Please remember that WiKirby contains spoilers, which you read at your own risk! See our general disclaimer for details.
This page has been deemed "Good" by WiKirby's staff, and is eligible for featuring.

Kirby's Dream Buffet

From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search
Kirby's Dream Buffet

KDB cover art.jpg

KDB Logo.png

KDB JP logo.png

KDB Korean box art.jpg

Digital cover art, logos and box art for Kirby's Dream Buffet
Details
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Release date(s) August 17th, 2022[1]
South Korea September 15th, 2022
(physical download code version)
Platform(s) Nintendo Switch[2]
Supported languages Japanese, American English, British English, European French, Canadian French, Dutch, Italian, German, Latin American Spanish, Castilian Spanish, Brazilian Portuguese, Traditional Chinese, Korean, Simplified Chinese
Rating(s) ESRB: ESRB E rating.svg - Everyone
PEGI: PEGI 3.svg - 3+
CERO: CERO A rating.svg - All ages
Game size 1.2 GB
Game chronology
Kirby and the Forgotten Land Kirby's Return to Dream Land Deluxe
On partnered sites
StrategyWiki Walkthrough
 This box: view  talk  edit 

Kirby's Dream Buffet is a Kirby spin-off game for the Nintendo Switch eShop.[2] In it, Kirby is shrunk by the Dream Fork and must face off against Waddle Dees and other multi-colored Kirbys in collecting the most strawberries along food-themed courses in order to grow in size. Becoming larger grants various benefits to the Kirby in question, including rolling faster down hills, and is the metric by which the winner is decided.[3] Kirby's Dream Buffet features three distinct game modes, including racing and battle modes, and also features online multiplayer via Nintendo Switch Online.[4] The game also features the familiar Copy Abilities[5] in a new form, as Copy Food abilities.[6][7]

Kirby's Dream Buffet was released worldwide on August 17th, 2022 as a digital-only release on the Nintendo eShop. A physical version released in South Korea on September 15th, 2022, but like with Kirby Fighters 2, it is not a cartridge but simply a download code inside a box.

Story[edit]

Kirby is shrunk down by the power of a magical fork, and now sits atop the relatively giant cake.

Kirby's Dream Buffet does not have a story mode whatsoever; due to its multiplayer focus, it is open-ended. The little story that exists is confined to the game's marketing, the Tasty Tidbits, and the opening cutscene. Kirby is invited to a "gourmet festival" at the "Dream Restaurant" where he finds a cake, as depicted in the opening cutscene. Instead of waiting for the festival to start, Kirby decides to eat the cake using the Dream Fork. In wielding the Dream Fork, Kirby is affected by its magical powers and is shrunk down significantly, since the fork has the power to make dreams come true,[8] and it was Kirby's dream to eat a mountain-sized cake.[9] From here, he is joined by other Kirbys as they roll around, eating the now relatively giant food.[7][10]

Gameplay[edit]

Kirby at the "Home Table", ready to pick all manner of tasty modes and options.

Kirby's Dream Buffet is an action multiplayer game with a core focus on racing and battle modes. The goal of each mode is to collect the most strawberries and grow to the largest size to be declared the winner, using whatever other items or course elements appear along the way to gain an advantage. Strawberries can be obtained along the various courses either out in the open, dropped from above, contained in boxes, or stolen from rivals. In addition to strawberries, other types of fruit can appear known as "mission fruit", and collecting those during races can help Kirby gain certain bonuses during the results screen at the end of the Gourmet Grand Prix.

There are three distinct types of gameplay as follows:

  • Race - Kirbys race along a linear course from start to finish and collect strawberries along the way. At the end of each track are giant Strawberry Mountains which are first-come, first-served.
  • Minigame - Kirbys roll around a small board and collect strawberries that appear while also knocking their opponents away until time runs out.
  • Battle Royale - Kirbys battle each-other to steal their strawberries in an open area while avoiding the Server Hands and other hazards on the board.

