Kirby's Dream Land 2

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Game InfoBox
Kirbydl2 boxart.jpg
The North American box art.
Details
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Designer(s) Shinichi Shimomura
Release date(s) Game Boy
North America May 1, 1995
Japan March 21, 1995
Europe July 31, 1995
Australia July 31, 1995

3DS Virtual Console
North America August 1, 2013
Japan February 15, 2012
Europe May 17, 2012
Australia May 17, 2012
Platform(s) Game Boy, 3DS
Game Chronology
<-- Kirby's Dream Course Kirby's Avalanche -->
StrategyWikilogo.png
Guide/Walkthrough Link
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Kirby's Dream Land 2 (known in Japan as 星のカービィ2 (Hoshi no Kābī Tsū), "Kirby of the Stars 2") is a 2D platforming game for the Game Boy and the third game in the main Kirby series, as well as the sequel to Kirby's Dream Land. Like its predecessors, it was developed by HAL Laboratory and published by Nintendo. The game was first released in Japan on March 21, 1995 and brought to North America on May 1 of the same year, while Europe saw its release on July 31, 1995. It is notable for introducing three of Kirby's Animal Friends: Rick, Coo and Kine.

Although released for the same system as the original Kirby's Dream Land, Kirby's Dream Land 2 was designed with the Super Game Boy adapter cartridge for the Super Nintendo Entertainment System in mind. When played using this hardware, the game makes use of the Super Game Boy's features to present certain scenes in more colors than normally possible and assign different preset palettes to all the areas explored by Kirby, as well as providing a special border showing Kirby and his friends on a green and white checkerboard pattern, which is displayed around the game screen.

Story

Spoilers! Notice: The contents of this article or section may contain spoilers.
The following may reveal important information about the game's storyline. If you do not wish to read it, skip ahead to the next heading.
Prior to the start of Kirby's journey, the rainbows that connect the Rainbow Islands of Dream Land have been stolen by Dark Matter, who wants to turn the land into a dark world. He has taken control of King Dedede in order to realize
Dark Matter flees from Dedede's body.
his plans. Thus, Kirby and his friends set out to save Dream Land.[1] In order to do so, they must not only overcome the mind-controlled king and his henchmen, but also recover the Rainbow Drops hidden on each island.

If Kirby fails to collect the Rainbow Drops, he walks back home in the rain after the climactic battle with Dedede, his Animal Friends following close behind. Kine eventually stops to cast a troubled look towards the sky, hinting at the fact that Dark Matter's presence is still in the air above and that Dream Land is not yet saved from the cosmic menace.

If Kirby succeeds in finding all of the Rainbow Drops and beats Dedede in battle on the roof of his Dark Castle, the drops combine to form the Rainbow Sword as Dark Matter escapes from the defeated king's body. Using the powerful sword, Kirby is able to fly high into the sky for a duel with Dark Matter himself. After emerging victorious, he briefly loses the weapon and starts plummeting to the ground in exhaustion as his friends and King Dedede watch him. However, he soon becomes fully awake again and regains the Rainbow Sword, using it to restore the rainbows that Dark Matter had stolen.

Gameplay

Kirby in the first stage of the game.

Like the original Kirby's Dream Land, Kirby's Dream Land 2 is a traditional side-scrolling platformer. Kirby can walk, jump, swim and, by puffing himself up, fly through the levels, as well as using his trademark inhaling ability (which, under normal conditions, does not work while flying or swimming) to suck in weak opponents. Upon doing so, he can either spit them out in the form of stars to cause damage to other enemies or duck to swallow them. Like in Kirby's Adventure and most future games of the Kirby series, swallowing certain foes lets Kirby copy their abilities, his current ability being displayed in the bottom-right corner. Kirby cannot inhale while possessing an ability, and he keeps it until he takes damage or discards it with the Select button. The ability can be recovered, however, by inhaling and swallowing the star that appears when it is lost. Unlike in most other games of the series, Kirby may use any of his copied abilities underwater.

