas originate from Kirby Super Star.

Gooey[edit]

Gooey carrying a key along some breakable block platforms to reach the gate

The following areas originate from Kirby's Dream Land 3.

Adeleine & Ribbon[edit]

Adeleine and friends battling Big Bouncy

The following areas originate from Kirby 64: The Crystal Shards.

Dark Meta Knight[edit]

Dark Meta Knight slicing his way through the Moonlight Mansion-like area

The following areas originate from Kirby & The Amazing Mirror.

Level 1

To activate the windmill in Room 42 and proceed to the next area, Dark Meta Knight must befriend either Broom Hatter or Birdon in Room 7.

Level 3

Level 5
(After 2nd checkpoint)
Rainbow Route - Central Circle leads to three routes, all of which must be entered to proceed to the final boss battles in The Divine Terminus.

Daroach[edit]

Daroach solving a puzzle that requires both Spinni and Doc

The following areas originate from Kirby: Squeak Squad.

Magolor[edit]

Magolor recreating the Ultra Sword section from Cookie Country - Stage 1

The following areas originate from Kirby's Return to Dream Land. Magolor's run has unique sections that emulate the Another Dimension platforming segments from his debut game, complete with the original music and a grayscale filter.

Taranza[edit]

Taranza having passed through a Gordo Barrier using Friend Bounce

The following areas originate from Kirby: Triple Deluxe.

Susie[edit]

Susie fleeing a Rolling Waddle Dee ball that is acting as a stand-in for Clanky Woods

The following areas originate from Kirby: Planet Robobot.

The Three Mage-Sisters[edit]

The Three Mage-Sisters solving a puzzle that makes use of ice, fire, and lightning

The following areas are reused from other Dream Friends' Guest Star ???? runs.

(After checkpoint): Factory Tour, Room 5, Candy Constellation - Room 13 and Gamble Galaxy - Stage 2

(After 2nd checkpoint): Access Ark - Stage 5, Dangerous Dinner - Stage 3 and Royal Road - Stage 5

Pseudo HAL Room[edit]

Near the end of the run for these Dream Friends, a special pseudo HAL Room can be accessed by utilizing the specific moveset of the friends. The block letters spell out the English name of the friend being played, with a set of Attack, Health, and Speed Power-Up Hearts inside.

In addition, each Dream Friend plays a specific, personalized music track in the pseudo HAL Room. These can be seen in the table below. Titles are taken from Kirby Star Allies: The Original Soundtrack.

DLC Dream Friend pseudo HAL Room music  
Dream Friend Jukebox Track No. Track Name Description
Rick & Kine & Coo 160 "Title (Kirby's Dream Land 2)" Original track, composed by Hirokazu Ando.
Marx 161 "Milky Way Wishes (Kirby Super Star)" Original track, composed by Jun Ishikawa.
Gooey 162 "Ripple Field: Stage Select (Kirby's Dream Land 3)" Original track, composed by Jun Ishikawa.
Adeleine & Ribbon 163 "Pop Star: Stage Select (Star Allies Arrange ver.)" From Kirby 64: The Crystal Shards; arrangement by Hirokazu Ando.
Dark Meta Knight 164 "Start Stage (Star Allies Arrange ver.)" From Kirby & The Amazing Mirror; arrangement by Yuuta Ogasawara.
Daroach 165 "Squeak Squad: Title (Star Allies Arrange ver.)" From Kirby: Squeak Squad; arrangement by Jun Ishikawa.
Magolor 166 "Four Adventurers: Cookie Country (Star Allies Arrange ver.)" From Kirby's Return to Dream Land; arrangement by Yuuta Ogasawara.
Taranza 167 "Taranza, the Master of Puppetry (Star Allies Arrange ver.)" From Kirby: Triple Deluxe; arrangement by Jun Ishikawa.
Susie 168 "The Noble Haltmann (Star Allies Arrange ver.)" From Kirby: Planet Robobot; arrangement by Jun Ishikawa.
The Three Mage-Sisters 169 "Fortress of Shadows - Jambastion (Star Allies Arrange ver.)" From Kirby Star Allies; arrangement by Yuuta Ogasawara.

Final Boss[edit]

The look of The Divine Terminus at the end of the mode changes depending on which characters are being played. For all allies that came with the base version of the game, the area looks almost identical to its appearance in Story Mode, except for the Jambastion reflection in the center of the floor and the flowers being color-swapped.

  • In Version 2.0.0, when playing as any of the Wave 1 Dream Friends (Rick & Kine & Coo, Marx, and Gooey), the area's starry sky changes to a sunny and cloudy sky, the background exterior flips upside-down and starts to slowly deteriorate, and the pool in the center of the floor reflects Hyper Zone from Kirby's Dream Land 3 where Dark Matter and Zero are fought.
  • In Version 3.0.0, when playing as any of the Wave 1 or Wave 2 Dream Friends (Adeleine & Ribbon, Dark Meta Knight, and Daroach), this change becomes even more pronounced, with the pool on the floor also taking on a red hue with effects similar to the ones used in the fight from Kirby 64: The Crystal Shards.
  • In Version 4.0.0, when playing as any of the Wave 1, Wave 2 or Wave 3 Dream Friends (Magolor, Taranza, Susie, and The Three Mage-Sisters), the background exterior completely collapses, and lots of platform and crystalline debris can be seen rising up. The pool in the floor's center also reflects Another Dimension. When defeating Hyness, instead of falling off the Divine Terminus, he lands on the arena and sinks into the pool, hinting at the events in Heroes in Another Dimension.

