Course 2 - Hole 2

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Course 2 - Hole 2

KDC Course 2 Hole 2 map.png

KDC Course 2 Hole 2 extra map.png

Composite maps of Course 2 - Hole 2 from Kirby's Dream Course.
Details
Course Course 2
Copy Abilities Main Game
Spark
Extra Game
Fireball
Hole order
Course 2 - Hole 1 Course 2 - Hole 3
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Course 2 - Hole 2 is the second hole of Course 2 in Kirby's Dream Course. It takes place on a long chute-like board and introduces the Spark Copy Ability.

Summary[edit]

The hole consists of a long and straight path which slopes downward and inward like a large slide. Kirby starts at the top on the right side, where he can collide with the Sparky in front of him to gain the Spark ability. Using this, he can slide down the hill and defeat the Whispy Woods in the way to get to the remaining enemies, some of which are floating off the ground. There is a bumper wall at the bottom to potentially catch Kirby should he be going too fast.

Extra Game[edit]

In the Extra Game, Kirby starts just shy of the top of the slope, with the top position instead being taken by a Flamer. Down below, the Gaspar and Mr. P. Umpkin are replaced with a single Kabu. Aside from that, the course is the same as in the main game.

Enemies[edit]

Sprite Enemy Number Ability
KDCBroomhatter.png
Broomhatter 1 None
KDCGaspar.png
Gaspar 1 None
KDCMrPUmpkin.png
Mr. P. Umpkin 1 None
KDCSparky.png
Sparky 1 Spark
KDCWhispyWoods.png
Whispy Woods 2 None
Sprite Enemy Number Ability
KDCBroomhatter.png
Broomhatter 1 None
KDC Flamer sprite.png
Flamer 1 Fireball
KDCKabu.png
Kabu 1 None
KDCWhispyWoods.png
Whispy Woods 2 None

Obstacles[edit]

Sprite Obstacle
KDC Bumper sprite.png
Bumper

Gallery[edit]