Defeating enemies, as well as inhaling Star Blocks, adds to Kirby's score, which is displayed at the bottom of the screen, but does not influence gameplay. Touching something harmful reduces Kirby's health (or that of his Animal Friend), which can be restored by collecting certain items. Losing all of his health makes Kirby lose a life, forcing him to restart at the beginning of the section. Once he runs out of lives, he has to restart from the last saved game.

The Island Selection screen. On the Super Game Boy, the selected island is displayed in color.

The game is divided into seven levels in the form of islands, which can be reached from the Island Selection screen by using a Warp Star. Each island itself is divided into different stages accessible by entering the doors in the level's Stage Selection screen, which, like in Kirby's Adventure, is presented in a side-scrolling environment. Levels, as well as individual stages, have to be completed in a set order, but Kirby may return to them as many times as he wishes even after their completion. When Kirby is in a stage he has already completed, he may leave at any time by pausing the game with the Start button and selecting "EXIT". Once all the numbered stages are completed, the level's boss door opens up, leading to a room which contains a strong opponent. Emerging victorious from the ensuing battle makes the next level appear on the world map, granting Kirby access to it. Unlike regular stages, boss doors can only be re-entered once, which lets Kirby play a bonus game. The nature of this game varies between levels, but always involves collecting small stars and ends when Kirby takes damage or after a set amount of time. Finishing the bonus chance with all the small stars and without taking damage awards Kirby a 1-Up. Completing a bonus chance adds to the overall completion of the game.

In addition to finishing all of the game's levels, Kirby also has to recover the Rainbow Drops hidden away in them. Every island contains one Rainbow Drop, which is located in a special room in one of the stages and always requires a certain Copy Ability to obtain. As levels can be re-entered at any given time, it is not necessary to collect all of the drops in a single run; however, Kirby cannot fight Dark Matter and complete the game without them. Rainbow Drops that have already been collected are shown on top of the island's picture on the Island Selection screen.[2]

Kirby and Kine exploring an underwater section.

A major addition to Kirby's Dream Land 2 not seen in previous games are Kirby's Animal Friends: Rick the hamster, Coo the owl and Kine the sunfish. They can be found in certain locations and always start out trapped in a large bag hanging from the ceiling, which causes damage to Kirby if he collides with it. To free the friend, Kirby has to clear the screen of enemies or defeat a Mid-Boss. When he touches a rescued Animal Friend, he is automatically given a ride by it. Each Animal Friend possesses unique strengths, and combining Copy Abilities with friends upgrades them into completely new powers. Kirby's friend accompanies him until his life meter, which is seperate from Kirby's, hits zero, or Kirby chooses to send him away with the Select button. Touching a Propeller Bomb enemy also causes the friend to disappear. Once lost, a friend cannot be reacquired except by freeing him from a bag once more.

Kirby's progress is saved automatically after completing a stage, using one of three save slots that can be selected using the File Select menu accessed from the title screen. Unlike in previous games, Kirby's score, health meter, number of lives, Copy Ability and current friend are stored in addition to the status of completion. Once Kirby achieves a 100% percentage of completion, he is able to access a sound test and Boss Endurance from the File Select screen, as well as a mode that allows him to replay all of the bonus chances in the order they appear in the game.

Levels

The game takes place on the Rainbow Islands, a group of seven islands which each consist of several stages, as well as a boss. Kirby has to defeat the boss at the end of each island in order to continue to the next one. All the islands have to be tackled in the order given below; it is not possible to access them in any other order.

