Kirby Fighters Deluxe

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Kirby Fighters Deluxe

KFD title screenshot.png

KFD Kirby Fighters Z card art.png

Art for Kirby Fighters Deluxe from various regions
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Release date(s) Japan July 23, 2014
NA August 29, 2014
South Korea September 24, 2014
Europe February 13, 2015
Australia February 13, 2015
Platform(s) Nintendo 3DS
Rating(s) ESRB: ESRB E.png - Everyone

PEGI: PEGI 7+.png - 7+

Game size 972 Blocks
Game chronology
Kirby: Triple Deluxe Dedede's Drum Dash Deluxe
On partnered sites
StrategyWikilogo.png Walkthrough
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Quote1.png Introducing new team-battle mode! Push your favorite ability to the limit in tons of new stages! Up to four players can join, so put together your dream team and go head-to-head! Quote2.png
— A Kirby Battle Royal!

Kirby Fighters Deluxe is a Kirby spin-off game for the Nintendo 3DS. It is a stand-alone, upgraded version of Kirby Fighters, a Sub-Game in Kirby: Triple Deluxe. It was released in tandem with Dedede's Drum Dash Deluxe in 2014 for Japan, North America, and South Korea, and in 2015 for Europe and Australia.

A sequel to this game, Kirby Fighters 2, was released for the Nintendo Switch on September 2020 worldwide.

Differences from Kirby Fighters[edit]

While all content from Kirby Fighters is carried over into this version, new features and stages have been added, which are listed as follows:

New Stages[edit]

Six new stages are added to the original set from Kirby Fighters, bringing the total number for this game to twelve:

Copy Abilities[edit]

Two new Copy Abilities are added to the default roster of 10 abilities from Kirby Fighters, provided that the player has StreetPass data for Kirby: Triple Deluxe, bringing the total number of abilities in the game to twelve.

Changes to Single Player Mode[edit]

Official screenshot from a Miiverse post, showcasing the Kracko boss fight


  • Some rounds in Single Player Mode now have Team Battles in which the Kirbys can team up in groups of two or three.
  • It is possible to encounter opponents with the Beetle and Bell abilities, regardless if the player has unlocked the abilities or not.
  • Two new boss battles are added to the game, which are covered in the next section:


  • Kracko is fought as a Boss in Round 5, who previously only appears as the Bubbly Clouds stage hazard enemy in Kirby Fighters. It is treated as a Team Battle, with the player being accompanied by a Buddy with the same ability as them.
  • The Final Round, rather than being against Shadow Kirby, is instead a battle in which Kirby fights Team DDD (the number varies in difficulty levels): King Dedede with multiple pink Mini Dededes and two medium-sized orange Combo Dededes.


Major changes to the gameplay of Kirby Fighters Deluxe include:

Team Battle[edit]

Team Battles are introduced in Single Player, Multiplayer, and Training modes. Team Battles can have teams of two or three Kirbys. Kirbys on the same team can perform Face-to-Face to share recovery food with their partners just like in the main series.

Team Cannon[edit]

Main article: Team Cannon
Official screenshot from a Miiverse post, showing a team of Kirbys using the Team Cannon to fire at their opponent

A special item exclusive to Team Battles called Team Cannon is also introduced, which resembles the Combo Cannon from Kirby Super Star. At least two Kirbys on the same team are required to charge the cannon and use its powerful laser beam attack.

Unlockable Aesthetics[edit]

All alternate colors for Kirby from Kirby Fighters are carried over to the game, and new unlockable aesthetics are added as follows:

Rare Outfits[edit]

Alternate costumes called Rare Outfits are added for each Copy Ability. Rare Outfits are unlocked when completing Single Player Mode on any difficulty with the respective ability. They can be selected by pressing X in the ability menu.

Rare Outfits for each Copy Ability in Kirby Fighters Deluxe
Copy Ability Image Costume of Rare Outfit Weapon of Rare Outfit
Sword KFD Sword Rare Outfit.png Blade Knight's helmet Blade Knight's sword
Cutter KFD Cutter Rare Outfit.png Sir Kibble's helmet Sir Kibble's cutter blade
Beam KFD Beam Rare Outfit.png Marx's hat Beam staff with a purple orb
Parasol KFD Parasol Rare Outfit.png N/A Traditional oil-paper umbrella
Hammer KFD Hammer Rare Outfit.png Black-yellow striped headband Metallic black hammer with metal hitting sound on impact
Bomb KFD Bomb Rare Outfit.png Purple-orange patterned party hat Pink bombs with heart patterns
Whip KFD Whip Rare Outfit.png Black cowboy hat Whip with a blue handle
Archer KFD Archer Rare Outfit.png Green Robin Hood hat White bow with a purple star
Fighter KFD Fighter Rare Outfit.png Knuckle Joe's headband N/A
Ninja KFD Ninja Rare Outfit.png White ninja outfit Same katana
Beetle KFD Beetle Rare Outfit.png Hat of Hydra from Kirby Air Ride Horn of Hydra hat
Bell KFD Bell Rare Outfit.png Hat of bianzhong (ancient Chinese bronze bell) Two bianzhong bells with a bianzhong hitting sound on impact

