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KF2 Hammer artwork.png
Artwork of Hammer Kirby from Kirby Fighters 2.
First game Kirby's Adventure (1993)
Latest game Kirby and the Forgotten Land (2022)
Other game(s) Kirby Super Star
Kirby: Nightmare in Dream Land
Kirby & The Amazing Mirror
Kirby: Squeak Squad
Kirby Super Star Ultra
Kirby's Return to Dream Land
Kirby: Triple Deluxe
Kirby Fighters Deluxe
Kirby: Planet Robobot
Team Kirby Clash Deluxe (as Hammer Lord)
Kirby Battle Royale
Kirby Star Allies
Super Kirby Clash (as Hammer Lord)
Kirby Fighters 2
Type(s) Unlimited use
(unless thrown)
Obtained from Bonkers, Mookie, Heavy Mole's yellow missiles, Masked Dedede (before battle, Kirby Super Star Ultra only), amiibo (Kirby: Planet Robobot only): King Dedede
Power(s) Attacks with a hammer which can pound stakes and destroy metal blocks.
Helper Bonkers
Similar to Grand Hammer (Super Ability), King Dedede, Sword
 This box: view  talk  edit 
This article is about the Copy Ability. For item in Kirby Air Ride, see Hammer (item).

Hammer is a Copy Ability which provides Kirby with a wooden mallet to wield against foes and obstacles. Its mechanics work similar to the Sword ability, though it is slower, yet more powerful. First appearing in Kirby's Adventure, it is one of Kirby's oldest copy abilities in the series. Oddly, while most Copy Abilities were given a hat in Kirby Super Star, Hammer Kirby's sprite remained unaltered, except for the hammer itself. This was changed in Kirby: Nightmare in Dream Land, which depicts Hammer Kirby with a white rope headband. In that same game, the hat would also appear coiled with alternating white and blue strands, and this version of the hat would become standard going forward.

Hammer is a somewhat rare ability: normally, it can only be obtained from a mid-boss, Bonkers. There are rare instances of it being obtained from other sources, however: Heavy Mole's golden missiles, Storo (from a hammer he drops) in Kirby: Squeak Squad, and other sources such as a Copy Essence can provide it. It is one of the few abilities that can be used underwater, and it is also one of the few abilities that can push stakes into the ground and destroy metal blocks.

Hammer also builds the base of the fighting style of King Dedede, Kirby's arch-rival and occasional nemesis. Several descriptions of the ability also imply that Kirby's hammer is from the king himself.


Hammer is among the original set of Copy Abilities which appeared in Kirby's Adventure, and since then has not changed much from its fundamental function and role. In its most basic form, the Hammer ability can be seen as a stronger but slower and lower-range form of the Sword ability, allowing Kirby to make an overhead swing or a spinning aerial (or underwater) swing to pound his enemies for massive damage. The hammer can also be used to break away metal blocks and pound stakes, which makes it useful to collect hidden items or access secret chambers. To use this ability effectively, Kirby needs to anticipate when his enemies might strike and hit them in the opportune moment, as any miscalculation will leave him wide open for counterattack. Masters of the Hammer ability can dish out serious damage in a very short amount of time, making Hammer a common pick for completing game modes like The Arena quickly.

Starting with Kirby Super Star, Hammer would gain a wider variety of moves, distinguishing it from Sword and other weapon-based abilities. Among these are the ground-covering "Hammer Swing", the boss-slaying fiery upper swing called "Hammer Flip", and the move of last resort: "Hammer Throw", which gives Kirby a strong ranged attack at the expense of the ability itself. Hammer's most common provider and helper representative is the mid-boss Bonkers, making Hammer one of the few abilities which is not typically provided by regular foes.

Game appearances[edit]

Kirby's Adventure / Kirby: Nightmare in Dream Land[edit]

Kirby using Hammer to pound a stake in Kirby's Adventure.

Kirby's Adventure marks Hammer Kirby's first appearance, and the ability also returns in the game's remake, Kirby: Nightmare in Dream Land. Like its lighter counterpart, Sword, it comes with two different attacks: A heavy swing when used on the ground, and a somersault attack when used in mid-air or underwater. The icon for the Hammer ability depicts Kirby during a jump, with a big hammer raised into the air and a determined expression on his face. The icon was changed for Kirby: Nightmare in Dream Land, where it shows Kirby with his headband, holding and swinging a giant mallet with both hands.