Level Nr. Name Appearance Stages Boss(es) Description
Level 1 Grass Land KDL2IslandGrassLand.png 3 Whispy Woods A simple level containing mostly very basic enemies. Kirby encounters Rick here.
Level 2 Big Forest KDL2IslandBigForest.png 3 Nruff and Nelly This forest level is the first to feature Coo, as well as possessing more Copy Ability-yielding enemies than the previous one.
Level 3 Ripple Field KDL2IslandRippleField.png 3 Sweet Stuff This level resembles Float Islands from the original Kirby's Dream Land. As most of Ripple Field is submerged, the swimming powers of Kine, who debuts in this level, may come in handy.
Level 4 Iceberg KDL2IslandIceberg.png 4 Ice Dragon As the name implies, Iceberg contains many icy sections, making Rick's immunity to slipping very helpful.
Level 5 Red Canyon KDL2IslandRedCanyon.png 5 Mr. Shine & Mr. Bright A mountainous region filled with hoodoos and bottomless pits.
Level 6 Cloudy Park KDL2IslandCloudyPark.png 6 Kracko This level is set in the clouds around a volcano. Strong winds, which can only be overcome by Coo, are common here.
Level 7 Dark Castle KDL2IslandDarkCastle.png 7 King Dedede,
Dark Matter (two phases)
The final level of the game takes place inside a castle and includes many auto-scrolling sections. At the end of every stage, Kirby has to fight a Mid-Boss in order to make the goal door open up.

Kirby's Friends

Kirby encounters various friends during his journey, which are initially trapped inside bags and normally have to be rescued by defeating the enemy or Mid-Boss guarding them. The three Animal Friends are able to carry Kirby around, enabling him to use their special strengths as well as upgrading his Copy Abilities; different ability/friend combinations result in different powers. While paired up with a friend, the background music changes to that particular character's theme music outside of level hubs, boss battles and Rainbow Drop chambers. Kirby's friends possess a seperate health meter from himself; once all their health is lost, Kirby loses the friend, but may continue by himself as long as his own health remains above zero.

Name Appearance Description
Rick KDL2Rick.png A hamster that carries Kirby around on his back. He is a fast runner and does not slip on ice. Rick can inhale like Kirby.
Coo KDL2Coo.png An owl that holds Kirby in his talons. He is able to fly very quickly, further increasing his speed if the A button is pressed repeatedly, which lets him move against strong winds. He also enables Kirby to inhale enemies and use Copy Abilties during flight.
Kine KDL2Kine.png While in the mouth of Kine the fish, Kirby is able to inhale enemies and use Copy Abilities underwater. Kine is also able to swim very fast, increasing his speed if the B button is pressed repeatedly, which enables him to move against water currents. However, he moves slower on land.
Gooey KDL2Gooey.png This friendly blob of Dark Matter appears from a bag if Kirby already possesses the Animal Friend that would otherwise be in it. Kirby cannot team up with him, but touching him restores one bar to his health meter.
Blob KDL2Blob.png A female version of Gooey that may replace him occasionally. Finding her counts towards 100% completion.

Items

Throughout the game, Kirby may come across several items that can help him if he picks them up. In addition to being found in various levels, all of the items mentioned below, apart from the Rainbow Drops, can be acquired during the short bonus game that follows the completion of a stage.

Name Appearance Description
1-Up KDL21Up.png A rare item that instantly grants Kirby an extra life.
Health Drink KDL2HealthDrink.png Restores two units to Kirby's (or his Animal Friend's) life meter.
Rainbow Drop KDL2RainbowDrop.png On every island, Kirby has to locate and retrieve a Rainbow Drop in order to be able to fight Dark Matter at the end of the game. Rainbow Drops are often hidden, and always require a particular Copy Ability to access.
Small star KDL2SmallStar.png Picking up seven small stars awards Kirby with an extra life. Can sometimes be found behind Star Blocks.
Tomato KDL2Tomato.png Instantly refills all of Kirby's (or his friend's) health.

Copy Abilities

Base Abilities

Kirby can acquire special powers by inhaling and swallowing certain enemies and Mid-Bosses. When he possesses a power, the B button lets him attack with it instead of causing him to inhale. Certain types of blocks can only be destroyed by using a particular power.

