|Leap ahead of your rivals using jumps!
This course has plenty of features along its route. If you Boost on one of its many shiny Jump Panels, you can cover tons of ground and sail past rivals!
— Kirby Air Ride North American instruction booklet, page 37
Sky is the third course and features a slightly longer and more complex path than the previous courses Grass and Sand. The finish line is set at the bottom-left of the course just before the lower-left-most platform, and the track moves clockwise past another platform above, then along a bouncy ramp before passing through the large platform on the right to finish a circuit. The default number of laps needed to complete this course is six.
Unlike in most courses, the hazards of Sky are not the type that directly attack the racers, but instead serve to either slow them down or speed them up. They are as follows:
- The left isle is attached to a series of conveyor belts that move in toward the platform when activated. On the center of the platform is a switch (called the Isle Knob) that, when pressed, causes the platform to start moving up and down. The lower down the platform is, the faster the conveyor belts move. Pressing the isle knob again causes the platform to stop in whatever position it was in at the time, but it can be restarted again later.
- The upper ramp reacts to the weight of the racers by wobbling up and down. There are three Jump Plates on the ramp that, when activated, cause the racer to be launched a short distance upward.
- The right-most isle has a floor which spins either clockwise or counterclockwise depending on the way the wind is blowing. The obstacles in the middle prevent racers from riding directly through the middle, forcing them to ride either with or against the rotation.
In Free Play mode, the hazards of Sky are disabled. This means that the isles do not move, the jump plates do not work, the conveyor belts are not active, and the Isle Knob does nothing.
The following are all of the checklist objectives that specifically pertain to Sky:
|Free Run: SKY Do one lap in under 00:11:00!||None|
|Free Run: SKY Do one lap in under 00:09:00!||Above the Halberd music in the Sound Test||This also causes the theme to be available on the course as an alternate track.|
|Time Attack: SKY Finish in under 00:57:00!||None|
|Time Attack: SKY Finish in under 00:47:00!||None|
|Top Ride: SKY (No "Zero Items" rule) Take 1st place without using items!||None|
|Top Ride: SKY Finish 1st 5 seconds faster than #2!||None|
|Top Ride: SKY Finish 1st with CPUs set to level 5!||Brown Kirby unlocked for use in Top Ride.|
|Top Ride: SKY Finish 1st without using the Jump Plate!||None|
|Top Ride: SKY Finish 6 laps in under 01:02:00!||None|
|Top Ride: SKY Race more than 100 laps!||None|
|Top Ride: SKY Take 1st and hit the Isle Knob 5 or more times!||Top Ride: Sky unlocked for Sound Test|
|Top Ride: SKY Take 1st place 10 times or more!||None|
|Top Ride: SKY Take 1st place without using Boost!||None|
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