Kirby Super Star / Kirby Super Star Ultra[edit]

Hammer KSSU Icon.png

Hammer reappears in Kirby Super Star and its remake Kirby Super Star Ultra. Like most Copy Abilities its move-set has changed and improved from its previous incarnation. Aside from regular attacks, the Hammer can now be charged and release a flame attack, which can even light fuses, and it can even be thrown at enemies, which, however, causes Kirby to lose the Hammer ability. Hammer Kirby can also summon Bonkers who then acts as a Helper.

The Hammer ability also plays a somewhat special role during Kirby's fight against Masked Dedede in Kirby Super Star Ultra. Before the fight begins, King Dedede offers Kirby a Hammer to battle, which is a spoof of Meta Knight's habit to give Kirby a Sword before the battle begins. Kirby can ditch the hammer after collecting it, though, and fight Masked Dedede the regular way. Hammer Kirby makes another appearance during the introduction cutscene of The True Arena.

Hammer moveset in Kirby Super Star and Kirby Super Star Ultra  
Skill Button Execution Skill Button Execution
KSSU Hammer Swing Sprite.png
Ultra-Giant Swing
KSSU Hammer Ultra-Giant Swing Sprite.png
Dash + B in air
Hammer Swing
KSSU Hammer Dash Sprite.png
Dash + B
Hammer Flip
KSSU Hammer Flip Sprite.png
↑ + B
Giant Swing
KSSU Hammer Giant Swing Sprite.png
B in air
Hammer Throw
KSSU Hammer Throw Sprite.png
Dash + X

Kirby & The Amazing Mirror[edit]

KNiDL Hammer icon.png

The Hammer ability makes its next appearance in Kirby & The Amazing Mirror, where it is again one of the rarer Copy Abilities and can be obtained only from Bonkers, after Kirby has defeated him in a duel. Unlike in Kirby: Nightmare in Dream Land, most of Hammer's moveset from Kirby Super Star is intact, removing only Hammer Throw and Ultra-Giant Swing. Kirby can also use a hammer via the very versatile Smash ability, the only disadvantage being that this hammer can not be used underwater.

Kirby: Squeak Squad[edit]

Hammer makes another appearance in Kirby: Squeak Squad. Here, it can be dropped occasionally by Storo, in addition to Bonkers. Acquiring the Ability Scroll for Hammer grants an additional move, where Kirby can charge his hammer swing, making the hammer bigger before it comes down, dealing additional damage.

Kirby's Return to Dream Land[edit]

Grand Hammer is the Super Ability-equivalent to Hammer, found in Kirby's Return to Dream Land.

Hammer makes an appearance in Kirby's Return to Dream Land, obtained primarily from Bonkers. Hammer Kirby features its typical hammer usage move set, including a hammer throw that will sacrifice Kirby's ability, as well as a few new moves such as the Hammer Twirl. In addition to the standard Hammer ability, in some stages, Kirby may obtain a Super Ability called the Grand Hammer, obtained from Super Bonkers, which can destroy and hit stumps that are particularly large. King Dedede in this game has a move-set almost identical to that of Hammer Kirby, though he can perform the Hammer Throw as many times as he wishes without losing the ability.

Hammer moveset for Kirby's Return to Dream Land  
Skill Button Execution Description Skill Button Execution Description
Kirby slams his hammer in front of him once. Ultra-Giant Swing
Dash + 1 in midair
Kirby somersaults three times with his hammer out essentially three Giant swings consecutive.
Hammer Twirl
↓ + 1
Kirby spins his hammer on the ground to damage enemies below him while invulnerable. Hammer Flip
↑ + 1
Kirby charges his hammer until it catches fire and swings it upwards in front of him capable of lighting fuses.
Triple Hammer
Hold 1, release
Kirby slams his hammer down three times during this he creates stars that add extra range to the attack. Hammer Throw
Dash + -
Kirby spins around like Hammer Swing but lets go of the hammer sending it flying upwards at the cost of losing the ability.
Hammer Swing
Dash + 1
Kirby spins along the ground with his hammer harming enemies on contact while invulnerable. Underwater Wheel
1 underwater
Kirby essentially does an underwater Giant Swing.
Giant Swing
1 in midair
Kirby does a front flip with his hammer out to harm enemies ahead.