When any Rare Outfits are unlocked, they may also appear on CPU Kirbys. Rare Outfits don't change any aspects of the ability in core gameplay such as Kirby's stamina and character/attack hitboxes. Some Rare Outfits may change the sounds in addition to changing how each ability looks.

Shadow Kirby Alternate Color[edit]

While Shadow Kirby no longer appears as a boss in Single Player Mode (being replaced by Team DDD), he is unlockable as an alternate color for Kirby, provided that the player has beaten Single Player on Very Hard difficulty with any ability.

Copy Abilities[edit]

Kirby Fighters Deluxe has 12 usable Copy Abilities in all, carrying over the original 10 abilities from the original Kirby Fighters, as well as adding two extra abilities: Beetle & Bell, which can be unlocked if the player has StreetPass data for Kirby: Triple Deluxe.

Copy Abilities in Kirby Fighters Deluxe  
Ability New? Description Notes
No A long-range projectile fighter who can aim with great accuracy.
No A medium-range projectile fighter who has few but versatile attacks.
No A medium-range projectile fighter who attacks with explosives and can leave them behind.
No A medium-range projectile fighter who attacks with boomerangs and also fights with melee attacks.
No A close-up melee fighter who can throw out waves and projectiles of energy and has many techniques.
No A close-up melee fighter who specializes in slow but powerful attacks.
No A versatile fighter with many long and short-range techniques.
No A close-up melee fighter who uses his parasol to defend himself and attack with good reach.
No A close-up melee fighter who attacks with swift distended strikes and has many techniques.
No A medium-range melee fighter who can strike and grab his foes and items with his whip.
Extra Abilities (obtained via StreetPass data for Kirby: Triple Deluxe)
Yes A close-up melee fighter who specializes in grabbing foes with his horn. Has a special Hover.
Yes A close-up melee fighter who specializes in wide-area attacks and can throw out sound wave projectiles. Has a special Guard.


There are a total of twelve stages that players can select from to battle on, based on locations from various Kirby games. Six stages are carried over from the original Kirby Fighters, with six new ones added, including one stage that requires StreetPass data for Kirby Triple Deluxe.

Stages in Kirby Fighters Deluxe
Stage New stage? Description Notes
No A basic arena with three Thin Floors and no additional elements. The stage uses a different song, which is the Green Greens retro rearrangement from Kirby's Return to Dream Land.
Based on Fine Fields - Stage 1 from Kirby: Triple Deluxe.
Yes Two thin floors, and six springy hands that randomly shoot out toward the screen. If Kirby is hit by the hand he loses some life and respawns back on the stage. Based on Lollipop Land - Stage 3 from Kirby: Triple Deluxe.
No A three-tiered series of hallways with thin floors allowing passage between them.
Lololo & Lalala appear and push objects through the halls.
Based on the stage from Kirby's Dream Land, though taking its design from Float Islands in Kirby Super Star Ultra.
No Six thin floors, and five holes in the trees that either Rick, Kine, or Coo will emerge from. They emerge from the tree, perform an attack on the players, and then return back through the hole. Based on Grass Land - Stage 5 from Kirby's Dream Land 3.
No One thin floor. Throughout the battle, King Dedede will appear occasionally to toss different objects at the fighters. Based on Mt. Dedede from Spring Breeze in Kirby Super Star Ultra.
No A flat arena with no additional platforms.
In the middle are three large hammers which slam into the stage in various patterns.
Based on Factory Tour from Kirby 64: The Crystal Shards.
No A basic arena with two thin floor platforms.
Kracko appears as a stage hazard to attack the fighters.
This stage appears with a nighttime appearance as opposed to its daytime appearance in Kirby Fighters.
Based on the stage from Spring Breeze in Kirby Super Star Ultra.
Yes A small flat stage with no additional platforms.
Dyna Blade appears to attack the fighters.
Based on the stage from Dyna Blade in Kirby Super Star Ultra.
Yes A two-tiered arena with a high-up long thin floor on top.
The stage occasionally spins to the left or right, taking fighters with it.
Bronto Burts, Starmen, Laser Balls, and UFOs appear to attack the fighters.
Based on Butter Building - Stage 3 from Kirby's Adventure.
Yes A cavern split by three bodies of lava and a thin floor in the middle.
The pits occasionally spew streams of lava outward.
Based on Dangerous Dinner - Stage 1 from Kirby's Return to Dream Land.
Yes A large flat arena with no platforms or hazards. Based on the Fountain of Dreams from Kirby's Adventure, and is the place where Team DDD is fought. In effect, it replaces Another Dimension from Kirby Fighters.
On Single Player (Very Hard), the arena will change to resemble its 2D appearance from Kirby: Nightmare in Dream Land.
Yes An open arena with two thin floor platforms on the sides. A Waddle Dee Train regularly rides through the middle and across the stage. Based on Old Odyssey - Stage 1 from Kirby: Triple Deluxe.
This stage is only unlocked if the player's 3DS has StreetPass data for Kirby Triple Deluxe.


