Kirby's Return to Dream Land
|A 4-player Kirby adventure!|
— Wii save data description
Kirby's Return to Dream Land (known as Kirby's Adventure Wii in British English, and originally known under its working title Kirby Wii) is a main series Kirby game released for the Wii in late 2011. It was the first main series title to be released on a home console since Kirby 64: The Crystal Shards, and would remain the latest title to have that distinction until the release of Kirby Star Allies in 2018. Much of this game is derived from the leftover work done on the canceled Kirby for Nintendo GameCube game. In 2015, Kirby's Return to Dream Land was released as a digital download for the Wii U.
As the American title suggests, Kirby's Return to Dream Land returns the series to its traditional gameplay, and tasks Kirby to traverse several different levels, each with four or more stages, while obtaining and utilizing copy abilities and battling enemies, Mid-Bosses, and bosses. However, several new gameplay features have been added; notably the addition of four-player co-operative play (allowing additional players to join in at any time using King Dedede, Meta Knight, or Bandana Waddle Dee), four all-new standard copy abilities, and a set of special Super Abilities which are powered-up versions of familiar ones, used at specific points in stages. Kirby's Return to Dream Land takes a lot of inspiration from Kirby Super Star and Kirby Super Star Ultra, particularly when it comes to combat, though the level structure more closely resembles Kirby's Adventure. Kirby's Return to Dream Land also makes use of full 3-D graphics, though only for visual purposes, as the game proper is still played in two dimensions.
On an unassuming day on Planet Popstar, Kirby is running along the road in a grassy field with a slice of Strawberry Shortcake in hand, pursued by King Dedede and Bandana Waddle Dee, past Meta Knight who is quietly reading a book under a knoll. All of this is interrupted when a hole appears in the sky above, out of which comes the Lor Starcutter. The ship crashes into the countryside, shedding parts as it goes, as Kirby and his companions give chase. Once they catch up with the downed ship, they enter to find Magolor - an alien clad in a blue robe - unconscious on the floor. Once the alien comes to, he immediately rushes to the ship's console to assess the damage, finding that five major pieces of the ship were lost, along with all 120 of its Energy Spheres. At this, he begins to sulk, prompting Kirby to approach and cheer him up. The party agrees to help this stranger by tracking down the missing pieces. In return, he promises to take them on a cruise to his homeworld - a far-flung planet called Halcandra - once the ship is restored.
With this done, Magolor keeps his word and takes Kirby and his friends to Halcandra, but upon arrival, the Lor Starcutter is immediately shot down by a four-headed dragon named Landia. Seeing this, Kirby agrees to defeat the foul-tempered beast. After traveling to the volcano where Landia resides, they defeat it, causing the dragon's golden crown to fall from its head. In the middle of Kirby's victory, Magolor appears from out of nowhere and nabs the crown. After donning it, Magolor transforms into a being of great power, revealing the crown to have been his ultimate goal the whole time. With the power of the Master Crown - Magolor reveals can bend the universe to his will, and intends to start by subjugating Popstar. With an evil laugh, he departs through a dimensional portal of his own making, leaving Kirby and his friends behind on Halcandra.
The formerly defeated dragon Landia approaches Kirby and prompts him to ride on its back in pursuit of Magolor. They fly through the rift just as it closes and chase him down in Another Dimension. From there, they must first battle the Lor Starcutter, then fight Magolor himself, who is driven mad by the crown's power and transformed into the Master Crown's own projection of Magolor in the process. Kirby and friends defeat Magolor and shatter the crown, but are left stranded in the parallel dimension they found themselves in. Just as the route back to Popstar is about to vanish forever, Landia and the Lor come in and rescue Kirby and his friends, returning them to Popstar. They then see each-other off, grateful to be home safe, and to have put a stop to another evil force.