Game modes can be played separately or together in the Gourmet Grand Prix mode. There is also a Free Rolling mode, where players can explore a big open area without any objectives or time limits. Gameplay can take place in local or online Multiplayer and/or against CPU opponents. Collecting strawberries also contributes to a level-based ranking system called the Gourmet Rank (similar to the Fighters Rank used in Kirby Fighters 2) which allows the player to unlock different Colors and Costumes for their Kirby, or unlock bonus music tracks to listen to during races. Additional background music will also be available if the player owns other Kirby games on the Nintendo Switch, gaining three bonus tracks per game owned. In addition, Character Treats can be collected to use as starting pedestals in races and to decorate the cake on the Home Table.

Copy Abilities[edit]

There are a total of eight different Copy Abilities in Kirby's Dream Buffet, which are acquired from Copy Foods contained within Food Boxes or out in the open. While most of these abilities are from earlier titles, they have all been given food-based redesigns. These abilities are all single or limited-use, and some only appear in the race modes while others only appear in the Battle Royale matches, though abilities can be taken into subsequent game modes if held onto in the Gourmet Grand Prix. The following are the Copy Abilities in the game:

Copy Abilities in Kirby's Dream Buffet  
Ability Copy Food Game mode Description Notes
KDB Burning food item artwork.png
Burning Pepper[11]
All game modes Kirby turns into a ball with a chili pepper stem and can dash forward in a burning fireball, knocking opponents away. This is the first time Burning has appeared as a distinct ability since Kirby: Canvas Curse.
KDB Drill food item artwork.png
ドリルキャロット (Drill Carrot)[12]
Battle Royale Kirby turns into a carrot and can dig through the ground to avoid attack, then pop up to hit opponents from below.
KDB Hi-Jump food item artwork.png
ハイジャンプグミ (Hi-Jump Gummy)[12]
Race Kirby turns into a gummy spring and can launch to a distant point ahead on the race track.
KDB Jelly food item artwork.png
プルプルゼリー (Jiggly Jelly)[12]
Race & Battle Royale Kirby turns into an amorphous blob of jelly and can phase through breakable barriers and enemy attacks. This is a new ability to the series.
KDB Needle food item artwork.png
ニードルキャンディー (Needle Candy)[12]
Battle Royale Kirby turns into spiky hard candy and can attack other racers by ramming into them.
KDB Stone food item artwork.png
ストーンチョコ (Stone Chocolate)[12]
Battle Royale Kirby turns into a brick of chocolate and pounds the ground, creating a shockwave that can damage opponents.
KDB Tornado food item artwork.png
Tornado Frosting[11]
Race & Battle Royale Kirby turns into a cup of frosting and can spin around, creating a vortex that grabs strawberries from a distance.
KDB Wheel food item artwork.png
ホイールドーナツ (Wheel Donut)[12]
All game modes Kirby turns into a doughnut and can dash at high speed through opponents to knock them away.

Enemies[edit]

There are six regular enemies in Kirby's Dream Buffet which appear as obstacles on race courses and Battle Royale stages and as targets in minigame boards, and (aside from Gordo and Shotzo) can be defeated by bumping into them. Under normal circumstances, defeating an enemy causes Kirby to bounce back, likely ending up with lost time against his rivals, but Kirby can avoid this recoil if he defeats them with a Copy Food ability. In minigame stages and in Free Rolling mode, enemies can be seen carrying stacks of strawberries on some boards, and do not bounce Kirbys back nearly as strongly when defeated.

Enemies in Kirby's Dream Buffet  
Enemy Description
Bouncy bounces back and forth or straight up and down and can often be seen carrying one or more strawberries. Here, Bouncy has been given a makeover to resemble a sugar-coated gummy treat.
Bronto Burt flies slowly in set patterns and can often be seen carrying one or more strawberries. Here, he has been given a sugar coating.
Cappy moves back and forth slowly or hops in place and can often be seen carrying one or more strawberries. Here, he has been given a sugar coating.
Gordo moves back and forth or holds position, and stuns any Kirby who makes contact with him. Here, he has been given a sugar coating.
Kabu moves in set patterns and may carry one or more strawberries. Here, it has been given a makeover to resemble a chocolate doughnut with sprinkles on top.
Shotzo holds position and fires a regular barrage of hard candy bullets that will stun any Kirbys they hit. Here, Shotzo has been given a makeover to resemble a chocolate doughnut with sprinkles on top.