All items are carried over from the original Kirby Fighters, with the addition of one new item exclusive to Team Battles.

Stage items in Kirby Fighters Deluxe  
Item Description Notes
A star-shaped item that causes a random event to occur when it is struck by any attack.
A walking bomb that can be tossed at enemies to deal big damage. Based off of the enemy from the main-series games.
A blue box that can be broken to reveal other items. Resembles the blue containers from City Trial in Kirby Air Ride.
A small cannon that fires volleys in an arc at opponents. Originally appeared in Kirby's Return to Dream Land.
Picking this up causes fighters to move faster and jump higher for a moment. This item's effect can also be granted by an Action Star.
Various food items which recover a certain amount of health based on the item in question. Energy Drinks and Maxim Tomatoes can also appear.
A small ball that when tossed, turns into a large spiky Gordo that harms anyone who touches it. Can also activate Action Stars that fall on it, benefiting the Kirby who tossed it.
Eating this causes fighters to become invincible to most forms of damage for a little while. Unlike in Kirby: Triple Deluxe, it uses a different version of the invincibility theme, notably the version from Kirby Super Star.
Touching this allows the fighter to shout loudly, damaging any foes nearby. Originally appeared in Kirby's Dream Land, and would go on to inspire the Mike Copy Ability.
Eating this causes fighters to puff up and shoot a continuous stream of Air Bullets at other fighters. Originally appeared in Kirby's Dream Land. Resembles a Sweet Potato in the Japanese version of the game.
Exclusive to Team Battles, the Team Cannon fires small energy shots if one Kirby is holding it. It can charged to fire a powerful laser beam if two or three Kirbys on the same team are stacked on it. Resembles the likenesses of the Combo Cannon from Kirby Super Star.
A large time bomb that goes off after a short while in a lingering explosion. Functions differently from the way it does in Kirby: Triple Deluxe.

Single Player Mode[edit]

Stage Appearances[edit]

The following lists the possible stages to appear in each round of Single Player Mode.

Stage Appearances in Kirby Fighters Deluxe Single Player Mode
Battle Kirby
Vs. 1 Kirby
Team Battle
Vs. 1 Kirby
Vs. 2 Kirbys
Team Battle
Vs. 2 Kirbys
Team Battle
Vs. Kracko
Vs. 2 Kirbys
Team Battle
Vs. 2 Kirbys
Vs. 3 Kirbys
Vs. Team DDD
Stage Round 1 Round 2 Round 3 Round 4 Round 5 Round 6 Round 7 Round 8 Final Round
Flower Land Yes No No No No No No No No
Castle Lololo No Yes Yes Yes No Yes Yes Yes No
Butter Building No Yes Yes Yes No Yes Yes Yes No
Coo's Forest No Yes Yes Yes No Yes Yes Yes No
Springy Hand Land No Yes Yes Yes No Yes Yes Yes No
Waddle Dee Train Tracks No Yes Yes Yes No Yes Yes Yes No
Bubbly Clouds No No No Yes Yes No No No No
Dyna Blade's Nest No No No No No Yes Yes Yes No
Factory Tour No No No No No Yes Yes Yes No
Haldera Volcano No No No No No Yes Yes Yes No
Dedede Arena No No No No No No No Yes No
Fountain of Dreams No No No No No No No No Yes
Stage appearances are based on observations.