Kirby's Return to Dream Land returns the series to its roots, taking place in side-scrolling stages (though rendered in 3-D) where the goal is to reach the golden door at the end. While traversing these stages, Kirby will have to deal with numerous different enemies, Mid-Bosses, and environmental hazards such as bodies of water, spikes, bottomless pits, crushers, and more novel things. These obstacles can be overcome with the use of Kirby's Copy power to gain various attacks, culminating in the use of the new Super Abilities at the end of some stages. While traveling through standard stages, Kirby can also collect Energy Spheres, which are used to unlock bonus content from within the Lor Starcutter. Obtaining these spheres usually entails solving a more complicated puzzle or taking the correct route through the stage. It may also involve hopping briefly into an alternate dimension to do battle with the Sphere Doomers, who always yield two spheres upon defeat. In the last stage of each level, a Boss is fought, who must be defeated in order to progress to the next level.
Among the most distinct features in this title is the ability for secondary characters to join Kirby in real-time as he travels through the stages, allowing for a multiplayer experience up to four. Secondary players can choose between King Dedede, Meta Knight, Bandana Waddle Dee, or a Kirby of a different color to play as, and will expend an extra life when they appear. Apart from the other Kirbys, these characters are locked to a particular move-set. If they are KO'd, they will be removed from the game until the player controlling them decides to hop back in, costing another extra life to do so. Characters can interact with each other in various ways, including hopping off each-others' heads, riding piggyback, hanging on to each other as they fly, or sharing food items. Secondary characters cannot travel too far away from Kirby, however, and should protect him at all costs, for if Kirby is KO'd, they will have to start over again.
After collecting enough Energy Spheres, Sub-Games and other bonus areas are unlocked inside the Lor Starcutter, which Kirby can return to from the world map. Among these rooms are various Challenge Stages, which will test Kirby's skill with a specific Copy Ability (or with items). Also unlocked are a number of Copy Ability testing rooms, which allow Kirby to practice with various moves, and allow him to leave the Lor with one of those abilities equipped.
Upon completion of the main Story Mode, an Extra Mode is unlocked, which will allow the player to play through the story again on an increased difficulty setting. Among other things, playing in this mode cuts Kirby's (and other characters') maximum Stamina in half and changes all Bosses and Mid-Bosses to more powerful forms with more intricate attack patterns.
Kirby's Return to Dream Land introduces four new abilities to the series. While featuring less abilities overall than most of its predecessors, all returning abilities are heavily re-worked, granting each one a revised and expanded move-set, along with providing a few with new hats. Each new ability is similarly fleshed out.
|Copy Abilities in Kirby's Return to Dream Land|
|Leaf||Bulby, Leafan||Kirby gains the ability to throw razor-sharp leaves at his opponents, and hide in a pile of leaves for protection.|
|Spear||Lanzer, Pierce||Kirby gains a spear, which can be used to thrust through walls or toss from a distance. Can be used underwater.|
|Water||Pluid, Water Galbo, Water Galboros||Kirby gains the ability to ride water waves and spit water to harm foes and douse flames. Also enhances his Water Gun.|
|Whip||Whippy||Kirby can snap at opponents through walls and grab them with a whip. This can also snatch items from afar.|
|Beam||Gemra, Waddle Doo, King Doo||Kirby can throw out magical beam attacks, including a beam whip and beam blasts.|
|Bomb||Foley, Poppy Bros. Jr., Bomb Machine rockets, various Boss projectiles||Kirby can prep and toss bombs at opponents.||Gains a new hat.|
|Crash||Searches||Kirby can cause a massive explosion that defeats all foes on-screen.||Single-use ability. Gains a new hat.|
