Glitches in Kirby: Canvas Curse
List of glitches
Paint Panic glitch
In the Boss Game Paint Panic, it is possible for the line of Bombers behind Kirby to not despawn upon completion of the Sub-Game. Instead, the Bombers will gradually approach Kirby and crash into him one by one without dealing any damage. The cutscene will not end until every Bomber has collided with Kirby.
Position correction displacement
In Kirby: Canvas Curse, a Rainbow Line is made up of multiple line segments. Position correction is a phenomenon whereby Kirby can repeatedly ride and warp back to the beginning of a line segment. This is caused by the game not properly registering which line segment Kirby should be attached to. To achieve this glitch, Kirby must move onto a new line segment just after exiting a loop.
This glitch is pixel-perfect, so it is virtually impossible to facilitate position correction without tool-assistance. However, some players on the Wii U Virtual Console have successfully achieved it by repeatedly opening and closing the pause menu to perform frame-perfect inputs.
Listed below are the specific applications of this glitch:
Position correction launch
A position correction launch occurs when Kirby is launched forward at a speed of up to 47 units per frame using position correction. To perform this glitch, the player must achieve position correction displacement, then draw a line anywhere on the screen in order to erase the line that Kirby is riding. When the line underneath Kirby disappears, the instantaneous displacement caused by position correction will be translated to speed, resulting in him being propelled forward. If Kirby is moving fast enough, he will ignore collision with any walls. The momentum from a launch will stop if Kirby collides with any enemies or lines, or if the player taps Kirby while he is on-screen.
Position correction displacement clipping
With displacement clipping, Kirby can clip through walls without being launched. If the player achieves position correction displacement and if the line underneath Kirby begins within a wall, Kirby will be displaced through the wall.
If the player uses displacement clipping to clip Kirby inside a wall rather than through it, Kirby will be pushed upward at high speed. Kirby will continue to move upward until he either reaches an area with no solid terrain or loses a life as he is pushed above the level. Alternatively, the player can also move Kirby horizontally by drawing lines that Kirby can attach to. Out-of-bounds clipping can be used to clear vertical rooms very quickly.