Stages[edit]

Kirby's Dream Buffet contains a total of 24 distinct stages, eight for each of the main game modes, not including lobby areas or the Free Rolling stage. Most of the stages come in different variants, having several different themes and layouts. Most of these stages are available from the start, while others need to be unlocked by advancing the Gourmet Rank. The stages are as follows:

Stage Game Mode Unlock criteria Description  
Race Available at start A race course based on the eponymous pastry. Notable features include narrow wavy trackways and a large segmented cylinder that rotates near the end.
Race Available at start A race course built from circular cake roll pastries. The course features many very narrow split pathways connecting large circular platforms.
Race Unlocked at Rank 47 A race course built from various bowls of molten chocolate connected by bridges. Falling into the chocolate slows the Kirbys down, so they need to traverse it using the various confections as platforms.
Race Available at start A race course built out of donuts and other pastries. The course features many open-center platforms connected by narrow bridges of churros.
Race Available at start A race course built out of American-style hamburgers, sandwiches, French fries, and various toppings and condiments. The course features a blend of circular platforms and straight paths lined with sunny-side up fried eggs to use as springs.
Race Unlocked at Rank 17 A race course built out of ice cream in various forms. The course features many long stretches of slippery paths broken up by interludes on sticky surfaces.
Race Available at start A race course built of pancakes and waffles topped with many sweet confections. This course features some long winding bridges as well as sections where walls of syrup need to be scaled.
Race Available at start A race course built of various cakes covered in frosting along with candles and other toppings. The course features largely straight trackways, though with a lot of confounding terrain.
Minigame Available at start A small circular board consisting of veggies and crackers floating in cheese fondue, which slows down any Kirbys that fall into it.
Minigame Available at start A small circular arena consisting of a cake with a separate central area which may or may not be a chasm with bridges spanning it.
Minigame Available at start A hexagonal board made of various cupcakes which create a bumpy surface. Some of the cupcakes have chocolate on them that can slow Kirbys down.
Minigame Unlocked at Rank 28 A heart-shaped board consisting of a cake made to resemble Elfilin from Kirby and the Forgotten Land.
Minigame Unlocked at Rank 10 A board consisting of a cake shaped like Kirby, featuring an area in the middle that rotates continuously.
Minigame Available at start A square board consisting of a giant pie with various obstacles inset, which can come in many varieties.
Minigame Available at start A circular board set on a table containing teacups and plates. The teacups appear out of nowhere on the plates shortly before strawberries fall into them, then disappear afterward.
Minigame Available at start A giant plate with a waffle in the middle, which can come in various shapes and varieties.
Battle Royale Unlocked at Rank 19 A battle arena resembling the top of a hot barbeque grill covered in hamburger patties, hot dogs, and various veggies typically associated with American-style cuisine.
Battle Royale Unlocked at Rank 42 A battle arena made up of various rectangular popsicles and/or ice cream sandwiches, sometimes set at different heights. The fruity popsicle platforms act as slippery surfaces.
Battle Royale Unlocked at Rank 50 A battle arena consisting of three large platforms connected laterally by bridges. The center platform is a cake resembling Magolor, while the ones on the side resemble large gears that turn slowly.
Battle Royale Available at start A battle arena consisting of two large pudding cups connected by bridges made of citrus slices and/or wafers.
Battle Royale Available at start A battle arena set on a table and constructed of various sandwiches, along with condiments and other American fast food fare.
Battle Royale Available at start A battle arena with a rectangular layout made of pieces of sheet cake which can move independently of one another.
Battle Royale Unlocked at Rank 33 A battle arena consisting of a large rectangular space where a cake version of Whispy Woods resides. Bumping Whispy Woods causes him to drop strawberries from his canopy, and Whispy will periodically jump to a different location.
Battle Royale Available at start A battle arena consisting of three tall circular cakes connected closely to each-other in a line. Tall icing along the rims of the cakes acts as a fence.