|Cutter||Jackle, Sir Kibble, Kibble Blade||Kirby can throw bladed boomerangs which return to him when thrown and can be steered somewhat.|
|Fighter||Knuckle Joe||Kirby gains a large number of powerful martial-arts-based moves and a series of energy blasts.|
|Fire||Flamer, Galbo, Hot Head, Red Sphere Doomer's projectiles, Volcano rocks||Kirby can breathe fire or engulf himself in flames.|
|Hammer||Bonkers||Kirby gains a powerful hammer that can pulverize enemies and pound Posts. Can be used underwater.|
|Hi-Jump||Starman||Kirby can leap high into the air to defeat enemies or rocket down from the sky.|
|Ice||Chilly, Snowl, Strike Box projectiles, Silver Sphere Doomer's projectiles, Goriath's ice balls||Kirby can freeze enemies solid using icy breath or an icy aura, and can also encase himself in ice for protection.|
|Mike||Walky||Kirby can shout into a microphone to defeat enemies with damaging sound waves.||Three-use ability.|
|Needle||Needlous, Tick, Togekuki||Kirby can spout needles of various sizes from his body, and shoot them out.||Gains a new hat.|
|Ninja||Moonja||Kirby gains access to a large number of ninja-like techniques, including throwing knives and slashing with a katana.||Gains a new hat.|
|Parasol||Parasol Waddle Dee, Parasol Waddle Doo||Kirby gains a parasol that can be used to defend, attack or float gently downward. Can be used underwater.|
|Sleep||Noddy||Kirby falls asleep and cannot do anything until he wakes up.||Limited-duration ability.|
|Spark||Elec, Sparky, Cyan Sphere Doomer's projectiles, Dubior, Metal General's drones and spark bombs||Kirby can generate electric fields and fire them at opponents.||Takes elements from Plasma in previous titles.|
|Stone||Rocky, Moundo||Kirby can transform into a stone and slide down hills, or attack using a stone fist.||Gains a new hat.|
|Sword||Blade Knight, Sodory, Gigant Edge||Kirby gains a sword and a large number of powerful sword techniques. Can be used underwater.|
|Tornado||Twister||Kirby can transform into a small tornado and cut through enemies at high speed.|
|Wing||Owgulf||Kirby gains a pair of wings and can attack with divebombs and feathers.|
All Super Abilities hold a time limit on how long they can be used. They are typically very powerful, and using it to destroy a final obstacle is often required to access an alternate dimension where Kirby can obtain two additional Energy Spheres from a Sphere Doomer.
|Super Abilities from Kirby's Return to Dream Land|
|Copy Abilities||Image||Normal counterpart||Obtained from|
All main levels include one boss stage, which is included in the stage count.
|Level 1||Popstar||Cookie Country||5||13||Oars||This level is a grassy level with trees and vegetation. Some parts of this level are played underground.|
|Level 2||Popstar||Raisin Ruins||5||16||Right Wing||This level is a desert level featuring ruins and pyramids.|
|Level 3||Popstar||Onion Ocean||5||16||Left Wing||This level has a beach and aquatic type environment.|
|Level 4||Popstar||White Wafers||6||19||Emblem||This level is characterized by being snowy and icy throughout.|
|Level 5||Popstar||Nutty Noon||6||20||Mast||This level bears a vague "Jack and the Beanstalk" feel, as it starts on the ground, then carries to the sky, and then eventually a castle situated in the air. Like in previous games, this level features stages where characters can walk on clouds.|
|Level 6||Halcandra||Egg Engines||6||21||N/A||This level is set in a mechanized and industrialized area, showing signs of decay.|
|Level 7||Halcandra||Dangerous Dinner||4||15||N/A||This level is set in a volcanic, lava-dominated land.|
|Level 8||Another Dimension||Another Dimension||1||0||N/A||This level is a boss level where Kirby must fight the final three bosses of the game. This area is located in a dark, eerie, alternate dimension.|
Kirby's Return to Dream Land offers a massive array of enemies, many of which have never before been seen in the series. While the majority of these enemies provide no copy ability when swallowed, there are often at least two different enemies who will provide the same ability, offering a good deal of variety. Most enemies are defeated relatively easily, but some are invincible and must be avoided instead.