Name Appearance Icon Acquired from Description
Burning KDL2 BurningKirby.png KDL2IconBurning.png Flamer, Efreeti Enables Kirby to launch himself forward as a fireball.
Cutter KDL2 CutterKirby.png KDL2IconCutter.png Load Kibble, Waiu With this ability, Kirby can throw a cutter boomerang at enemies.
Ice KDL2 IceKirby.png KDL2IconIce.png Master Pengy, Mr. Frosty Lets Kirby freeze enemies into ice cubes with his chilly breath, enabling him to kick them at other enemies.
Needle KDL2 NeedleKirby.png KDL2IconNeedle.png Spikey, Captain Stitch By extending his spikes, Needle Kirby causes harm to adversaries close to him.
Parasol KDL2 ParasolKirby.PNG KDL2IconParasol.png Floaty the Drifter, Jumpershoot A parasol blocks attacks from above and slows Kirby's fall. Kirby can also attack with it, as well as use it to shield himself from frontal assaults.
Spark KDL2 SparkKirby.png KDL2IconSpark.png Sparky, Master Green Kirby can generate electricity around him, destroying enemies and harming bosses and Mid-Bosses.
Stone KDL2 StoneKirby.PNG KDL2IconStone.png Rocky, Blocky Lets Kirby transform into a stone form and back. In this form, he is invincible and can crush enemies, but cannot move except by rolling down a slope.

Combinations

When Kirby teams up with an Animal Friend while possessing an ability, he receives a new power, based on the nature of the Copy Ability as well as the friend he picks. Sometimes, certain combinations are necessary to destroy the blocks keeping Kirby from acquiring a Rainbow Drop.

Base Ability Friend Appearance Description
Burning Coo KDL2CooBurning.png Kirby and Coo dive diagonally downwards, harming enemies.
Burning Kine KDL2KineBurning.png Kine spits large fireballs from his mouth, which slowly travel in a straight line.
Burning Rick KDL2RickBurning.png Rick breathes flames with a low range while the B button is held.
Cutter Coo KDL2CooCutter.png Coo throws three feathers, two of which travel diagonally while the other flies straight ahead.
Cutter Kine KDL2KineCutter.png Lets Kine spit a crescent-shaped laser from his mouth, which grows as it travels further.
Cutter Rick KDL2RickCutter.png Rick throws Kirby like a boomerang into the direction he is facing.
Ice Coo KDL2CooIce.png Kirby unleashes a chilly breath attack, which can be aimed with the control pad.
Ice Kine KDL2KineIce.png Freezes enemies around Kine. Using the power for too long temporarily turns Kine into an ice cube.
Ice Rick KDL2RickIce.png Freezes enemies around Rick while the B button is held. Rick cannot move while using this power.
Needle Coo KDL2CooNeedle.png Lets Kirby extend long spines downwards.
Needle Kine KDL2KineNeedle.png Using this power causes Kirby and Kine to grow spikes all around them.
Needle Rick KDL2RickNeedle.png Rick extends quills from his back, but leaves his front vulnerable.
Parasol Coo KDL2CooParasol.png Coo spins very quickly for a short while, causing damage to opponents he touches and becoming invincible while twirling.
Parasol Kine KDL2KineParasol.png A large parasol appears from Kine's mouth, which can be used as a shield for a limited time.
Parasol Rick KDL2RickParasol.png Rick balances a parasol on his nose and a ball-shaped Kirby on top of it, harming enemies above him.
Spark Coo KDL2CooSpark.png Kirby launches lightning bolts downwards, destroying enemies below.
Spark Kine KDL2KineSpark.png A light bulb appears from Kine's mouth, which can harm foes and illuminate dark areas, revealing hidden doors. Letting go of the B button launches it forward, exploding when it collides with something or the button is pressed again.
Spark Rick KDL2RickSpark.png Enables Rick to use a whip of electricity, not unlike the Beam ability seen in other games.
Stone Coo KDL2CooStone.png Kirby turns into a stone, causing Coo and himself to slam onto the ground and destroy enemies below and near them on impact.
Stone Kine KDL2KineStone.png Lets Kirby assume his stone form inside Kine, making him sink downwards and defeat enemies.
Stone Rick KDL2RickStone.png Kirby balances on top of Rick as the hamster turns into a rolling boulder, crushing all enemies in their path.

