Please do not add leaked or datamined content that has not been officially announced! See our general content policy for more details.

Эй, Эй, Эй! There's a referendum going on about potentially adding a Russian language version of WiKirby! Please go to the referendum page and vote on it in the corresponding talk page before the end of February 7th, 2023!

Please remember that WiKirby contains spoilers, which you read at your own risk! See our general disclaimer for details.

White Wafers - Stage 4

From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search
White Wafers - Stage 4
KRtDL White Wafers Stage 4 screenshot.png
Kirby is a snowman now.
Level White Wafers
Super Ability Snow Bowl
Energy Sphere(s) 4
Mid-Boss(es) Sphere Doomer (cyan)
Stage order
White Wafers - Stage 3 White Wafers - Stage 5
 This box: view  talk  edit 

White Wafers - Stage 4 is the fourth stage of White Wafers in Kirby's Return to Dream Land. There are four Energy Spheres in this stage.


The stage begins with a Blade Knight guarding a barrier. Opening this barrier leads to an open area where Kirby will be pulled along by the winds and a moving snow conveyor past many hazards and enemies.

The next area is another wind conveyor section leading past many Gordos and other nuisances.

From there, Kirby can reach a wide tunnel area, where he can use some Prism Shields to protect his head along the way. While holding the horn, Kirby can glide over the pits due to the strong upward winds.

In the next area, Kirby will need to traverse downward through a series of tight tunnels. In a parallel tunnel, a Carry Dee can be seen, and Kirby will need to race him to get his key.

In the last area, Kirby finds himself in an icy ruin where Super Chilly appears. Using Snow Bowl, Kirby can proceed forward, knocking down icy spiked pins in the process. Knocking all of the pins in a row will cause a party ball up ahead to dump rewards on Kirby. At the end, Kirby can substitute his snowball self as the head of a snowman to cause the whole thing to burst, causing the rift to appear.

Alternate Dimension stretch[edit]

The rift wall approaches from above as Kirby will need to pass downward, breaking icicles and causing icy platforms to fall. At the bottom, Kirby will need to battle an electric Sphere Doomer to complete this challenge. From there, Kirby can proceed to the stage exit.

Energy Sphere Guide[edit]

  • In the second wind conveyor area, Kirby will need to grab hold of a Cannon, which will fire him to an upper chamber where this sphere can be found.
  • In the tight tunnels, Kirby will need to wrestle the Carry Dee for his key, then use it to open the gate the sphere is hiding behind.
  • The last two spheres can be obtained by defeating the Sphere Doomer in the rift.

Enemies, Mid-Bosses and Abilities[edit]

Regular Enemies Mid-Boss

Abilities Super Ability


Video Walkthrough[edit]

100% walkthrough of White Wafers - Stage 4.