Final Round: Team DDD[edit]

Main article: Team DDD

The final battle is against King Dedede and his group of clones made by the Star Rod Hammer Dedede Custom at the Fountain of Dreams. First, the player has to battle all of the Mini Dededes, who after jumping in from the background, are defeated in one hit, so they don't pose much of a threat. After that, Dedede and his two orange Combo Dededes appear to battle Kirby. Once the Combo Dededes are defeated, King Dedede grows over twice his normal size and attacks Kirby. Once he is defeated, the player unlocks a rare outfit for their current copy ability (if they don't already have it).


The following is a list of staff who have worked on Kirby Fighters Deluxe:

Staff of Kirby Fighters Deluxe
Position Developer(s)
Director Shinya Kumazaki
Assistant Director Yuki Endo
Programming Director Hiroshi Ohnishi
Programming Sho Tajima
Tatsuya Murase
Yuki Nishimura
Shinichi Kawaji
Design Director Yumi Todo
Lead Character Design Kenichiro Kita
Design Tsuyoshi Wakayama
Tadashi Hashikura
Yukari Kemmochi
Ryusei Matsuo
Yuki Honda
Sound Hirokazu Ando
Voice Makiko Ohmoto (Kirby and Shadow Kirby)
Team Support Satoshi Mitsuhara
Tadashi Kamitake
Hiroaki Nakano
Seiji Otoguro
Public Relations Satoshi Ishida
Tomohiro Minemura
Artwork Masayo Nakagami
Yumiko Sano
Yuki Yada
Yasuko Sugiyama
Sachiko Nakamichi
Manual Editing Takeo Nishida
Yasuo Inoue
Localization Management Kimiko Nakamichi
Localization Coordination Jonghoon Park
Ilho Kim
NOK Localization Management Hyokjin Jung
NOK Localization Dongyeon Kim
Yoonmi Cho
NOK Artwork Younghun Choi
Siyoung An
Testing Masaru Kobayashi
Akimitsu Ushikoshi
Dai Suzuki
Hiroki Omosako
Daisuke Fujita
HAL Debug Team
Mario Club
NOK Testing Eodo Lee
NOK Quality Control Sect.
Technical Support Tomokazu Tsuruoka
Tetsuya Noge
Yuta Ogawa
Shingo Okamoto
NOA Localization Management Leslie Swan
Dan Owsen
NOA Localization Hélène Bisson-Pelland
Kento Oiwa
Dan Owsen
César Pérez
Thaddée Wiseur
NOA Product Testing
NOE Localisation Management Olga Kuznetsova
Federico Maggi
NOE Translation Araceli Mazón Figueroa
Andrea Jaehn
Pete Sheppard
Aatish Pattni
Nicolas Sciotti
Sabrina Bretant
Alessandro Tardito
Laura Innocenti
Katharina Glowotz
Martina Deimel
Pedro Moreno Villar
José Manuel Malagón
NOE Quality Assurance Naiara Ordorika
Sean Keoghan
Timothy Faulkner
Malcolm Thorne
Matthieu Lamouroux
Florent Aupert
Arnaud Lhari
Veronica Casi
Matteo Marras
Swen Harder
Heike Berthold
Annekathrin Stumpf
Laura Soto Toral
Mercedes Dólera
María Gay Moreno
Special Thanks Takashi Nozue
Katsuyoshi Sumitomo
Masanobu Yamamoto
Hiroshi Fujie
Rieko Kawahara
Managing Director Kenta Nakanishi
Yurie Hattori
Project Management Nobuyuki Okada
Tetsuya Abe
Producer Hiroaki Suga
Hitoshi Yamagami
General Producer Masayoshi Tanimura
Shinya Takahashi
Executive Producer Satoru Iwata
HAL Laboratory, Inc.

HAL Laboratory, Inc. and Nintendo are the authors of this software for the purpose of copyright. All rights reserved.
©2014 HAL Laboratory, Inc. / Nintendo


  • On the title screen, there is a chance that the Purple Kirby will be briefly replaced with King Dedede, then become Purple Kirby again.
  • If Single Player Mode is beaten on Very Hard difficulty, Shadow Kirby will also appear on the title screen, replacing the top-left Pink Kirby. The latter still appears, just repositioned right above Red Kirby.
    • If all the Rare Outfits are unlocked, the Kirbys on the title screen will don said outfits for each ability.
  • In a Miiverse post by the developers, a working title was considered for Kirby Fighters Deluxe, named Royal Rampage! Pink Fighting Championship.[1]


Main article: Kirby Fighters Deluxe/gallery

Names in other languages[edit]

Language Name Meaning
Japanese カービィファイターズZ
Kābī Faitāzu Zetto
Kirby Fighters Z
Korean 커비 파이터즈! Z
keobi paiteojeu Z
Kirby Fighters Z

External links[edit]