|Neutral enemies in Kirby's Return to Dream Land|
||A heavy metal suit made to resemble a Waddle Dee. Has three Waddle Dees inside which are exposed once the suit breaks.||Has a Popstar and Halcandra variant.|
|Babut||A bulbous bat which hangs from ceilings until Kirby gets near, whence it will fly toward him and attack by collision.||This is Babut's first 3-D appearance.|
|Barbar||A giant invincible eel that pops out of holes and tries to swallow Kirby. It will chew him for a bit if successful.|
|Barracu||A nasty fish with sharp teeth that swims back and forth and will thrash Kirby with its jaws if it catches him.|
|Blipper||A fish that wears goggles. It will swim after Kirby or try to jump out of the water to hit him. It flops around on land.||This is Blipper's first 3-D appearance.|
||A pink creature with a bow on a spring that bounces in place.||Has a Popstar and Halcandra variant.|
|Bouncy Sis||A larger and more decorated version of Bouncy.|
||A floating bow with a face that holds in place and will try to shoot arrows at Kirby.||Has a Popstar and Halcandra variant.|
||A stubborn flying ball of a foe who will fly in consistent patterns, hold in place, or pursue Kirby.||Has a Popstar and Halcandra variant.|
|Broom Hatter||A yellow lass wearing a witch's hat who sweeps the ground using a broomstick.|
|Cappy||A mushroom-like foe who wears a cap. If Kirby attempts to inhale Cappy while its cap is on, the cap will fly into his mouth in place of the enemy proper.|
|Carry Dee||A yellow Waddle Dee-like creature with a monkey's face and tail who can be seen holding Keys. Kirby has to chase it down and defeat it to get its key.||Known as Key Dee in later games.|
|Cerulean||A spear tip-shaped flying foe who gently glides in a straight direction while sometimes slowly descending. It can only attack by collision but does not actively seek to do so.|
|Clayn||A slug-like foe who curls up into a small blob until approached, where it then unfurls and reveals itself. Does not do much aside from this.|
|Coldtzo||A large invulnerable cannon foe who shoots big ice volleys at Kirby.|
|Coconut||A seemingly inanimate object which will try to drop on Kirby's head and explode if he passes underneath. Comes in two different sizes.||This is the Coconut's first 3-D appearance.|
|Como||A spider-like foe who slides down on a strand of silk when Kirby approaches. It will be defeated if hit directly or if its string is cut.||This is Como's first 3-D appearance.|
|Craby||A circular crab-like enemy who scuttles along the ocean floor and extends its arms out diagonally to try and snip at Kirby.|
|Degout||A floating robotic eye that cannot be inhaled and can be attacked a lot. Most are stationary, but some will pursue Kirby.|
||Four different varieties of spectral creatures from Another Dimension who attempt to ram into or shoot volleys at Kirby. From top to bottom, they are named Rāpa, Rīpa, Rupa, and Rēpā.|
|Gigatzo||A very large invulnerable cannon which fires flaming boulders on a regular basis.|
|Glunk||An unassuming anemone-like enemy which can fire projectiles from its head, and tends to cling to surfaces without moving.|
|Gordo||A spiny invulnerable floating enemy which should be avoided.|
|Hunter Degout||A red Degout who will pursue Kirby relentlessly, but only if he has a Key.|
||A red Scarfy who will pursue Kirby relentlessly, but only if he has a Key. Reverts to normal if he drops or uses the key.|
|Iron Barbar||A massive black Barbar who emerges from lava pits and tries to eat Kirby.|
|Kabu||A small stone idol which is capable of rolling around, leaping, and occasionally vanishing and reappearing somewhere else.||This is Kabu's first 3-D appearance.|
|Mopoo||Circular snow-tuft creatures that jump out of fissures in the ground or in clouds and either arc back down or keep rising indefinitely. Fissures produce them continuously.|
|Mumbies||A floating red eye wrapped in bandages which will chase Kirby if he is not looking at it. Cannot be inhaled.|
|Nruff||A woolly pig-like creature which charges and jumps. Waddle Dees can be seen riding them.|
