Please remember that WiKirby contains spoilers, which you read at your own risk! See our general disclaimer for details.

Course 2 - Hole 2

From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search
Course 2 - Hole 2

KDC Course 2 Hole 2 map.png

KDC Course 2 Hole 2 extra map.png

Composite maps of Course 2 - Hole 2 from Kirby's Dream Course.
Course Course 2
Copy Abilities Main Game
Extra Game
Hole order
Course 2 - Hole 1 Course 2 - Hole 3
 This box: view  talk  edit 

Course 2 - Hole 2 is the second hole of Course 2 in Kirby's Dream Course. It takes place on a long chute-like board and introduces the Spark Copy Ability.


The hole consists of a long and straight path which slopes downward and inward like a large slide. Kirby starts at the top on the right side, where he can collide with the Sparky in front of him to gain the Spark ability. Using this, he can slide down the hill and defeat the Whispy Woods in the way to get to the remaining enemies, some of which are floating off the ground. There is a bumper wall at the bottom to potentially catch Kirby should he be going too fast.

Extra Game[edit]

In the Extra Game, Kirby starts just shy of the top of the slope, with the top position instead being taken by a Flamer. Down below, the Gaspar and Mr. P. Umpkin are replaced with a single Kabu. Aside from that, the course is the same as in the main game.


Sprite Enemy Number Ability
Broomhatter 1 None
Gaspar 1 None
Mr. P. Umpkin 1 None
Sparky 1 Spark
Whispy Woods 2 None
Sprite Enemy Number Ability
Broomhatter 1 None
KDC Flamer sprite.png
Flamer 1 Fireball
Kabu 1 None
Whispy Woods 2 None


Sprite Obstacle
KDC Bumper sprite.png