Kirby: Triple Deluxe[edit]

Hammer once again returns in Kirby: Triple Deluxe, only obtainable from Bonkers and Bonkers DX. However, Triple Hammer is removed from Hammer's moveset in this game and future titles. King Dedede once again uses a nearly identical move-set, excluding that some attacks are renamed and that he can use Hammer Throw for an infinite amount of times. Additionally, Hammer Kirby appears as a collectable Keychain, using his sprite from Kirby: Nightmare in Dream Land, Kirby and The Amazing Mirror and Kirby: Squeak Squad.

Hammer also appears in the sub-game Kirby Fighters as a selectable ability.

Hammer moveset in Kirby: Triple Deluxe, Kirby Fighters Deluxe, and Kirby: Planet Robobot  
Skill Image Button Execution Description
KPR Hammer clip.png
Kirby slams his hammer in front of him once.
Hammer Twirl
KPR Hammer Twirl clip.png
↓ + B
Kirby spins his hammer on the ground to damage enemies below him while invulnerable.
Hammer Swing
KPR Hammer Swing clip.png
Dash + B
Kirby spins along the ground with his hammer harming enemies on contact while invulnerable.
Giant Swing
KPR Giant Swing clip.png
B in midair
Kirby does a front flip with his hammer out to harm enemies ahead.
Ultra-Giant Swing
KPR Ultra-Giant Swing clip.png
Dash + B in midair
Kirby somersaults three times with his hammer out essentially three Giant swings consecutive.
Hammer Flip
KPR Hammer Flip clip.png
↑ + B
Kirby charges his hammer until it catches fire and swings it upwards in front of him capable of lighting fuses.
Hammer Throw
KPR Hammer Throw clip.png
Dash + X
Kirby spins around like Hammer Swing but lets go of the hammer sending it flying upwards at the cost of losing the ability.
Underwater Wheel
KPR Underwater Wheel clip.png
B underwater
Kirby essentially does an underwater Giant Swing.

Kirby Fighters Deluxe[edit]

Hammer appears as one of the selectable Copy Abilities in this spin-off title.

Hammer Kirby's Rare Outfit replaces his headband with a black-yellow striped one, which are the contrast colors of his original white-blue one. In addition, the Rare Outfit replaces his original wooden hammer with a metal one that makes metal hitting sound effects on impact.

Kirby: Planet Robobot[edit]

Hammer returns as an ability in this game, though it is rather rare. In addition, there is a custom variant of Hammer that makes Kirby resemble King Dedede, unlockable by scanning Dedede's amiibo in the game.

Kirby Battle Royale[edit]

A big hammer and a headband. That look really suits you! If you've got a hammer, take a swing! Not at me, though!
— Knuckle Joe's comment in Kirby Battle Royale

Hammer is one of the abilities usable in this action-multiplayer title. Hammer Kirby is notable for his attack power compared to other abilities. His Hammer Flip also has two levels of charge - the second one being capable of KOing in one hit - though it takes some time to charge up.

There are three additional pieces of Headgear for the Hammer ability in this game. These are the "Dedede Hammer", the "Toy Hammer", and the "Grand Hammer Replica".

Hammer Moveset in Kirby Battle Royale  
Skill Button Execution Skill Button Execution
Big Hammer Drop
Hold B, jump and release (2 lvl.)
Hammer Twirl
B during jump
Hammer Swing
Hammer Flip
Hold/release B (2 lvl.)

Kirby Star Allies[edit]

Kirby breaks his hammer by charging Hammer Flip too long.

Hammer returns in this title. While it is largely the same as it was in previous main series titles, the Hammer Flip has been changed somewhat. Kirby can now move and jump once while charging it, similar to the variant in the Smash ability, Super Smash Bros. for Nintendo 3DS / Wii U, and Hammer Lord's version. Additionally, the hammer can be charged to several levels before releasing for very high damage output. However, if Kirby charges for too long, the hammer's head will actually break. Even if this happens, Kirby can still swing the handle to deal a small amount of damage. Afterward, the hammer will repair itself.

Hammer can also be infused with the five elemental augments; Blizzard, Bluster, Sizzle, Splash, and Zap for additional effects. Due to this however, Kirby's hammer no longer catches on fire when using Hammer Flip by default.

Kirby Fighters 2[edit]

Hammer returns in Kirby Fighters 2 as a selectable ability for Kirby. It is unlocked after attaining a Fighters Rank of 13. Its move-set is largely the same as before, though the Hammer Throw technique cannot be used.