|Pacloud||A cloudy variant of Pacto which has slightly higher stamina, but is otherwise the same.|
|Pacto||A floating yellow monster with a huge maw who will try to eat Kirby if he enters its range. Has rather high stamina.||This is Pacto's first 3-D appearance.|
|Puppet Waddle Dee||A crude paper suit made to resemble a Waddle Dee. Has three Waddle Dees inside which are exposed once the suit breaks.|
||A deviously cute flying creature who usually holds in place. If Kirby tries to inhale it or hurts it, it turns into a demon and chases him.|
||A small armless creature that wears a pointed metal helmet and charges at Kirby. The helmet can be inhaled or broken, leaving the defenseless Shelt to run in fear.|
|Shotzo||An invulnerable round cannon that shoots continuous volleys and may re-orient itself to aim at Kirby. It can fall if the ground is removed from beneath it.|
|Squishy||A white squid who can swim through water, jump out of the water, and walk around on land.||This is Squishy's first 3-D appearance.|
|Volttzo||An invulnerable large cannon which fires large balls of lightning on regular intervals.|
||Common and generally passive creatures similar to Kirby in physique, though without mouths.||Has a Popstar and Halcandra variant. Can also be seen swinging from ropes.|
|Walf||Inflatable raft-like turtle enemies who float on the surface of the water and will pursue Kirby slowly.|
|Wapod||Ghostly Waddle Dees who waft out of pots. The pot must be destroyed to stop Wapods from appearing.||This is Wapod's first 3-D appearance.|
|Copy Ability-providing enemies in Kirby's Return to Dream Land|
|Blade Knight||Sword||A swordsman in green armor who sits in place or walks slowly and will try to swipe at Kirby if he gets close.||This is Blade Knight's first 3-D appearance.|
|Bulby||Leaf||An animate tuber plant with eyes and limbs that pops out of the ground when startled, then slowly glides down using its flower.|
|Chilly||Ice||A living snowman who can conjure a freezing aura around himself when Kirby gets near. Otherwise, he just shuffles around.|
|Elec||Spark||A robotic eyeball with green protrusions that rolls along walls and can emit electricity. A close cousin of Flamer.|
|Flamer||Fire||A spicy eyeball with pink protrusions that rolls along walls and can spout flames. It will occasionally jump off the wall to try and tackle Kirby.||This is Flamer's first 3-D appearance.|
|Foley||Bomb||A circular flying creature with a propeller cap. If Kirby tries to pass underneath, Foley drops its propeller and falls, exploding once it hits something.||This is Foley's first 3-D appearance.|
|Galbo||Fire||A small dragon-like blob creature which can hop around and breathe fire.|
|Gemra||Beam||A floating crystal ball with a hat that holds its position and fires a beam whip toward Kirby.|
|Hot Head||Fire||A flaming octopus-like enemy which spews flames from its snout.||This is Hot Head's first 3-D appearance.|
|Jackle||Cutter||A floating enemy similar to Wheelie in appearance which throws a cutter boomerang in whatever direction it is facing.|
|Knuckle Joe||Fighter||A young karate master who knows many different moves, though is still very susceptible to Kirby's inhale.|
|Lanzer||Spear||A purple-clad knight who marches back and forth and jabs with its trident.|
|Leafan||Leaf||A bulbous orange creature with a leafy crown and tail which can float gently through the air and spit seeds out on both sides of itself.|
|Moonja||Ninja||An elusive foe in a purple ninja cloak who knows many tricks, but is susceptible to Kirby's inhale.|
|Needlous||Needle||A spiky caterpillar-like foe that can roll up into a ball and rush forward.||This is Needlous's first 3-D appearance.|
|Noddy||Sleep||A pink armless opponent who spends most of its time asleep.|
|Owgulf||Wing||A red owl-like bird that can throw feather projectiles at Kirby.|
|Parasol Waddle Dee||Parasol||A Waddle Dee holding a Parasol. Can be made to drop the parasol if attacked or after landing from a drift.|
|Parasol Waddle Doo||Parasol or Beam||A Waddle Doo holding a Parasol. Can be made to drop the parasol if attacked or after landing from a drift.|
|Pierce||Spear||A flying bumblebee soldier who uses a spear to attack.|