Staff[edit]

The following is a list of staff who have worked on Kirby's Dream Buffet:

Staff of Kirby's Dream Buffet  
Position Developer(s)
General Director Shinya Kumazaki
Sequence Director Shota Yamada
Level Design Director Kosuke Yamazaki
Game Designers Yuya Kozuka
Ryosuke Sakamoto
Technical Director Hiroshi Ohnishi
Lead Action Programmer Katsuyoshi Sumitomo
Lead UI Programmer Yushi Uchida
Programmers Taisei Yamamoto
Kakuya Maekubo
Keisuke Takemura
Taiki Saka
Keita Yamada
Hiromu Watanabe
Art Director Riki Fuhrmann
Character Artists Kenta Miyamoto
Akiko Hayashi
Field Artists Yuki Yoshioka
Mao Yamase
Keiya Ogawa
Natsumi Muraki
Tomomi Minami
Lead UI Artist Kanako Omori
UI Artists Fumiyasu Kato
Hikaru Ushiki
Yumi Todo
Teruhiko Suzuki
Movie D.A.G Inc.
Eiki Takizawa
Hisanori Matsushima
Akiko Sasaoka
Yuya Suzuki
Kenro Shimizu
Sadahiro Okui
Aika Takahashi
Keisuke Nishina
Lead Sound Yuuta Ogasawara
Sound Jun Ishikawa
Shogo Sakai

Hirokazu Ando
Megumi Ohara
Yuki Shimooka
Voice Makiko Ohmoto (Kirby)
FRAT Framework Programmers Kazuya Suetsugu
Tetsuya Noge
Tomokazu Tsuruoka
Ryoichiro Atono
Shinichi Kawaji
Rui Uchida
Ayumu Kato
Yuya Suzuki
Masataka Seshimo
Keigo Tsuda
Munemasa Kimura
Takashi Matsuda
Technical Support Kazuya Konishi
Hajime Imaizumi
Yousuke Fukunaga
Takaaki Kazuno
Takashi Nemoto
Junichi Aoyagi
Hiroaki Nakano
Tatsuya Murase
Akio Hanyu
Tatsuhiro Tanoue
Takeshi Minagawa
Takehiro Oyama
Team Support Yoshimi Takahashi
Katsuhiro Sakoda
Artwork Rieko Kawahara
Yuto Ibaraki
Emi Imamura
Keiko Inoue
Testing Masaru Kobayashi
Takeshi Tamura
Akiko Ohashi
Manami Onozuka
Taiki Maeda
Yuki Itonaga
HAL Debug Team
Mario Club Co., Ltd.
SHIFT Inc.
Localization Management Seiji Otoguro
Localization Shigeru Hashiguchi
Kenichi Masuda
Shigeru Hirayama
NOA Localization Management Reiko Ninomiya
Rich Amtower
Raymond Elliget
Nicko Gonzalez
Berenice Hofsetz
Tim O'Leary
César Pérez
Morgan Ritchie
Thaddée Wiseur
Álex Zarza
NOA Localization Ana Celeste Ascanio
Michael Benedetto
Billy Carroll
Yanett Cepeda Valor
Kris Copeland
Marjolaine Drouin
Paloma Hernandez
Dutch Hixenbaugh
Sara Hoad
Marissol Karczeski
Kristopher Katz
Brandon Kraemer
Keli Dominiciano Nakamura
Erin Peterson
Carolina Quesada
Babi Velho Barreto
Lauren Wells
Ludovic Tientcheu Ponkin
Taryn Ziegler
Felipe Zylbersztajn
NOA Product Testing Kentaro Nishimura
Kirk Buchanan
Tomo Ishiyama
Hitoshi Nishizawa
Sean Egan
Tomoko Mikami
Andy Kolden
Jim Holdeman
Manna Yamasaki
Tom Hertzog
Young Kim
Marko Wallenius
Michael Sahlin
James Dillon
Josh Yagi-Stanton
Craig So
Luisa Bayona Otero
Rose Hernandez
Agatha Carvalhaes Camargo Hortiz
Nicolas Mora
Cameron Parent
Libia Santos Souza
Brandon Truax
Frances Eckrich
Aaron Jones
Product Testing Technicians
NOE Localisation Producers Iván Garrido González
Saskia Doorschodt
Dario de Leo
Liam Higgins
NOE Translation Coordination Pierre Sanchez
Andrea Jähn
NOE English Translation Support Patrick Joyce
NOE Translation Clémence Dieryck
Jean-Paul Hausmann
Giovanna Prati
Giacomo Iacumin
Kent Robello
Michael Hussinger
Hannah Siebert
Sebastian Brück
Jónatan Marcos Millán
José Manuel Malagón León
Carsten Harmans
Patrick Koudstaal
NOE QA Coordination J. Ignacio León López
Matthew David Jones
NOE Quality Assurance Keywords Studios
NOK Localization Management Kim Dongyeon
NOK Translation Kim Soonil
NOK Quality Assurance Seoung Kiung
NOK Artwork Lee Hoonkyung
NHL Translation Jeanie Ho
Natalie Yu
NHL Quality Assurance Eiju Umemura
Chih Hsien Chien
Chen Wei Ming
NHL Artwork Mike Kan
iQue Localization Coordination Chen Yijun
iQue Translation Qiu Xiaochun
iQue Quality Assurance Zhang Jiong
Special Thanks Haruka Ioth
Naho Yoshizawa
Yu Kanai
Tatsuya Kamiyama
Masayo Nakagami
Yurina Inoue
Shigenobu Kasai
Tetsuya Abe
Tomohiro Minemura
Hiroaki Ikarashi
Shohei Takahama
Yumi Osada
Akira Eguchi
Nobuyuki Okada
Tadashi Ikegami
Good-Feel Co., Ltd.
Coordinator Tomoki Fukushima
Project Management Kazuyuki Nakamura
Kaori Ishizaki
Shinya Saito
Akira Kinashi
Associate Producer Kei Ninomiya
Line Producer Yoshihiro Nagata
Producers Tadashi Kamitake
Toyokazu Nonaka
General Producers Shigefumi Kawase
Shinya Takahashi
Executive Producer Shuntaro Furukawa
HAL Laboratory, Inc.
Nintendo