For more precise competitive-oriented information on the Hammer ability in Kirby Fighters 2, see Mizuumi Wiki's page.


Hammer move-set in Kirby Fighters 2  
Skill Button Execution Description Damage (unmodified)
Kirby swings his hammer vertically and pounds the ground in front of him. 30
12 (indirect hit)
Hammer Twirl
↓ + B
Kirby jumps on his hammer and spins it head-down a few times. 34 (if all hits connect)
Hammer Swing
Dash + B
Kirby slides forward while performing several spins with his hammer out. 34 (if all hits connect)
Giant Swing
B in midair
Kirby performs a somersault with his hammer out, hitting foes all around him. 22
Ultra-Giant Swing
Dash + B in midair
Kirby performs several somersaults with his hammer out, hitting foes all around him. 25 (if all hits connect)
Hammer Flip
↑ + B
Kirby charges his hammer, and can release with an upward swing at varying levels of power, dealing huge damage if fully charged. If Kirby charges for too long, his hammer head breaks, and he can only swing with the handle, dealing small damage. 36 (uncharged)
48 (partially charged)
76 (fully charged)
8 (overcharged)
Move While Charging
←/→ during Hammer Flip
While charging Hammer Flip, Kirby can shuffle slowly left or right. He can also jump a short distance. N/A

Kirby and the Forgotten Land[edit]

Kirby using Hammer on an enemy in Kirby and the Forgotten Land.

The Hammer ability returns in Kirby and the Forgotten Land. Like in previous games, Kirby can use the Hammer ability to pound down stakes to solve puzzles. Kirby also retains some familiar moves like Hammer Flip and Giant Swing as attacks. In addition, Hammer has a couple of Evolved Copy Ability forms, those being Toy Hammer, Wild Hammer, and Masked Hammer.


All attack names are conjectural.

Hammer moveset in Kirby and the Forgotten Land 
Move Button execution Description
Hammer B Kirby slams his hammer in front of him.
Triple Hammer B + B after Hammer Kirby slams his hammer twice more, with the finishing slam enlarging his hammer and flattening enemies it hits.
Giant Swing B in midair Kirby does a front flip with his hammer out to harm enemies ahead.
Hammer Jump Hold B after Giant Swing Kirby slams his hammer towards the ground and bounces off it, boosting him into the air for a brief second.
Hammer Flip Hold B, then release Kirby charges his hammer and swings it horizontally in front of him. Has three charges, with the third charge setting his hammer on fire. Like in Kirby Star Allies, charging this move for too long will cause the hammer's head to break.
Counter Flip B after dodging an attack Kirby instantly uses the second charge of Hammer Flip. Holding the button allows Kirby to charge the move to the third charge.

Super Smash Bros. series[edit]

Kirby making use of the Hammer Flip technique in Super Smash Bros. Ultimate.

In the Super Smash Bros. series, starting with Super Smash Bros. Melee, Kirby uses his Hammer as his forward special attack. The exact nature of the hammer attack varies between games, as follows:

  • In Super Smash Bros. Melee, Kirby can use a single lateral hammer swing on the ground, or performs a Giant Swing in the air.
  • In Super Smash Bros. Brawl, Kirby can use a single lateral hammer swing on the ground, or two such swings in the air.
  • In Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate, Kirby uses the Hammer Flip technique, allowing him to charge his hammer with flame and then release it later for a big hit, though severely limiting his movement options and potentially damaging himself while charging it. This form of Hammer Flip would later become the standard version in the Kirby series itself, starting with Kirby Star Allies, with minor adjustments.


Main article: Hammer Lord

Hammer also appears in the Clash series of spin-off titles as Hammer Lord. Functionally, these two abilities are the same, though there are a few key differences. Hammer Lord is much slower on his feet than standard Hammer Kirby, and cannot hover very well. Additionally, Hammer Lord's Hammer Flip can be charged to three levels of power to inflict massive damage, which can only be topped by the Team Meteor.