|Pluid||Water||A blob of water with eyes that drops from ceilings and tries to bump into Kirby.|
|Poppy Bros. Jr.||Bomb||A small trickster who throws large bombs at Kirby. The bombs can also be inhaled for the ability.|
|Rocky||Stone||A rock with eyes, feet, and a headband who falls very quickly after a leap or after walking off a cliff.|
|Searches||Crash||A floating spherical creature which will detonate if Kirby gets too close.|
|Sir Kibble||Cutter||A yellow suit of armor who throws cutter boomerangs at Kirby.|
|Snowl||Ice||A frosty owl who flies back and forth and drops chunks of ice on regular intervals.|
|Sodory||Sword||A living sword who hops using its blade and uses its hilt like wings. It can swipe at Kirby with its blade.|
|Sparky||Spark||A green tear-shaped blob enemy who can hop and emit an electric barrier around itself.|
|Starman||Hi-Jump||A star-shaped superhero with a cape who can make great leaps upward.||This is Starman's first 3-D appearance.|
|Tick||Needle||A white blob who can shoot a huge needle out the top of its head when Kirby tries to pass overhead.|
|Totenga||Needle||A spiky orange creature who rests atop a tall green spiky cactus. Hits to the cactus cause it to shrink. Totenga cannot be inhaled until the cactus base is completely gone.|
|Twister||Tornado||A yellow spinning top foe who can briefly turn into a mini-tornado.||This is Twister's first 3-D appearance.|
|Waddle Doo||Beam||A small cycloptic creature similar to Waddle Dees who can fire a beam from his giant eye.||Can also be seen swinging from ropes.|
|Water Galbo||Water||A blue Galbo which spits globs of water instead of breathing fire.|
|Whippy||Whip||A limbless cat-like creature with a long whip tail that it can strike with at far range.|
|Super Blade Knight||Ultra Sword||A more decorated version of Blade Knight who otherwise acts the same.|
|Super Chilly||Snow Bowl||A more decorated version of Chilly who otherwise acts the same.|
|Super Hammer||Grand Hammer||An inanimate hammer that can appear during the final boss battle in Extra Mode.|
|Super Hot Head||Monster Flame||A more decorated version of Hot Head who otherwise acts the same.|
|Super Waddle Doo||Flare Beam||A more decorated version of Waddle Doo who otherwise acts the same.|
|Super Enemies will drop ability stars upon defeat. Super Bonkers is mentioned in the Mid-Bosses table.|
Super Ability-specific enemies
The following enemies appear exclusively in Super Ability sections in stages. Without exception, they bear glowing stars somewhere on them to mark them as targets for the Super Abilities, and can only be destroyed by said abilities. All of them are new to this game and have not appeared in any game since.
Note that other environmental objects with stars on them can be targets for the super abilities as well, but since these do not actively attack Kirby, they will not be listed here.
|Super Ability-specific enemies in Kirby's Return to Dream Land|
|Bomb Machine||A large bomb on a wheel trolley and crank which re-positions it. It fires missiles from its mouth and can be defeated by lighting its fuse with the Monster Flame ability.||The missiles provide the Bomb ability if swallowed.|
|Burner Box||A fire-spewing box which can be pounded flat using the Grand Hammer ability.|
|Drill Machine||A spiky piston-based machine that can be destroyed using the Flare Beam ability.|
|Giant Flotzo||A large pale octopus-like creature who hides inside a shipwreck, and can be defeated using the Monster Flame ability.|
|Merman Statue||A waddling statue with a barrel in its mouth. The barrel can be struck when exposed using Monster Flame.|
|Moai Block||A series of stone blocks; some being able to spew flames from their 'mouths'. Can be broken using Flare Beam.|
|Strike Box||A jack-in-the-box-like enemy who pops out in various places to fire beam blasts. Can be smashed using the Grand Hammer ability.||Its projectiles provide the Ice ability when swallowed.|
Note: The more difficult forms of these mid-bosses played in Extra mode have a different color scheme and an "(EX)" appended to the end of their names.