Antagonists

Enemies

Enemies make up the bulk of the opponents Kirby encounters on his journey. Most of them can be defeated in one hit, as well as inhaled and either spat out or swallowed. Swallowing certain types grants Kirby a Copy Ability. On rare instances, an enemy may be seen guarding an Animal Friend; Kirby has to defeat it in order to free the friend.

Destroying an enemy awards Kirby an amount of points that differs depending on the enemy type. If Kirby defeats the enemy by inhaling it, the resulting points are cut in half.

Name Appearance Copy Ability Points Description
Blade KDL2Blade.png None 2000 Not unlike Sword Knight, this rare enemy mainly found in Dark Castle walks back and forth and slashes at Kirby with its sword. It is also able to jump, making it harder to avoid. Blade cannot be inhaled and deflects many kinds of bullets.
Blipper KDL2Blipper.png None 400 A fish with scuba mask usually encountered in water, where it swims after Kirby.
Bouncy Ty KDL2BouncyTy.png None 400 This common enemy bounces around, trying to bump into Kirby. A faster variety can sometimes be encountered in auto-scrolling sections.
Bronto Burt KDL2BrontoBurt.png None 200 Flies through the air, usually in a wave motion.
Broom Hatter KDL2BroomHatter.png None 200 Sweeps the ground with its broom, harming Kirby if he collides with it.
Butch KDL2Butch.png None 2000 A rare opponent found mainly in Dark Castle that looks similar to Ax Knight. It walks back and forth, tossing its large axe in various patterns and sometimes making it explode. Cannot be inhaled.
Cappy KDL2Cappy.png None 200 These enemies disguise themselves as mushrooms. Trying to inhale them gets rid of their caps, unmasking them.
Coconut KDL2Coconut.png None 200 Waits for Kirby to walk under it, causing it to drop down and explode.
Crack-Tweet KDL2CrackTweet.png None 200 (egg)
300 (chick)
This chick hatches from its egg when Kirby gets near or attacks it and begins to bounce around.
Elieel KDL2Elieel.png None 300 An eel that lurks in a pipe, popping out of it when Kirby gets near.
Flamer KDL2Flamer.png Burning 400 This disc-shaped enemy travels around blocks and launches itself at Kirby in the form of a fireball.
Floaty the Drifter KDL2FloatytheDrifter.png Parasol 400 A Parasol with a single eye. Often held by Waddle Dees to slow their fall, although it can jump around on its own as well.
Glunk KDL2Glunk.png None 400 An anemone with eyes that sits on the ground or clings to the ceiling, where it fires bullets upwards or downwards from time to time. Glunks are mainly found in water.
Gordo KDL2Gordo.png None N/A Invincible spike balls that can either be stationary or float around on a set path.
Icicle KDL2Icicle.png None 100 Hangs from ceilings and falls down when Kirby walks under it.
Kabu KDL2Kabu.png None 400 A rare enemy resembling a head made of stone. Kabus either jump around or spin and slide across the ground. In some locations, they materialize out of thin air.
Load Kibble KDL2LoadKibble.png Cutter 400 This armoured foe tosses the blade on its helmet like a boomerang.
Master Pengy KDL2MasterPengy.png Ice 400 A penguin that slides around on its belly and attempts to freeze Kirby with its breath.
Masher KDL2Masher.png None 2000 This iron-clad warrior, encountered mainly in Dark Castle, attacks with its ball & chain in different patterns. Cannot be inhaled.
Mumbies KDL2Mumbies.png None 400 Spherical, mummy-like enemies that appear out of nowhere and float around. They cannot be inhaled.
Poppy Bros. Jr. KDL2PoppyBrosJr.png None 200 These enemies make small hops as they move. They can sometimes be found balancing on rolling apples or Maxim Tomatos.
Propeller Bomb KDL2PropellerBomb.png None 1500 Hovers in the air using the propellor on its head. If Kirby is without an Animal Friend, it does not move and is easily defeated; if he has one, it chases him and becomes resistant to most attacks. Touching a Propeller Bomb makes Kirby's friend instantly flee.
Rocky KDL2Rocky.png Stone 400 This stone-like enemy is very heavy and usually attempts to fall on Kirby by walking off a platform.
Scarfy KDL2Scarfy.png None 1000 Floats in one place and chases Kirby if he tries to inhale it. After flying after him for a while or when attacked, it explodes and may harm Kirby.
Shotzo KDL2Shotzo.png None N/A A cannon that fires cannonballs at Kirby. Invincible.
Sir Slippy KDL2SirSlippy.png None 400 A frog-like enemy that can be found swimming in water or hopping around outside of it.
Sparky KDL2Sparky.png Spark 400 Hops around, occasionally stopping to emit harmful electricity.
Spikey KDL2Spikey.png Needle 400 This hedgehog-like enemy runs towards Kirby and displays its quills when it gets near him.
Squishy KDL2Squishy.png None 400 A squid-like enemy found in an outside of water.
Waddle Dee KDL2WaddleDee.png None 200 The most basic enemy, it does nothing but walk around and sometimes jump until defeated. A few of them run very fast, but stop when faced by Kirby.