In Kirby: Right Back at Ya![edit]

Anime Hammer Kirby.png
Screenshot of Hammer Kirby during his transformation
First episode Dedede's Pet Threat
Last episode Shell-Shocked
Other episode(s) Goin' Bonkers
Obtained from Inhaling a hammer
 This box: view  talk  edit 
That is Hammer Kirby!
— Meta Knight in Dedede's Pet Threat

The Hammer ability makes three appearances in the anime series Kirby: Right Back at Ya!, in the episodes Dedede's Pet Threat, Goin' Bonkers, and Shell-Shocked. It functions largely the same as it does in the games, though Kirby gains a solely white knotted headband. Kirby gains this ability by inhaling a hammer, whether it be from King Dedede or Bonkers. When Kirby gains this ability, he is typically able to dispatch his opponent(s) easily - which matches the power of the Hammer ability in the games - though it takes several concerted swings and then a Hammer Throw to crack the shell of the potent Maimaigon.

Notably, during Hammer Kirby's transformation sequence, he first cycles through several different weapons before finally landing on the hammer. These weapons include a serrated voulge, a trident with extra spikes, a battleaxe, a battle-rake, a demi-lune, and a quarterstaff.


Flavor text[edit]

Image Game Flavor text
KA Box.jpg Kirby's Adventure This weapon is very powerful. Use it on stubborn bad guys to clear your path!
KSS Box NA.jpg Kirby Super Star Break through solid obstacles and pound in stakes to take Kirby to hidden areas.
KNiDL box artwork.jpg Kirby: Nightmare in Dream Land Pound 'em to the ground! Pound pegs and break open new areas!
KatAM cover art.jpg Kirby & The Amazing Mirror Flatten your foes with these superspecial[sic] moves: → → + B ↑ + B
USCover KSS.jpg Kirby: Squeak Squad INSTANT K.O. It's almost unfair.
KSS Ultra box art.png Kirby Super Star Ultra This hammer packs a wallop! Punish stakes and blocks! When it's on fire, foes beware!
KRtDL Boxart L.jpg Kirby's Return to Dream Land Wield the hammer of kings! Pulverize hard objects! Drive down stakes! Light it on fire and you've got the Hammer Flip technique!
KTD Boxart NA.jpg Kirby: Triple Deluxe A giant hammer on loan from the king himself. Pound boulders into dust, or knock stakes flat into the ground. Send out a fiery burst with a special technique -- the decisive Hammer Flip!
KPR Box.png Kirby: Planet Robobot A giant hammer on loan from the king himself. Pound boulders into the dust, or knock stakes flat into the ground. Send out a fiery burst with the decisive Hammer Flip!
KBR box art.jpg Kirby Battle Royale Leaves you exposed when attacking, but it's incredibly powerful.
KSA Boxart NA.jpg Kirby Star Allies A giant hammer inherited from the king himself that can pound pegs flat! You can charge it up for a pulverizing blow, but be careful not to overdo it. Imbue it with a friend's power and use it to fight!
KatFL box art.jpg Kirby and the Forgotten Land Figure description:

A sturdy hammer with intense attack power. Your reach is short, but it's worth it to bonk enemies—and stakes! Hold the button to charge, then let go to do a Hammer Flip!

Weapons-Shop Waddle Dee:
You can charge up the Hammer ability's power by holding down B. Let go at max power to unleash a brutal Hammer Flip attack! Woo! Oh, and you can also use the Hammer ability to, uh, hammer nails and case that wasn't clear.


  • The headband that Hammer Kirby wears is a reference to the headband worn during traditional mochi pounding.
  • Hammer is almost universally regarded as the best Copy Ability for inflicting damage quickly. Hammer Flip in particular is one of the most damaging attacks in the entire series that is not single-use.
    • In the opening cutscene from The True Arena in Kirby Super Star Ultra, Hammer Kirby replaces Fighter from The Arena's cutscene, indicating the superior strength of Hammer.
  • Despite being one of the most recurring Copy Abilities and having a 3D model in Kirby Super Star Ultra's cutscenes, Hammer Kirby did not have 3D artwork outside of in-game renders until Kirby Fighters 2.
  • In Kirby Star Allies, if Hammer Kirby is chosen on the character select screen in The Ultimate Choice, Hammer Throw can be used infinitely; however, if Hammer is obtained by copying Bonkers as normal Kirby, Hammer Throw will still cause him to lose the ability.








Official Kirby Portal video showcasing Hammer

Names in other languages[edit]

Language Name Meaning
Japanese ハンマー
Traditional Chinese 錘子
Simplified Chinese 锤子
Dutch Hamer Hammer
French Marteau Hammer
German Hammer Hammer
Italian Martello Hammer
Korean 해머
Portuguese Martelo[1][2] Hammer
Russian Молот[3]
Spanish Martillo Hammer