|Mid-Bosses in Kirby's Return to Dream Land|
|Bonkers||Hammer||Bonkers' debut 3D appearance. He attacks much like his counterparts in previous titles, but has an EX version with more formidable techniques.|
|Super Bonkers||Grand Hammer||A super variant of Bonkers who provides the Grand Hammer ability. Despite his name and look, Super Bonkers is not any tougher than normal Bonkers.|
|Dubior||Spark||A floating UFO-type enemy that can generate an energy shield and fire sparks in various patterns. It can also summon little minions that can be swallowed and spat back at it.|
|Gigant Edge||Sword||A large armored swordsman who carries a shield and charges with his blade. His attacks are slow, but dangerous.|
|Kibble Blade||Cutter||A large silver version of Sir Kibble that throws huge inhalable cutter blades and sometimes charges head-first at Kirby.|
|King Doo||Beam||A very large Waddle Doo with a long hair-lick draped over his eye. He can fire his beam in many different ways, much like Beam Kirby can.|
|Moundo||Stone||Resembles a tiny mountain with eyes, a craggy mouth, a headband, and a pair of sandals. It attacks by rolling about and crashing down from above.|
|Sphere Doomer||N/A||Spectral beings from Another Dimension that come in four variants. Each Doomer is characterized by its vaguely bird-like features attached to a spherical ghostly body. They attack with various flying maneuvers and firing energy orbs that can be inhaled and spat back. Most Sphere Doomers drop two Energy Spheres upon defeat.|
|Water Galboros||Water||A large Galbo-like enemy that spits water projectiles. It also performs various attacks with its girth, by charging and slamming.|
These bosses are fought throughout the game at the end of each level, in this order. In Extra mode, these bosses have an (EX) appended to the end of their name. Lor Starcutter, Magolor, and Magolor Soul are all played in Level 8: Another Dimension. In The Arena, these bosses, along with 3-mid boss challenges, are fought in no particular order, except for the Level 8 bosses, which are played in order at the end of the Arena. In The True Arena, the EX forms of the bosses are fought.
|Bosses in Kirby's Return to Dream Land|
|Boss||Main form||HP (Main)||EX form||HP (EX)|
|Lor & Magolor||580||680|
Kirby's Return to Dream Land received mixed to good reviews. Destructoid gave the game a perfect 10/10, praising everything except for the soundtrack, saying it was not as memorable as other games. GameSpot was a bit harsher, giving it a 7.5/10; the game was lauded for its multiplayer capabilities and its charm but was criticized for its lack of difficulty. IGN gave it a 7.5/10 as well, complimenting gameplay and its lasting appeal but underwhelmed with its graphics and sounds. Joystiq gave the game 3.5 out of 5 stars, saying that it had a good charm aimed toward the younger audience, but that "the complete lack of difficulty makes what should be an enthralling game sometimes boring."
- Many elements of this title, and possibly the base engine itself, were taken from the canceled Kirby for Nintendo GameCube game, including certain musical tracks, the Piggyback mechanic, and HR-D3.
- This game takes many elements from Kirby Super Star, such as the multiplayer feature, and generally the same storyline as Milky Way Wishes, with Magolor being like Marx, asking for help so that they could each achieve ultimate power. Each also has a harder, more powerful form, known as Magolor Soul and Marx Soul respectively.
- On October 23, 2015, Satoshi Ishida from HAL Laboratory revealed in a Miiverse post that HAL was considering Kirby's Return to Dream Land to be titled Kirby Wii: Super Friends during development. This combined 'Super' from 'Super Abilities' "with the image of adventuring together", and "'friend' evokes the concept of friendship, which is one the game's main themes".
- Ironically, the title 'Super Friends' would arguably have been even more fitting for the later game Kirby Star Allies.
- Kirby's Return to Dream Land is the first of four Kirby titles to be rated E10+ by the ESRB, as well as the first of six to be rated 7+ by the PEGI. The primary reason for this is the Scope Shot minigame, in which "players assume a third-person perspective to fire pellet guns at an oversized tank and passing blimps—the sequence is accompanied by constant projectile fire and realistic explosions."
- Main article: Kirby's Return to Dream Land/gallery
Names in other languages
Hoshi no Kābii Wii
|Kirby of the Stars Wii|
Xīngzhī Kǎbǐ Wii
|Kirby of the Stars Wii|
|Canadian French||Kirby's Return to Dream Land||Kirby's Return to Dream Land|
|European French||Kirby's Adventure Wii||Kirby's Adventure Wii|
|German||Kirby's Adventure Wii||Kirby's Adventure Wii|
|Italian||Kirby's Adventure Wii||Kirby's Adventure Wii|
|Korean||별의 커비 Wii
Byeorui Keobi Wii
|Kirby of the Stars Wii|
|Latin American Spanish||Kirby's Return to Dream Land||Kirby's Return to Dream Land|
|European Spanish||Kirby's Adventure Wii||Kirby's Adventure Wii|
- Miiverse post celebrating the game's 4th anniversary (archive)
- ESRB rating summary for Kirby's Return to Dream Land
- From iQue 3DSXL StreetPass Mii Plaza: Puzzle Swap