Mid-Bosses

Mid-Bosses are strong foes that are always encountered in separate rooms containing no other opponents besides them. They possess their own life meter, which is displayed at the bottom of the screen, replacing the score display for the duration of the fight. They are usually found guarding one of Kirby's Animal Friends; defeating the Mid-Boss frees the friend from captivity, as well as enabling Kirby to inhale and swallow the Mid-Boss to gain its Copy Ability. All Mid-Bosses are worth 3000 points.

Name Appearance Copy Ability Description
Blocky KDL2Blocky.png Stone An anthropomorphic block of stone with feet. Blocky slams into the walls or attempts to fall on Kirby, creating stars that can be inhaled for ammunition.
Captain Stitch KDL2CaptainStitch.png Needle A large Gordo that either tosses its spikes at Kirby or slams into a wall, losing them in the process. When its spikes are lying on the ground, Kirby can inhale them and spit them back. As long as its spikes are attached, Captain Stitch is invincible.
Efreeti KDL2Efreeti.png Burning A black, spiked creature that jumps around and launches itself at Kirby as a fireball. When it collides with the ground or a wall, inhaleable stars appear.
Jumpershoot KDL2Jumpershoot.png Parasol This Kara Kasa jumps and spins around, as well as throwing its sandal at Kirby, which he can inhale and spit back.
Master Green KDL2MasterGreen.png Spark A large jellyfish that tosses bolts of lightning at Kirby, as well as generating electricity, which either surrounds it or travels along the ground. It also throws a star at Kirby from time to time, which can be inhaled and spat back.
Mr. Frosty KDL2MrFrosty.png Ice This walrus-like Mid-Boss charges at Kirby, freezing him if he gets too close, or tosses ice cubes, which can be inhaled and spat back.
Waiu KDL2Waiu.png Cutter This ninja attacks by throwing cutter blades at Kirby, which he can inhale and spit back once they fall down or get stuck in a wall. In addition, it is able to toss small stars that burn Kirby, slash with its katana, and move through the air very quickly.

Bosses

Behind the final door of every island, a boss is waiting for Kirby. Like Mid-Bosses, bosses also possess a health meter. They do not guard helpers or yield abilities, but defeating them is required in order to progress to the next island. After a boss is beaten, Kirby may re-enter its door to play a bonus chance that lets him acquire extra lives. All bosses can be refought in the Boss Endurance mode unlocked by achieving 100% completion; here, they are faced in the same order as in the main game.