In addition, Morpho Knight's theme is replaced by different battle music depending on which Dream Friend Player 1 chose at the start of the run.

Main article: Morpho Knight#Dream Friend music change

Ending: Friends' Curtain Call[edit]

After defeating Morpho Knight, the game mode is completed and the Guest Star credits, "Friends' Curtain Call", plays. During the credits, the current remaining allies after the Morpho Knight battle can play a minigame if the player moves whoever character they are playing as. Meanwhile, allies who have previously completed the game mode are in the audience watching the current allies.

In the minigame, the allies try to defeat as many enemies as possible for the high score before the image slideshow in the background ends. Every time an ally is damaged, that player loses 500 points. In the middle of the credits, in King Dedede's stead, Meta Knight will enter and challenge the allies just like his boss battle at Sacred Square. Defeating Meta Knight gives 5000 points. However, if the allies can't defeat him before the credits end, he will leave the battle without providing any points.

At the end of the credits, several waves of Point Hearts drop, with the final wave having the Point Hearts in the shape of Kirby. Notably, a picture of a never-seen-before glowing orb is shown in the credits, hinting at Void Soul. Finally, the current allies pose while the same allies also join the audience, who all wave directly at the player.

If 1P is a Dream Friend, the final picture of the credits shows their first appearance scenario in the Kirby series, and "THE END" shows a special picture of the Dream Friend update group they belong to.

Guest Star Kirby glitch[edit]

The high score screen for Kirby in 'Guest Star ???? Star Allies Go!'.
Main article: Glitches in Kirby Star Allies

In Version 2.0.0 of the game and earlier, it was possible to play this mode as Kirby. If while in handheld mode, the player tapped a specific area on the screen in the main menu between 'New Game' and 'Best Time', they would be taken to a scoreboard for 'Guest Star Kirby' and asked if they wanted to start. Doing so would begin a run of this mode as Kirby. There were a few elements to this that would suggest this is a glitch rather than an easter egg. These were as follows:

  • Kirby's pause description text, regardless of what ability he is using, reads as (未せってい) in all languages, which translates from Japanese as "Not set". This is because Guest Star calls for a unique set of pause screen descriptions, which Kirby doesn't have.
  • Kirby does not vocalize as he normally does when activating Friend Platforms or when using the Dream Rod.
  • Reset Platforms do not take away Kirby's ability, and Kirby does not lose his ability when calling upon a Friend from it.
  • Kirby cannot interact directly with Copy Essences or discarded ability hats by touching them. He can still use them by tossing Friend Hearts at them or Inhaling the latter.
  • Tutorial signs do not display any characters, nor do they get marked when the shown action is performed.
  • Kirby's 1-Up portrait changes depending on which ability he is using, along with the title displayed in the pause menu. (e.g. "Guest Star Sleep")
  • The title that shows in the credits will display the name of the Friend who corresponds to Kirby's currently-equipped ability. Despite this, any scores will still be saved to Kirby's score table.
    • If Kirby has no ability which corresponds to an ally, the title will default to one of his allies, or to a completely different ally if he has none.

Starting in Version 3.0.0, the main menu's design is changed to accommodate the addition of multiple save files at once. As the "Continue" button in this version is now permanent after starting the mode once, this glitch no longer works.

Trivia[edit]

  • In Level 5, at the end of the castle section, there is an ambush where the team will have to fight multiples of whichever character the player is playing as, i.e. if Blade Knight is the team leader, the ambush will be several Blade Knights.
    • If the player is playing as an available Mid-Boss, they will fight a duo of said mid-boss instead.
    • This does not apply to Dream Friends, though a unique encounter will still appear for each one.
  • In Guest Star ???? Star Allies Go! (from Version 4.0.0) and Heroes in Another Dimension, Dream Friends have their signature symbols on the loading screens.

Gallery[edit]

Stage maps[edit]

Rick & Kine & Coo[edit]

Marx[edit]

Gooey[edit]

Adeleine & Ribbon[edit]

Dark Meta Knight[edit]

Daroach[edit]

Magolor[edit]

Taranza[edit]

Susie[edit]

The Three Mage-Sisters[edit]

Names in other languages[edit]

Language Name Meaning
Japanese 星の○○○○マルマル スターフレンズでGO!
Hoshi no Marumaru: Sutā Furenzu de GO!
○○○○ of the Stars: Star Friends GO!
  • The furigana of ○○○○ is マルマル ("circle"), which are used as a placeholder in Japanese.
Chinese 星之○○○○ 新星盟友GO!
xīng zhī ○○○○: xīn xīng méng yǒu GO!
○○○○ of the Stars: Star Friends GO!
Dutch Met ????: Kom op, Star Allies! With ????: Come on, Star Allies!
Canadian French Tous avec ???! Star Allies Go! All with ???! Star Allies Go!
European French Tous avec ??? ! Star Allies Go ! All with ???! Star Allies Go!
German Mit ???: Los, Star Allies! With ???: Go, Star Allies!
Italian ??? sei tutti noi! Star Allies! All with ???! Star Allies!
Korean 별의 ○○○○ 스타 프렌즈로 GO!
byeol-ui ○○○○: seuta peulenjeulo GO!
○○○○ of the Stars: Star Friends GO!
Spanish ¡Todos con ????! ¡Adelante, Star Allies! All with ????! Go, Star Allies!


References