HAL Laboratory, Inc. and Nintendo are the authors of this software for the purpose of copyright. All rights reserved.
© HAL Laboratory, Inc. / Nintendo

Trivia[edit]

  • The game's internal codename is "Breakfast".
  • The game's opening cutscene greatly mirrors the opening of the announcement trailer for Kirby's Dream Collection Special Edition, as both feature Kirby admiring an ornately-decorated cake topped with strawberries with a peach backdrop.
  • This is the first game in the Kirby series to be officially localized into Brazilian Portuguese.
  • This game is the first in the series since Kirby: Squeak Squad to have all of the series' regular composers credited.
  • Initially, the North American website for Kirby's Dream Buffet mistakenly used a screenshot of a Memorial Song above a caption describing the Character Treats. This would be corrected a few days later, but the original mistake can still be seen on archives of the site.

Gallery[edit]

Main article: Kirby's Dream Buffet/gallery

Names in other languages[edit]

Language Name Meaning
Japanese カービィのグルメフェス
kābyi no gurume fesu
Kirby's Gourmet Fest
Traditional Chinese 卡比的美食節
kǎ bǐ dì měi shí jié
Kirby's Gourmet Fest
Simplified Chinese 卡比的美食节
kǎ bǐ dì měi shí jié
Dutch Kirby's Dream Buffet -
French Kirby's Dream Buffet -
German Kirby's Dream Buffet -
Italian Kirby's Dream Buffet -
Korean 커비의 드림 뷔페
keobiui deulim bwipe
Kirby's Dream Buffet
Portuguese Kirby's Dream Buffet -
Russian Kirby's Dream Buffet
-
Spanish Kirby's Dream Buffet -


External links[edit]

References

  1. Kirby 30th Anniversary Music Fest
  2. 2.0 2.1 Announcement trailer
  3. Kirby_JP Twitter post
  4. Nintendo of Europe
  5. Nintendo of America
  6. Nintendo UK
  7. 7.0 7.1 Japanese Nintendo article for the game
  8. "The fork that shrunk Kirby down to bite-size is no ordinary piece of cutlery—it's the legendary Dream Fork that can make dreams come true!" --In-game "Tasty Tidbit"
  9. "After wielding the powerful Dream Fork, Kirby shrunk to snack-sized proportions. His dreams of eating a mountain-sized cake can finally come true! Congrats, Kirby!" --In-game "Tasty Tidbit"
  10. Kirby_JP Twitter post
  11. 11.0 11.1 Official website
  12. 12.0 12.1 12.2 12.3 12.4 12.5 Japanese official website