Name Appearance Level Points Description
Whispy Woods KDL2WhispyWoods.png Grass Land 10000 A staple boss of the Kirby series, this large tree is stationary and drops apples on Kirby, which are worth 100 points and can be inhaled and spat back, as well as attacking with his spiky roots. He initially wears a surgical mask and swirly glasses, but a few hits cause them to fall off, enabling him to blow air at Kirby in addition to his other abilities.

His bonus chance has him spitting small stars and apples at Kirby.

Nruff and Nelly KDL2NruffNelly.png Big Forest 15000 Nruff, a large boar with spiky fur, and several Nellys, smaller boars worth 200 points each, continuously appear from both sides of the screen during the battle, running and jumping across the room's ledges. Kirby can only cause permanent damage to the boss by attacking Nruff, either by inhaling the Nellys for ammunition or using a Copy Ability.

This boss's bonus chance consists of Nellys and small stars appearing from the sides of the screen and moving along the ledges; Nruff does not appear during it.

Sweet Stuff KDL2SweetStuff.png Ripple Field 20000 This large anglerfish is fought in a scrolling underwater area and either charges at Kirby or fires lasers at him. To harm it, Kirby either has to blow bubbles at it or launch the starfish and Squishys it can summon back at it, either by hitting them with his water gun or inhaling them and spitting them out using Kine. Every object knocked back at the fish awards Kirby with an additional 100 points.

Sweet Stuff is absent from its bonus chance, which instead requires Kirby to dodge Gordos in the water while collecting small stars.

Ice Dragon KDL2IceDragon.png Iceberg 25000 A large dragon that uses its tails to propel itself forward and into the air. Ice Dragon attempts to freeze Kirby with its breath, kicks icy spikes at him or slams onto the ground to make Icicles, which yield 100 points, fall down.

Ice Dragon does not appear in its bonus chance, which requires Kirby to dodge the Icicles falling from above while catching small stars.

Mr. Shine & Mr. Bright KDL2MrShineMrBright.png Sand Canyon 30000 An anthropomorphic sun and moon that take turns fighting Kirby, with one of them being on the ground and vulnerable and the other floating in the sky, invincible. When Mr. Shine, the moon, is on the ground, he rolls around and throws cutter boomerangs while Mr. Bright sends down beams from above, which generate inhalable stars. When Mr. Bright is on the ground, he attacks Kirby with fire or by charging at Kirby while Mr. Bright causes stars to fall down, which can likewise be inhaled. Sometimes, the two combine to cause an eclipse, automatically harming Kirby unless he moves into a particular, dark area before the attack finishes.

During their bonus chance, Mr. Shine bounces around while Mr. Bright, floating at the top, sends dangerous bullets as well as small stars downwards.

Kracko KDL2Kracko1.png

KDL2Kracko2.png
Cloudy Park 10000 (1st form)
30000 (2nd form)
Kracko begins the fight as not much more than an eyeball, resembling Kracko Jr.. During this phase, it alternates between moving inside the cloud platform at the bottom, from where it can fire beams, and flying through the air while four small orbs circle around it, trying to bump into Kirby and eventually sending its spheres at him. Every time it moves into or out of the cloud, a Co-Kracko emerges, which yields 100 points and can be inhaled and spat back. Once this form is defeated, Kracko refills its life meter and assumes its usual form of a one-eyed cloud surrounded by spikes. In this second phase of the battle, it flies through the air, firing beams in various directions as well as releasing more Co-Krackos.

Its bonus chance involves Co-Krackos and small stars popping out of the cloud at the bottom.

King Dedede KDL2KingDedede.png Dark Castle 100000 King Dedede the penguin is the last boss Kirby can fight without collecting the Rainbow Drops. Like in other games, he attacks Kirby with his hammer, as well as by performing large jumps and trying to land on him. Both of these attacks generate stars that Kirby can inhale and spit back at him. He also attempts to inhale Kirby, spitting him out again and causing damage if he is successful. At some points during the battle, he briefly falls asleep. Multiple consecutive hits dealt to him cause him to get angry, making his attacks faster and more powerful, often causing harmful explosions. Defeating him without possessing the Rainbow Drops triggers the game's false ending.

King Dedede has no bonus chance; he can be refought at any time.

Dark Matter (1st phase) KDL2DarkMatter1.png Dark Castle 50000 When Kirby defeats King Dedede after collecting all of the Rainbow Drops, he receives the Rainbow Sword and has to face Dark Matter in the sky. In his first form, Dark Matter wears a cloak and mask and wields a sword. He floats up and down at one side of the screen, occasionally slashing with his sword or firing beams from it, as well as dashing towards the other side of the screen. He is also able to concentrate dark energy at the tip of his sword, firing it at Kirby in the form of a sphere. Kirby can knock this sphere back at him with the Rainbow Sword for 200 extra points, which causes a significantly higher amount of damage than simply slashing at the boss. At some points during the battle, Dark Matter switches from one side of the screen to the other.
Dark Matter (2nd phase) KDL2DarkMatter2.png Dark Castle 200000 After his initial form is defeated, Dark Matter shows his true form, a black sphere with a singular eye surrounded by small orbs. He flies around very quickly, attacking mainly by launching the orbs surrounding him at Kirby, which can be knocked back at him for 400 points and a large amount of damage, as well as firing dark energy projectiles all around him. Furthermore, he is able to cause long bolts of black lightning to appear from his eye, which travel very fast, as well as charging at Kirby. Defeating him triggers the real ending of the game.

Reception

Kirby's Dream Land 2 was generally well received, with more than 1.49 million copies sold in Japan, making it more succesful than the original Kirby's Dream Land in that country.[3]. On GameRankings, the game holds a ranking of 82.27%, based on professional reviews.[4] In 2008, it was named the tenth best Game Boy or Game Boy Color game by Nintendo Power, being praised for its Copy Ability system.[5]

Trivia

  • In the "Controlling the Game" section of the game's English manual, the Start button is erroneously referred to as "SELECT" below its image.[6] Additionally, when listing Coo's strengths, the manual claims that Kirby "can't swallow and fly at the same time" with him, while he actually can.[7] Both of these have been corrected in later translations.
  • The game's false ending triggered by defeating King Dedede without having collected all Rainbow Drops is the only ending that shows the antagonists' names. Once all Rainbow Drops have been found, this ending cannot be viewed anymore, making it impossible to see the names at all without starting anew if the true ending is achieved right away.
  • Kirby was originally planned to ride a tank, but the development team later replaced the tank with Animal Friends.[8]

External Links

References

  1. "The rainbows that connect the [rainbow] islands have been stolen by the evil Dark Matter! Dark Matter has taken control of King Dedede and wants to turn Dream Land into a dark world. With the help of three friends, Kirby sets out on his latest quest to save Dream Land." (Kirby's Dream Land 2 manual, pg. 5)
  2. "To fight Dark Matter, Kirby must find a rainbow drop hidden on each island. As Kirby finds the rainbow drops, a mark will appear on the island letting him know that the drop for that island has been found." (Kirby's Dream Land 2 manual, pg. 18)
  3. Japan Platinum Chart Games, The Magic Box
  4. Kirby's Dream Land 2 for Game Boy, GameRankings.com
  5. Nintendo Power - The 20th Anniversary Issue! (Nintendo Power #231), Future US, August 2008, pg. 72
  6. Kirby's Dream Land 2 manual, pg. 7
  7. "While with Coo, Kirby can't swallow and fly at the same time ." (Kirby's Dream Land 2 manual, pg. 13)
  8. "Giving Kirby a tank to ride was one of our early ideas, but we got feedback that riding animals would fit Kirby better." (Kirby's Dream Collection Celebration Book manual, pg. 11)